mirror of
https://github.com/blendogames/quadrilateralcowboy.git
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74 lines
2.8 KiB
C++
74 lines
2.8 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __MARKERWINDOW_H
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#define __MARKERWINDOW_H
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class idUserInterfaceLocal;
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typedef struct {
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int time;
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const idMaterial *mat;
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idRectangle rect;
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} markerData_t;
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class idMarkerWindow : public idWindow {
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public:
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idMarkerWindow(idUserInterfaceLocal *gui);
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idMarkerWindow(idDeviceContext *d, idUserInterfaceLocal *gui);
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virtual ~idMarkerWindow();
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virtual size_t Allocated(){return idWindow::Allocated();};
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virtual idWinVar *GetWinVarByName(const char *_name, bool winLookup = false);
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virtual const char *HandleEvent(const sysEvent_t *event, bool *updateVisuals);
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virtual void PostParse();
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virtual void Draw(int time, float x, float y);
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virtual const char *RouteMouseCoords(float xd, float yd);
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virtual void Activate(bool activate, idStr &act);
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virtual void MouseExit();
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virtual void MouseEnter();
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private:
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virtual bool ParseInternalVar(const char *name, idParser *src);
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void CommonInit();
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void Line(int x1, int y1, int x2, int y2, dword* out, dword color);
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void Point(int x, int y, dword *out, dword color);
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logStats_t loggedStats[MAX_LOGGED_STATS];
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idList<markerData_t> markerTimes;
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idStr statData;
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int numStats;
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dword *imageBuff;
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const idMaterial *markerMat;
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const idMaterial *markerStop;
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idVec4 markerColor;
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int currentMarker;
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int currentTime;
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int stopTime;
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};
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#endif // __MARKERWINDOW_H
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