mirror of
https://github.com/blendogames/quadrilateralcowboy.git
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89 lines
2.9 KiB
C++
89 lines
2.9 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "../../idlib/precompiled.h"
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#pragma hdrstop
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#include "../../sys/win32/rc/SoundEditor_resource.h"
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#include "DialogSoundGroup.h"
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/////////////////////////////////////////////////////////////////////////////
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// CDialogSoundGroup dialog
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CDialogSoundGroup::CDialogSoundGroup(CWnd* pParent /*=NULL*/)
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: CDialog(CDialogSoundGroup::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CDialogSoundGroup)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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}
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void CDialogSoundGroup::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CDialogSoundGroup)
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DDX_Control(pDX, IDC_LIST_GROUPS, lstGroups);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CDialogSoundGroup, CDialog)
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//{{AFX_MSG_MAP(CDialogSoundGroup)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CDialogSoundGroup message handlers
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void CDialogSoundGroup::OnOK()
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{
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CString str;
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int count = lstGroups.GetSelCount();
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for (int i = 0; i < count; i++) {
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lstGroups.GetText(i, str);
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list.Append(str.GetBuffer(0));
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}
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CDialog::OnOK();
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}
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BOOL CDialogSoundGroup::OnInitDialog()
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{
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CDialog::OnInitDialog();
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int count = list.Num();
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for (int i = 0; i < count; i++) {
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lstGroups.AddString(list[i]);
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}
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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