mirror of
https://github.com/blendogames/quadrilateralcowboy.git
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92 lines
2.7 KiB
C++
92 lines
2.7 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "../../idlib/precompiled.h"
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#include "../../renderer/tr_local.h"
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#include "../posix/posix_public.h"
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#include "local.h"
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/*
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==========
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input
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==========
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*/
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void Sys_InitInput( void ) { }
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void Sys_ShutdownInput( void ) { }
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void Sys_GrabMouseCursor( bool ) { }
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int Sys_PollMouseInputEvents( void ) { return 0; }
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void Sys_EndMouseInputEvents( void ) { }
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int Sys_ReturnMouseInputEvent( const int n, int &action, int &value ) { return 0; }
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int Sys_PollKeyboardInputEvents( void ) { return 0; }
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void Sys_EndKeyboardInputEvents( void ) { }
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int Sys_ReturnKeyboardInputEvent( const int n, int &action, bool &state ) { return 0; }
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unsigned char Sys_MapCharForKey( int key ) { return (unsigned char)key; }
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/*
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================
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Sys_GetVideoRam
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returns in megabytes
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================
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*/
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int Sys_GetVideoRam( void ) {
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return 64;
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}
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/*
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==========
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GL
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==========
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*/
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void GLimp_EnableLogging( bool enable ) { }
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bool GLimp_Init( glimpParms_t a ) { return true; }
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void GLimp_SetGamma( unsigned short red[256],
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unsigned short green[256],
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unsigned short blue[256] ) { }
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void GLimp_Shutdown( void ) { }
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void GLimp_SwapBuffers( void ) { }
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void GLimp_DeactivateContext( void ) { }
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void GLimp_ActivateContext( void ) { }
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bool GLimp_SetScreenParms( glimpParms_t parms ) { return true; }
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