mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-22 20:21:31 +00:00
89 lines
4.3 KiB
Python
89 lines
4.3 KiB
Python
import os, sys
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import scons_utils
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class idSDK( scons_utils.idSetupBase ):
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def PreBuildSDK( self, build_path ):
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self.build_path = build_path
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print 'PreBuildSDK: ' + repr( build_path )
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for p in build_path:
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self.SimpleCommand( 'rm -rf ' + p )
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def Visit( self, arg, dirname, names ):
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#print 'visit: %s %s' % ( dirname, repr( names ) )
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for i in names:
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if ( i[len(i)-2:] == '.h' or i[len(i)-4:] == '.cpp' ):
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self.file_list.append( os.path.join( dirname, i ) )
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def BuildSDK( self, target = None, source = None, env = None ):
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print 'Building SDK release'
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# extract the file list
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self.file_list = []
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for p in self.build_path:
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os.path.walk( p, self.Visit, None )
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main_version = self.ExtractEngineVersion()
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version = self.ExtractBuildVersion()
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sdk_dirname = 'doom3-linux-%s.%s-sdk' % ( main_version, version )
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sdk_srcdir = os.path.join( sdk_dirname, 'src' )
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if ( os.path.exists( sdk_dirname ) ):
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self.SimpleCommand( 'rm -rf ' + sdk_dirname )
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self.SimpleCommand( 'mkdir -p ' + sdk_srcdir )
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for i in self.file_list:
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# NOTE: same len on all paths game/d3xp. probably breaks for anything else
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short = i[ len( self.build_path[0] ) + 1: ]
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target = os.path.join( sdk_srcdir, short )
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dir = os.path.dirname( target )
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if ( not os.path.exists( dir ) ):
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self.SimpleCommand( 'mkdir -p ' + dir )
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self.SimpleCommand( 'cp ' + i + ' ' + target )
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# remove a bunch of files from hardcoded list
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delete = [ 'framework/Compressor.h', 'framework/Console.h', 'framework/DemoChecksum.h', 'framework/DemoFile.h',
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'framework/EditField.h', 'framework/EventLoop.h', 'framework/KeyInput.h', 'framework/Session.h',
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'framework/async/AsyncClient.h', 'framework/async/AsyncNetwork.h', 'framework/async/AsyncServer.h',
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'framework/async/MsgChannel.h', 'framework/async/ServerScan.h',
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'mssdk', 'punkbuster', 'sys/osx',
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'tools/comafx/StdAfx.h', 'tools/compilers/compiler_public.h', 'tools/edit_public.h' ]
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for i in delete:
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target = os.path.join( sdk_srcdir, i )
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self.SimpleCommand( 'rm -rf ' + target )
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# copy files from a hardcoded list
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force_copy = [ 'SConstruct', 'sys/scons/SConscript.game', 'sys/scons/SConscript.idlib', 'sys/scons/scons_utils.py',
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'game/Game.def', 'd3xp/Game.def',
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'idlib/geometry/Surface_Polytope.cpp', 'idlib/hashing/CRC8.cpp', 'idlib/math/Complex.cpp',
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'idlib/math/Simd_3DNow.cpp', 'idlib/math/Simd_AltiVec.cpp', 'idlib/math/Simd_MMX.cpp', 'idlib/math/Simd_SSE.cpp',
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'idlib/math/Simd_SSE2.cpp', 'idlib/math/Simd_SSE3.cpp',
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'MayaImport/exporter.h', 'MayaImport/maya_main.cpp', 'MayaImport/maya_main.h',
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'MayaImport/mayaimport.def', 'MayaImport/Maya4.5/maya.h', 'MayaImport/maya5.0/maya.h',
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'MayaImport/Maya6.0/maya.h',
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'd3xp/EndLevel.cpp', 'd3xp/EndLevel.h'
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]
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for i in force_copy:
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target = os.path.join( sdk_srcdir, i )
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dir = os.path.dirname( target )
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if ( not os.path.exists( dir ) ):
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self.SimpleCommand( 'mkdir -p ' + dir )
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self.SimpleCommand( 'cp ' + i + ' ' + target )
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# copy sdk media
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if ( not os.path.exists( 'sys/linux/setup/media-sdk' ) ):
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print 'sdk media is missing (sys/linux/setup/media-sdk)'
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sys.exit( 1 )
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self.SimpleCommand( 'cp -R sys/linux/setup/media-sdk/* ' + sdk_dirname )
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# .zip files are auto-expanded by lokisetup, and there's no disable feature
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# zip up the maya toplevel stuff
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self.SimpleCommand( 'cd ' + sdk_dirname + ' && zip MayaSetupStuff.zip MayaImportx86* && rm MayaImportx86*' )
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# put the setup in
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self.SimpleCommand( 'cp -R -f sys/linux/setup/image-base/* ' + sdk_dirname )
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self.SimpleCommand( 'cp -R -f sys/linux/setup/image-sdk/* ' + sdk_dirname )
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# M4
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m4_dict = { 'M4_VERSION' : main_version }
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self.M4Processing( sdk_dirname + '/setup.data/setup.xml.in', m4_dict )
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# create the FreeBSD symlinks
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self.SimpleCommand( 'cd ' + sdk_dirname + '/setup.data/bin ; ln -s Linux FreeBSD' )
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# create amd64 symlinks
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self.SimpleCommand( 'cd ' + sdk_dirname + '/setup.data/bin/Linux ; ln -s x86 amd64' )
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# remove .svn entries
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self.SimpleCommand( 'find ' + sdk_dirname + ' -name \'.svn\' -type d | xargs rm -rf' )
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# put it together
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self.SimpleCommand( 'sys/linux/setup/makeself/makeself.sh ' + sdk_dirname + ' ' + sdk_dirname + '.x86.run \'DOOM III SDK\' ./setup.sh' )
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print 'TODO: do a build check in SDK directory'
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