quadrilateralcowboy/sys/scons/SDK.py
2020-06-12 14:06:25 -07:00

89 lines
4.3 KiB
Python

import os, sys
import scons_utils
class idSDK( scons_utils.idSetupBase ):
def PreBuildSDK( self, build_path ):
self.build_path = build_path
print 'PreBuildSDK: ' + repr( build_path )
for p in build_path:
self.SimpleCommand( 'rm -rf ' + p )
def Visit( self, arg, dirname, names ):
#print 'visit: %s %s' % ( dirname, repr( names ) )
for i in names:
if ( i[len(i)-2:] == '.h' or i[len(i)-4:] == '.cpp' ):
self.file_list.append( os.path.join( dirname, i ) )
def BuildSDK( self, target = None, source = None, env = None ):
print 'Building SDK release'
# extract the file list
self.file_list = []
for p in self.build_path:
os.path.walk( p, self.Visit, None )
main_version = self.ExtractEngineVersion()
version = self.ExtractBuildVersion()
sdk_dirname = 'doom3-linux-%s.%s-sdk' % ( main_version, version )
sdk_srcdir = os.path.join( sdk_dirname, 'src' )
if ( os.path.exists( sdk_dirname ) ):
self.SimpleCommand( 'rm -rf ' + sdk_dirname )
self.SimpleCommand( 'mkdir -p ' + sdk_srcdir )
for i in self.file_list:
# NOTE: same len on all paths game/d3xp. probably breaks for anything else
short = i[ len( self.build_path[0] ) + 1: ]
target = os.path.join( sdk_srcdir, short )
dir = os.path.dirname( target )
if ( not os.path.exists( dir ) ):
self.SimpleCommand( 'mkdir -p ' + dir )
self.SimpleCommand( 'cp ' + i + ' ' + target )
# remove a bunch of files from hardcoded list
delete = [ 'framework/Compressor.h', 'framework/Console.h', 'framework/DemoChecksum.h', 'framework/DemoFile.h',
'framework/EditField.h', 'framework/EventLoop.h', 'framework/KeyInput.h', 'framework/Session.h',
'framework/async/AsyncClient.h', 'framework/async/AsyncNetwork.h', 'framework/async/AsyncServer.h',
'framework/async/MsgChannel.h', 'framework/async/ServerScan.h',
'mssdk', 'punkbuster', 'sys/osx',
'tools/comafx/StdAfx.h', 'tools/compilers/compiler_public.h', 'tools/edit_public.h' ]
for i in delete:
target = os.path.join( sdk_srcdir, i )
self.SimpleCommand( 'rm -rf ' + target )
# copy files from a hardcoded list
force_copy = [ 'SConstruct', 'sys/scons/SConscript.game', 'sys/scons/SConscript.idlib', 'sys/scons/scons_utils.py',
'game/Game.def', 'd3xp/Game.def',
'idlib/geometry/Surface_Polytope.cpp', 'idlib/hashing/CRC8.cpp', 'idlib/math/Complex.cpp',
'idlib/math/Simd_3DNow.cpp', 'idlib/math/Simd_AltiVec.cpp', 'idlib/math/Simd_MMX.cpp', 'idlib/math/Simd_SSE.cpp',
'idlib/math/Simd_SSE2.cpp', 'idlib/math/Simd_SSE3.cpp',
'MayaImport/exporter.h', 'MayaImport/maya_main.cpp', 'MayaImport/maya_main.h',
'MayaImport/mayaimport.def', 'MayaImport/Maya4.5/maya.h', 'MayaImport/maya5.0/maya.h',
'MayaImport/Maya6.0/maya.h',
'd3xp/EndLevel.cpp', 'd3xp/EndLevel.h'
]
for i in force_copy:
target = os.path.join( sdk_srcdir, i )
dir = os.path.dirname( target )
if ( not os.path.exists( dir ) ):
self.SimpleCommand( 'mkdir -p ' + dir )
self.SimpleCommand( 'cp ' + i + ' ' + target )
# copy sdk media
if ( not os.path.exists( 'sys/linux/setup/media-sdk' ) ):
print 'sdk media is missing (sys/linux/setup/media-sdk)'
sys.exit( 1 )
self.SimpleCommand( 'cp -R sys/linux/setup/media-sdk/* ' + sdk_dirname )
# .zip files are auto-expanded by lokisetup, and there's no disable feature
# zip up the maya toplevel stuff
self.SimpleCommand( 'cd ' + sdk_dirname + ' && zip MayaSetupStuff.zip MayaImportx86* && rm MayaImportx86*' )
# put the setup in
self.SimpleCommand( 'cp -R -f sys/linux/setup/image-base/* ' + sdk_dirname )
self.SimpleCommand( 'cp -R -f sys/linux/setup/image-sdk/* ' + sdk_dirname )
# M4
m4_dict = { 'M4_VERSION' : main_version }
self.M4Processing( sdk_dirname + '/setup.data/setup.xml.in', m4_dict )
# create the FreeBSD symlinks
self.SimpleCommand( 'cd ' + sdk_dirname + '/setup.data/bin ; ln -s Linux FreeBSD' )
# create amd64 symlinks
self.SimpleCommand( 'cd ' + sdk_dirname + '/setup.data/bin/Linux ; ln -s x86 amd64' )
# remove .svn entries
self.SimpleCommand( 'find ' + sdk_dirname + ' -name \'.svn\' -type d | xargs rm -rf' )
# put it together
self.SimpleCommand( 'sys/linux/setup/makeself/makeself.sh ' + sdk_dirname + ' ' + sdk_dirname + '.x86.run \'DOOM III SDK\' ./setup.sh' )
print 'TODO: do a build check in SDK directory'