mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-10 06:41:36 +00:00
69420a703a
Huge shoutout to dhewm3 and RBDOOM-3-BFG for doing 99% of this work before us!
2459 lines
58 KiB
C++
2459 lines
58 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 GPL Source Code
|
|
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
|
|
|
|
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
|
|
#include "../idlib/precompiled.h"
|
|
#pragma hdrstop
|
|
|
|
#include "Game_local.h"
|
|
|
|
|
|
|
|
#define GRAVITYFLOATSPEED 1
|
|
#define GRAVITYFLOATANGULAR 4
|
|
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
idItem
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
const idEventDef EV_DropToFloor( "<dropToFloor>" );
|
|
const idEventDef EV_RespawnItem( "respawn" );
|
|
const idEventDef EV_RespawnFx( "<respawnFx>" );
|
|
const idEventDef EV_GetPlayerPos( "<getplayerpos>" );
|
|
const idEventDef EV_HideObjective( "<hideobjective>", "e" );
|
|
const idEventDef EV_CamShot( "<camshot>" );
|
|
|
|
CLASS_DECLARATION( idEntity, idItem )
|
|
EVENT( EV_DropToFloor, idItem::Event_DropToFloor )
|
|
EVENT( EV_Touch, idItem::Event_Touch )
|
|
EVENT( EV_Activate, idItem::Event_Trigger )
|
|
EVENT( EV_RespawnItem, idItem::Event_Respawn )
|
|
EVENT( EV_RespawnFx, idItem::Event_RespawnFx )
|
|
END_CLASS
|
|
|
|
|
|
/*
|
|
================
|
|
idItem::idItem
|
|
================
|
|
*/
|
|
idItem::idItem() {
|
|
spin = false;
|
|
inView = false;
|
|
inViewTime = 0;
|
|
lastCycle = 0;
|
|
lastRenderViewTime = -1;
|
|
itemShellHandle = -1;
|
|
shellMaterial = NULL;
|
|
orgOrigin.Zero();
|
|
canPickUp = true;
|
|
fl.networkSync = true;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idItem::~idItem
|
|
================
|
|
*/
|
|
idItem::~idItem() {
|
|
// remove the highlight shell
|
|
if ( itemShellHandle != -1 ) {
|
|
gameRenderWorld->FreeEntityDef( itemShellHandle );
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idItem::Save
|
|
================
|
|
*/
|
|
void idItem::Save( idSaveGame *savefile ) const {
|
|
|
|
savefile->WriteVec3( orgOrigin );
|
|
savefile->WriteBool( spin );
|
|
savefile->WriteBool( pulse );
|
|
savefile->WriteBool( canPickUp );
|
|
|
|
savefile->WriteMaterial( shellMaterial );
|
|
|
|
savefile->WriteBool( inView );
|
|
savefile->WriteInt( inViewTime );
|
|
savefile->WriteInt( lastCycle );
|
|
savefile->WriteInt( lastRenderViewTime );
|
|
|
|
//bc
|
|
savefile->WriteBool(spin);
|
|
}
|
|
|
|
/*
|
|
================
|
|
idItem::Restore
|
|
================
|
|
*/
|
|
void idItem::Restore( idRestoreGame *savefile ) {
|
|
|
|
savefile->ReadVec3( orgOrigin );
|
|
savefile->ReadBool( spin );
|
|
savefile->ReadBool( pulse );
|
|
savefile->ReadBool( canPickUp );
|
|
|
|
savefile->ReadMaterial( shellMaterial );
|
|
|
|
savefile->ReadBool( inView );
|
|
savefile->ReadInt( inViewTime );
|
|
savefile->ReadInt( lastCycle );
|
|
savefile->ReadInt( lastRenderViewTime );
|
|
|
|
itemShellHandle = -1;
|
|
|
|
//bc
|
|
savefile->ReadBool(spin);
|
|
}
|
|
|
|
/*
|
|
================
|
|
idItem::UpdateRenderEntity
|
|
================
|
|
*/
|
|
bool idItem::UpdateRenderEntity( renderEntity_s *renderEntity, const renderView_t *renderView ) const {
|
|
|
|
if ( lastRenderViewTime == renderView->time ) {
|
|
return false;
|
|
}
|
|
|
|
lastRenderViewTime = renderView->time;
|
|
|
|
// check for glow highlighting if near the center of the view
|
|
idVec3 dir = renderEntity->origin - renderView->vieworg;
|
|
dir.Normalize();
|
|
float d = dir * renderView->viewaxis[0];
|
|
|
|
// two second pulse cycle
|
|
float cycle = ( renderView->time - inViewTime ) / 2000.0f;
|
|
|
|
if ( d > 0.94f ) {
|
|
if ( !inView ) {
|
|
inView = true;
|
|
if ( cycle > lastCycle ) {
|
|
// restart at the beginning
|
|
inViewTime = renderView->time;
|
|
cycle = 0.0f;
|
|
}
|
|
}
|
|
} else {
|
|
if ( inView ) {
|
|
inView = false;
|
|
lastCycle = ceil( cycle );
|
|
}
|
|
}
|
|
|
|
// fade down after the last pulse finishes
|
|
if ( !inView && cycle > lastCycle ) {
|
|
renderEntity->shaderParms[4] = 0.0f;
|
|
} else {
|
|
// pulse up in 1/4 second
|
|
cycle -= (int)cycle;
|
|
if ( cycle < 0.1f ) {
|
|
renderEntity->shaderParms[4] = cycle * 10.0f;
|
|
} else if ( cycle < 0.2f ) {
|
|
renderEntity->shaderParms[4] = 1.0f;
|
|
} else if ( cycle < 0.3f ) {
|
|
renderEntity->shaderParms[4] = 1.0f - ( cycle - 0.2f ) * 10.0f;
|
|
} else {
|
|
// stay off between pulses
|
|
renderEntity->shaderParms[4] = 0.0f;
|
|
}
|
|
}
|
|
|
|
// update every single time this is in view
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idItem::ModelCallback
|
|
================
|
|
*/
|
|
bool idItem::ModelCallback( renderEntity_t *renderEntity, const renderView_t *renderView ) {
|
|
const idItem *ent;
|
|
|
|
// this may be triggered by a model trace or other non-view related source
|
|
if ( !renderView ) {
|
|
return false;
|
|
}
|
|
|
|
ent = static_cast<idItem *>(gameLocal.entities[ renderEntity->entityNum ]);
|
|
if ( !ent ) {
|
|
gameLocal.Error( "idItem::ModelCallback: callback with NULL game entity" );
|
|
}
|
|
|
|
return ent->UpdateRenderEntity( renderEntity, renderView );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idItem::Think
|
|
================
|
|
*/
|
|
void idItem::Think( void ) {
|
|
if ( thinkFlags & TH_THINK ) {
|
|
if ( spin ) {
|
|
idAngles ang;
|
|
idVec3 org;
|
|
|
|
ang.pitch = ang.roll = 0.0f;
|
|
ang.yaw = ( gameLocal.time & 4095 ) * 360.0f / -4096.0f;
|
|
SetAngles( ang );
|
|
|
|
float scale = 0.005f + entityNumber * 0.00001f;
|
|
|
|
org = orgOrigin;
|
|
org.z += 4.0f + cos( ( gameLocal.time + 2000 ) * scale ) * 4.0f;
|
|
SetOrigin( org );
|
|
}
|
|
}
|
|
|
|
Present();
|
|
}
|
|
|
|
/*
|
|
================
|
|
idItem::Present
|
|
================
|
|
*/
|
|
void idItem::Present( void ) {
|
|
idEntity::Present();
|
|
|
|
if ( !fl.hidden && pulse ) {
|
|
// also add a highlight shell model
|
|
renderEntity_t shell;
|
|
|
|
shell = renderEntity;
|
|
|
|
// we will mess with shader parms when the item is in view
|
|
// to give the "item pulse" effect
|
|
shell.callback = idItem::ModelCallback;
|
|
shell.entityNum = entityNumber;
|
|
shell.customShader = shellMaterial;
|
|
if ( itemShellHandle == -1 ) {
|
|
itemShellHandle = gameRenderWorld->AddEntityDef( &shell );
|
|
} else {
|
|
gameRenderWorld->UpdateEntityDef( itemShellHandle, &shell );
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idItem::Spawn
|
|
================
|
|
*/
|
|
void idItem::Spawn( void ) {
|
|
idStr giveTo;
|
|
idEntity * ent;
|
|
float tsize;
|
|
|
|
if ( spawnArgs.GetBool( "dropToFloor" ) ) {
|
|
PostEventMS( &EV_DropToFloor, 0 );
|
|
}
|
|
|
|
if ( spawnArgs.GetFloat( "triggersize", "0", tsize ) ) {
|
|
GetPhysics()->GetClipModel()->LoadModel( idTraceModel( idBounds( vec3_origin ).Expand( tsize ) ) );
|
|
GetPhysics()->GetClipModel()->Link( gameLocal.clip );
|
|
}
|
|
|
|
if ( spawnArgs.GetBool( "start_off" ) ) {
|
|
GetPhysics()->SetContents( 0 );
|
|
Hide();
|
|
} else {
|
|
GetPhysics()->SetContents( CONTENTS_TRIGGER );
|
|
}
|
|
|
|
giveTo = spawnArgs.GetString( "owner" );
|
|
if ( giveTo.Length() ) {
|
|
ent = gameLocal.FindEntity( giveTo );
|
|
if ( !ent ) {
|
|
gameLocal.Error( "Item couldn't find owner '%s'", giveTo.c_str() );
|
|
}
|
|
|
|
// RB: 64 bit fixes, changed NULL to 0
|
|
PostEventMS( &EV_Touch, 0, ent, 0 );
|
|
// RB end
|
|
}
|
|
|
|
spin = false;
|
|
|
|
|
|
#ifdef CTF
|
|
// idItemTeam does not rotate and bob
|
|
if ( spawnArgs.GetBool( "spin" ) || (gameLocal.isMultiplayer && !this->IsType( idItemTeam::Type ) ) ) {
|
|
spin = true;
|
|
BecomeActive( TH_THINK );
|
|
}
|
|
#else
|
|
if ( spawnArgs.GetBool( "spin" ) || gameLocal.isMultiplayer ) {
|
|
spin = true;
|
|
BecomeActive( TH_THINK );
|
|
}
|
|
#endif
|
|
|
|
//pulse = !spawnArgs.GetBool( "nopulse" );
|
|
//temp hack for tim
|
|
pulse = false;
|
|
orgOrigin = GetPhysics()->GetOrigin();
|
|
|
|
canPickUp = !( spawnArgs.GetBool( "triggerFirst" ) || spawnArgs.GetBool( "no_touch" ) );
|
|
|
|
inViewTime = -1000;
|
|
lastCycle = -1;
|
|
itemShellHandle = -1;
|
|
shellMaterial = declManager->FindMaterial( "itemHighlightShell" );
|
|
|
|
|
|
}
|
|
|
|
/*
|
|
================
|
|
idItem::GetAttributes
|
|
================
|
|
*/
|
|
void idItem::GetAttributes( idDict &attributes ) {
|
|
int i;
|
|
const idKeyValue *arg;
|
|
|
|
for( i = 0; i < spawnArgs.GetNumKeyVals(); i++ ) {
|
|
arg = spawnArgs.GetKeyVal( i );
|
|
if ( arg->GetKey().Left( 4 ) == "inv_" ) {
|
|
attributes.Set( arg->GetKey().Right( arg->GetKey().Length() - 4 ), arg->GetValue() );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idItem::GiveToPlayer
|
|
================
|
|
*/
|
|
bool idItem::GiveToPlayer( idPlayer *player ) {
|
|
|
|
|
|
if ( player == NULL ) {
|
|
return false;
|
|
}
|
|
|
|
if ( spawnArgs.GetBool( "inv_carry" ) ) {
|
|
return player->GiveInventoryItem( &spawnArgs );
|
|
}
|
|
|
|
return player->GiveItem( this );
|
|
|
|
//return false;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idItem::Pickup
|
|
================
|
|
*/
|
|
bool idItem::Pickup( idPlayer *player ) {
|
|
|
|
if ( !GiveToPlayer( player ) ) {
|
|
return false;
|
|
}
|
|
|
|
if ( gameLocal.isServer ) {
|
|
ServerSendEvent( EVENT_PICKUP, NULL, false, -1 );
|
|
}
|
|
|
|
// play pickup sound
|
|
StartSound( "snd_acquire", SND_CHANNEL_ITEM, 0, false, NULL );
|
|
|
|
// trigger our targets
|
|
ActivateTargets( player );
|
|
|
|
// clear our contents so the object isn't picked up twice
|
|
GetPhysics()->SetContents( 0 );
|
|
|
|
// hide the model
|
|
Hide();
|
|
|
|
// add the highlight shell
|
|
if ( itemShellHandle != -1 ) {
|
|
gameRenderWorld->FreeEntityDef( itemShellHandle );
|
|
itemShellHandle = -1;
|
|
}
|
|
|
|
float respawn = spawnArgs.GetFloat( "respawn" );
|
|
bool dropped = spawnArgs.GetBool( "dropped" );
|
|
bool no_respawn = spawnArgs.GetBool( "no_respawn" );
|
|
|
|
if ( gameLocal.isMultiplayer && respawn == 0.0f ) {
|
|
respawn = 20.0f;
|
|
}
|
|
|
|
if ( respawn && !dropped && !no_respawn ) {
|
|
const char *sfx = spawnArgs.GetString( "fxRespawn" );
|
|
if ( sfx && *sfx ) {
|
|
PostEventSec( &EV_RespawnFx, respawn - 0.5f );
|
|
}
|
|
PostEventSec( &EV_RespawnItem, respawn );
|
|
} else if ( !spawnArgs.GetBool( "inv_objective" ) && !no_respawn ) {
|
|
// give some time for the pickup sound to play
|
|
// FIXME: Play on the owner
|
|
if ( !spawnArgs.GetBool( "inv_carry" ) ) {
|
|
PostEventMS( &EV_Remove, 5000 );
|
|
}
|
|
}
|
|
|
|
BecomeInactive( TH_THINK );
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idItem::ClientPredictionThink
|
|
================
|
|
*/
|
|
void idItem::ClientPredictionThink( void ) {
|
|
// only think forward because the state is not synced through snapshots
|
|
if ( !gameLocal.isNewFrame ) {
|
|
return;
|
|
}
|
|
Think();
|
|
}
|
|
|
|
/*
|
|
================
|
|
idItem::WriteFromSnapshot
|
|
================
|
|
*/
|
|
void idItem::WriteToSnapshot( idBitMsgDelta &msg ) const {
|
|
msg.WriteBits( IsHidden(), 1 );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idItem::ReadFromSnapshot
|
|
================
|
|
*/
|
|
void idItem::ReadFromSnapshot( const idBitMsgDelta &msg ) {
|
|
if ( msg.ReadBits( 1 ) ) {
|
|
Hide();
|
|
} else {
|
|
Show();
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idItem::ClientReceiveEvent
|
|
================
|
|
*/
|
|
bool idItem::ClientReceiveEvent( int event, int time, const idBitMsg &msg ) {
|
|
|
|
switch( event ) {
|
|
case EVENT_PICKUP: {
|
|
|
|
// play pickup sound
|
|
StartSound( "snd_acquire", SND_CHANNEL_ITEM, 0, false, NULL );
|
|
|
|
// hide the model
|
|
Hide();
|
|
|
|
// remove the highlight shell
|
|
if ( itemShellHandle != -1 ) {
|
|
gameRenderWorld->FreeEntityDef( itemShellHandle );
|
|
itemShellHandle = -1;
|
|
}
|
|
return true;
|
|
}
|
|
case EVENT_RESPAWN: {
|
|
Event_Respawn();
|
|
return true;
|
|
}
|
|
case EVENT_RESPAWNFX: {
|
|
Event_RespawnFx();
|
|
return true;
|
|
}
|
|
default: {
|
|
return idEntity::ClientReceiveEvent( event, time, msg );
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idItem::Event_DropToFloor
|
|
================
|
|
*/
|
|
void idItem::Event_DropToFloor( void ) {
|
|
trace_t trace;
|
|
|
|
// don't drop the floor if bound to another entity
|
|
if ( GetBindMaster() != NULL && GetBindMaster() != this ) {
|
|
return;
|
|
}
|
|
|
|
gameLocal.clip.TraceBounds( trace, renderEntity.origin, renderEntity.origin - idVec3( 0, 0, 64 ), renderEntity.bounds, MASK_SOLID | CONTENTS_CORPSE, this );
|
|
SetOrigin( trace.endpos );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idItem::Event_Touch
|
|
================
|
|
*/
|
|
void idItem::Event_Touch( idEntity *other, trace_t *trace ) {
|
|
if ( !other->IsType( idPlayer::Type ) ) {
|
|
return;
|
|
}
|
|
|
|
if ( !canPickUp ) {
|
|
return;
|
|
}
|
|
|
|
Pickup( static_cast<idPlayer *>(other) );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idItem::Event_Trigger
|
|
================
|
|
*/
|
|
void idItem::Event_Trigger( idEntity *activator ) {
|
|
|
|
if ( !canPickUp && spawnArgs.GetBool( "triggerFirst" ) ) {
|
|
canPickUp = true;
|
|
return;
|
|
}
|
|
|
|
if ( activator && activator->IsType( idPlayer::Type ) ) {
|
|
Pickup( static_cast<idPlayer *>( activator ) );
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idItem::Event_Respawn
|
|
================
|
|
*/
|
|
void idItem::Event_Respawn( void ) {
|
|
if ( gameLocal.isServer ) {
|
|
ServerSendEvent( EVENT_RESPAWN, NULL, false, -1 );
|
|
}
|
|
BecomeActive( TH_THINK );
|
|
Show();
|
|
inViewTime = -1000;
|
|
lastCycle = -1;
|
|
GetPhysics()->SetContents( CONTENTS_TRIGGER );
|
|
SetOrigin( orgOrigin );
|
|
StartSound( "snd_respawn", SND_CHANNEL_ITEM, 0, false, NULL );
|
|
CancelEvents( &EV_RespawnItem ); // don't double respawn
|
|
}
|
|
|
|
/*
|
|
================
|
|
idItem::Event_RespawnFx
|
|
================
|
|
*/
|
|
void idItem::Event_RespawnFx( void ) {
|
|
if ( gameLocal.isServer ) {
|
|
ServerSendEvent( EVENT_RESPAWNFX, NULL, false, -1 );
|
|
}
|
|
const char *sfx = spawnArgs.GetString( "fxRespawn" );
|
|
if ( sfx && *sfx ) {
|
|
idEntityFx::StartFx( sfx, NULL, NULL, this, true );
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
idItemPowerup
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
/*
|
|
===============
|
|
idItemPowerup
|
|
===============
|
|
*/
|
|
|
|
CLASS_DECLARATION( idItem, idItemPowerup )
|
|
END_CLASS
|
|
|
|
/*
|
|
================
|
|
idItemPowerup::idItemPowerup
|
|
================
|
|
*/
|
|
idItemPowerup::idItemPowerup() {
|
|
time = 0;
|
|
type = 0;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idItemPowerup::Save
|
|
================
|
|
*/
|
|
void idItemPowerup::Save( idSaveGame *savefile ) const {
|
|
savefile->WriteInt( time );
|
|
savefile->WriteInt( type );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idItemPowerup::Restore
|
|
================
|
|
*/
|
|
void idItemPowerup::Restore( idRestoreGame *savefile ) {
|
|
savefile->ReadInt( time );
|
|
savefile->ReadInt( type );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idItemPowerup::Spawn
|
|
================
|
|
*/
|
|
void idItemPowerup::Spawn( void ) {
|
|
time = spawnArgs.GetInt( "time", "30" );
|
|
type = spawnArgs.GetInt( "type", "0" );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idItemPowerup::GiveToPlayer
|
|
================
|
|
*/
|
|
bool idItemPowerup::GiveToPlayer( idPlayer *player ) {
|
|
if ( player->spectating ) {
|
|
return false;
|
|
}
|
|
player->GivePowerUp( type, time * 1000 );
|
|
return true;
|
|
}
|
|
|
|
#ifdef CTF
|
|
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
idItemTeam
|
|
|
|
Used for flags in Capture the Flag
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
// temporarely removed these events
|
|
|
|
const idEventDef EV_FlagReturn( "flagreturn", "e" );
|
|
const idEventDef EV_TakeFlag( "takeflag", "e" );
|
|
const idEventDef EV_DropFlag( "dropflag", "d" );
|
|
const idEventDef EV_FlagCapture( "flagcapture" );
|
|
|
|
CLASS_DECLARATION( idItem, idItemTeam )
|
|
EVENT( EV_FlagReturn, idItemTeam::Event_FlagReturn )
|
|
EVENT( EV_TakeFlag, idItemTeam::Event_TakeFlag )
|
|
EVENT( EV_DropFlag, idItemTeam::Event_DropFlag )
|
|
EVENT( EV_FlagCapture, idItemTeam::Event_FlagCapture )
|
|
END_CLASS
|
|
|
|
/*
|
|
===============
|
|
idItemTeam::idItemTeam
|
|
===============
|
|
*/
|
|
idItemTeam::idItemTeam() {
|
|
team = -1;
|
|
carried = false;
|
|
dropped = false;
|
|
lastDrop = 0;
|
|
|
|
itemGlowHandle = -1;
|
|
|
|
skinDefault = NULL;
|
|
skinCarried = NULL;
|
|
|
|
scriptTaken = NULL;
|
|
scriptDropped = NULL;
|
|
scriptReturned = NULL;
|
|
scriptCaptured = NULL;
|
|
|
|
lastNuggetDrop = 0;
|
|
nuggetName = 0;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idItemTeam::~idItemTeam
|
|
===============
|
|
*/
|
|
idItemTeam::~idItemTeam() {
|
|
FreeLightDef();
|
|
}
|
|
/*
|
|
===============
|
|
idItemTeam::Spawn
|
|
===============
|
|
*/
|
|
void idItemTeam::Spawn( void ) {
|
|
team = spawnArgs.GetInt( "team" );
|
|
returnOrigin = GetPhysics()->GetOrigin() + idVec3( 0, 0, 20 );
|
|
returnAxis = GetPhysics()->GetAxis();
|
|
|
|
BecomeActive( TH_THINK );
|
|
|
|
const char * skinName;
|
|
skinName = spawnArgs.GetString( "skin", "" );
|
|
if ( skinName[0] )
|
|
skinDefault = declManager->FindSkin( skinName );
|
|
|
|
skinName = spawnArgs.GetString( "skin_carried", "" );
|
|
if ( skinName[0] )
|
|
skinCarried = declManager->FindSkin( skinName );
|
|
|
|
nuggetName = spawnArgs.GetString( "nugget_name", "" );
|
|
if ( !nuggetName[0] ) {
|
|
nuggetName = NULL;
|
|
}
|
|
|
|
scriptTaken = LoadScript( "script_taken" );
|
|
scriptDropped = LoadScript( "script_dropped" );
|
|
scriptReturned = LoadScript( "script_returned" );
|
|
scriptCaptured = LoadScript( "script_captured" );
|
|
|
|
/* Spawn attached dlight */
|
|
/*
|
|
idDict args;
|
|
idVec3 lightOffset( 0.0f, 20.0f, 0.0f );
|
|
|
|
// Set up the flag's dynamic light
|
|
memset( &itemGlow, 0, sizeof( itemGlow ) );
|
|
itemGlow.axis = mat3_identity;
|
|
itemGlow.lightRadius.x = 128.0f;
|
|
itemGlow.lightRadius.y = itemGlow.lightRadius.z = itemGlow.lightRadius.x;
|
|
itemGlow.noShadows = true;
|
|
itemGlow.pointLight = true;
|
|
itemGlow.shaderParms[ SHADERPARM_RED ] = 0.0f;
|
|
itemGlow.shaderParms[ SHADERPARM_GREEN ] = 0.0f;
|
|
itemGlow.shaderParms[ SHADERPARM_BLUE ] = 0.0f;
|
|
itemGlow.shaderParms[ SHADERPARM_ALPHA ] = 0.0f;
|
|
|
|
// Select a shader based on the team
|
|
if ( team == 0 )
|
|
itemGlow.shader = declManager->FindMaterial( "lights/redflag" );
|
|
else
|
|
itemGlow.shader = declManager->FindMaterial( "lights/blueflag" );
|
|
*/
|
|
|
|
idMoveableItem::Spawn();
|
|
|
|
physicsObj.SetContents( 0 );
|
|
physicsObj.SetClipMask( MASK_SOLID | CONTENTS_MOVEABLECLIP );
|
|
physicsObj.SetGravity( idVec3( 0, 0, spawnArgs.GetInt("gravity", "-30" ) ) );
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
idItemTeam::LoadScript
|
|
===============
|
|
*/
|
|
function_t * idItemTeam::LoadScript( char * script ) {
|
|
function_t * function = NULL;
|
|
idStr funcname = spawnArgs.GetString( script, "" );
|
|
if ( funcname.Length() ) {
|
|
function = gameLocal.program.FindFunction( funcname );
|
|
if ( function == NULL ) {
|
|
#ifdef _DEBUG
|
|
gameLocal.Warning( "idItemTeam '%s' at (%s) calls unknown function '%s'", name.c_str(), GetPhysics()->GetOrigin().ToString(0), funcname.c_str() );
|
|
#endif
|
|
}
|
|
}
|
|
return function;
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
idItemTeam::Think
|
|
===============
|
|
*/
|
|
void idItemTeam::Think( void ) {
|
|
idMoveableItem::Think();
|
|
|
|
TouchTriggers();
|
|
|
|
// TODO : only update on updatevisuals
|
|
/*idVec3 offset( 0.0f, 0.0f, 20.0f );
|
|
itemGlow.origin = GetPhysics()->GetOrigin() + offset;
|
|
if ( itemGlowHandle == -1 ) {
|
|
itemGlowHandle = gameRenderWorld->AddLightDef( &itemGlow );
|
|
} else {
|
|
gameRenderWorld->UpdateLightDef( itemGlowHandle, &itemGlow );
|
|
}*/
|
|
|
|
#if 1
|
|
// should only the server do this?
|
|
if ( gameLocal.isServer && nuggetName && carried && ( !lastNuggetDrop || (gameLocal.time - lastNuggetDrop) > spawnArgs.GetInt("nugget_frequency") ) ) {
|
|
|
|
SpawnNugget( GetPhysics()->GetOrigin() );
|
|
lastNuggetDrop = gameLocal.time;
|
|
}
|
|
#endif
|
|
|
|
// return dropped flag after si_flagDropTimeLimit seconds
|
|
if ( dropped && !carried && lastDrop != 0 && (gameLocal.time - lastDrop) > ( si_flagDropTimeLimit.GetInteger()*1000 ) ) {
|
|
|
|
Return(); // return flag after 30 seconds on ground
|
|
return;
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idItemTeam::Pickup
|
|
===============
|
|
*/
|
|
bool idItemTeam::Pickup( idPlayer *player ) {
|
|
if ( !gameLocal.mpGame.IsGametypeFlagBased() ) /* CTF */
|
|
return false;
|
|
|
|
if ( gameLocal.mpGame.GetGameState() == idMultiplayerGame::WARMUP ||
|
|
gameLocal.mpGame.GetGameState() == idMultiplayerGame::COUNTDOWN )
|
|
return false;
|
|
|
|
// wait 2 seconds after drop before beeing picked up again
|
|
if ( lastDrop != 0 && (gameLocal.time - lastDrop) < spawnArgs.GetInt("pickupDelay", "500") )
|
|
return false;
|
|
|
|
if ( carried == false && player->team != this->team ) {
|
|
|
|
PostEventMS( &EV_TakeFlag, 0, player );
|
|
|
|
return true;
|
|
} else if ( carried == false && dropped == true && player->team == this->team ) {
|
|
|
|
gameLocal.mpGame.PlayerScoreCTF( player->entityNumber, 5 );
|
|
|
|
// return flag
|
|
PostEventMS( &EV_FlagReturn, 0, player );
|
|
|
|
return false;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idItemTeam::ClientReceiveEvent
|
|
===============
|
|
*/
|
|
bool idItemTeam::ClientReceiveEvent( int event, int time, const idBitMsg &msg ) {
|
|
gameLocal.DPrintf("ClientRecieveEvent: %i\n", event );
|
|
|
|
switch ( event ) {
|
|
case EVENT_TAKEFLAG: {
|
|
idPlayer * player = static_cast<idPlayer *>(gameLocal.entities[ msg.ReadBits( GENTITYNUM_BITS ) ]);
|
|
if ( player == NULL ) {
|
|
gameLocal.Warning( "NULL player takes flag?\n" );
|
|
return false;
|
|
}
|
|
|
|
Event_TakeFlag( player );
|
|
}
|
|
return true;
|
|
|
|
case EVENT_DROPFLAG : {
|
|
bool death = bool( msg.ReadBits( 1 ) == 1 );
|
|
Event_DropFlag( death );
|
|
}
|
|
return true;
|
|
|
|
case EVENT_FLAGRETURN : {
|
|
Hide();
|
|
|
|
FreeModelDef();
|
|
FreeLightDef();
|
|
|
|
Event_FlagReturn();
|
|
}
|
|
return true;
|
|
|
|
case EVENT_FLAGCAPTURE : {
|
|
Hide();
|
|
|
|
FreeModelDef();
|
|
FreeLightDef();
|
|
|
|
Event_FlagCapture();
|
|
}
|
|
return true;
|
|
};
|
|
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idItemTeam::Drop
|
|
================
|
|
*/
|
|
void idItemTeam::Drop( bool death )
|
|
{
|
|
// PostEventMS( &EV_DropFlag, 0, int(death == true) );
|
|
// had to remove the delayed drop because of drop flag on disconnect
|
|
Event_DropFlag( death );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idItemTeam::Return
|
|
================
|
|
*/
|
|
void idItemTeam::Return( idPlayer * player )
|
|
{
|
|
if ( team != 0 && team != 1 )
|
|
return;
|
|
|
|
// PostEventMS( &EV_FlagReturn, 0 );
|
|
Event_FlagReturn();
|
|
}
|
|
|
|
/*
|
|
================
|
|
idItemTeam::Capture
|
|
================
|
|
*/
|
|
void idItemTeam::Capture( void )
|
|
{
|
|
if ( team != 0 && team != 1 )
|
|
return;
|
|
|
|
PostEventMS( &EV_FlagCapture, 0 );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idItemTeam::PrivateReturn
|
|
================
|
|
*/
|
|
void idItemTeam::PrivateReturn( void )
|
|
{
|
|
Unbind();
|
|
|
|
if ( gameLocal.isServer && carried && !dropped ) {
|
|
int playerIdx = gameLocal.mpGame.GetFlagCarrier( 1-team );
|
|
if ( playerIdx != -1 ) {
|
|
idPlayer * player = static_cast<idPlayer*>( gameLocal.entities[ playerIdx ] );
|
|
player->carryingFlag = false;
|
|
} else {
|
|
gameLocal.Warning( "BUG: carried flag has no carrier before return" );
|
|
}
|
|
}
|
|
|
|
dropped = false;
|
|
carried = false;
|
|
|
|
SetOrigin( returnOrigin );
|
|
SetAxis( returnAxis );
|
|
|
|
trigger->Link( gameLocal.clip, this, 0, GetPhysics()->GetOrigin(), mat3_identity );
|
|
|
|
SetSkin( skinDefault );
|
|
|
|
// Turn off the light
|
|
/*itemGlow.shaderParms[ SHADERPARM_RED ] = 0.0f;
|
|
itemGlow.shaderParms[ SHADERPARM_GREEN ] = 0.0f;
|
|
itemGlow.shaderParms[ SHADERPARM_BLUE ] = 0.0f;
|
|
itemGlow.shaderParms[ SHADERPARM_ALPHA ] = 0.0f;
|
|
|
|
if ( itemGlowHandle != -1 )
|
|
gameRenderWorld->UpdateLightDef( itemGlowHandle, &itemGlow );*/
|
|
|
|
GetPhysics()->SetLinearVelocity( idVec3(0, 0, 0) );
|
|
GetPhysics()->SetAngularVelocity( idVec3(0, 0, 0) );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idItemTeam::Event_TakeFlag
|
|
================
|
|
*/
|
|
void idItemTeam::Event_TakeFlag( idPlayer * player ) {
|
|
gameLocal.DPrintf("Event_TakeFlag()!\n");
|
|
|
|
if ( gameLocal.isServer ) {
|
|
idBitMsg msg;
|
|
byte msgBuf[MAX_EVENT_PARAM_SIZE];
|
|
// Send the event
|
|
msg.Init( msgBuf, sizeof( msgBuf ) );
|
|
msg.BeginWriting();
|
|
msg.WriteBits( player->entityNumber, GENTITYNUM_BITS );
|
|
ServerSendEvent( EVENT_TAKEFLAG, &msg, false, -1 );
|
|
|
|
gameLocal.mpGame.PlayTeamSound( player->team, SND_FLAG_TAKEN_THEIRS );
|
|
gameLocal.mpGame.PlayTeamSound( team, SND_FLAG_TAKEN_YOURS );
|
|
|
|
gameLocal.mpGame.PrintMessageEvent( -1, idMultiplayerGame::MSG_FLAGTAKEN, team, player->entityNumber );
|
|
|
|
// dont drop a nugget RIGHT away
|
|
lastNuggetDrop = gameLocal.time - gameLocal.random.RandomInt( 1000 );
|
|
|
|
}
|
|
|
|
BindToJoint( player, g_flagAttachJoint.GetString(), true );
|
|
idVec3 origin( g_flagAttachOffsetX.GetFloat(), g_flagAttachOffsetY.GetFloat(), g_flagAttachOffsetZ.GetFloat() );
|
|
idAngles angle( g_flagAttachAngleX.GetFloat(), g_flagAttachAngleY.GetFloat(), g_flagAttachAngleZ.GetFloat() );
|
|
SetAngles( angle );
|
|
SetOrigin( origin );
|
|
|
|
// Turn the light on
|
|
/*itemGlow.shaderParms[ SHADERPARM_RED ] = 1.0f;
|
|
itemGlow.shaderParms[ SHADERPARM_GREEN ] = 1.0f;
|
|
itemGlow.shaderParms[ SHADERPARM_BLUE ] = 1.0f;
|
|
itemGlow.shaderParms[ SHADERPARM_ALPHA ] = 1.0f;
|
|
|
|
if ( itemGlowHandle != -1 )
|
|
gameRenderWorld->UpdateLightDef( itemGlowHandle, &itemGlow );*/
|
|
|
|
if ( scriptTaken ) {
|
|
idThread *thread = new idThread();
|
|
thread->CallFunction( scriptTaken, false );
|
|
thread->DelayedStart( 0 );
|
|
}
|
|
|
|
dropped = false;
|
|
carried = true;
|
|
player->carryingFlag = true;
|
|
|
|
SetSkin( skinCarried );
|
|
|
|
UpdateVisuals();
|
|
UpdateGuis();
|
|
|
|
if ( gameLocal.isServer ) {
|
|
if ( team == 0 )
|
|
gameLocal.mpGame.player_red_flag = player->entityNumber;
|
|
else
|
|
gameLocal.mpGame.player_blue_flag = player->entityNumber;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idItemTeam::Event_DropFlag
|
|
================
|
|
*/
|
|
void idItemTeam::Event_DropFlag( bool death ) {
|
|
gameLocal.DPrintf("Event_DropFlag()!\n");
|
|
|
|
if ( gameLocal.isServer ) {
|
|
idBitMsg msg;
|
|
byte msgBuf[MAX_EVENT_PARAM_SIZE];
|
|
// Send the event
|
|
msg.Init( msgBuf, sizeof( msgBuf ) );
|
|
msg.BeginWriting();
|
|
msg.WriteBits( death, 1 );
|
|
ServerSendEvent( EVENT_DROPFLAG, &msg, false, -1 );
|
|
|
|
if ( gameLocal.mpGame.IsFlagMsgOn() ) {
|
|
gameLocal.mpGame.PlayTeamSound( 1-team, SND_FLAG_DROPPED_THEIRS );
|
|
gameLocal.mpGame.PlayTeamSound( team, SND_FLAG_DROPPED_YOURS );
|
|
|
|
gameLocal.mpGame.PrintMessageEvent( -1, idMultiplayerGame::MSG_FLAGDROP, team );
|
|
}
|
|
}
|
|
|
|
lastDrop = gameLocal.time;
|
|
|
|
BecomeActive( TH_THINK );
|
|
Show();
|
|
|
|
if ( death )
|
|
GetPhysics()->SetLinearVelocity( idVec3(0, 0, 0) );
|
|
else
|
|
GetPhysics()->SetLinearVelocity( idVec3(0, 0, 20) );
|
|
|
|
GetPhysics()->SetAngularVelocity( idVec3(0, 0, 0) );
|
|
|
|
// GetPhysics()->SetLinearVelocity( ( GetPhysics()->GetLinearVelocity() * GetBindMaster()->GetPhysics()->GetAxis() ) + GetBindMaster()->GetPhysics()->GetLinearVelocity() );
|
|
|
|
if ( GetBindMaster() ) {
|
|
const idBounds bounds = GetPhysics()->GetBounds();
|
|
idVec3 origin = GetBindMaster()->GetPhysics()->GetOrigin() + idVec3(0, 0, ( bounds[1].z-bounds[0].z )*0.6f );
|
|
|
|
Unbind();
|
|
|
|
SetOrigin( origin );
|
|
}
|
|
|
|
idAngles angle = GetPhysics()->GetAxis().ToAngles();
|
|
angle.roll = 0;
|
|
angle.pitch = 0;
|
|
SetAxis( angle.ToMat3() );
|
|
|
|
dropped = true;
|
|
carried = false;
|
|
|
|
if ( scriptDropped ) {
|
|
idThread *thread = new idThread();
|
|
thread->CallFunction( scriptDropped, false );
|
|
thread->DelayedStart( 0 );
|
|
}
|
|
|
|
SetSkin( skinDefault );
|
|
UpdateVisuals();
|
|
UpdateGuis();
|
|
|
|
|
|
if ( gameLocal.isServer ) {
|
|
if ( team == 0 )
|
|
gameLocal.mpGame.player_red_flag = -1;
|
|
else
|
|
gameLocal.mpGame.player_blue_flag = -1;
|
|
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idItemTeam::Event_FlagReturn
|
|
================
|
|
*/
|
|
void idItemTeam::Event_FlagReturn( idPlayer * player ) {
|
|
gameLocal.DPrintf("Event_FlagReturn()!\n");
|
|
|
|
if ( gameLocal.isServer ) {
|
|
ServerSendEvent( EVENT_FLAGRETURN, NULL, false, -1 );
|
|
|
|
if ( gameLocal.mpGame.IsFlagMsgOn() ) {
|
|
gameLocal.mpGame.PlayTeamSound( 1-team, SND_FLAG_RETURN );
|
|
gameLocal.mpGame.PlayTeamSound( team, SND_FLAG_RETURN );
|
|
|
|
int entitynum = 255;
|
|
if ( player ) {
|
|
entitynum = player->entityNumber;
|
|
}
|
|
|
|
gameLocal.mpGame.PrintMessageEvent( -1, idMultiplayerGame::MSG_FLAGRETURN, team, entitynum );
|
|
}
|
|
}
|
|
|
|
BecomeActive( TH_THINK );
|
|
Show();
|
|
|
|
PrivateReturn();
|
|
|
|
if ( scriptReturned ) {
|
|
idThread *thread = new idThread();
|
|
thread->CallFunction( scriptReturned, false );
|
|
thread->DelayedStart( 0 );
|
|
}
|
|
|
|
UpdateVisuals();
|
|
UpdateGuis();
|
|
// Present();
|
|
|
|
if ( gameLocal.isServer ) {
|
|
if ( team == 0 )
|
|
gameLocal.mpGame.player_red_flag = -1;
|
|
else
|
|
gameLocal.mpGame.player_blue_flag = -1;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idItemTeam::Event_FlagCapture
|
|
================
|
|
*/
|
|
void idItemTeam::Event_FlagCapture( void ) {
|
|
gameLocal.DPrintf("Event_FlagCapture()!\n");
|
|
|
|
if ( gameLocal.isServer ) {
|
|
ServerSendEvent( EVENT_FLAGCAPTURE, NULL, false, -1 );
|
|
|
|
gameLocal.mpGame.PlayTeamSound( 1-team, SND_FLAG_CAPTURED_THEIRS );
|
|
gameLocal.mpGame.PlayTeamSound( team, SND_FLAG_CAPTURED_YOURS );
|
|
|
|
gameLocal.mpGame.TeamScoreCTF( 1-team, 1 );
|
|
|
|
int playerIdx = gameLocal.mpGame.GetFlagCarrier( 1-team );
|
|
if ( playerIdx != -1 ) {
|
|
gameLocal.mpGame.PlayerScoreCTF( playerIdx, 10 );
|
|
} else {
|
|
playerIdx = 255;
|
|
}
|
|
|
|
gameLocal.mpGame.PrintMessageEvent( -1, idMultiplayerGame::MSG_FLAGCAPTURE, team, playerIdx );
|
|
}
|
|
|
|
BecomeActive( TH_THINK );
|
|
Show();
|
|
|
|
PrivateReturn();
|
|
|
|
if ( scriptCaptured ) {
|
|
idThread *thread = new idThread();
|
|
thread->CallFunction( scriptCaptured, false );
|
|
thread->DelayedStart( 0 );
|
|
}
|
|
|
|
UpdateVisuals();
|
|
UpdateGuis();
|
|
|
|
|
|
if ( gameLocal.isServer ) {
|
|
if ( team == 0 )
|
|
gameLocal.mpGame.player_red_flag = -1;
|
|
else
|
|
gameLocal.mpGame.player_blue_flag = -1;
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
================
|
|
idItemTeam::FreeLightDef
|
|
================
|
|
*/
|
|
void idItemTeam::FreeLightDef( void ) {
|
|
if ( itemGlowHandle != -1 ) {
|
|
gameRenderWorld->FreeLightDef( itemGlowHandle );
|
|
itemGlowHandle = -1;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idItemTeam::SpawnNugget
|
|
================
|
|
*/
|
|
void idItemTeam::SpawnNugget( idVec3 pos ) {
|
|
|
|
idAngles angle( gameLocal.random.RandomInt(spawnArgs.GetInt("nugget_pitch", "30")), gameLocal.random.RandomInt(spawnArgs.GetInt("nugget_yaw", "360" )), 0 );
|
|
float velocity = float(gameLocal.random.RandomInt( 40 )+15);
|
|
|
|
velocity *= spawnArgs.GetFloat("nugget_velocity", "1" );
|
|
|
|
idEntity * ent = idMoveableItem::DropItem( nuggetName, pos, GetPhysics()->GetAxis(), angle.ToMat3()*idVec3(velocity, velocity, velocity), 0, spawnArgs.GetInt("nugget_removedelay") );
|
|
idPhysics_RigidBody * physics = static_cast<idPhysics_RigidBody *>( ent->GetPhysics() );
|
|
|
|
if ( physics && physics->IsType( idPhysics_RigidBody::Type ) ) {
|
|
physics->DisableImpact();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
================
|
|
idItemTeam::Event_FlagCapture
|
|
================
|
|
*/
|
|
void idItemTeam::WriteToSnapshot( idBitMsgDelta &msg ) const {
|
|
msg.WriteBits( carried, 1 );
|
|
msg.WriteBits( dropped, 1 );
|
|
|
|
WriteBindToSnapshot( msg );
|
|
|
|
idMoveableItem::WriteToSnapshot( msg );
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
idItemTeam::ReadFromSnapshot
|
|
================
|
|
*/
|
|
void idItemTeam::ReadFromSnapshot( const idBitMsgDelta &msg ) {
|
|
carried = msg.ReadBits( 1 ) == 1;
|
|
dropped = msg.ReadBits( 1 ) == 1;
|
|
|
|
ReadBindFromSnapshot( msg );
|
|
|
|
if ( msg.HasChanged() )
|
|
{
|
|
UpdateGuis();
|
|
|
|
if ( carried == true )
|
|
SetSkin( skinCarried );
|
|
else
|
|
SetSkin( skinDefault );
|
|
}
|
|
|
|
idMoveableItem::ReadFromSnapshot( msg );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idItemTeam::UpdateGuis
|
|
|
|
Update all client's huds wrt the flag status.
|
|
================
|
|
*/
|
|
void idItemTeam::UpdateGuis( void ) {
|
|
idPlayer *player;
|
|
|
|
for ( int i = 0; i < gameLocal.numClients; i++ ) {
|
|
player = static_cast<idPlayer *>( gameLocal.entities[ i ] );
|
|
|
|
if ( player == NULL || player->hud == NULL )
|
|
continue;
|
|
|
|
player->hud->SetStateInt( "red_flagstatus", gameLocal.mpGame.GetFlagStatus( 0 ) );
|
|
player->hud->SetStateInt( "blue_flagstatus", gameLocal.mpGame.GetFlagStatus( 1 ) );
|
|
|
|
player->hud->SetStateInt( "red_team_score", gameLocal.mpGame.GetFlagPoints( 0 ) );
|
|
player->hud->SetStateInt( "blue_team_score", gameLocal.mpGame.GetFlagPoints( 1 ) );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
================
|
|
idItemTeam::Present
|
|
================
|
|
*/
|
|
void idItemTeam::Present( void ) {
|
|
// hide the flag for localplayer if in first person
|
|
if ( carried && GetBindMaster() ) {
|
|
idPlayer * player = static_cast<idPlayer *>( GetBindMaster() );
|
|
if ( player == gameLocal.GetLocalPlayer() && !pm_thirdPerson.GetBool() ) {
|
|
FreeModelDef();
|
|
BecomeActive( TH_UPDATEVISUALS );
|
|
return;
|
|
}
|
|
}
|
|
|
|
idEntity::Present();
|
|
}
|
|
|
|
#endif
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
idObjective
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
CLASS_DECLARATION( idItem, idObjective )
|
|
EVENT( EV_Activate, idObjective::Event_Trigger )
|
|
EVENT( EV_HideObjective, idObjective::Event_HideObjective )
|
|
EVENT( EV_GetPlayerPos, idObjective::Event_GetPlayerPos )
|
|
EVENT( EV_CamShot, idObjective::Event_CamShot )
|
|
END_CLASS
|
|
|
|
/*
|
|
================
|
|
idObjective::idObjective
|
|
================
|
|
*/
|
|
idObjective::idObjective() {
|
|
playerPos.Zero();
|
|
}
|
|
|
|
/*
|
|
================
|
|
idObjective::Save
|
|
================
|
|
*/
|
|
void idObjective::Save( idSaveGame *savefile ) const {
|
|
savefile->WriteVec3( playerPos );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idObjective::Restore
|
|
================
|
|
*/
|
|
void idObjective::Restore( idRestoreGame *savefile ) {
|
|
savefile->ReadVec3( playerPos );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idObjective::Spawn
|
|
================
|
|
*/
|
|
void idObjective::Spawn( void ) {
|
|
Hide();
|
|
if ( cvarSystem->GetCVarBool( "com_makingBuild") ) {
|
|
PostEventMS( &EV_CamShot, 250 );
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idObjective::Event_Screenshot
|
|
================
|
|
*/
|
|
void idObjective::Event_CamShot( ) {
|
|
const char *camName;
|
|
idStr shotName = gameLocal.GetMapName();
|
|
shotName.StripFileExtension();
|
|
shotName += "/";
|
|
shotName += spawnArgs.GetString( "screenshot" );
|
|
shotName.SetFileExtension( ".tga" );
|
|
if ( spawnArgs.GetString( "camShot", "", &camName ) ) {
|
|
idEntity *ent = gameLocal.FindEntity( camName );
|
|
if ( ent && ent->cameraTarget ) {
|
|
const renderView_t *view = ent->cameraTarget->GetRenderView();
|
|
renderView_t fullView = *view;
|
|
fullView.width = SCREEN_WIDTH;
|
|
fullView.height = SCREEN_HEIGHT;
|
|
|
|
#ifdef _D3XP
|
|
// HACK : always draw sky-portal view if there is one in the map, this isn't real-time
|
|
if ( gameLocal.portalSkyEnt.GetEntity() && g_enablePortalSky.GetBool() ) {
|
|
renderView_t portalView = fullView;
|
|
portalView.vieworg = gameLocal.portalSkyEnt.GetEntity()->GetPhysics()->GetOrigin();
|
|
|
|
// setup global fixup projection vars
|
|
if ( 1 ) {
|
|
int vidWidth, vidHeight;
|
|
idVec2 shiftScale;
|
|
|
|
renderSystem->GetGLSettings( vidWidth, vidHeight );
|
|
|
|
float pot;
|
|
int temp;
|
|
|
|
int w = vidWidth;
|
|
for (temp = 1 ; temp < w ; temp<<=1) {
|
|
}
|
|
pot = (float)temp;
|
|
shiftScale.x = (float)w / pot;
|
|
|
|
int h = vidHeight;
|
|
for (temp = 1 ; temp < h ; temp<<=1) {
|
|
}
|
|
pot = (float)temp;
|
|
shiftScale.y = (float)h / pot;
|
|
|
|
fullView.shaderParms[4] = shiftScale.x;
|
|
fullView.shaderParms[5] = shiftScale.y;
|
|
}
|
|
|
|
gameRenderWorld->RenderScene( &portalView );
|
|
renderSystem->CaptureRenderToImage( "_currentRender" );
|
|
}
|
|
#endif
|
|
|
|
// draw a view to a texture
|
|
renderSystem->CropRenderSize( 256, 256, true );
|
|
gameRenderWorld->RenderScene( &fullView );
|
|
renderSystem->CaptureRenderToFile( shotName );
|
|
renderSystem->UnCrop();
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idObjective::Event_Trigger
|
|
================
|
|
*/
|
|
void idObjective::Event_Trigger( idEntity *activator ) {
|
|
idPlayer *player = gameLocal.GetLocalPlayer();
|
|
if ( player ) {
|
|
|
|
//Pickup( player );
|
|
|
|
if ( spawnArgs.GetString( "inv_objective", NULL ) ) {
|
|
if ( player && player->hud ) {
|
|
idStr shotName = gameLocal.GetMapName();
|
|
shotName.StripFileExtension();
|
|
shotName += "/";
|
|
shotName += spawnArgs.GetString( "screenshot" );
|
|
shotName.SetFileExtension( ".tga" );
|
|
player->hud->SetStateString( "screenshot", shotName );
|
|
player->hud->SetStateString( "objective", "1" );
|
|
player->hud->SetStateString( "objectivetext", spawnArgs.GetString( "objectivetext" ) );
|
|
player->hud->SetStateString( "objectivetitle", spawnArgs.GetString( "objectivetitle" ) );
|
|
player->GiveObjective( spawnArgs.GetString( "objectivetitle" ), spawnArgs.GetString( "objectivetext" ), shotName );
|
|
|
|
// a tad slow but keeps from having to update all objectives in all maps with a name ptr
|
|
for( int i = 0; i < gameLocal.num_entities; i++ ) {
|
|
if ( gameLocal.entities[ i ] && gameLocal.entities[ i ]->IsType( idObjectiveComplete::Type ) ) {
|
|
if ( idStr::Icmp( spawnArgs.GetString( "objectivetitle" ), gameLocal.entities[ i ]->spawnArgs.GetString( "objectivetitle" ) ) == 0 ){
|
|
gameLocal.entities[ i ]->spawnArgs.SetBool( "objEnabled", true );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
PostEventMS( &EV_GetPlayerPos, 2000 );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idObjective::Event_GetPlayerPos
|
|
================
|
|
*/
|
|
void idObjective::Event_GetPlayerPos() {
|
|
idPlayer *player = gameLocal.GetLocalPlayer();
|
|
if ( player ) {
|
|
playerPos = player->GetPhysics()->GetOrigin();
|
|
PostEventMS( &EV_HideObjective, 100, player );
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idObjective::Event_HideObjective
|
|
================
|
|
*/
|
|
void idObjective::Event_HideObjective(idEntity *e) {
|
|
idPlayer *player = gameLocal.GetLocalPlayer();
|
|
if ( player ) {
|
|
idVec3 v = player->GetPhysics()->GetOrigin() - playerPos;
|
|
if ( v.Length() > 64.0f ) {
|
|
player->HideObjective();
|
|
PostEventMS( &EV_Remove, 0 );
|
|
} else {
|
|
PostEventMS( &EV_HideObjective, 100, player );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
idVideoCDItem
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
CLASS_DECLARATION( idItem, idVideoCDItem )
|
|
END_CLASS
|
|
|
|
/*
|
|
================
|
|
idVideoCDItem::Spawn
|
|
================
|
|
*/
|
|
void idVideoCDItem::Spawn( void ) {
|
|
}
|
|
|
|
/*
|
|
================
|
|
idVideoCDItem::GiveToPlayer
|
|
================
|
|
*/
|
|
bool idVideoCDItem::GiveToPlayer( idPlayer *player ) {
|
|
idStr str = spawnArgs.GetString( "video" );
|
|
if ( player && str.Length() ) {
|
|
player->GiveVideo( str, &spawnArgs );
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
idPDAItem
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
CLASS_DECLARATION( idItem, idPDAItem )
|
|
END_CLASS
|
|
|
|
/*
|
|
================
|
|
idPDAItem::GiveToPlayer
|
|
================
|
|
*/
|
|
bool idPDAItem::GiveToPlayer(idPlayer *player) {
|
|
const char *str = spawnArgs.GetString( "pda_name" );
|
|
if ( player ) {
|
|
player->GivePDA( str, &spawnArgs );
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
idMoveableItem
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
const idEventDef EV_MoveableItem_updategravity( "updategravity" );
|
|
const idEventDef EV_MoveableItem_toggletrail( "toggletrail", "d" );
|
|
const idEventDef EV_MoveableItem_setFrozen( "setFrozen", "d" );
|
|
|
|
CLASS_DECLARATION( idItem, idMoveableItem )
|
|
EVENT( EV_DropToFloor, idMoveableItem::Event_DropToFloor )
|
|
EVENT( EV_Gib, idMoveableItem::Event_Gib )
|
|
EVENT( EV_MoveableItem_updategravity, idMoveableItem::Event_updategravity)
|
|
|
|
EVENT( EV_MoveableItem_toggletrail, idMoveableItem::Event_ToggleTrail )
|
|
|
|
EVENT( EV_MoveableItem_setFrozen, idMoveableItem::Event_setFrozen )
|
|
END_CLASS
|
|
|
|
/*
|
|
================
|
|
idMoveableItem::idMoveableItem
|
|
================
|
|
*/
|
|
idMoveableItem::idMoveableItem() {
|
|
trigger = NULL;
|
|
smoke = NULL;
|
|
smokeTime = 0;
|
|
#ifdef _D3XP
|
|
nextSoundTime = 0;
|
|
#endif
|
|
#ifdef CTF
|
|
repeatSmoke = false;
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
================
|
|
idMoveableItem::~idMoveableItem
|
|
================
|
|
*/
|
|
idMoveableItem::~idMoveableItem() {
|
|
if ( trigger ) {
|
|
delete trigger;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idMoveableItem::Save
|
|
================
|
|
*/
|
|
void idMoveableItem::Save( idSaveGame *savefile ) const {
|
|
savefile->WriteStaticObject( physicsObj );
|
|
|
|
savefile->WriteClipModel( trigger );
|
|
|
|
savefile->WriteParticle( smoke );
|
|
savefile->WriteInt( smokeTime );
|
|
#ifdef _D3XP
|
|
savefile->WriteInt( nextSoundTime );
|
|
#endif
|
|
|
|
//bc
|
|
savefile->WriteInt(frozen);
|
|
savefile->WriteVec3(originalPosition);
|
|
savefile->WriteMat3(originalAngle);
|
|
forcefieldIgnore.Save(savefile);
|
|
savefile->WriteBool(touchTriggers);
|
|
savefile->WriteInt(nextGravityCheck);
|
|
savefile->WriteBool(lastGravityState);
|
|
savefile->WriteInt(maxSmackCount);
|
|
savefile->WriteInt(smackCount);
|
|
}
|
|
|
|
/*
|
|
================
|
|
idMoveableItem::Restore
|
|
================
|
|
*/
|
|
void idMoveableItem::Restore( idRestoreGame *savefile ) {
|
|
savefile->ReadStaticObject( physicsObj );
|
|
RestorePhysics( &physicsObj );
|
|
|
|
savefile->ReadClipModel( trigger );
|
|
|
|
savefile->ReadParticle( smoke );
|
|
savefile->ReadInt( smokeTime );
|
|
#ifdef _D3XP
|
|
savefile->ReadInt( nextSoundTime );
|
|
#endif
|
|
|
|
//bc
|
|
savefile->ReadInt(frozen);
|
|
savefile->ReadVec3(originalPosition);
|
|
savefile->ReadMat3(originalAngle);
|
|
forcefieldIgnore.Restore(savefile);
|
|
savefile->ReadBool(touchTriggers);
|
|
savefile->ReadInt(nextGravityCheck);
|
|
savefile->ReadBool(lastGravityState);
|
|
savefile->ReadInt(maxSmackCount);
|
|
savefile->ReadInt(smackCount);
|
|
}
|
|
|
|
/*
|
|
================
|
|
idMoveableItem::Spawn
|
|
================
|
|
*/
|
|
void idMoveableItem::Spawn( void ) {
|
|
idTraceModel trm;
|
|
float density, friction, bouncyness, tsize;
|
|
idStr clipModelName;
|
|
idBounds bounds;
|
|
#ifdef _D3XP
|
|
SetTimeState ts( timeGroup );
|
|
#endif
|
|
|
|
|
|
|
|
//bc
|
|
touchTriggers = spawnArgs.GetBool("touchTriggers", "0");
|
|
nextGravityCheck = 0;
|
|
lastGravityState = 0;
|
|
|
|
|
|
// create a trigger for item pickup
|
|
spawnArgs.GetFloat( "triggersize", "16.0", tsize );
|
|
trigger = new idClipModel( idTraceModel( idBounds( vec3_origin ).Expand( tsize ) ) );
|
|
trigger->Link( gameLocal.clip, this, 0, GetPhysics()->GetOrigin(), GetPhysics()->GetAxis() );
|
|
//trigger->SetContents( CONTENTS_TRIGGER ); //BC remove trigger pickup box.
|
|
trigger->SetContents( 0 );
|
|
|
|
// check if a clip model is set
|
|
spawnArgs.GetString( "clipmodel", "", clipModelName );
|
|
if ( !clipModelName[0] ) {
|
|
clipModelName = spawnArgs.GetString( "model" ); // use the visual model
|
|
}
|
|
|
|
// load the trace model
|
|
if ( !collisionModelManager->TrmFromModel( clipModelName, trm ) ) {
|
|
gameLocal.Error( "idMoveableItem '%s': cannot load collision model %s", name.c_str(), clipModelName.c_str() );
|
|
return;
|
|
}
|
|
|
|
// if the model should be shrinked
|
|
if ( spawnArgs.GetBool( "clipshrink" ) ) {
|
|
trm.Shrink( CM_CLIP_EPSILON );
|
|
}
|
|
|
|
// get rigid body properties
|
|
spawnArgs.GetFloat( "density", "0.5", density );
|
|
density = idMath::ClampFloat( 0.001f, 1000.0f, density );
|
|
spawnArgs.GetFloat( "friction", "0.05", friction );
|
|
friction = idMath::ClampFloat( 0.0f, 1.0f, friction );
|
|
spawnArgs.GetFloat( "bouncyness", "0.6", bouncyness );
|
|
bouncyness = idMath::ClampFloat( 0.0f, 1.0f, bouncyness );
|
|
|
|
// setup the physics
|
|
physicsObj.SetSelf( this );
|
|
physicsObj.SetClipModel( new idClipModel( trm ), density );
|
|
physicsObj.SetOrigin( GetPhysics()->GetOrigin() );
|
|
physicsObj.SetAxis( GetPhysics()->GetAxis() );
|
|
physicsObj.SetBouncyness( bouncyness );
|
|
physicsObj.SetFriction( 0.6f, 0.6f, friction );
|
|
|
|
|
|
physicsObj.SetGravity( idVec3( 0, 0, spawnArgs.GetInt("gravity", "-1066" ) ) );
|
|
//physicsObj.SetGravity( gameLocal.GetGravity() );
|
|
|
|
|
|
|
|
physicsObj.SetContents( CONTENTS_RENDERMODEL );
|
|
physicsObj.SetClipMask( MASK_SOLID | CONTENTS_MOVEABLECLIP );
|
|
SetPhysics( &physicsObj );
|
|
|
|
|
|
smoke = NULL;
|
|
smokeTime = 0;
|
|
#ifdef _D3XP
|
|
nextSoundTime = gameLocal.time + 700; //BC just-spawned items do not immediately make clatter noise or break glass.
|
|
#endif
|
|
const char *smokeName = spawnArgs.GetString( "smoke_trail" );
|
|
if ( *smokeName != '\0' ) {
|
|
smoke = static_cast<const idDeclParticle *>( declManager->FindType( DECL_PARTICLE, smokeName ) );
|
|
smokeTime = gameLocal.time;
|
|
BecomeActive( TH_UPDATEPARTICLES );
|
|
}
|
|
|
|
#ifdef CTF
|
|
repeatSmoke = spawnArgs.GetBool( "repeatSmoke", "0" );
|
|
#endif
|
|
|
|
|
|
//bc
|
|
smackCount = 0;
|
|
maxSmackCount = spawnArgs.GetInt("smackcount", "0");
|
|
|
|
|
|
|
|
|
|
this->originalPosition = this->GetPhysics()->GetOrigin();
|
|
this->originalAngle = this->GetPhysics()->GetAxis();
|
|
|
|
this->forcefieldIgnore = NULL;
|
|
|
|
|
|
|
|
//frozen 0 = not frozen. 1 = is frozen. 2 = WAS frozen, but has been picked up, mark for reset during level reset.
|
|
frozen = spawnArgs.GetInt("frozen", "0");
|
|
|
|
|
|
if (gameLocal.world->spawnArgs.GetBool("vacuum", "0"))
|
|
{
|
|
BecomeActive(TH_THINK);
|
|
}
|
|
|
|
//bc idle sound.
|
|
StartSound( "snd_idle", SND_CHANNEL_ITEM, 0, false, NULL );
|
|
}
|
|
|
|
void idMoveableItem::Event_setFrozen(int value)
|
|
{
|
|
frozen = value;
|
|
}
|
|
|
|
void idMoveableItem::Event_updategravity( void )
|
|
{
|
|
nextGravityCheck = 0;
|
|
}
|
|
|
|
|
|
void idMoveableItem::Event_ToggleTrail( int value )
|
|
{
|
|
if (value > 0)
|
|
{
|
|
BecomeActive( TH_UPDATEPARTICLES );
|
|
}
|
|
else
|
|
{
|
|
BecomeInactive( TH_UPDATEPARTICLES );
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
idMoveableItem::Think
|
|
================
|
|
*/
|
|
void idMoveableItem::Think( void ) {
|
|
|
|
|
|
|
|
//BC 12-20-2013 Things move differently in a vacuum.
|
|
if (gameLocal.time > nextGravityCheck && gameLocal.world->spawnArgs.GetBool("vacuum", "0"))
|
|
{
|
|
bool newAirless = false;
|
|
|
|
nextGravityCheck = gameLocal.time + 200;
|
|
|
|
if ( gameLocal.vacuumAreaNum != -1 ) {
|
|
int num = GetNumPVSAreas();
|
|
if ( num > 0 ) {
|
|
int areaNum;
|
|
|
|
// if the player box spans multiple areas, get the area from the origin point instead,
|
|
// otherwise a rotating player box may poke into an outside area
|
|
if ( num == 1 ) {
|
|
const int *pvsAreas = GetPVSAreas();
|
|
areaNum = pvsAreas[0];
|
|
} else {
|
|
areaNum = gameRenderWorld->PointInArea( this->GetPhysics()->GetOrigin() );
|
|
}
|
|
newAirless = gameRenderWorld->AreasAreConnected( gameLocal.vacuumAreaNum, areaNum, PS_BLOCK_AIR );
|
|
}
|
|
}
|
|
|
|
if (newAirless != lastGravityState)
|
|
{
|
|
//state has changed.
|
|
|
|
if (newAirless)
|
|
{
|
|
physicsObj.SetGravity( vec3_zero );
|
|
|
|
//If object is still, then make it float. Else, inherit current velocity.
|
|
idVec3 curVel = physicsObj.GetLinearVelocity();
|
|
if (curVel.Length() <= 0)
|
|
{
|
|
physicsObj.SetLinearVelocity(idVec3(0,0,GRAVITYFLOATSPEED)); //nudge upward when gravity turns off.
|
|
physicsObj.SetAngularVelocity( idVec3(gameLocal.random.CRandomFloat() * GRAVITYFLOATANGULAR,gameLocal.random.CRandomFloat() * GRAVITYFLOATANGULAR,gameLocal.random.CRandomFloat() * GRAVITYFLOATANGULAR));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
physicsObj.SetGravity( gameLocal.GetGravity() ); //return to normal gravity.
|
|
//physicsObj.SetLinearVelocity(idVec3(0,0,-1024));
|
|
//SetPhysics( &physicsObj );
|
|
}
|
|
|
|
lastGravityState = newAirless;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (frozen == 0 || frozen == 2)
|
|
{
|
|
RunPhysics();
|
|
}
|
|
|
|
if (touchTriggers)
|
|
{
|
|
TouchTriggers();
|
|
}
|
|
|
|
if ( thinkFlags & TH_PHYSICS ) {
|
|
// update trigger position
|
|
trigger->Link( gameLocal.clip, this, 0, GetPhysics()->GetOrigin(), mat3_identity );
|
|
}
|
|
|
|
if ( thinkFlags & TH_UPDATEPARTICLES ) {
|
|
if ( !gameLocal.smokeParticles->EmitSmoke( smoke, smokeTime, gameLocal.random.CRandomFloat(), GetPhysics()->GetOrigin(), GetPhysics()->GetAxis(), timeGroup /*_D3XP*/ ) ) {
|
|
#ifdef CTF
|
|
if ( !repeatSmoke ) {
|
|
smokeTime = 0;
|
|
BecomeInactive( TH_UPDATEPARTICLES );
|
|
} else {
|
|
smokeTime = gameLocal.time;
|
|
}
|
|
#else
|
|
smokeTime = 0;
|
|
BecomeInactive( TH_UPDATEPARTICLES );
|
|
#endif
|
|
}
|
|
}
|
|
|
|
Present();
|
|
}
|
|
|
|
#ifdef _D3XP
|
|
/*
|
|
=================
|
|
idMoveableItem::Collide
|
|
=================
|
|
*/
|
|
bool idMoveableItem::Collide( const trace_t &collision, const idVec3 &velocity ) {
|
|
float v, f;
|
|
int smackValue;
|
|
|
|
v = -( velocity * collision.c.normal );
|
|
|
|
smackValue = spawnArgs.GetInt( "smack", "0" );
|
|
|
|
if ( smackValue > 0 && v > smackValue )
|
|
{
|
|
//item is being Smacked. Check if Smacked item is being held.
|
|
idPlayer *localplayer = gameLocal.GetLocalPlayer();
|
|
int frobnum = -1;
|
|
|
|
if (localplayer->pickerState >= 2)
|
|
{
|
|
frobnum = localplayer->pickerWeapon.dragEnt.GetEntity()->entityNumber;
|
|
}
|
|
|
|
if (frobnum != this->entityNumber)
|
|
{
|
|
localplayer->UseFrob( this, "onSmack" );
|
|
|
|
if (maxSmackCount != 0)
|
|
{
|
|
bool shouldDraw = false;
|
|
|
|
if (maxSmackCount < 0)
|
|
{
|
|
shouldDraw = true;
|
|
}
|
|
else
|
|
{
|
|
if (smackCount < maxSmackCount)
|
|
{
|
|
shouldDraw = true;
|
|
}
|
|
}
|
|
|
|
if (shouldDraw)
|
|
{
|
|
gameLocal.ProjectDecal( collision.c.point, -collision.c.normal, 0.5f, true, spawnArgs.GetInt("smacksize","16"), spawnArgs.GetString("mtr_smack") );
|
|
smackCount++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//bc if object hits surface, then frob it. i.e. for soap dispensers.
|
|
int frobSmack = spawnArgs.GetInt("frobsmack", "0");
|
|
if (frobSmack > 0 && v >= frobSmack)
|
|
{
|
|
//common->Printf("v = %f\n", v);
|
|
idPlayer *localplayer = gameLocal.GetLocalPlayer();
|
|
localplayer->UseFrob( this, "onFrob" );
|
|
}
|
|
|
|
|
|
if ( v > 40 && gameLocal.time > nextSoundTime )
|
|
{
|
|
idEntity *ent;
|
|
idPlayer *localplayer = gameLocal.GetLocalPlayer();
|
|
int frobnum = -1;
|
|
|
|
if (localplayer->pickerState >= 2)
|
|
{
|
|
if (localplayer->pickerWeapon.dragEnt.IsValid())
|
|
{
|
|
frobnum = localplayer->pickerWeapon.dragEnt.GetEntity()->entityNumber;
|
|
}
|
|
}
|
|
|
|
f = v > 200 ? 1.0f : idMath::Sqrt( v - 80 ) * 0.091f;
|
|
|
|
//play bounce sound only after a short grace period after game start, so that stuff settling down doesn't make such a clatter.
|
|
if (gameLocal.time >= 2000)
|
|
{
|
|
if ( StartSound( "snd_bounce", SND_CHANNEL_ANY, 0, false, NULL ))
|
|
{
|
|
// don't set the volume unless there is a bounce sound as it overrides the entire channel
|
|
// which causes footsteps on ai's to not honor their shader parms
|
|
SetSoundVolume( f );
|
|
}
|
|
}
|
|
|
|
//BC particle effect.
|
|
|
|
const char *smokeName = spawnArgs.GetString( "smoke_bounce" );
|
|
if ( *smokeName != '\0' )
|
|
{
|
|
const idDeclParticle *smokeFly = NULL;
|
|
smokeFly = static_cast<const idDeclParticle *>( declManager->FindType( DECL_PARTICLE, smokeName ) );
|
|
|
|
if (smokeFly)
|
|
{
|
|
gameLocal.smokeParticles->EmitSmoke( smokeFly, gameLocal.time, 0,
|
|
collision.endpos, collision.endAxis, timeGroup );
|
|
}
|
|
}
|
|
|
|
nextSoundTime = gameLocal.time + 300;
|
|
|
|
if (frobnum != this->entityNumber)
|
|
{
|
|
ent = gameLocal.entities[ collision.c.entityNum ];
|
|
if ( ent )
|
|
{
|
|
if (ent->IsType( idBrittleFracture::Type ))
|
|
{
|
|
ent->AddForce(this, this->entityNumber, collision.endpos, collision.c.normal);
|
|
}
|
|
else if (ent->IsType( idQGlass::Type ))
|
|
{
|
|
ent->AddForce(this, this->entityNumber, collision.endpos, collision.c.normal);
|
|
}
|
|
else if (ent->IsType( idTrembler::Type))
|
|
{
|
|
static_cast< idTrembler * >( ent )->Event_Touch(NULL, NULL);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
================
|
|
idMoveableItem::Pickup
|
|
================
|
|
*/
|
|
bool idMoveableItem::Pickup( idPlayer *player ) {
|
|
bool ret = idItem::Pickup( player );
|
|
if ( ret ) {
|
|
trigger->SetContents( 0 );
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idMoveableItem::DropItem
|
|
================
|
|
*/
|
|
idEntity *idMoveableItem::DropItem( const char *classname, const idVec3 &origin, const idMat3 &axis, const idVec3 &velocity, int activateDelay, int removeDelay ) {
|
|
idDict args;
|
|
idEntity *item;
|
|
|
|
args.Set( "classname", classname );
|
|
args.Set( "dropped", "1" );
|
|
|
|
// we sometimes drop idMoveables here, so set 'nodrop' to 1 so that it doesn't get put on the floor
|
|
args.Set( "nodrop", "1" );
|
|
|
|
if ( activateDelay ) {
|
|
args.SetBool( "triggerFirst", true );
|
|
}
|
|
|
|
gameLocal.SpawnEntityDef( args, &item );
|
|
if ( item ) {
|
|
// set item position
|
|
item->GetPhysics()->SetOrigin( origin );
|
|
item->GetPhysics()->SetAxis( axis );
|
|
item->GetPhysics()->SetLinearVelocity( velocity );
|
|
item->UpdateVisuals();
|
|
if ( activateDelay ) {
|
|
item->PostEventMS( &EV_Activate, activateDelay, item );
|
|
}
|
|
if ( !removeDelay ) {
|
|
removeDelay = 5 * 60 * 1000;
|
|
}
|
|
// always remove a dropped item after 5 minutes in case it dropped to an unreachable location
|
|
item->PostEventMS( &EV_Remove, removeDelay );
|
|
}
|
|
return item;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idMoveableItem::DropItems
|
|
|
|
The entity should have the following key/value pairs set:
|
|
"def_drop<type>Item" "item def"
|
|
"drop<type>ItemJoint" "joint name"
|
|
"drop<type>ItemRotation" "pitch yaw roll"
|
|
"drop<type>ItemOffset" "x y z"
|
|
"skin_drop<type>" "skin name"
|
|
To drop multiple items the following key/value pairs can be used:
|
|
"def_drop<type>Item<X>" "item def"
|
|
"drop<type>Item<X>Joint" "joint name"
|
|
"drop<type>Item<X>Rotation" "pitch yaw roll"
|
|
"drop<type>Item<X>Offset" "x y z"
|
|
where <X> is an aribtrary string.
|
|
================
|
|
*/
|
|
void idMoveableItem::DropItems( idAnimatedEntity *ent, const char *type, idList<idEntity *> *list ) {
|
|
const idKeyValue *kv;
|
|
const char *skinName, *c, *jointName;
|
|
idStr key, key2;
|
|
idVec3 origin;
|
|
idMat3 axis;
|
|
idAngles angles;
|
|
const idDeclSkin *skin;
|
|
jointHandle_t joint;
|
|
idEntity *item;
|
|
|
|
// drop all items
|
|
kv = ent->spawnArgs.MatchPrefix( va( "def_drop%sItem", type ), NULL );
|
|
while ( kv ) {
|
|
|
|
c = kv->GetKey().c_str() + kv->GetKey().Length();
|
|
if ( idStr::Icmp( c - 5, "Joint" ) != 0 && idStr::Icmp( c - 8, "Rotation" ) != 0 ) {
|
|
|
|
key = kv->GetKey().c_str() + 4;
|
|
key2 = key;
|
|
key += "Joint";
|
|
key2 += "Offset";
|
|
jointName = ent->spawnArgs.GetString( key );
|
|
joint = ent->GetAnimator()->GetJointHandle( jointName );
|
|
if ( !ent->GetJointWorldTransform( joint, gameLocal.time, origin, axis ) ) {
|
|
gameLocal.Warning( "%s refers to invalid joint '%s' on entity '%s'\n", key.c_str(), jointName, ent->name.c_str() );
|
|
origin = ent->GetPhysics()->GetOrigin();
|
|
axis = ent->GetPhysics()->GetAxis();
|
|
}
|
|
if ( g_dropItemRotation.GetString()[0] ) {
|
|
angles.Zero();
|
|
sscanf( g_dropItemRotation.GetString(), "%f %f %f", &angles.pitch, &angles.yaw, &angles.roll );
|
|
} else {
|
|
key = kv->GetKey().c_str() + 4;
|
|
key += "Rotation";
|
|
ent->spawnArgs.GetAngles( key, "0 0 0", angles );
|
|
}
|
|
axis = angles.ToMat3() * axis;
|
|
|
|
origin += ent->spawnArgs.GetVector( key2, "0 0 0" );
|
|
|
|
item = DropItem( kv->GetValue(), origin, axis, vec3_origin, 0, 0 );
|
|
if ( list && item ) {
|
|
list->Append( item );
|
|
}
|
|
}
|
|
|
|
kv = ent->spawnArgs.MatchPrefix( va( "def_drop%sItem", type ), kv );
|
|
}
|
|
|
|
// change the skin to hide all items
|
|
skinName = ent->spawnArgs.GetString( va( "skin_drop%s", type ) );
|
|
if ( skinName[0] ) {
|
|
skin = declManager->FindSkin( skinName );
|
|
ent->SetSkin( skin );
|
|
}
|
|
}
|
|
|
|
/*
|
|
======================
|
|
idMoveableItem::WriteToSnapshot
|
|
======================
|
|
*/
|
|
void idMoveableItem::WriteToSnapshot( idBitMsgDelta &msg ) const {
|
|
physicsObj.WriteToSnapshot( msg );
|
|
}
|
|
|
|
/*
|
|
======================
|
|
idMoveableItem::ReadFromSnapshot
|
|
======================
|
|
*/
|
|
void idMoveableItem::ReadFromSnapshot( const idBitMsgDelta &msg ) {
|
|
physicsObj.ReadFromSnapshot( msg );
|
|
if ( msg.HasChanged() ) {
|
|
UpdateVisuals();
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
idMoveableItem::Gib
|
|
============
|
|
*/
|
|
void idMoveableItem::Gib( const idVec3 &dir, const char *damageDefName ) {
|
|
// spawn smoke puff
|
|
const char *smokeName = spawnArgs.GetString( "smoke_gib" );
|
|
if ( *smokeName != '\0' ) {
|
|
const idDeclParticle *smoke = static_cast<const idDeclParticle *>( declManager->FindType( DECL_PARTICLE, smokeName ) );
|
|
gameLocal.smokeParticles->EmitSmoke( smoke, gameLocal.time, gameLocal.random.CRandomFloat(), renderEntity.origin, renderEntity.axis, timeGroup /*_D3XP*/ );
|
|
}
|
|
// remove the entity
|
|
PostEventMS( &EV_Remove, 0 );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idMoveableItem::Event_DropToFloor
|
|
================
|
|
*/
|
|
void idMoveableItem::Event_DropToFloor( void ) {
|
|
// the physics will drop the moveable to the floor
|
|
}
|
|
|
|
/*
|
|
============
|
|
idMoveableItem::Event_Gib
|
|
============
|
|
*/
|
|
void idMoveableItem::Event_Gib( const char *damageDefName ) {
|
|
Gib( idVec3( 0, 0, 1 ), damageDefName );
|
|
}
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
idMoveablePDAItem
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
CLASS_DECLARATION( idMoveableItem, idMoveablePDAItem )
|
|
END_CLASS
|
|
|
|
/*
|
|
================
|
|
idMoveablePDAItem::GiveToPlayer
|
|
================
|
|
*/
|
|
bool idMoveablePDAItem::GiveToPlayer(idPlayer *player) {
|
|
const char *str = spawnArgs.GetString( "pda_name" );
|
|
if ( player ) {
|
|
player->GivePDA( str, &spawnArgs );
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
idItemRemover
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
CLASS_DECLARATION( idEntity, idItemRemover )
|
|
EVENT( EV_Activate, idItemRemover::Event_Trigger )
|
|
END_CLASS
|
|
|
|
/*
|
|
================
|
|
idItemRemover::Spawn
|
|
================
|
|
*/
|
|
void idItemRemover::Spawn( void ) {
|
|
}
|
|
|
|
/*
|
|
================
|
|
idItemRemover::RemoveItem
|
|
================
|
|
*/
|
|
void idItemRemover::RemoveItem( idPlayer *player ) {
|
|
const char *remove;
|
|
|
|
remove = spawnArgs.GetString( "remove" );
|
|
player->RemoveInventoryItem( remove );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idItemRemover::Event_Trigger
|
|
================
|
|
*/
|
|
void idItemRemover::Event_Trigger( idEntity *activator ) {
|
|
if ( activator->IsType( idPlayer::Type ) ) {
|
|
RemoveItem( static_cast<idPlayer *>(activator) );
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
idObjectiveComplete
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
CLASS_DECLARATION( idItemRemover, idObjectiveComplete )
|
|
EVENT( EV_Activate, idObjectiveComplete::Event_Trigger )
|
|
EVENT( EV_HideObjective, idObjectiveComplete::Event_HideObjective )
|
|
EVENT( EV_GetPlayerPos, idObjectiveComplete::Event_GetPlayerPos )
|
|
END_CLASS
|
|
|
|
/*
|
|
================
|
|
idObjectiveComplete::idObjectiveComplete
|
|
================
|
|
*/
|
|
idObjectiveComplete::idObjectiveComplete() {
|
|
playerPos.Zero();
|
|
}
|
|
|
|
/*
|
|
================
|
|
idObjectiveComplete::Save
|
|
================
|
|
*/
|
|
void idObjectiveComplete::Save( idSaveGame *savefile ) const {
|
|
savefile->WriteVec3( playerPos );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idObjectiveComplete::Restore
|
|
================
|
|
*/
|
|
void idObjectiveComplete::Restore( idRestoreGame *savefile ) {
|
|
savefile->ReadVec3( playerPos );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idObjectiveComplete::Spawn
|
|
================
|
|
*/
|
|
void idObjectiveComplete::Spawn( void ) {
|
|
spawnArgs.SetBool( "objEnabled", false );
|
|
Hide();
|
|
}
|
|
|
|
/*
|
|
================
|
|
idObjectiveComplete::Event_Trigger
|
|
================
|
|
*/
|
|
void idObjectiveComplete::Event_Trigger( idEntity *activator ) {
|
|
if ( !spawnArgs.GetBool( "objEnabled" ) ) {
|
|
return;
|
|
}
|
|
idPlayer *player = gameLocal.GetLocalPlayer();
|
|
if ( player ) {
|
|
RemoveItem( player );
|
|
|
|
if ( spawnArgs.GetString( "inv_objective", NULL ) ) {
|
|
if ( player->hud ) {
|
|
player->hud->SetStateString( "objective", "2");
|
|
|
|
player->hud->SetStateString( "objectivetext", spawnArgs.GetString( "objectivetext" ) );
|
|
#ifdef _D3XP
|
|
player->hud->SetStateString( "objectivecompletetitle", spawnArgs.GetString( "objectivetitle" ) );
|
|
#else
|
|
player->hud->SetStateString( "objectivetitle", spawnArgs.GetString( "objectivetitle" ) );
|
|
#endif
|
|
player->CompleteObjective( spawnArgs.GetString( "objectivetitle" ) );
|
|
PostEventMS( &EV_GetPlayerPos, 2000 );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idObjectiveComplete::Event_GetPlayerPos
|
|
================
|
|
*/
|
|
void idObjectiveComplete::Event_GetPlayerPos() {
|
|
idPlayer *player = gameLocal.GetLocalPlayer();
|
|
if ( player ) {
|
|
playerPos = player->GetPhysics()->GetOrigin();
|
|
PostEventMS( &EV_HideObjective, 100, player );
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idObjectiveComplete::Event_HideObjective
|
|
================
|
|
*/
|
|
void idObjectiveComplete::Event_HideObjective( idEntity *e ) {
|
|
idPlayer *player = gameLocal.GetLocalPlayer();
|
|
if ( player ) {
|
|
idVec3 v = player->GetPhysics()->GetOrigin();
|
|
v -= playerPos;
|
|
if ( v.Length() > 64.0f ) {
|
|
player->hud->HandleNamedEvent( "closeObjective" );
|
|
PostEventMS( &EV_Remove, 0 );
|
|
} else {
|
|
PostEventMS( &EV_HideObjective, 100, player );
|
|
}
|
|
}
|
|
}
|