mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-24 04:51:31 +00:00
508 lines
13 KiB
CMake
508 lines
13 KiB
CMake
# CMake File for Quadrilateral Cowboy (Because scons and Xcode are butt)
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# Written by Ethan "flibitijibibo" Lee
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CMAKE_MINIMUM_REQUIRED(VERSION 3.1)
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PROJECT(QuadrilateralCowboy)
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# CMake Options
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OPTION(STEAM "Enable Steamworks" OFF)
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# Compiler Flags
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ADD_COMPILE_OPTIONS(
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-pipe
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-Wno-unknown-pragmas
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-Wno-write-strings
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-fmessage-length=0
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-fpermissive
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-fvisibility=hidden
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-fno-strict-aliasing
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)
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ADD_DEFINITIONS(-D_D3XP -DCTF -DID_ENABLE_CURL=0 -DUSE_SDL -DXTHREADS)
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IF(CMAKE_BUILD_TYPE STREQUAL "Debug")
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ADD_DEFINITIONS(-D_DEBUG -DID_MCHECK)
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ELSEIF(CMAKE_BUILD_TYPE STREQUAL "Release")
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ADD_COMPILE_OPTIONS(
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-Winline
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-ffast-math
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-fno-unsafe-math-optimizations
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-fomit-frame-pointer
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)
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ENDIF()
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IF(STEAM)
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ADD_DEFINITIONS(-DSTEAM)
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INCLUDE_DIRECTORIES(steam)
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LINK_DIRECTORIES(steam)
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ENDIF()
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# RPATH
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IF(APPLE)
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SET(CMAKE_OSX_SYSROOT /Library/Developer/CommandLineTools/SDKs/MacOSX10.8.sdk)
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SET(CMAKE_OSX_DEPLOYMENT_TARGET 10.8)
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SET(BIN_LIBROOT "osx")
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SET(BIN_RPATH "@executable_path/osx")
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ADD_DEFINITIONS(-DMACOS_X) # WTF? -flibit
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ELSE()
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SET(BIN_LIBROOT "lib64")
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SET(BIN_RPATH "\$ORIGIN/lib64")
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ENDIF()
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SET(CMAKE_SKIP_BUILD_RPATH TRUE)
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SET(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE)
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SET(CMAKE_INSTALL_RPATH ${BIN_RPATH})
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SET(CMAKE_INSTALL_RPATH_USE_LINK_PATH FALSE)
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# Include Directories
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INCLUDE_DIRECTORIES(. sound/OggVorbis/vorbissrc/)
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# Source Lists
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SET(QC_SRC
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renderer/jpeg-6/jcapimin.c
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renderer/jpeg-6/jccoefct.c
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renderer/jpeg-6/jccolor.c
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renderer/jpeg-6/jcdctmgr.c
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renderer/jpeg-6/jchuff.c
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renderer/jpeg-6/jcinit.c
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renderer/jpeg-6/jcmainct.c
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renderer/jpeg-6/jcmarker.c
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renderer/jpeg-6/jcmaster.c
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renderer/jpeg-6/jcomapi.c
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renderer/jpeg-6/jcparam.c
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renderer/jpeg-6/jcphuff.c
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renderer/jpeg-6/jcprepct.c
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renderer/jpeg-6/jcsample.c
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renderer/jpeg-6/jdapimin.c
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renderer/jpeg-6/jdapistd.c
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renderer/jpeg-6/jdatadst.c
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renderer/jpeg-6/jdatasrc.c
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renderer/jpeg-6/jdcoefct.c
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renderer/jpeg-6/jdcolor.c
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renderer/jpeg-6/jddctmgr.c
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renderer/jpeg-6/jdhuff.c
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renderer/jpeg-6/jdinput.c
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renderer/jpeg-6/jdmainct.c
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renderer/jpeg-6/jdmarker.c
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renderer/jpeg-6/jdmaster.c
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renderer/jpeg-6/jdmerge.c
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renderer/jpeg-6/jdphuff.c
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renderer/jpeg-6/jdpostct.c
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renderer/jpeg-6/jdsample.c
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renderer/jpeg-6/jdtrans.c
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renderer/jpeg-6/jerror.c
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renderer/jpeg-6/jfdctflt.c
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renderer/jpeg-6/jfdctfst.c
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renderer/jpeg-6/jfdctint.c
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renderer/jpeg-6/jidctflt.c
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renderer/jpeg-6/jidctfst.c
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renderer/jpeg-6/jidctint.c
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renderer/jpeg-6/jidctred.c
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renderer/jpeg-6/jmemmgr.c
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renderer/jpeg-6/jmemnobs.c
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renderer/jpeg-6/jquant1.c
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renderer/jpeg-6/jquant2.c
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renderer/jpeg-6/jutils.c
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sound/OggVorbis/oggsrc/bitwise.c
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sound/OggVorbis/oggsrc/framing.c
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sound/OggVorbis/vorbissrc/analysis.c
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sound/OggVorbis/vorbissrc/bitrate.c
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sound/OggVorbis/vorbissrc/block.c
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sound/OggVorbis/vorbissrc/codebook.c
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sound/OggVorbis/vorbissrc/envelope.c
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sound/OggVorbis/vorbissrc/floor0.c
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sound/OggVorbis/vorbissrc/floor1.c
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sound/OggVorbis/vorbissrc/info.c
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sound/OggVorbis/vorbissrc/lookup.c
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sound/OggVorbis/vorbissrc/lpc.c
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sound/OggVorbis/vorbissrc/lsp.c
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sound/OggVorbis/vorbissrc/mapping0.c
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sound/OggVorbis/vorbissrc/mdct.c
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sound/OggVorbis/vorbissrc/psy.c
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sound/OggVorbis/vorbissrc/registry.c
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sound/OggVorbis/vorbissrc/res0.c
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sound/OggVorbis/vorbissrc/sharedbook.c
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sound/OggVorbis/vorbissrc/smallft.c
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sound/OggVorbis/vorbissrc/synthesis.c
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sound/OggVorbis/vorbissrc/vorbisenc.c
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sound/OggVorbis/vorbissrc/vorbisfile.c
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sound/OggVorbis/vorbissrc/windowvb.c
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renderer/Cinematic.cpp
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renderer/GuiModel.cpp
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renderer/Image_files.cpp
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renderer/Image_init.cpp
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renderer/Image_load.cpp
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renderer/Image_process.cpp
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renderer/Image_program.cpp
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renderer/Interaction.cpp
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renderer/Material.cpp
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renderer/MegaTexture.cpp
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renderer/Model.cpp
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renderer/ModelDecal.cpp
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renderer/ModelManager.cpp
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renderer/ModelOverlay.cpp
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renderer/Model_beam.cpp
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renderer/Model_ase.cpp
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renderer/Model_liquid.cpp
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renderer/Model_lwo.cpp
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renderer/Model_ma.cpp
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renderer/Model_md3.cpp
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renderer/Model_md5.cpp
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renderer/Model_prt.cpp
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renderer/Model_sprite.cpp
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renderer/RenderEntity.cpp
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renderer/RenderSystem.cpp
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renderer/RenderSystem_init.cpp
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renderer/RenderWorld.cpp
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renderer/RenderWorld_demo.cpp
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renderer/RenderWorld_load.cpp
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renderer/RenderWorld_portals.cpp
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renderer/VertexCache.cpp
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renderer/cg_explicit.cpp
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renderer/draw_arb.cpp
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renderer/draw_arb2.cpp
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renderer/draw_common.cpp
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renderer/draw_exp_stub.cpp
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renderer/draw_nv10.cpp
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renderer/draw_nv20.cpp
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renderer/draw_r200.cpp
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renderer/tr_backend.cpp
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renderer/tr_deform.cpp
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renderer/tr_font.cpp
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renderer/tr_guisurf.cpp
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renderer/tr_light.cpp
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renderer/tr_lightrun.cpp
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renderer/tr_main.cpp
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renderer/tr_orderIndexes.cpp
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renderer/tr_polytope.cpp
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renderer/tr_render.cpp
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renderer/tr_rendertools.cpp
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renderer/tr_shadowbounds.cpp
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renderer/tr_stencilshadow.cpp
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renderer/tr_subview.cpp
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renderer/tr_trace.cpp
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renderer/tr_trisurf.cpp
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renderer/tr_turboshadow.cpp
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framework/CVarSystem.cpp
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framework/CmdSystem.cpp
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framework/Common.cpp
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framework/Compressor.cpp
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framework/Console.cpp
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framework/DemoFile.cpp
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framework/DeclAF.cpp
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framework/DeclEntityDef.cpp
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framework/DeclFX.cpp
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framework/DeclManager.cpp
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framework/DeclParticle.cpp
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framework/DeclPDA.cpp
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framework/DeclSkin.cpp
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framework/DeclTable.cpp
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framework/EditField.cpp
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framework/EventLoop.cpp
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framework/File.cpp
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framework/FileSystem.cpp
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framework/KeyInput.cpp
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framework/Unzip.cpp
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framework/UsercmdGen.cpp
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framework/Session_menu.cpp
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framework/Session.cpp
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framework/async/AsyncClient.cpp
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framework/async/AsyncNetwork.cpp
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framework/async/AsyncServer.cpp
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framework/async/MsgChannel.cpp
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framework/async/NetworkSystem.cpp
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framework/async/ServerScan.cpp
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cm/CollisionModel_contacts.cpp
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cm/CollisionModel_contents.cpp
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cm/CollisionModel_debug.cpp
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cm/CollisionModel_files.cpp
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cm/CollisionModel_load.cpp
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cm/CollisionModel_rotate.cpp
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cm/CollisionModel_trace.cpp
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cm/CollisionModel_translate.cpp
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tools/compilers/dmap/dmap.cpp
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tools/compilers/dmap/facebsp.cpp
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tools/compilers/dmap/gldraw.cpp
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tools/compilers/dmap/glfile.cpp
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tools/compilers/dmap/leakfile.cpp
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tools/compilers/dmap/map.cpp
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tools/compilers/dmap/optimize.cpp
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tools/compilers/dmap/output.cpp
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tools/compilers/dmap/portals.cpp
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tools/compilers/dmap/shadowopt3.cpp
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tools/compilers/dmap/tritjunction.cpp
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tools/compilers/dmap/tritools.cpp
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tools/compilers/dmap/ubrush.cpp
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tools/compilers/dmap/usurface.cpp
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tools/compilers/dmap/optimize_gcc.cpp
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tools/compilers/aas/AASBuild.cpp
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tools/compilers/aas/AASBuild_file.cpp
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tools/compilers/aas/AASBuild_gravity.cpp
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tools/compilers/aas/AASBuild_ledge.cpp
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tools/compilers/aas/AASBuild_merge.cpp
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tools/compilers/aas/AASCluster.cpp
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tools/compilers/aas/AASFile.cpp
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tools/compilers/aas/AASFile_optimize.cpp
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tools/compilers/aas/AASFile_sample.cpp
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tools/compilers/aas/AASReach.cpp
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tools/compilers/aas/AASFileManager.cpp
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tools/compilers/aas/Brush.cpp
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tools/compilers/aas/BrushBSP.cpp
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tools/compilers/roqvq/NSBitmapImageRep.cpp
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tools/compilers/roqvq/codec.cpp
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tools/compilers/roqvq/roq.cpp
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tools/compilers/roqvq/roqParam.cpp
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tools/compilers/renderbump/renderbump.cpp
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sound/snd_cache.cpp
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sound/snd_decoder.cpp
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sound/snd_efxfile.cpp
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sound/snd_emitter.cpp
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sound/snd_shader.cpp
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sound/snd_system.cpp
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sound/snd_wavefile.cpp
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sound/snd_world.cpp
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ui/BindWindow.cpp
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ui/ChoiceWindow.cpp
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ui/DeviceContext.cpp
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ui/EditWindow.cpp
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ui/FieldWindow.cpp
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ui/GameBearShootWindow.cpp
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ui/GameBustOutWindow.cpp
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ui/GameSSDWindow.cpp
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ui/gamelaserduckwindow.cpp
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ui/GuiScript.cpp
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ui/ListGUI.cpp
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ui/ListWindow.cpp
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ui/MarkerWindow.cpp
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ui/RegExp.cpp
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ui/RenderWindow.cpp
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ui/SimpleWindow.cpp
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ui/SliderWindow.cpp
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ui/UserInterface.cpp
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ui/Window.cpp
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ui/Winvar.cpp
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idlib/bv/Bounds.cpp
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idlib/bv/Frustum.cpp
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idlib/bv/Sphere.cpp
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idlib/bv/Box.cpp
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idlib/geometry/DrawVert.cpp
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idlib/geometry/Winding2D.cpp
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idlib/geometry/Surface_SweptSpline.cpp
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idlib/geometry/Winding.cpp
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idlib/geometry/Surface.cpp
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idlib/geometry/Surface_Patch.cpp
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idlib/geometry/TraceModel.cpp
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idlib/geometry/JointTransform.cpp
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idlib/hashing/CRC32.cpp
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idlib/hashing/MD4.cpp
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idlib/hashing/MD5.cpp
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idlib/math/Angles.cpp
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idlib/math/Lcp.cpp
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idlib/math/idMath.cpp
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idlib/math/Matrix.cpp
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idlib/math/Ode.cpp
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idlib/math/Plane.cpp
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idlib/math/Pluecker.cpp
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idlib/math/Polynomial.cpp
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idlib/math/Quat.cpp
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idlib/math/Rotation.cpp
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idlib/math/Simd.cpp
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idlib/math/Simd_Generic.cpp
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idlib/math/Vector.cpp
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idlib/BitMsg.cpp
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idlib/LangDict.cpp
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idlib/Lexer.cpp
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idlib/Lib.cpp
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idlib/containers/HashIndex.cpp
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idlib/Dict.cpp
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idlib/Str.cpp
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idlib/Parser.cpp
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idlib/MapFile.cpp
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idlib/CmdArgs.cpp
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idlib/Token.cpp
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idlib/Base64.cpp
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idlib/Timer.cpp
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idlib/Heap.cpp
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d3xp/AF.cpp
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d3xp/AFEntity.cpp
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d3xp/Actor.cpp
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d3xp/Camera.cpp
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d3xp/Entity.cpp
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d3xp/BrittleFracture.cpp
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d3xp/Fx.cpp
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d3xp/GameEdit.cpp
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d3xp/Game_local.cpp
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d3xp/Game_network.cpp
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d3xp/Item.cpp
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d3xp/IK.cpp
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d3xp/Light.cpp
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d3xp/Misc.cpp
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d3xp/Mover.cpp
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d3xp/Moveable.cpp
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d3xp/MultiplayerGame.cpp
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d3xp/Player.cpp
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d3xp/PlayerIcon.cpp
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d3xp/PlayerView.cpp
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d3xp/Projectile.cpp
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d3xp/Pvs.cpp
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d3xp/SecurityCamera.cpp
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d3xp/SmokeParticles.cpp
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d3xp/Sound.cpp
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d3xp/Target.cpp
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d3xp/Trigger.cpp
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d3xp/Weapon.cpp
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d3xp/WorldSpawn.cpp
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d3xp/ai/AAS.cpp
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d3xp/ai/AAS_debug.cpp
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d3xp/ai/AAS_pathing.cpp
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d3xp/ai/AAS_routing.cpp
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d3xp/ai/AI.cpp
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d3xp/ai/AI_events.cpp
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d3xp/ai/AI_pathing.cpp
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d3xp/ai/AI_Vagary.cpp
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d3xp/gamesys/DebugGraph.cpp
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d3xp/gamesys/Class.cpp
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d3xp/gamesys/Event.cpp
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d3xp/gamesys/SaveGame.cpp
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d3xp/gamesys/SysCmds.cpp
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d3xp/gamesys/SysCvar.cpp
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d3xp/gamesys/TypeInfo.cpp
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d3xp/anim/Anim.cpp
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d3xp/anim/Anim_Blend.cpp
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d3xp/anim/Anim_Import.cpp
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d3xp/anim/Anim_Testmodel.cpp
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d3xp/script/Script_Compiler.cpp
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d3xp/script/Script_Interpreter.cpp
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d3xp/script/Script_Program.cpp
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d3xp/script/Script_Thread.cpp
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d3xp/physics/Clip.cpp
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d3xp/physics/Force.cpp
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d3xp/physics/Force_Constant.cpp
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d3xp/physics/Force_Drag.cpp
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d3xp/physics/Force_Field.cpp
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d3xp/physics/Force_Spring.cpp
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d3xp/physics/Physics.cpp
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d3xp/physics/Physics_AF.cpp
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d3xp/physics/Physics_Actor.cpp
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d3xp/physics/Physics_Base.cpp
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d3xp/physics/Physics_Monster.cpp
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d3xp/physics/Physics_Parametric.cpp
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d3xp/physics/Physics_Player.cpp
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d3xp/physics/Physics_RigidBody.cpp
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d3xp/physics/Physics_Static.cpp
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d3xp/physics/Physics_StaticMulti.cpp
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d3xp/physics/Push.cpp
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d3xp/Grabber.cpp
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d3xp/physics/Force_Grab.cpp
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d3xp/laserwire.cpp
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d3xp/panel.cpp
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d3xp/picker.cpp
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d3xp/turret.cpp
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d3xp/rotdoor.cpp
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d3xp/sentry.cpp
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d3xp/lever.cpp
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d3xp/steamstats.cpp
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d3xp/itemgate.cpp
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d3xp/worldmanager.cpp
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d3xp/powerscrewgeneric.cpp
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d3xp/camturret.cpp
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d3xp/zeppelinbig.cpp
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d3xp/keypad.cpp
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d3xp/screw.cpp
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d3xp/airlock.cpp
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d3xp/powersawgeneric.cpp
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d3xp/frobcube.cpp
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d3xp/weevil.cpp
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d3xp/clock.cpp
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d3xp/contractcamera.cpp
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d3xp/steamleaderboard.cpp
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d3xp/steamremote.cpp
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d3xp/qglass.cpp
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d3xp/trembler.cpp
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d3xp/button_switcher.cpp
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d3xp/commentary.cpp
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d3xp/cybervendor.cpp
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d3xp/launcher.cpp
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d3xp/bluebox.cpp
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d3xp/camerapoint.cpp
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d3xp/jellypoint.cpp
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d3xp/worldman_moveable.cpp
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d3xp/doorfolding.cpp
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d3xp/countdowntimer.cpp
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d3xp/animloop.cpp
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d3xp/tablefold.cpp
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TypeInfo/TypeInfoGen.cpp
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sys/glimp.cpp
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sys/events.cpp
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sys/sys_local.cpp
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sys/stub/util_stub.cpp
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sys/posix/posix_net.cpp
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sys/posix/posix_main.cpp
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sys/posix/posix_input.cpp
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sys/posix/posix_signal.cpp
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sys/posix/posix_threads.cpp
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sys/linux/stack.cpp
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)
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IF(APPLE)
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SET(QC_SRC
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${QC_SRC}
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sys/osx/DOOMController.mm
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sys/osx/macosx_event.mm
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sys/osx/macosx_glimp.mm
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sys/osx/macosx_guids.cpp
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sys/osx/macosx_misc.mm
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sys/osx/macosx_sound.cpp
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sys/osx/PickMonitor.cpp
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sys/osx/PreferencesDialog.cpp
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)
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ELSE()
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SET(QC_SRC
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${QC_SRC}
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idlib/bv/Frustum_gcc.cpp
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sys/linux/sound_oal.cpp
|
|
sys/linux/input.cpp
|
|
sys/linux/glimp.cpp
|
|
sys/linux/glimp_dlopen.cpp
|
|
sys/linux/main.cpp
|
|
)
|
|
ENDIF()
|
|
|
|
# Executable information
|
|
ADD_EXECUTABLE(qc ${QC_SRC})
|
|
|
|
set_target_properties(qc PROPERTIES
|
|
CXX_STANDARD 11
|
|
CXX_STANDARD_REQUIRED ON)
|
|
|
|
# SDL2 Dependency (Detection pulled from FAudio)
|
|
if (DEFINED SDL2_INCLUDE_DIRS AND DEFINED SDL2_LIBRARIES)
|
|
message(STATUS "using pre-defined SDL2 variables SDL2_INCLUDE_DIRS and SDL2_LIBRARIES")
|
|
target_include_directories(qc PUBLIC "$<BUILD_INTERFACE:${SDL2_INCLUDE_DIRS}>")
|
|
target_link_libraries(qc PUBLIC ${SDL2_LIBRARIES})
|
|
else()
|
|
# Only try to autodetect if both SDL2 variables aren't explicitly set
|
|
find_package(SDL2 CONFIG)
|
|
if (TARGET SDL2::SDL2)
|
|
message(STATUS "using TARGET SDL2::SDL2")
|
|
target_link_libraries(qc PUBLIC SDL2::SDL2)
|
|
elseif (TARGET SDL2)
|
|
message(STATUS "using TARGET SDL2")
|
|
target_link_libraries(qc PUBLIC SDL2)
|
|
else()
|
|
message(STATUS "no TARGET SDL2::SDL2, or SDL2, using variables")
|
|
target_include_directories(qc PUBLIC "$<BUILD_INTERFACE:${SDL2_INCLUDE_DIRS}>")
|
|
target_link_libraries(qc PUBLIC ${SDL2_LIBRARIES})
|
|
endif()
|
|
endif()
|
|
|
|
# Other Dependencies
|
|
IF(APPLE)
|
|
FIND_LIBRARY(OPENGL NAMES OpenGL)
|
|
FIND_LIBRARY(OPENAL NAMES OpenAL)
|
|
FIND_LIBRARY(COCOA NAMES Cocoa)
|
|
FIND_LIBRARY(IOKIT NAMES IOKit)
|
|
FIND_LIBRARY(COREAUDIO NAMES CoreAudio)
|
|
TARGET_LINK_LIBRARIES(qc PUBLIC objc ${OPENGL} ${OPENAL} ${COCOA} ${IOKIT} ${COREAUDIO})
|
|
ELSE()
|
|
TARGET_LINK_LIBRARIES(qc PUBLIC openal)
|
|
ENDIF()
|
|
TARGET_LINK_LIBRARIES(qc PUBLIC dl pthread)
|
|
IF(STEAM)
|
|
TARGET_LINK_LIBRARIES(qc PUBLIC steam_api)
|
|
ENDIF()
|