mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-28 06:41:59 +00:00
313 lines
8.9 KiB
C++
313 lines
8.9 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "../../idlib/precompiled.h"
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#pragma hdrstop
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#include "../../sys/win32/rc/AFEditor_resource.h"
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#include "DialogAF.h"
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#include "DialogAFConstraint.h"
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#include "DialogAFConstraintSlider.h"
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// DialogAFConstraintSlider dialog
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toolTip_t DialogAFConstraintSlider::toolTips[] = {
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{ IDC_RADIO_SLIDER_AXIS_BONE, "use a bone for the slider axis" },
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{ IDC_RADIO_SLIDER_AXIS_ANGLES, "use angles to set the orientation of the slider axis" },
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{ IDC_COMBO_SLIDER_AXIS_JOINT1, "bone start joint" },
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{ IDC_COMBO_SLIDER_AXIS_JOINT2, "bone end joint" },
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{ IDC_EDIT_SLIDER_AXIS_PITCH, "pitch angle" },
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{ IDC_EDIT_SLIDER_AXIS_YAW, "yaw angle" },
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{ 0, NULL }
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};
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IMPLEMENT_DYNAMIC(DialogAFConstraintSlider, CDialog)
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/*
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================
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DialogAFConstraintSlider::DialogAFConstraintSlider
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================
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*/
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DialogAFConstraintSlider::DialogAFConstraintSlider(CWnd* pParent /*=NULL*/)
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: CDialog(DialogAFConstraintSlider::IDD, pParent)
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, m_axisPitch(0)
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, m_axisYaw(0)
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, constraint(NULL)
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, file(NULL)
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{
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Create( IDD_DIALOG_AF_CONSTRAINT_SLIDER, pParent );
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EnableToolTips( TRUE );
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}
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/*
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================
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DialogAFConstraintSlider::~DialogAFConstraintSlider
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================
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*/
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DialogAFConstraintSlider::~DialogAFConstraintSlider() {
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}
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/*
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================
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DialogAFConstraintSlider::DoDataExchange
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================
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*/
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void DialogAFConstraintSlider::DoDataExchange(CDataExchange* pDX) {
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(DialogAFConstraintSlider)
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DDX_Control(pDX, IDC_COMBO_SLIDER_AXIS_JOINT1, m_comboAxisJoint1);
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DDX_Control(pDX, IDC_COMBO_SLIDER_AXIS_JOINT2, m_comboAxisJoint2);
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DDX_Text(pDX, IDC_EDIT_SLIDER_AXIS_PITCH, m_axisPitch);
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DDX_Text(pDX, IDC_EDIT_SLIDER_AXIS_YAW, m_axisYaw);
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//}}AFX_DATA_MAP
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}
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/*
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================
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DialogAFConstraintSlider::InitJointLists
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================
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*/
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void DialogAFConstraintSlider::InitJointLists( void ) {
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m_comboAxisJoint1.ResetContent();
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m_comboAxisJoint2.ResetContent();
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if ( !file ) {
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return;
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}
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const idRenderModel *model = gameEdit->ANIM_GetModelFromName( file->model );
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if ( !model ) {
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return;
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}
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int numJoints = model->NumJoints();
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for ( int i = 0; i < numJoints; i++ ) {
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const char *jointName = model->GetJointName( (jointHandle_t) i );
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m_comboAxisJoint1.AddString( jointName );
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m_comboAxisJoint2.AddString( jointName );
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}
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}
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/*
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================
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DialogAFConstraintSlider::LoadFile
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================
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*/
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void DialogAFConstraintSlider::LoadFile( idDeclAF *af ) {
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file = af;
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constraint = NULL;
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InitJointLists();
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}
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/*
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================
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DialogAFConstraintSlider::SaveFile
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================
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*/
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void DialogAFConstraintSlider::SaveFile( void ) {
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SaveConstraint();
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}
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/*
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================
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DialogAFConstraintSlider::LoadConstraint
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================
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*/
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void DialogAFConstraintSlider::LoadConstraint( idDeclAF_Constraint *c ) {
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int i, s1, s2;
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idAngles angles;
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constraint = c;
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// slider axis
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s1 = SetSafeComboBoxSelection( &m_comboAxisJoint1, constraint->axis.joint1.c_str(), -1 );
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s2 = SetSafeComboBoxSelection( &m_comboAxisJoint2, constraint->axis.joint2.c_str(), s1 );
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angles = constraint->axis.ToVec3().ToAngles();
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m_axisPitch = angles.pitch;
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m_axisYaw = angles.yaw;
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if ( constraint->axis.type == idAFVector::VEC_BONEDIR ) {
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i = IDC_RADIO_SLIDER_AXIS_BONE;
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}
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else {
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i = IDC_RADIO_SLIDER_AXIS_ANGLES;
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constraint->axis.type = idAFVector::VEC_COORDS;
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}
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CheckRadioButton( IDC_RADIO_SLIDER_AXIS_BONE, IDC_RADIO_SLIDER_AXIS_ANGLES, i );
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// update displayed values
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UpdateData( FALSE );
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}
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/*
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================
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DialogAFConstraintSlider::SaveConstraint
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================
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*/
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void DialogAFConstraintSlider::SaveConstraint( void ) {
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int s1, s2;
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CString str;
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if ( !file || !constraint ) {
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return;
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}
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UpdateData( TRUE );
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// slider axis
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if ( constraint->axis.type == idAFVector::VEC_BONEDIR ) {
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s1 = GetSafeComboBoxSelection( &m_comboAxisJoint1, str, -1 );
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constraint->axis.joint1 = str;
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s2 = GetSafeComboBoxSelection( &m_comboAxisJoint2, str, s1 );
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constraint->axis.joint2 = str;
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}
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else {
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constraint->axis.ToVec3() = idAngles( m_axisPitch, m_axisYaw, 0.0f ).ToForward();
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}
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AFDialogSetFileModified();
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}
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/*
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================
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DialogAFConstraintSlider::UpdateFile
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================
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*/
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void DialogAFConstraintSlider::UpdateFile( void ) {
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SaveConstraint();
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if ( file ) {
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gameEdit->AF_UpdateEntities( file->GetName() );
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}
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}
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/*
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================
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DialogAFConstraintSlider::OnToolHitTest
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================
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*/
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int DialogAFConstraintSlider::OnToolHitTest( CPoint point, TOOLINFO* pTI ) const {
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CDialog::OnToolHitTest( point, pTI );
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return DefaultOnToolHitTest( toolTips, this, point, pTI );
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}
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BEGIN_MESSAGE_MAP(DialogAFConstraintSlider, CDialog)
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ON_NOTIFY_EX_RANGE(TTN_NEEDTEXTW, 0, 0xFFFF, OnToolTipNotify)
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ON_NOTIFY_EX_RANGE(TTN_NEEDTEXTA, 0, 0xFFFF, OnToolTipNotify)
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ON_BN_CLICKED(IDC_RADIO_SLIDER_AXIS_BONE, OnBnClickedRadioSliderAxisBone)
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ON_BN_CLICKED(IDC_RADIO_SLIDER_AXIS_ANGLES, OnBnClickedRadioSliderAxisAngles)
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ON_CBN_SELCHANGE(IDC_COMBO_SLIDER_AXIS_JOINT1, OnCbnSelchangeComboSliderAxisJoint1)
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ON_CBN_SELCHANGE(IDC_COMBO_SLIDER_AXIS_JOINT2, OnCbnSelchangeComboSliderAxisJoint2)
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ON_EN_CHANGE(IDC_EDIT_SLIDER_AXIS_PITCH, OnEnChangeEditSliderAxisPitch)
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ON_NOTIFY(UDN_DELTAPOS, IDC_SPIN_SLIDER_AXIS_PITCH, OnDeltaposSpinSliderAxisPitch)
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ON_EN_CHANGE(IDC_EDIT_SLIDER_AXIS_YAW, OnEnChangeEditSliderAxisYaw)
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ON_NOTIFY(UDN_DELTAPOS, IDC_SPIN_SLIDER_AXIS_YAW, OnDeltaposSpinSliderAxisYaw)
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END_MESSAGE_MAP()
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// DialogAFConstraintSlider message handlers
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BOOL DialogAFConstraintSlider::OnToolTipNotify( UINT id, NMHDR *pNMHDR, LRESULT *pResult ) {
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return DefaultOnToolTipNotify( toolTips, id, pNMHDR, pResult );
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}
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void DialogAFConstraintSlider::OnBnClickedRadioSliderAxisBone() {
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if ( IsDlgButtonChecked( IDC_RADIO_SLIDER_AXIS_BONE ) ) {
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if ( constraint ) {
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constraint->axis.type = idAFVector::VEC_BONEDIR;
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UpdateFile();
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}
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}
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}
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void DialogAFConstraintSlider::OnBnClickedRadioSliderAxisAngles() {
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if ( IsDlgButtonChecked( IDC_RADIO_SLIDER_AXIS_ANGLES ) ) {
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if ( constraint ) {
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constraint->axis.type = idAFVector::VEC_COORDS;
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UpdateFile();
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}
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}
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}
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void DialogAFConstraintSlider::OnCbnSelchangeComboSliderAxisJoint1() {
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CString str;
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GetSafeComboBoxSelection( &m_comboAxisJoint1, str, -1 );
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UnsetSafeComboBoxSelection( &m_comboAxisJoint2, str );
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UpdateFile();
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}
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void DialogAFConstraintSlider::OnCbnSelchangeComboSliderAxisJoint2() {
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CString str;
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GetSafeComboBoxSelection( &m_comboAxisJoint2, str, -1 );
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UnsetSafeComboBoxSelection( &m_comboAxisJoint1, str );
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UpdateFile();
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}
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void DialogAFConstraintSlider::OnEnChangeEditSliderAxisPitch() {
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if ( EditControlEnterHit( (CEdit *) GetDlgItem( IDC_EDIT_SLIDER_AXIS_PITCH ) ) ) {
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UpdateFile();
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}
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else {
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EditVerifyFloat( (CEdit *) GetDlgItem( IDC_EDIT_SLIDER_AXIS_PITCH ) );
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}
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}
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void DialogAFConstraintSlider::OnDeltaposSpinSliderAxisPitch(NMHDR *pNMHDR, LRESULT *pResult) {
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LPNMUPDOWN pNMUpDown = reinterpret_cast<LPNMUPDOWN>(pNMHDR);
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if ( pNMUpDown->iDelta < 0 ) {
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m_axisPitch += 1.0f;
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}
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else {
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m_axisPitch -= 1.0f;
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}
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UpdateData( FALSE );
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UpdateFile();
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*pResult = 0;
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}
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void DialogAFConstraintSlider::OnEnChangeEditSliderAxisYaw() {
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if ( EditControlEnterHit( (CEdit *) GetDlgItem( IDC_EDIT_SLIDER_AXIS_YAW ) ) ) {
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UpdateFile();
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}
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else {
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EditVerifyFloat( (CEdit *) GetDlgItem( IDC_EDIT_SLIDER_AXIS_YAW ) );
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}
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}
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void DialogAFConstraintSlider::OnDeltaposSpinSliderAxisYaw(NMHDR *pNMHDR, LRESULT *pResult) {
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LPNMUPDOWN pNMUpDown = reinterpret_cast<LPNMUPDOWN>(pNMHDR);
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if ( pNMUpDown->iDelta < 0 ) {
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m_axisYaw += 1.0f;
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}
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else {
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m_axisYaw -= 1.0f;
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}
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UpdateData( FALSE );
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UpdateFile();
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*pResult = 0;
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}
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