mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-22 04:01:08 +00:00
848 lines
27 KiB
C++
848 lines
27 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "../../idlib/precompiled.h"
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#include <Carbon/Carbon.h>
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#include "PreferencesDialog.h"
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#include "PickMonitor.h"
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#include <list>
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#include <set>
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static idCVar r_stretched( "r_stretched", "0", CVAR_ARCHIVE | CVAR_BOOL, "Used stretched resolution" );
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#define kPref_PrefsDialogAlways CFSTR("PrefsDialogAlways")
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#define kPref_PrefsDialogOpenAL CFSTR("UseOpenAL")
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#ifndef kAppCreator
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#define kAppCreator 'DOM3' // Creator type
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#endif
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const UInt32 kRes_Stretched = (1 << 0); // set if the resolution is a stretched mode (kCGDisplayModeIsStretched)
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const UInt32 kRes_Safe = (1 << 1); // <20><><EFBFBD><EFBFBD>(currently unused) set if the resolution is safe (kCGDisplayModeIsSafeForHardware)
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// Data to be presented and edited in the prefs dialog
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struct PrefInfo
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{
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// prefs values
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GameDisplayMode prefGameDisplayMode;
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CGDirectDisplayID prefDisplayID;
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int prefWidth;
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int prefHeight;
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int prefDepth;
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Fixed prefFrequency;
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UInt32 prefResFlags;
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Boolean prefAlways;
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Boolean prefOpenAL;
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bool okPressed; // Set to true if the user pressed the OK button
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// The following are private data passed from GameDisplayPreferencesDialog() to it's command handler.
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WindowRef window;
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ControlRef fullscreenBtn;
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ControlRef inAWindowBtn;
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ControlRef resolutionPopup;
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ControlRef refreshRatePopup;
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ControlRef chooseMonitorsBtn;
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ControlRef alwaysBtn;
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ControlRef openALBtn;
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ValidModeCallbackProc callback; // To validate display modes
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bool multiMonitor; // Does user have multiple monitors
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std::list<Fixed> refreshRates; // List of refresh rates available for the selected monitor
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SInt32 freqMenuIndex;
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};
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#pragma mark -
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bool R_GetModeInfo( int *width, int *height, int mode );
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static int GetScreenIndexForDisplayID( CGDirectDisplayID inDisplayID ) {
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unsigned int i;
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OSErr err;
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int r_screen = -1;
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CGDisplayCount count;
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err = CGGetActiveDisplayList(0, NULL, &count);
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if (noErr == err) {
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CGDirectDisplayID displays[count];
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err = CGGetActiveDisplayList(count, displays, &count);
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if (noErr == err) {
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for ( i = 0; i < count; i++)
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if (displays[i] == inDisplayID)
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r_screen = i;
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}
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}
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return r_screen;
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}
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static CGDirectDisplayID GetDisplayIDForScreenIndex( int inScreenIndex ) {
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OSErr err;
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int r_screen = -1;
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CGDisplayCount count;
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err = CGGetActiveDisplayList(0, NULL, &count);
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if (noErr == err) {
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CGDirectDisplayID displays[count];
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err = CGGetActiveDisplayList(count, displays, &count);
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if (noErr == err) {
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if ( inScreenIndex >= 0 && inScreenIndex <= count )
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return displays[inScreenIndex];
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}
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}
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return (CGDirectDisplayID)r_screen;
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}
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void Sys_DoPreferences( void ) {
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#if 0 // TODO: maybe bring this back.
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// An NSKeyDown event is not fired if the user holds down Cmd during startup.
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// Cmd is treated purely as a modifier. To capture the user
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// holding down Cmd, you would need to override NSApplication's
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// keydown handler. That's overkill for a single check at
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// startup, use the Carbon GetKeys approach.
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unsigned char km[16];
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const int kMacKeyCodeCommand = 0x37;
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KeyMap *keymap = (KeyMap*)&km;
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GetKeys(*keymap);
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Boolean prefAways, keyFound, useOpenAL;
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prefAways = CFPreferencesGetAppBooleanValue ( kPref_PrefsDialogAlways, kCFPreferencesCurrentApplication, &keyFound );
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bool fAlways = prefAways && keyFound;
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if ( fAlways || ( km[kMacKeyCodeCommand>>3] >> ( kMacKeyCodeCommand & 7 ) ) & 1 ) {
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GameDisplayInfo info;
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info.mode = cvarSystem->GetCVarBool( "r_fullscreen" ) ? kFullScreen : kWindow;
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info.displayID = GetDisplayIDForScreenIndex( cvarSystem->GetCVarInteger( "r_screen" ) );
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int w = 800, h = 600;
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R_GetModeInfo( &w, &h, cvarSystem->GetCVarInteger( "r_mode" ) );
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info.width = w;
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info.height = h;
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info.depth = 32;
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info.frequency = cvarSystem->GetCVarInteger( "r_maxDisplayRefresh" );
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info.windowLoc.x = 0;
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info.windowLoc.y = 0;
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info.flags = 0;
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info.resFlags = 0;
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if ( r_stretched.GetBool() )
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info.resFlags |= kRes_Stretched;
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WindowRef prefWindow;
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if ( CreateGameDisplayPreferencesDialog( &info, &prefWindow ) == noErr ) {
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if ( RunGameDisplayPreferencesDialog( &info, prefWindow ) == noErr ) {
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cvarSystem->SetCVarBool( "r_fullscreen", info.mode == kFullScreen );
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int i = 0;
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int r_mode = -1;
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while ( r_mode == -1 && R_GetModeInfo( &w, &h, i ) ) {
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if ( w == info.width && h == info.height )
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r_mode = i;
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i++;
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}
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cvarSystem->SetCVarInteger( "r_mode", r_mode );
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if ( r_mode == -1 ) {
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cvarSystem->SetCVarInteger( "r_customWidth", info.width );
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cvarSystem->SetCVarInteger( "r_customHeight", info.height );
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}
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float r = (float) info.width / (float) info.height;
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if ( r > 1.7f )
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cvarSystem->SetCVarInteger( "r_aspectRatio", 1 ); // 16:9
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else if ( r > 1.55f )
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cvarSystem->SetCVarInteger( "r_aspectRatio", 2 ); // 16:10
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else
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cvarSystem->SetCVarInteger( "r_aspectRatio", 0 ); // 4:3
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r_stretched.SetBool( info.resFlags & kRes_Stretched );
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cvarSystem->SetCVarInteger( "r_screen", GetScreenIndexForDisplayID( info.displayID ) );
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cvarSystem->SetCVarInteger( "r_minDisplayRefresh", (int)FixedToFloat( info.frequency ) );
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cvarSystem->SetCVarInteger( "r_maxDisplayRefresh", (int)FixedToFloat( info.frequency ) );
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}
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else {
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Sys_Quit();
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}
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}
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}
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useOpenAL = CFPreferencesGetAppBooleanValue (kPref_PrefsDialogOpenAL, kCFPreferencesCurrentApplication, &keyFound);
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if ( keyFound && useOpenAL ) {
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cvarSystem->SetCVarInteger( "com_asyncSound", 1 );
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cvarSystem->SetCVarInteger( "s_useOpenAL", 1 );
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}
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else {
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cvarSystem->SetCVarInteger( "com_asyncSound", 2 );
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cvarSystem->SetCVarInteger( "s_useOpenAL", 0 );
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}
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#endif
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}
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#pragma mark -
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#define EnablePopupMenuItem(inControl,inMenuItem) EnableMenuItem(GetControlPopupMenuRef(inControl),inMenuItem)
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#define DisablePopupMenuItem(inControl,inMenuItem) DisableMenuItem(GetControlPopupMenuRef(inControl),inMenuItem)
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#define IsPopupMenuItemEnabled(inControl,inMenuItem) IsMenuItemEnabled(GetControlPopupMenuRef(inControl),inMenuItem)
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// Command IDs used in the NIB file
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enum
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{
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kCmdFullscreen = 'Full',
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kCmdInAWindow = 'Wind',
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kCmdResolution = 'Reso',
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kCmdRefreshRate = 'Refr',
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kCmdChooseMonitors = 'Moni',
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};
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// Control IDs used in the NIB file
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static const ControlID kFullscreenBtn = { 'PREF', 1 };
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static const ControlID kInAWindowBtn = { 'PREF', 2 };
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static const ControlID kResolutionPopup = { 'PREF', 3 };
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static const ControlID kRefreshRatePopup = { 'PREF', 4 };
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static const ControlID kChooseMonitorsBtn = { 'PREF', 5 };
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static const ControlID kAlwaysBtn = { 'PREF', 6 };
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static const ControlID kOpenALBtn = { 'PREF', 7 };
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struct Res
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{
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int width;
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int height;
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int depth;
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UInt32 resFlags;
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};
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static bool operator< (const Res& a, const Res& b)
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{
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if (a.width == b.width)
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{
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if (a.height == b.height)
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{
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if (a.resFlags == b.resFlags)
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{
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return (a.depth < b.depth);
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}
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return (a.resFlags < b.resFlags);
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}
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return (a.height < b.height);
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}
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return (a.width < b.width);
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}
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inline Res MakeRes(int width, int height, int depth)
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{
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Res temp = { width, height, depth, 0 };
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return temp;
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}
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inline Res MakeRes(int width, int height, int depth, UInt32 resFlags)
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{
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Res temp = { width, height, depth, resFlags };
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return temp;
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}
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static bool ValidDisplayID (CGDirectDisplayID inDisplayID)
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{
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unsigned int i;
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CGDisplayErr err;
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CGDisplayCount count;
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err = CGGetActiveDisplayList(0, NULL, &count);
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if (noErr == err)
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{
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CGDirectDisplayID displays[count];
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err = CGGetActiveDisplayList(count, displays, &count);
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if (noErr == err)
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{
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for ( i = 0; i < count; i++)
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if (displays[i] == inDisplayID)
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return true;
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}
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}
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return false;
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}
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static int BuildResolutionList(CGDirectDisplayID inDisplayID, Res *ioList, ValidModeCallbackProc inCallback)
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{
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std::set<Res> modes;
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int i, total = 0;
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if (inDisplayID == (CGDirectDisplayID)-1) // special case, not associated with any display
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{
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Res stdModes[] = { { 640, 480 }, { 800, 600 }, { 1024, 768 }, { 1152, 768 },
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{ 1280, 854 }, { 1280, 960 }, { 1280, 1024 }, { 1440, 900 } };
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total = sizeof(stdModes) / sizeof(Res);
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for (i = 0; i < total; i++)
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{
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if (inCallback == NULL || inCallback(inDisplayID, stdModes[i].width, stdModes[i].height, 32, 0))
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modes.insert( MakeRes(stdModes[i].width, stdModes[i].height, 32) );
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}
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}
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else
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{
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CGDirectDisplayID displayID = inDisplayID ? inDisplayID : kCGDirectMainDisplay;
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CFArrayRef modeArrayRef = CGDisplayAvailableModes(displayID);
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CFIndex numModes = CFArrayGetCount(modeArrayRef);
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for (i = 0; i < numModes; i++)
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{
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CFDictionaryRef modeRef = (CFDictionaryRef)CFArrayGetValueAtIndex(modeArrayRef, i);
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long value = 0;
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CFNumberRef valueRef;
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Boolean success;
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valueRef = (CFNumberRef)CFDictionaryGetValue(modeRef, kCGDisplayBitsPerPixel);
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success = CFNumberGetValue(valueRef, kCFNumberLongType, &value);
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int depth = value;
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if (depth != 32) continue;
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valueRef = (CFNumberRef)CFDictionaryGetValue(modeRef, kCGDisplayWidth);
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success = CFNumberGetValue(valueRef, kCFNumberLongType, &value);
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int width = value;
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valueRef = (CFNumberRef)CFDictionaryGetValue(modeRef, kCGDisplayHeight);
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success = CFNumberGetValue(valueRef, kCFNumberLongType, &value);
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int height = value;
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UInt32 resFlags = 0;
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CFBooleanRef boolRef;
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if (CFDictionaryGetValueIfPresent (modeRef, kCGDisplayModeIsStretched, (const void **)&boolRef))
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if (CFBooleanGetValue (boolRef))
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resFlags |= kRes_Stretched;
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if (inCallback)
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success = inCallback(displayID, width, height, depth, 0);
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else
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success = true;
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if (success)
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modes.insert(MakeRes(width, height, depth, resFlags));
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}
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}
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total = modes.size();
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if (ioList)
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{
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std::set<Res>::iterator it = modes.begin();
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for (i = 0; it != modes.end(); i++)
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ioList[i] = *it++;
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}
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return total;
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}
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static void BuildRefreshRates(CGDirectDisplayID inDisplayID, int inWidth, int inHeight, std::list<Fixed>* inList, ValidModeCallbackProc inCallback)
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{
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CGDirectDisplayID displayID = inDisplayID ? inDisplayID : kCGDirectMainDisplay;
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CFArrayRef modeArrayRef = CGDisplayAvailableModes(displayID);
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CFIndex numModes = CFArrayGetCount(modeArrayRef);
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inList->clear();
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for (int i = 0; i < numModes; i++)
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{
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CFDictionaryRef modeRef = (CFDictionaryRef)CFArrayGetValueAtIndex(modeArrayRef, i);
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long value = 0;
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CFNumberRef valueRef;
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Boolean success;
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valueRef = (CFNumberRef)CFDictionaryGetValue(modeRef, kCGDisplayBitsPerPixel);
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success = CFNumberGetValue(valueRef, kCFNumberLongType, &value);
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int depth = value;
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if (depth != 32) continue;
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valueRef = (CFNumberRef)CFDictionaryGetValue(modeRef, kCGDisplayWidth);
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success = CFNumberGetValue(valueRef, kCFNumberLongType, &value);
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int width = value;
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valueRef = (CFNumberRef)CFDictionaryGetValue(modeRef, kCGDisplayHeight);
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success = CFNumberGetValue(valueRef, kCFNumberLongType, &value);
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int height = value;
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if (width == inWidth && height == inHeight)
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{
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double freqDouble;
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valueRef = (CFNumberRef)CFDictionaryGetValue(modeRef, kCGDisplayRefreshRate);
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success = CFNumberGetValue(valueRef, kCFNumberDoubleType, &freqDouble);
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Fixed freq = FloatToFixed(freqDouble);
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if (inCallback)
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success = inCallback(displayID, width, height, depth, freq);
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else
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success = true;
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if (success)
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inList->push_back(freq);
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}
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}
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// Disallow 0, which we reserve to mean "automatic"
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inList->remove(0);
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|
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inList->sort();
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|
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// Remove duplicates - yes they can occur.
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inList->unique();
|
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}
|
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|
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static void BuildRefreshPopupButton(ControlRef inControl, std::list<Fixed>* inList)
|
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{
|
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MenuRef menu = GetControlPopupMenuRef(inControl);
|
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assert(menu);
|
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if (!menu) return;
|
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|
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// The menu has two permanent items - "Auto" & a divider line. Delete everything else.
|
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DeleteMenuItems(menu, 3, CountMenuItems(menu)-2);
|
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|
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for (std::list<Fixed>::const_iterator iter = inList->begin(); iter != inList->end(); ++iter)
|
||
{
|
||
float value = FixedToFloat(*iter);
|
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CFStringRef menuString = CFStringCreateWithFormat (kCFAllocatorDefault, 0, CFSTR("%g Hz"), value);
|
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InsertMenuItemTextWithCFString(menu, menuString, CountMenuItems(menu), 0, 0);
|
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}
|
||
|
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SetControlMaximum(inControl, CountMenuItems(menu));
|
||
}
|
||
|
||
static SInt32 FindRefreshPopupMenuItem(std::list<Fixed>* inList, Fixed inFrequency)
|
||
{
|
||
SInt32 index = 3; // skip over the "Auto" and divider ine
|
||
for (std::list<Fixed>::const_iterator iter = inList->begin(); iter != inList->end(); ++iter)
|
||
{
|
||
if (*iter == inFrequency)
|
||
return index;
|
||
index++;
|
||
}
|
||
return 1; // Return the "Automatic" item if we didn't find a match
|
||
}
|
||
|
||
static void BuildResolutionPopupButton(ControlRef inControl, CGDirectDisplayID inDisplayID, ValidModeCallbackProc inCallback)
|
||
{
|
||
// Get the list of valid resolutions
|
||
int count = BuildResolutionList(inDisplayID, NULL, inCallback);
|
||
Res resList[count];
|
||
BuildResolutionList(inDisplayID, resList, inCallback);
|
||
|
||
// Clear the menu
|
||
MenuRef menu = GetControlPopupMenuRef(inControl);
|
||
assert(menu);
|
||
if (!menu) return;
|
||
DeleteMenuItems(menu, 1, CountMenuItems(menu));
|
||
|
||
OSStatus err;
|
||
|
||
while (count--)
|
||
{
|
||
CFStringRef menuString = CFStringCreateWithFormat (kCFAllocatorDefault, 0, CFSTR("%d x %d %@"),
|
||
resList[count].width, resList[count].height, (resList[count].resFlags & kRes_Stretched) ? CFSTR("(Stretched)") : CFSTR(""));
|
||
InsertMenuItemTextWithCFString (menu, menuString, 0, 0, 0);
|
||
err = SetMenuItemProperty (menu, 1, kAppCreator, 'Res ', sizeof(resList[count]), &resList[count]);
|
||
}
|
||
|
||
SetControlMaximum(inControl, CountMenuItems(menu));
|
||
}
|
||
|
||
static void GetResolutionFromPopupMenuItem(ControlRef inControl, MenuItemIndex inItem, int *outX, int *outY, int *outDepth, UInt32 *outResFlags)
|
||
{
|
||
MenuRef menu = GetControlPopupMenuRef(inControl);
|
||
Res res;
|
||
OSStatus err;
|
||
|
||
err = GetMenuItemProperty (menu, inItem, kAppCreator, 'Res ', sizeof(res), NULL, &res);
|
||
if (!err)
|
||
{
|
||
*outX = res.width;
|
||
*outY = res.height;
|
||
*outResFlags = res.resFlags;
|
||
*outDepth = 32;
|
||
}
|
||
}
|
||
|
||
static void AdjustResolutionPopupMenu(ControlRef inControl, CGDirectDisplayID inDisplayID, bool isFullscreen, int& screenwidth, int& screenheight, int& screendepth, UInt32& screenResFlags)
|
||
{
|
||
int screenX = INT_MAX, screenY = INT_MAX;
|
||
|
||
// In windowed mode, you have to disable resolutions that are larger than the current screen size
|
||
if (!isFullscreen)
|
||
{
|
||
screenX = (int)CGDisplayPixelsWide(inDisplayID);
|
||
screenY = (int)CGDisplayPixelsHigh(inDisplayID);
|
||
}
|
||
|
||
MenuRef menu = GetControlPopupMenuRef(inControl);
|
||
int resX, resY, depth;
|
||
UInt32 resFlags;
|
||
int count = CountMenuItems(menu);
|
||
int item;
|
||
|
||
for( item = 1; item <= count; item++)
|
||
{
|
||
GetResolutionFromPopupMenuItem(inControl, item, &resX, &resY, &depth, &resFlags);
|
||
|
||
if (screenX < resX || screenY < resY)
|
||
DisablePopupMenuItem(inControl, item);
|
||
else
|
||
EnablePopupMenuItem(inControl, item);
|
||
|
||
if (resX == screenwidth && resY == screenheight && depth == screendepth && resFlags == screenResFlags)
|
||
SetControlValue(inControl, item);
|
||
}
|
||
|
||
// If we just disabled the current item, then choose something else.
|
||
if (!IsPopupMenuItemEnabled(inControl, GetControlValue (inControl)))
|
||
{
|
||
for(item = 1; item <= count; item++)
|
||
{
|
||
if (IsPopupMenuItemEnabled(inControl, item))
|
||
{
|
||
SetControlValue(inControl, item);
|
||
GetResolutionFromPopupMenuItem(inControl, item, &screenwidth, &screenheight, &screendepth, &screenResFlags);
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
static void AdjustDisplayControls(PrefInfo *prefInfo)
|
||
{
|
||
// Build new resolution popup and select appropriate resolution
|
||
if ((prefInfo->prefGameDisplayMode != kFullScreen))
|
||
{
|
||
BuildResolutionPopupButton(prefInfo->resolutionPopup, (CGDirectDisplayID)-1, prefInfo->callback);
|
||
if (prefInfo->multiMonitor)
|
||
EnableControl(prefInfo->chooseMonitorsBtn);
|
||
}
|
||
else
|
||
{
|
||
BuildResolutionPopupButton(prefInfo->resolutionPopup, prefInfo->prefDisplayID, prefInfo->callback);
|
||
if (prefInfo->multiMonitor)
|
||
EnableControl(prefInfo->chooseMonitorsBtn);
|
||
}
|
||
AdjustResolutionPopupMenu(prefInfo->resolutionPopup, prefInfo->prefDisplayID,
|
||
prefInfo->prefGameDisplayMode == kFullScreen,
|
||
prefInfo->prefWidth, prefInfo->prefHeight, prefInfo->prefDepth, prefInfo->prefResFlags);
|
||
|
||
// Build new refresh popup and select appropriate rate
|
||
BuildRefreshRates(prefInfo->prefDisplayID, prefInfo->prefWidth, prefInfo->prefHeight,
|
||
&prefInfo->refreshRates, prefInfo->callback);
|
||
BuildRefreshPopupButton(prefInfo->refreshRatePopup, &prefInfo->refreshRates);
|
||
|
||
if (prefInfo->refreshRates.size() == 0)
|
||
{ // No refresh rates, so pick Auto
|
||
prefInfo->freqMenuIndex = 1;
|
||
prefInfo->prefFrequency = 0;
|
||
}
|
||
else
|
||
{
|
||
prefInfo->freqMenuIndex = FindRefreshPopupMenuItem(&prefInfo->refreshRates, prefInfo->prefFrequency);
|
||
if (prefInfo->freqMenuIndex == 1)
|
||
prefInfo->prefFrequency = 0; // just in case FindRefreshPopupMenuItem didn't find prefInfo->prefFrequency
|
||
}
|
||
SetControlValue (prefInfo->refreshRatePopup, prefInfo->freqMenuIndex);
|
||
|
||
// Disable refresh rate if NOT fullscreen
|
||
if ((prefInfo->prefGameDisplayMode != kFullScreen) || (prefInfo->refreshRates.size() == 0))
|
||
DisableControl (prefInfo->refreshRatePopup);
|
||
else
|
||
EnableControl (prefInfo->refreshRatePopup);
|
||
}
|
||
|
||
#pragma mark -
|
||
|
||
static pascal OSStatus PrefHandler( EventHandlerCallRef inHandler, EventRef inEvent, void* inUserData )
|
||
{
|
||
#pragma unused( inHandler )
|
||
|
||
HICommand cmd;
|
||
OSStatus result = eventNotHandledErr;
|
||
PrefInfo* prefInfo = (PrefInfo*)inUserData;
|
||
|
||
// The direct object for a 'process commmand' event is the HICommand.
|
||
// Extract it here and switch off the command ID.
|
||
|
||
GetEventParameter( inEvent, kEventParamDirectObject, typeHICommand, NULL, sizeof( cmd ), NULL, &cmd );
|
||
|
||
switch ( cmd.commandID )
|
||
{
|
||
case kHICommandOK:
|
||
|
||
prefInfo->okPressed = true;
|
||
|
||
prefInfo->prefAlways = GetControlValue (prefInfo->alwaysBtn);
|
||
prefInfo->prefOpenAL = GetControlValue (prefInfo->openALBtn);
|
||
|
||
CFPreferencesSetAppValue (kPref_PrefsDialogAlways,
|
||
prefInfo->prefAlways ? kCFBooleanTrue : kCFBooleanFalse,
|
||
kCFPreferencesCurrentApplication);
|
||
|
||
CFPreferencesSetAppValue (kPref_PrefsDialogOpenAL,
|
||
prefInfo->prefOpenAL ? kCFBooleanTrue : kCFBooleanFalse,
|
||
kCFPreferencesCurrentApplication);
|
||
|
||
CFPreferencesAppSynchronize (kCFPreferencesCurrentApplication);
|
||
|
||
QuitAppModalLoopForWindow( prefInfo->window );
|
||
result = noErr;
|
||
break;
|
||
|
||
case kHICommandCancel:
|
||
|
||
prefInfo->okPressed = false;
|
||
|
||
QuitAppModalLoopForWindow( prefInfo->window );
|
||
result = noErr;
|
||
break;
|
||
|
||
case kCmdFullscreen:
|
||
case kCmdInAWindow:
|
||
if (cmd.commandID == kCmdFullscreen)
|
||
prefInfo->prefGameDisplayMode = kFullScreen;
|
||
else
|
||
prefInfo->prefGameDisplayMode = kWindow;
|
||
SetControlValue (prefInfo->fullscreenBtn, prefInfo->prefGameDisplayMode == kFullScreen);
|
||
SetControlValue (prefInfo->inAWindowBtn, 1 - (prefInfo->prefGameDisplayMode == kFullScreen));
|
||
if (prefInfo->prefGameDisplayMode == kFullScreen)
|
||
EnableControl (prefInfo->refreshRatePopup);
|
||
else
|
||
DisableControl (prefInfo->refreshRatePopup);
|
||
if (prefInfo->multiMonitor)
|
||
EnableControl (prefInfo->chooseMonitorsBtn);
|
||
else
|
||
DisableControl (prefInfo->chooseMonitorsBtn);
|
||
|
||
// Adjust resolutions, refresh rates
|
||
AdjustDisplayControls(prefInfo);
|
||
result = noErr;
|
||
break;
|
||
|
||
|
||
case kCmdChooseMonitors:
|
||
{
|
||
// TODO: fix pick monitor.
|
||
//PickMonitor((DisplayIDType*)&prefInfo->prefDisplayID, prefInfo->window);
|
||
// Adjust resolutions, refresh rates for potentially new display ID
|
||
//AdjustDisplayControls(prefInfo);
|
||
break;
|
||
}
|
||
|
||
case kCmdResolution:
|
||
{
|
||
// Pick a new resolution
|
||
int item = GetControlValue(prefInfo->resolutionPopup);
|
||
GetResolutionFromPopupMenuItem(prefInfo->resolutionPopup, item, &prefInfo->prefWidth, &prefInfo->prefHeight, &prefInfo->prefDepth, &prefInfo->prefResFlags);
|
||
|
||
// Adjust refresh menu
|
||
BuildRefreshRates(prefInfo->prefDisplayID, prefInfo->prefWidth, prefInfo->prefHeight, &prefInfo->refreshRates, prefInfo->callback);
|
||
BuildRefreshPopupButton(prefInfo->refreshRatePopup, &prefInfo->refreshRates);
|
||
prefInfo->freqMenuIndex = FindRefreshPopupMenuItem(&prefInfo->refreshRates, prefInfo->prefFrequency);
|
||
if (prefInfo->freqMenuIndex == 1)
|
||
prefInfo->prefFrequency = 0; // just in case FindRefreshPopupMenuItem didn't find prefInfo->prefFrequency
|
||
SetControlValue (prefInfo->refreshRatePopup, prefInfo->freqMenuIndex);
|
||
|
||
// Disable refresh rate if NOT fullscreen
|
||
if ((prefInfo->prefGameDisplayMode != kFullScreen) || (prefInfo->refreshRates.size() == 0))
|
||
DisableControl (prefInfo->refreshRatePopup);
|
||
else
|
||
EnableControl (prefInfo->refreshRatePopup);
|
||
|
||
break;
|
||
}
|
||
|
||
case kCmdRefreshRate:
|
||
{
|
||
// Keep prefInfo->prefFrequency updated for the other controls to reference
|
||
prefInfo->freqMenuIndex = GetControlValue (prefInfo->refreshRatePopup);
|
||
if (prefInfo->freqMenuIndex == 1)
|
||
prefInfo->prefFrequency = 0;
|
||
else
|
||
{
|
||
std::list<Fixed>::const_iterator iter = prefInfo->refreshRates.begin();
|
||
for (int i = 0; i < prefInfo->freqMenuIndex-3; i++)
|
||
iter++;
|
||
prefInfo->prefFrequency = *iter;
|
||
}
|
||
break;
|
||
}
|
||
|
||
|
||
}
|
||
return result;
|
||
}
|
||
|
||
#pragma mark -
|
||
|
||
static DEFINE_ONE_SHOT_HANDLER_GETTER(PrefHandler)
|
||
|
||
OSStatus CreateGameDisplayPreferencesDialog(const GameDisplayInfo *inGDInfo,
|
||
WindowRef *outWindow, ValidModeCallbackProc inCallback)
|
||
{
|
||
OSStatus err = noErr;
|
||
|
||
// Build up a structure to pass to the window handler we are about
|
||
// to install. We store the window itself, as well as the original
|
||
// states of our settings. We use this to revert if the user clicks
|
||
// the cancel button.
|
||
|
||
static PrefInfo prefInfo;
|
||
|
||
prefInfo.prefGameDisplayMode = inGDInfo->mode;
|
||
prefInfo.prefDisplayID = inGDInfo->displayID;
|
||
prefInfo.prefWidth = inGDInfo->width;
|
||
prefInfo.prefHeight = inGDInfo->height;
|
||
prefInfo.prefDepth = inGDInfo->depth;
|
||
prefInfo.prefFrequency = inGDInfo->frequency;
|
||
prefInfo.prefResFlags = inGDInfo->resFlags;
|
||
prefInfo.window = NULL;
|
||
prefInfo.okPressed = false;
|
||
|
||
Boolean result;
|
||
Boolean keyFound;
|
||
result = CFPreferencesGetAppBooleanValue (kPref_PrefsDialogAlways, kCFPreferencesCurrentApplication, &keyFound);
|
||
prefInfo.prefAlways = result && keyFound;
|
||
result = CFPreferencesGetAppBooleanValue (kPref_PrefsDialogOpenAL, kCFPreferencesCurrentApplication, &keyFound);
|
||
prefInfo.prefOpenAL = result && keyFound;
|
||
|
||
prefInfo.callback = inCallback;
|
||
|
||
// If DoPreferences is called at the start of the game, prefInfo.prefDisplayID needs to be checked
|
||
// to see if it is still a valid display ID.
|
||
|
||
if (!ValidDisplayID(prefInfo.prefDisplayID))
|
||
prefInfo.prefDisplayID = kCGDirectMainDisplay; // revert to main
|
||
|
||
// Fetch the dialog
|
||
|
||
IBNibRef aslNib;
|
||
CFBundleRef theBundle = CFBundleGetMainBundle();
|
||
err = CreateNibReferenceWithCFBundle(theBundle, CFSTR("ASLCore"), &aslNib);
|
||
err = ::CreateWindowFromNib(aslNib, CFSTR( "Preferences" ), &prefInfo.window );
|
||
if (err != noErr)
|
||
return err;
|
||
SetWRefCon(prefInfo.window, (long)&prefInfo);
|
||
|
||
// Locate all the controls
|
||
|
||
GetControlByID( prefInfo.window, &kFullscreenBtn, &prefInfo.fullscreenBtn ); assert(prefInfo.fullscreenBtn);
|
||
GetControlByID( prefInfo.window, &kInAWindowBtn, &prefInfo.inAWindowBtn ); assert(prefInfo.inAWindowBtn);
|
||
GetControlByID( prefInfo.window, &kResolutionPopup, &prefInfo.resolutionPopup ); assert(prefInfo.resolutionPopup);
|
||
GetControlByID( prefInfo.window, &kRefreshRatePopup, &prefInfo.refreshRatePopup ); assert(prefInfo.refreshRatePopup);
|
||
GetControlByID( prefInfo.window, &kChooseMonitorsBtn, &prefInfo.chooseMonitorsBtn ); assert(prefInfo.chooseMonitorsBtn);
|
||
GetControlByID( prefInfo.window, &kAlwaysBtn, &prefInfo.alwaysBtn ); assert(prefInfo.alwaysBtn);
|
||
GetControlByID( prefInfo.window, &kOpenALBtn, &prefInfo.openALBtn ); assert(prefInfo.openALBtn);
|
||
|
||
|
||
|
||
// Disable the "choose monitor" button if we've only got one to pick from
|
||
|
||
// TODO: fix pick monitor.
|
||
prefInfo.multiMonitor = false;//CanUserPickMonitor();
|
||
|
||
if (!prefInfo.multiMonitor)
|
||
{
|
||
DisableControl (prefInfo.chooseMonitorsBtn);
|
||
prefInfo.prefDisplayID = 0;
|
||
}
|
||
|
||
// Prepare the resolutions and refresh rates popup menus
|
||
AdjustDisplayControls(&prefInfo);
|
||
|
||
// Set up the controls
|
||
|
||
SetControlValue (prefInfo.refreshRatePopup, prefInfo.freqMenuIndex);
|
||
SetControlValue (prefInfo.fullscreenBtn, prefInfo.prefGameDisplayMode == kFullScreen);
|
||
SetControlValue (prefInfo.inAWindowBtn, prefInfo.prefGameDisplayMode == kWindow);
|
||
SetControlValue (prefInfo.alwaysBtn, prefInfo.prefAlways);
|
||
SetControlValue (prefInfo.openALBtn, prefInfo.prefOpenAL);
|
||
|
||
|
||
// Create our UPP and install the handler.
|
||
|
||
EventTypeSpec cmdEvent = { kEventClassCommand, kEventCommandProcess };
|
||
EventHandlerUPP handler = GetPrefHandlerUPP();
|
||
InstallWindowEventHandler( prefInfo.window, handler, 1, &cmdEvent, &prefInfo, NULL );
|
||
|
||
// Position and show the window
|
||
RepositionWindow( prefInfo.window, NULL, kWindowAlertPositionOnMainScreen );
|
||
|
||
if (outWindow)
|
||
*outWindow = prefInfo.window;
|
||
|
||
return err;
|
||
}
|
||
|
||
|
||
//------------------------------------------------------------------------------------
|
||
// <20> RunGameDisplayPreferencesDialog
|
||
//------------------------------------------------------------------------------------
|
||
// Runs the Mac-specific preferences dialog.
|
||
|
||
OSStatus RunGameDisplayPreferencesDialog(GameDisplayInfo *outGDInfo, WindowRef inWindow)
|
||
{
|
||
PrefInfo *prefInfo = (PrefInfo*)GetWRefCon(inWindow);
|
||
|
||
ShowWindow( inWindow );
|
||
|
||
// Now we run modally. We will remain here until the PrefHandler
|
||
// calls QuitAppModalLoopForWindow if the user clicks OK or
|
||
// Cancel.
|
||
|
||
RunAppModalLoopForWindow( inWindow );
|
||
|
||
// OK, we're done. Dispose of our window.
|
||
// TODO: Are we supposed to uninstall event handlers?
|
||
DisposeWindow( inWindow );
|
||
|
||
// Return settings to caller
|
||
|
||
if (prefInfo->okPressed)
|
||
{
|
||
outGDInfo->mode = prefInfo->prefGameDisplayMode;
|
||
outGDInfo->width = prefInfo->prefWidth;
|
||
outGDInfo->height = prefInfo->prefHeight;
|
||
outGDInfo->depth = prefInfo->prefDepth;
|
||
outGDInfo->frequency = prefInfo->prefFrequency;
|
||
outGDInfo->resFlags = prefInfo->prefResFlags;
|
||
outGDInfo->displayID = prefInfo->prefDisplayID;
|
||
}
|
||
|
||
return prefInfo->okPressed ? noErr : userCanceledErr;
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|