mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-10 06:41:36 +00:00
119 lines
3.6 KiB
C++
119 lines
3.6 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma once
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#include "afxcmn.h"
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#include "TearoffContainerWindow.h"
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// CTabsDlg dialog
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class CTabsDlg : public CDialog
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{
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// DECLARE_DYNAMIC ( CTabsDlg )
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// Construction
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public:
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CTabsDlg(UINT ID ,CWnd* pParent = NULL); // standard constructor
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typedef void (*pfnOnDockEvent)( bool , int , CWnd* );
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void AddDockedWindow ( CWnd* wnd , int ID , int imageID , const CString& title , bool dock , pfnOnDockEvent dockCallback = NULL);
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void DockWindow ( int ID , bool dock );
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bool RectWithinDockManager ( CRect& rect );
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void FocusWindow ( int ID );
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void SetImageList ( CImageList* list )
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{
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ASSERT ( list );
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m_Tabs.SetImageList( list );
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}
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bool IsDocked ( CWnd* wnd );
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protected:
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int CTabsDlg::PreTranslateMessage ( MSG* msg );
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// Implementation
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protected:
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CImageList m_TabImages;
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CPoint m_DragDownPoint;
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CMapWordToPtr m_Windows;
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bool m_DragTabActive;
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void DoDataExchange(CDataExchange* pDX);
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//private struct that holds the info we need about each window
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struct DockedWindowInfo {
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DockedWindowInfo ( CWnd* wnd , int ID , int imageID , const CString& title = "" , pfnOnDockEvent dockCallback = NULL)
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{
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ASSERT ( wnd );
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m_Window = wnd;
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m_ID = ID;
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m_ImageID = imageID;
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m_TabControlIndex = -1;
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if ( title.GetLength() == 0 )
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{
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m_Window->GetWindowText( m_Title );
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}
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else
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{
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m_Title = title;
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}
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m_State = DOCKED;
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m_DockCallback = dockCallback;
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}
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enum eState {DOCKED,FLOATING} ;
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CTearoffContainerWindow m_Container; //the floating window that will hold m_Window when it's undocked
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CWnd* m_Window;
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CString m_Title;
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int m_ImageID;
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int m_ID;
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int m_TabControlIndex;
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eState m_State;
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pfnOnDockEvent m_DockCallback;
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};
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void ShowAllWindows ( bool show = true );
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void HandleUndock ();
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void UpdateTabControlIndices ();
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// Generated message map functions
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virtual BOOL OnInitDialog();
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DECLARE_MESSAGE_MAP()
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public:
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CTabCtrl m_Tabs;
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afx_msg void OnTcnSelchange(NMHDR *pNMHDR, LRESULT *pResult);
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afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
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afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
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afx_msg void OnMouseMove(UINT nFlags, CPoint point);
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afx_msg void OnDestroy();
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void SaveWindowPlacement ( int ID = -1 );
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};
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