mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-21 19:51:04 +00:00
69420a703a
Huge shoutout to dhewm3 and RBDOOM-3-BFG for doing 99% of this work before us!
78 lines
3.2 KiB
C++
78 lines
3.2 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __SYS_LOCAL__
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#define __SYS_LOCAL__
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/*
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==============================================================
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idSysLocal
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==============================================================
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*/
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class idSysLocal : public idSys {
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public:
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virtual void DebugPrintf( const char *fmt, ... )id_attribute((format(printf,2,3)));
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virtual void DebugVPrintf( const char *fmt, va_list arg );
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virtual double GetClockTicks( void );
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virtual double ClockTicksPerSecond( void );
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virtual cpuid_t GetProcessorId( void );
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virtual const char * GetProcessorString( void );
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virtual const char * FPU_GetState( void );
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virtual bool FPU_StackIsEmpty( void );
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virtual void FPU_SetFTZ( bool enable );
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virtual void FPU_SetDAZ( bool enable );
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virtual void FPU_EnableExceptions( int exceptions );
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virtual void GetCallStack( address_t *callStack, const int callStackSize );
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virtual const char * GetCallStackStr( const address_t *callStack, const int callStackSize );
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virtual const char * GetCallStackCurStr( int depth );
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virtual void ShutdownSymbols( void );
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virtual bool LockMemory( void *ptr, int bytes );
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virtual bool UnlockMemory( void *ptr, int bytes );
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// flibit: 64 bit fix, changed int to void*
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virtual void * DLL_Load( const char *dllName );
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virtual void * DLL_GetProcAddress( void* dllHandle, const char *procName );
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virtual void DLL_Unload( void* dllHandle );
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virtual void DLL_GetFileName( const char *baseName, char *dllName, int maxLength );
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// flibit end
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virtual sysEvent_t GenerateMouseButtonEvent( int button, bool down );
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virtual sysEvent_t GenerateMouseMoveEvent( int deltax, int deltay );
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virtual void OpenURL( const char *url, bool quit );
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virtual void StartProcess( const char *exeName, bool quit );
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};
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#endif /* !__SYS_LOCAL__ */
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