mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-28 14:52:48 +00:00
639 lines
17 KiB
C++
639 lines
17 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 GPL Source Code
|
|
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
|
|
|
|
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
|
|
#include "../../idlib/precompiled.h"
|
|
#pragma hdrstop
|
|
|
|
idCVar gui_filter_password( "gui_filter_password", "0", CVAR_GUI | CVAR_INTEGER | CVAR_ARCHIVE, "Password filter" );
|
|
idCVar gui_filter_players( "gui_filter_players", "0", CVAR_GUI | CVAR_INTEGER | CVAR_ARCHIVE, "Players filter" );
|
|
idCVar gui_filter_gameType( "gui_filter_gameType", "0", CVAR_GUI | CVAR_INTEGER | CVAR_ARCHIVE, "Gametype filter" );
|
|
idCVar gui_filter_idle( "gui_filter_idle", "0", CVAR_GUI | CVAR_INTEGER | CVAR_ARCHIVE, "Idle servers filter" );
|
|
idCVar gui_filter_game( "gui_filter_game", "0", CVAR_GUI | CVAR_INTEGER | CVAR_ARCHIVE, "Game filter" );
|
|
|
|
const char* l_gameTypes[] = {
|
|
"Deathmatch",
|
|
"Tourney",
|
|
"Team DM",
|
|
"Last Man",
|
|
"CTF",
|
|
NULL
|
|
};
|
|
|
|
static idServerScan *l_serverScan = NULL;
|
|
|
|
/*
|
|
================
|
|
idServerScan::idServerScan
|
|
================
|
|
*/
|
|
idServerScan::idServerScan( ) {
|
|
m_pGUI = NULL;
|
|
m_sort = SORT_PING;
|
|
m_sortAscending = true;
|
|
challenge = 0;
|
|
LocalClear();
|
|
}
|
|
|
|
/*
|
|
================
|
|
idServerScan::LocalClear
|
|
================
|
|
*/
|
|
void idServerScan::LocalClear( ) {
|
|
scan_state = IDLE;
|
|
incoming_net = false;
|
|
lan_pingtime = -1;
|
|
net_info.Clear();
|
|
net_servers.Clear();
|
|
cur_info = 0;
|
|
if ( listGUI ) {
|
|
listGUI->Clear();
|
|
}
|
|
incoming_useTimeout = false;
|
|
m_sortedServers.Clear();
|
|
}
|
|
|
|
/*
|
|
================
|
|
idServerScan::Clear
|
|
================
|
|
*/
|
|
void idServerScan::Clear( ) {
|
|
LocalClear();
|
|
idList<networkServer_t>::Clear();
|
|
}
|
|
|
|
/*
|
|
================
|
|
idServerScan::Shutdown
|
|
================
|
|
*/
|
|
void idServerScan::Shutdown( ) {
|
|
m_pGUI = NULL;
|
|
if ( listGUI ) {
|
|
listGUI->Config( NULL, NULL );
|
|
uiManager->FreeListGUI( listGUI );
|
|
listGUI = NULL;
|
|
}
|
|
screenshot.Clear();
|
|
}
|
|
|
|
/*
|
|
================
|
|
idServerScan::SetupLANScan
|
|
================
|
|
*/
|
|
void idServerScan::SetupLANScan( ) {
|
|
Clear();
|
|
GUIUpdateSelected();
|
|
scan_state = LAN_SCAN;
|
|
challenge++;
|
|
lan_pingtime = Sys_Milliseconds();
|
|
common->DPrintf( "SetupLANScan with challenge %d\n", challenge );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idServerScan::InfoResponse
|
|
================
|
|
*/
|
|
int idServerScan::InfoResponse( networkServer_t &server ) {
|
|
if ( scan_state == IDLE ) {
|
|
return false;
|
|
}
|
|
|
|
idStr serv = Sys_NetAdrToString( server.adr );
|
|
|
|
if ( server.challenge != challenge ) {
|
|
common->DPrintf( "idServerScan::InfoResponse - ignoring response from %s, wrong challenge %d.", serv.c_str(), server.challenge );
|
|
return false;
|
|
}
|
|
|
|
if ( scan_state == NET_SCAN ) {
|
|
const idKeyValue *info = net_info.FindKey( serv.c_str() );
|
|
if ( !info ) {
|
|
common->DPrintf( "idServerScan::InfoResponse NET_SCAN: reply from unknown %s\n", serv.c_str() );
|
|
return false;
|
|
}
|
|
int id = atoi( info->GetValue() );
|
|
net_info.Delete( serv.c_str() );
|
|
inServer_t iserv = net_servers[ id ];
|
|
server.ping = Sys_Milliseconds() - iserv.time;
|
|
server.id = iserv.id;
|
|
} else {
|
|
server.ping = Sys_Milliseconds() - lan_pingtime;
|
|
server.id = 0;
|
|
|
|
// check for duplicate servers
|
|
for ( int i = 0; i < Num() ; i++ ) {
|
|
if ( memcmp( &(*this)[ i ].adr, &server.adr, sizeof(netadr_t) ) == 0 ) {
|
|
common->DPrintf( "idServerScan::InfoResponse LAN_SCAN: duplicate server %s\n", serv.c_str() );
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
const char *si_map = server.serverInfo.GetString( "si_map" );
|
|
const idDecl *mapDecl = declManager->FindType( DECL_MAPDEF, si_map, false );
|
|
const idDeclEntityDef *mapDef = static_cast< const idDeclEntityDef * >( mapDecl );
|
|
if ( mapDef ) {
|
|
const char *mapName = common->GetLanguageDict()->GetString( mapDef->dict.GetString( "name", si_map ) );
|
|
server.serverInfo.Set( "si_mapName", mapName );
|
|
} else {
|
|
server.serverInfo.Set( "si_mapName", si_map );
|
|
}
|
|
|
|
int index = Append( server );
|
|
// for now, don't maintain sorting when adding new info response servers
|
|
m_sortedServers.Append( Num()-1 );
|
|
if ( listGUI->IsConfigured( ) && !IsFiltered( server ) ) {
|
|
GUIAdd( Num()-1, server );
|
|
}
|
|
if ( listGUI->GetSelection( NULL, 0 ) == ( Num()-1 ) ) {
|
|
GUIUpdateSelected();
|
|
}
|
|
|
|
return index;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idServerScan::AddServer
|
|
================
|
|
*/
|
|
void idServerScan::AddServer( int id, const char *srv ) {
|
|
inServer_t s;
|
|
|
|
incoming_net = true;
|
|
incoming_lastTime = Sys_Milliseconds() + INCOMING_TIMEOUT;
|
|
s.id = id;
|
|
|
|
// using IPs, not hosts
|
|
if ( !Sys_StringToNetAdr( srv, &s.adr, false ) ) {
|
|
common->DPrintf( "idServerScan::AddServer: failed to parse server %s\n", srv );
|
|
return;
|
|
}
|
|
if ( !s.adr.port ) {
|
|
s.adr.port = PORT_SERVER;
|
|
}
|
|
|
|
net_servers.Append( s );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idServerScan::EndServers
|
|
================
|
|
*/
|
|
void idServerScan::EndServers( ) {
|
|
incoming_net = false;
|
|
l_serverScan = this;
|
|
m_sortedServers.Sort( idServerScan::Cmp );
|
|
ApplyFilter();
|
|
}
|
|
|
|
/*
|
|
================
|
|
idServerScan::StartServers
|
|
================
|
|
*/
|
|
void idServerScan::StartServers( bool timeout ) {
|
|
incoming_net = true;
|
|
incoming_useTimeout = timeout;
|
|
incoming_lastTime = Sys_Milliseconds() + REFRESH_START;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idServerScan::EmitGetInfo
|
|
================
|
|
*/
|
|
void idServerScan::EmitGetInfo( netadr_t &serv ) {
|
|
idAsyncNetwork::client.GetServerInfo( serv );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idServerScan::GetChallenge
|
|
===============
|
|
*/
|
|
int idServerScan::GetChallenge( ) {
|
|
return challenge;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idServerScan::NetScan
|
|
================
|
|
*/
|
|
void idServerScan::NetScan( ) {
|
|
if ( !idAsyncNetwork::client.IsPortInitialized() ) {
|
|
// if the port isn't open, initialize it, but wait for a short
|
|
// time to let the OS do whatever magic things it needs to do...
|
|
idAsyncNetwork::client.InitPort();
|
|
// start the scan one second from now...
|
|
scan_state = WAIT_ON_INIT;
|
|
endWaitTime = Sys_Milliseconds() + 1000;
|
|
return;
|
|
}
|
|
|
|
// make sure the client port is open
|
|
idAsyncNetwork::client.InitPort();
|
|
|
|
scan_state = NET_SCAN;
|
|
challenge++;
|
|
|
|
idList<networkServer_t>::Clear();
|
|
m_sortedServers.Clear();
|
|
cur_info = 0;
|
|
net_info.Clear();
|
|
listGUI->Clear();
|
|
GUIUpdateSelected();
|
|
common->DPrintf( "NetScan with challenge %d\n", challenge );
|
|
|
|
while ( cur_info < Min( net_servers.Num(), MAX_PINGREQUESTS ) ) {
|
|
netadr_t serv = net_servers[ cur_info ].adr;
|
|
EmitGetInfo( serv );
|
|
net_servers[ cur_info ].time = Sys_Milliseconds();
|
|
net_info.SetInt( Sys_NetAdrToString( serv ), cur_info );
|
|
cur_info++;
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idServerScan::ServerScanFrame
|
|
===============
|
|
*/
|
|
void idServerScan::RunFrame( ) {
|
|
if ( scan_state == IDLE ) {
|
|
return;
|
|
}
|
|
|
|
if ( scan_state == WAIT_ON_INIT ) {
|
|
if ( Sys_Milliseconds() >= endWaitTime ) {
|
|
scan_state = IDLE;
|
|
NetScan();
|
|
}
|
|
return;
|
|
}
|
|
|
|
int timeout_limit = Sys_Milliseconds() - REPLY_TIMEOUT;
|
|
|
|
if ( scan_state == LAN_SCAN ) {
|
|
if ( timeout_limit > lan_pingtime ) {
|
|
common->Printf( "Scanned for servers on the LAN\n" );
|
|
scan_state = IDLE;
|
|
}
|
|
return;
|
|
}
|
|
|
|
// if scan_state == NET_SCAN
|
|
|
|
// check for timeouts
|
|
int i = 0;
|
|
while ( i < net_info.GetNumKeyVals() ) {
|
|
if ( timeout_limit > net_servers[ atoi( net_info.GetKeyVal( i )->GetValue().c_str() ) ].time ) {
|
|
common->DPrintf( "timeout %s\n", net_info.GetKeyVal( i )->GetKey().c_str() );
|
|
net_info.Delete( net_info.GetKeyVal( i )->GetKey().c_str() );
|
|
} else {
|
|
i++;
|
|
}
|
|
}
|
|
|
|
// possibly send more queries
|
|
while ( cur_info < net_servers.Num() && net_info.GetNumKeyVals() < MAX_PINGREQUESTS ) {
|
|
netadr_t serv = net_servers[ cur_info ].adr;
|
|
EmitGetInfo( serv );
|
|
net_servers[ cur_info ].time = Sys_Milliseconds();
|
|
net_info.SetInt( Sys_NetAdrToString( serv ), cur_info );
|
|
cur_info++;
|
|
}
|
|
|
|
// update state
|
|
if ( ( !incoming_net || ( incoming_useTimeout && Sys_Milliseconds() > incoming_lastTime ) ) && net_info.GetNumKeyVals() == 0 ) {
|
|
EndServers();
|
|
// the list is complete, we are no longer waiting for any getInfo replies
|
|
common->Printf( "Scanned %d servers.\n", cur_info );
|
|
scan_state = IDLE;
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idServerScan::GetBestPing
|
|
===============
|
|
*/
|
|
bool idServerScan::GetBestPing( networkServer_t &serv ) {
|
|
int i, ic;
|
|
ic = Num();
|
|
if ( !ic ) {
|
|
return false;
|
|
}
|
|
serv = (*this)[ 0 ];
|
|
for ( i = 0 ; i < ic ; i++ ) {
|
|
if ( (*this)[ i ].ping < serv.ping ) {
|
|
serv = (*this)[ i ];
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idServerScan::GUIConfig
|
|
================
|
|
*/
|
|
void idServerScan::GUIConfig( idUserInterface *pGUI, const char *name ) {
|
|
m_pGUI = pGUI;
|
|
if ( listGUI == NULL ) {
|
|
listGUI = uiManager->AllocListGUI();
|
|
}
|
|
listGUI->Config( pGUI, name );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idServerScan::GUIUpdateSelected
|
|
================
|
|
*/
|
|
void idServerScan::GUIUpdateSelected( void ) {
|
|
char screenshot[ MAX_STRING_CHARS ];
|
|
|
|
if ( !m_pGUI ) {
|
|
return;
|
|
}
|
|
int i = listGUI->GetSelection( NULL, 0 );
|
|
if ( i == -1 || i >= Num() ) {
|
|
m_pGUI->SetStateString( "server_name", "" );
|
|
m_pGUI->SetStateString( "player1", "" );
|
|
m_pGUI->SetStateString( "player2", "" );
|
|
m_pGUI->SetStateString( "player3", "" );
|
|
m_pGUI->SetStateString( "player4", "" );
|
|
m_pGUI->SetStateString( "player5", "" );
|
|
m_pGUI->SetStateString( "player6", "" );
|
|
m_pGUI->SetStateString( "player7", "" );
|
|
m_pGUI->SetStateString( "player8", "" );
|
|
m_pGUI->SetStateString( "server_map", "" );
|
|
m_pGUI->SetStateString( "browser_levelshot", "" );
|
|
m_pGUI->SetStateString( "server_gameType", "" );
|
|
m_pGUI->SetStateString( "server_IP", "" );
|
|
m_pGUI->SetStateString( "server_passworded", "" );
|
|
} else {
|
|
m_pGUI->SetStateString( "server_name", (*this)[ i ].serverInfo.GetString( "si_name" ) );
|
|
for ( int j = 0; j < 8; j++ ) {
|
|
if ( (*this)[i].clients > j ) {
|
|
m_pGUI->SetStateString( va( "player%i", j + 1 ) , (*this)[ i ].nickname[ j ] );
|
|
} else {
|
|
m_pGUI->SetStateString( va( "player%i", j + 1 ) , "" );
|
|
}
|
|
}
|
|
m_pGUI->SetStateString( "server_map", (*this)[ i ].serverInfo.GetString( "si_mapName" ) );
|
|
fileSystem->FindMapScreenshot( (*this)[ i ].serverInfo.GetString( "si_map" ), screenshot, MAX_STRING_CHARS );
|
|
m_pGUI->SetStateString( "browser_levelshot", screenshot );
|
|
m_pGUI->SetStateString( "server_gameType", (*this)[ i ].serverInfo.GetString( "si_gameType" ) );
|
|
m_pGUI->SetStateString( "server_IP", Sys_NetAdrToString( (*this)[ i ].adr ) );
|
|
if ( (*this)[ i ].serverInfo.GetBool( "si_usePass" ) ) {
|
|
m_pGUI->SetStateString( "server_passworded", "PASSWORD REQUIRED" );
|
|
} else {
|
|
m_pGUI->SetStateString( "server_passworded", "" );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idServerScan::GUIAdd
|
|
================
|
|
*/
|
|
void idServerScan::GUIAdd( int id, const networkServer_t server ) {
|
|
idStr name = server.serverInfo.GetString( "si_name", GAME_NAME " Server" );
|
|
bool d3xp = false;
|
|
bool mod = false;
|
|
|
|
if ( !idStr::Icmp( server.serverInfo.GetString( "fs_game" ), "d3xp" ) ||
|
|
!idStr::Icmp( server.serverInfo.GetString( "fs_game_base" ), "d3xp" ) ) {
|
|
d3xp = true;
|
|
}
|
|
if ( server.serverInfo.GetString( "fs_game" )[ 0 ] != '\0' ) {
|
|
mod = true;
|
|
}
|
|
|
|
name += "\t";
|
|
if ( server.serverInfo.GetString( "sv_punkbuster" )[ 0 ] == '1' ) {
|
|
name += "mtr_PB";
|
|
}
|
|
|
|
name += "\t";
|
|
if ( d3xp ) {
|
|
// FIXME: even for a 'D3XP mod'
|
|
// could have a specific icon for this case
|
|
name += "mtr_doom3XPIcon";
|
|
} else if ( mod ) {
|
|
name += "mtr_doom3Mod";
|
|
} else {
|
|
name += "mtr_doom3Icon";
|
|
}
|
|
name += "\t";
|
|
name += va( "%i/%i\t", server.clients, server.serverInfo.GetInt( "si_maxPlayers" ) );
|
|
name += ( server.ping > -1 ) ? va( "%i\t", server.ping ) : "na\t";
|
|
name += server.serverInfo.GetString( "si_gametype" );
|
|
name += "\t";
|
|
name += server.serverInfo.GetString( "si_mapName" );
|
|
name += "\t";
|
|
listGUI->Add( id, name );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idServerScan::ApplyFilter
|
|
================
|
|
*/
|
|
void idServerScan::ApplyFilter( ) {
|
|
int i;
|
|
networkServer_t serv;
|
|
idStr s;
|
|
|
|
listGUI->SetStateChanges( false );
|
|
listGUI->Clear();
|
|
for ( i = m_sortAscending ? 0 : m_sortedServers.Num() - 1;
|
|
m_sortAscending ? i < m_sortedServers.Num() : i >= 0;
|
|
m_sortAscending ? i++ : i-- ) {
|
|
serv = (*this)[ m_sortedServers[ i ] ];
|
|
if ( !IsFiltered( serv ) ) {
|
|
GUIAdd( m_sortedServers[ i ], serv );
|
|
}
|
|
}
|
|
GUIUpdateSelected();
|
|
listGUI->SetStateChanges( true );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idServerScan::IsFiltered
|
|
================
|
|
*/
|
|
bool idServerScan::IsFiltered( const networkServer_t server ) {
|
|
int i;
|
|
const idKeyValue *keyval;
|
|
|
|
// OS support filter
|
|
#if 0
|
|
// filter out pure servers that won't provide checksumed game code for client OS
|
|
keyval = server.serverInfo.FindKey( "si_pure" );
|
|
if ( keyval && !idStr::Cmp( keyval->GetValue(), "1" ) ) {
|
|
if ( ( server.OSMask & ( 1 << BUILD_OS_ID ) ) == 0 ) {
|
|
return true;
|
|
}
|
|
}
|
|
#else
|
|
if ( ( server.OSMask & ( 1 << BUILD_OS_ID ) ) == 0 ) {
|
|
return true;
|
|
}
|
|
#endif
|
|
// password filter
|
|
keyval = server.serverInfo.FindKey( "si_usePass" );
|
|
if ( keyval && gui_filter_password.GetInteger() == 1 ) {
|
|
// show passworded only
|
|
if ( keyval->GetValue()[ 0 ] == '0' ) {
|
|
return true;
|
|
}
|
|
} else if ( keyval && gui_filter_password.GetInteger() == 2 ) {
|
|
// show no password only
|
|
if ( keyval->GetValue()[ 0 ] != '0' ) {
|
|
return true;
|
|
}
|
|
}
|
|
// players filter
|
|
keyval = server.serverInfo.FindKey( "si_maxPlayers" );
|
|
if ( keyval ) {
|
|
if ( gui_filter_players.GetInteger() == 1 && server.clients == atoi( keyval->GetValue() ) ) {
|
|
return true;
|
|
} else if ( gui_filter_players.GetInteger() == 2 && ( !server.clients || server.clients == atoi( keyval->GetValue() ) ) ) {
|
|
return true;
|
|
}
|
|
}
|
|
// gametype filter
|
|
keyval = server.serverInfo.FindKey( "si_gameType" );
|
|
if ( keyval && gui_filter_gameType.GetInteger() ) {
|
|
i = 0;
|
|
while ( l_gameTypes[ i ] ) {
|
|
if ( !keyval->GetValue().Icmp( l_gameTypes[ i ] ) ) {
|
|
break;
|
|
}
|
|
i++;
|
|
}
|
|
if ( l_gameTypes[ i ] && i != gui_filter_gameType.GetInteger() -1 ) {
|
|
return true;
|
|
}
|
|
}
|
|
// idle server filter
|
|
keyval = server.serverInfo.FindKey( "si_idleServer" );
|
|
if ( keyval && !gui_filter_idle.GetInteger() ) {
|
|
if ( !keyval->GetValue().Icmp( "1" ) ) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// autofilter D3XP games if the user does not has the XP installed
|
|
if(!fileSystem->HasD3XP() && !idStr::Icmp(server.serverInfo.GetString( "fs_game" ), "d3xp")) {
|
|
return true;
|
|
}
|
|
|
|
// filter based on the game doom or XP
|
|
if(gui_filter_game.GetInteger() == 1) { //Only Doom
|
|
if(idStr::Icmp(server.serverInfo.GetString("fs_game"), "")) {
|
|
return true;
|
|
}
|
|
} else if(gui_filter_game.GetInteger() == 2) { //Only D3XP
|
|
if(idStr::Icmp(server.serverInfo.GetString("fs_game"), "d3xp")) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idServerScan::Cmp
|
|
================
|
|
*/
|
|
|
|
int idServerScan::Cmp( const int *a, const int *b ) {
|
|
networkServer_t serv1, serv2;
|
|
idStr s1, s2;
|
|
int ret;
|
|
|
|
serv1 = (*l_serverScan)[ *a ];
|
|
serv2 = (*l_serverScan)[ *b ];
|
|
switch ( l_serverScan->m_sort ) {
|
|
case SORT_PING:
|
|
ret = serv1.ping < serv2.ping ? -1 : ( serv1.ping > serv2.ping ? 1 : 0 );
|
|
return ret;
|
|
case SORT_SERVERNAME:
|
|
serv1.serverInfo.GetString( "si_name", "", s1 );
|
|
serv2.serverInfo.GetString( "si_name", "", s2 );
|
|
return s1.IcmpNoColor( s2 );
|
|
case SORT_PLAYERS:
|
|
ret = serv1.clients < serv2.clients ? -1 : ( serv1.clients > serv2.clients ? 1 : 0 );
|
|
return ret;
|
|
case SORT_GAMETYPE:
|
|
serv1.serverInfo.GetString( "si_gameType", "", s1 );
|
|
serv2.serverInfo.GetString( "si_gameType", "", s2 );
|
|
return s1.Icmp( s2 );
|
|
case SORT_MAP:
|
|
serv1.serverInfo.GetString( "si_mapName", "", s1 );
|
|
serv2.serverInfo.GetString( "si_mapName", "", s2 );
|
|
return s1.Icmp( s2 );
|
|
case SORT_GAME:
|
|
serv1.serverInfo.GetString( "fs_game", "", s1 );
|
|
serv2.serverInfo.GetString( "fs_game", "", s2 );
|
|
return s1.Icmp( s2 );
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idServerScan::SetSorting
|
|
================
|
|
*/
|
|
void idServerScan::SetSorting( serverSort_t sort ) {
|
|
l_serverScan = this;
|
|
if ( sort == m_sort ) {
|
|
m_sortAscending = !m_sortAscending;
|
|
} else {
|
|
m_sort = sort;
|
|
m_sortAscending = true; // is the default for any new sort
|
|
m_sortedServers.Sort( idServerScan::Cmp );
|
|
}
|
|
// trigger a redraw
|
|
ApplyFilter();
|
|
}
|
|
|