mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-24 13:01:19 +00:00
88 lines
2.7 KiB
C++
88 lines
2.7 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 GPL Source Code
|
|
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
|
|
|
|
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
|
|
#ifndef __QUEUE_H__
|
|
#define __QUEUE_H__
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
Queue template
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
#define idQueue( type, next ) idQueueTemplate<type, (int)&(((type*)NULL)->next)>
|
|
|
|
template< class type, int nextOffset >
|
|
class idQueueTemplate {
|
|
public:
|
|
idQueueTemplate( void );
|
|
|
|
void Add( type *element );
|
|
type * Get( void );
|
|
|
|
private:
|
|
type * first;
|
|
type * last;
|
|
};
|
|
|
|
#define QUEUE_NEXT_PTR( element ) (*((type**)(((byte*)element)+nextOffset)))
|
|
|
|
template< class type, int nextOffset >
|
|
idQueueTemplate<type,nextOffset>::idQueueTemplate( void ) {
|
|
first = last = NULL;
|
|
}
|
|
|
|
template< class type, int nextOffset >
|
|
void idQueueTemplate<type,nextOffset>::Add( type *element ) {
|
|
QUEUE_NEXT_PTR(element) = NULL;
|
|
if ( last ) {
|
|
QUEUE_NEXT_PTR(last) = element;
|
|
} else {
|
|
first = element;
|
|
}
|
|
last = element;
|
|
}
|
|
|
|
template< class type, int nextOffset >
|
|
type *idQueueTemplate<type,nextOffset>::Get( void ) {
|
|
type *element;
|
|
|
|
element = first;
|
|
if ( element ) {
|
|
first = QUEUE_NEXT_PTR(first);
|
|
if ( last == element ) {
|
|
last = NULL;
|
|
}
|
|
QUEUE_NEXT_PTR(element) = NULL;
|
|
}
|
|
return element;
|
|
}
|
|
|
|
#endif /* !__QUEUE_H__ */
|