mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-24 21:11:49 +00:00
245 lines
6.9 KiB
C++
245 lines
6.9 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __LIB_H__
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#define __LIB_H__
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/*
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===============================================================================
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idLib contains stateless support classes and concrete types. Some classes
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do have static variables, but such variables are initialized once and
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read-only after initialization (they do not maintain a modifiable state).
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The interface pointers idSys, idCommon, idCVarSystem and idFileSystem
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should be set before using idLib. The pointers stored here should not
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be used by any part of the engine except for idLib.
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The frameNumber should be continuously set to the number of the current
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frame if frame base memory logging is required.
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===============================================================================
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*/
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class idLib {
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public:
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static class idSys * sys;
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static class idCommon * common;
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static class idCVarSystem * cvarSystem;
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static class idFileSystem * fileSystem;
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static int frameNumber;
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static void Init( void );
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static void ShutDown( void );
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// wrapper to idCommon functions
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static void Error( const char *fmt, ... );
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static void Warning( const char *fmt, ... );
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};
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/*
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===============================================================================
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Types and defines used throughout the engine.
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===============================================================================
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*/
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typedef unsigned char byte; // 8 bits
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typedef unsigned short word; // 16 bits
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typedef unsigned int dword; // 32 bits
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typedef unsigned int uint;
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typedef unsigned long ulong;
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typedef int qhandle_t;
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class idFile;
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class idVec3;
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class idVec4;
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#ifndef NULL
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#define NULL ((void *)0)
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#endif
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#ifndef BIT
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#define BIT( num ) ( 1 << ( num ) )
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#endif
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#define MAX_STRING_CHARS 1024 // max length of a string
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// maximum world size
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#define MAX_WORLD_COORD ( 128 * 1024 )
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#define MIN_WORLD_COORD ( -128 * 1024 )
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#define MAX_WORLD_SIZE ( MAX_WORLD_COORD - MIN_WORLD_COORD )
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// basic colors
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extern idVec4 colorBlack;
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extern idVec4 colorWhite;
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extern idVec4 colorRed;
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extern idVec4 colorGreen;
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extern idVec4 colorBlue;
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extern idVec4 colorYellow;
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extern idVec4 colorMagenta;
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extern idVec4 colorCyan;
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extern idVec4 colorOrange;
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extern idVec4 colorPurple;
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extern idVec4 colorPink;
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extern idVec4 colorBrown;
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extern idVec4 colorLtGrey;
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extern idVec4 colorMdGrey;
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extern idVec4 colorDkGrey;
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// packs color floats in the range [0,1] into an integer
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dword PackColor( const idVec3 &color );
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void UnpackColor( const dword color, idVec3 &unpackedColor );
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dword PackColor( const idVec4 &color );
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void UnpackColor( const dword color, idVec4 &unpackedColor );
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// little/big endian conversion
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short BigShort( short l );
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short LittleShort( short l );
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int BigLong( int l );
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int LittleLong( int l );
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float BigFloat( float l );
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float LittleFloat( float l );
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void BigRevBytes( void *bp, int elsize, int elcount );
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void LittleRevBytes( void *bp, int elsize, int elcount );
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void LittleBitField( void *bp, int elsize );
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void Swap_Init( void );
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bool Swap_IsBigEndian( void );
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// for base64
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void SixtetsForInt( byte *out, int src);
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int IntForSixtets( byte *in );
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#ifdef _DEBUG
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void AssertFailed( const char *file, int line, const char *expression );
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#undef assert
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#define assert( X ) if ( X ) { } else AssertFailed( __FILE__, __LINE__, #X )
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#endif
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class idException {
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public:
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char error[MAX_STRING_CHARS];
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idException( const char *text = "" ) { strcpy( error, text ); }
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};
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// move from Math.h to keep gcc happy
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template<class T> ID_INLINE T Max( T x, T y ) { return ( x > y ) ? x : y; }
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template<class T> ID_INLINE T Min( T x, T y ) { return ( x < y ) ? x : y; }
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/*
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===============================================================================
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idLib headers.
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===============================================================================
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*/
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// memory management and arrays
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#include "Heap.h"
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#include "containers/List.h"
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// math
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#include "math/Simd.h"
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#include "math/idMath.h"
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#include "math/Random.h"
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#include "math/Complex.h"
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#include "math/Vector.h"
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#include "math/Matrix.h"
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#include "math/Angles.h"
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#include "math/Quat.h"
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#include "math/Rotation.h"
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#include "math/Plane.h"
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#include "math/Pluecker.h"
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#include "math/Polynomial.h"
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#include "math/Extrapolate.h"
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#include "math/Interpolate.h"
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#include "math/Curve.h"
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#include "math/Ode.h"
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#include "math/Lcp.h"
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// bounding volumes
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#include "bv/Sphere.h"
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#include "bv/Bounds.h"
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#include "bv/Box.h"
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#include "bv/Frustum.h"
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// geometry
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#include "geometry/DrawVert.h"
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#include "geometry/JointTransform.h"
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#include "geometry/Winding.h"
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#include "geometry/Winding2D.h"
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#include "geometry/Surface.h"
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#include "geometry/Surface_Patch.h"
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#include "geometry/Surface_Polytope.h"
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#include "geometry/Surface_SweptSpline.h"
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#include "geometry/TraceModel.h"
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// text manipulation
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#include "Str.h"
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#include "Token.h"
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#include "Lexer.h"
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#include "Parser.h"
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#include "Base64.h"
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#include "CmdArgs.h"
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// containers
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#include "containers/BTree.h"
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#include "containers/BinSearch.h"
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#include "containers/HashIndex.h"
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#include "containers/HashTable.h"
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#include "containers/StaticList.h"
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#include "containers/LinkList.h"
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#include "containers/Hierarchy.h"
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#include "containers/Queue.h"
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#include "containers/Stack.h"
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#include "containers/StrList.h"
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#include "containers/StrPool.h"
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#include "containers/VectorSet.h"
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#include "containers/PlaneSet.h"
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// hashing
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#include "hashing/CRC32.h"
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#include "hashing/MD4.h"
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#include "hashing/MD5.h"
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// misc
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#include "Dict.h"
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#include "LangDict.h"
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#include "BitMsg.h"
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#include "MapFile.h"
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#include "Timer.h"
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#include "FloatExceptions.h"
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#endif /* !__LIB_H__ */
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