mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-10 06:41:36 +00:00
472 lines
12 KiB
C++
472 lines
12 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "../../idlib/precompiled.h"
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#pragma hdrstop
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#include "qe3.h"
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#include "radiant.h"
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#include "MainFrm.h"
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#include "lightdlg.h"
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#include <process.h> // for _beginthreadex and _endthreadex
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#include <ddeml.h> // for MSGF_DDEMGR
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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idCVar radiant_entityMode( "radiant_entityMode", "0", CVAR_TOOL | CVAR_ARCHIVE, "" );
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/////////////////////////////////////////////////////////////////////////////
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// CRadiantApp
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BEGIN_MESSAGE_MAP(CRadiantApp, CWinApp)
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//{{AFX_MSG_MAP(CRadiantApp)
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ON_COMMAND(ID_HELP, OnHelp)
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//}}AFX_MSG_MAP
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// Standard file based document commands
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ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
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ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
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// Standard print setup command
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ON_COMMAND(ID_FILE_PRINT_SETUP, CWinApp::OnFilePrintSetup)
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CRadiantApp construction
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CRadiantApp::CRadiantApp()
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{
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// TODO: add construction code here,
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// Place all significant initialization in InitInstance
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}
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/////////////////////////////////////////////////////////////////////////////
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// The one and only CRadiantApp object
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CRadiantApp theApp;
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HINSTANCE g_DoomInstance = NULL;
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bool g_editorAlive = false;
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void RadiantPrint( const char *text ) {
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if ( g_editorAlive && g_Inspectors ) {
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if (g_Inspectors->consoleWnd.GetSafeHwnd()) {
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g_Inspectors->consoleWnd.AddText( text );
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}
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}
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}
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void RadiantShutdown( void ) {
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theApp.ExitInstance();
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}
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/*
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=================
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RadiantInit
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This is also called when you 'quit' in doom
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=================
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*/
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void RadiantInit( void ) {
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// make sure the renderer is initialized
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if ( !renderSystem->IsOpenGLRunning() ) {
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common->Printf( "no OpenGL running\n" );
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return;
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}
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g_editorAlive = true;
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// allocate a renderWorld and a soundWorld
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if ( g_qeglobals.rw == NULL ) {
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g_qeglobals.rw = renderSystem->AllocRenderWorld();
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g_qeglobals.rw->InitFromMap( NULL );
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}
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if ( g_qeglobals.sw == NULL ) {
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g_qeglobals.sw = soundSystem->AllocSoundWorld( g_qeglobals.rw );
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}
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if ( g_DoomInstance ) {
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if ( ::IsWindowVisible( win32.hWnd ) ) {
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::ShowWindow( win32.hWnd, SW_HIDE );
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g_pParentWnd->ShowWindow( SW_SHOW );
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g_pParentWnd->SetFocus();
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}
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} else {
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Sys_GrabMouseCursor( false );
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g_DoomInstance = win32.hInstance;
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CWinApp* pApp = AfxGetApp();
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CWinThread *pThread = AfxGetThread();
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InitAfx();
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// App global initializations (rare)
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pApp->InitApplication();
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// Perform specific initializations
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pThread->InitInstance();
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qglFinish();
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//qwglMakeCurrent(0, 0);
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qwglMakeCurrent(win32.hDC, win32.hGLRC);
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// hide the doom window by default
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::ShowWindow( win32.hWnd, SW_HIDE );
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}
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}
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extern void Map_VerifyCurrentMap(const char *map);
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void RadiantSync( const char *mapName, const idVec3 &viewOrg, const idAngles &viewAngles ) {
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if ( g_DoomInstance == NULL ) {
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RadiantInit();
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}
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if ( g_DoomInstance ) {
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idStr osPath;
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osPath = fileSystem->RelativePathToOSPath( mapName );
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Map_VerifyCurrentMap( osPath );
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idAngles flip = viewAngles;
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flip.pitch = -flip.pitch;
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g_pParentWnd->GetCamera()->SetView( viewOrg, flip );
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g_pParentWnd->SetFocus();
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Sys_UpdateWindows( W_ALL );
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g_pParentWnd->RoutineProcessing();
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}
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}
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void RadiantRun( void ) {
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static bool exceptionErr = false;
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int show = ::IsWindowVisible(win32.hWnd);
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try {
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if (!exceptionErr && !show) {
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//qglPushAttrib(GL_ALL_ATTRIB_BITS);
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qglDepthMask(true);
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theApp.Run();
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//qglPopAttrib();
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//qwglMakeCurrent(0, 0);
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qwglMakeCurrent(win32.hDC, win32.hGLRC);
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}
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}
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catch( idException &ex ) {
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::MessageBox(NULL, ex.error, "Exception error", MB_OK);
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RadiantShutdown();
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}
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}
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/////////////////////////////////////////////////////////////////////////////
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// CRadiantApp initialization
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HINSTANCE g_hOpenGL32 = NULL;
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HINSTANCE g_hOpenGL = NULL;
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bool g_bBuildList = false;
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BOOL CRadiantApp::InitInstance()
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{
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//g_hOpenGL32 = ::LoadLibrary("opengl32.dll");
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// AfxEnableControlContainer();
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// Standard initialization
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// If you are not using these features and wish to reduce the size
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// of your final executable, you should remove from the following
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// the specific initialization routines you do not need.
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//AfxEnableMemoryTracking(FALSE);
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#ifdef _AFXDLL
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//Enable3dControls(); // Call this when using MFC in a shared DLL
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#else
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//Enable3dControlsStatic(); // Call this when linking to MFC statically
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#endif
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// If there's a .INI file in the directory use it instead of registry
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char RadiantPath[_MAX_PATH];
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GetModuleFileName( NULL, RadiantPath, _MAX_PATH );
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// search for exe
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CFileFind Finder;
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Finder.FindFile( RadiantPath );
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Finder.FindNextFile();
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// extract root
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CString Root = Finder.GetRoot();
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// build root\*.ini
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CString IniPath = Root + "\\REGISTRY.INI";
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// search for ini file
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Finder.FindNextFile();
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if (Finder.FindFile( IniPath ))
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{
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Finder.FindNextFile();
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// use the .ini file instead of the registry
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free((void*)m_pszProfileName);
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m_pszProfileName=_tcsdup(_T(Finder.GetFilePath()));
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// look for the registry key for void* buffers storage ( these can't go into .INI files )
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int i=0;
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CString key;
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HKEY hkResult;
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DWORD dwDisp;
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DWORD type;
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char iBuf[3];
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do
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{
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sprintf( iBuf, "%d", i );
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key = "Software\\Q3Radiant\\IniPrefs" + CString(iBuf);
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// does this key exists ?
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if ( RegOpenKeyEx( HKEY_CURRENT_USER, key, 0, KEY_ALL_ACCESS, &hkResult ) != ERROR_SUCCESS )
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{
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// this key doesn't exist, so it's the one we'll use
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strcpy( g_qeglobals.use_ini_registry, key.GetBuffer(0) );
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RegCreateKeyEx( HKEY_CURRENT_USER, key, 0, NULL,
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REG_OPTION_NON_VOLATILE, KEY_ALL_ACCESS, NULL, &hkResult, &dwDisp );
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RegSetValueEx( hkResult, "RadiantName", 0, REG_SZ, reinterpret_cast<CONST BYTE *>(RadiantPath), strlen( RadiantPath )+1 );
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RegCloseKey( hkResult );
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break;
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}
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else
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{
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char RadiantAux[ _MAX_PATH ];
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unsigned long size = _MAX_PATH;
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// the key exists, is it the one we are looking for ?
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RegQueryValueEx( hkResult, "RadiantName", 0, &type, reinterpret_cast<BYTE *>(RadiantAux), &size );
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RegCloseKey( hkResult );
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if ( !strcmp( RadiantAux, RadiantPath ) )
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{
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// got it !
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strcpy( g_qeglobals.use_ini_registry, key.GetBuffer(0) );
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break;
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}
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}
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i++;
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} while (1);
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g_qeglobals.use_ini = true;
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}
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else
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{
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// Change the registry key under which our settings are stored.
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SetRegistryKey( EDITOR_REGISTRY_KEY );
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g_qeglobals.use_ini = false;
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}
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LoadStdProfileSettings(); // Load standard INI file options (including MRU)
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// Register the application's document templates. Document templates
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// serve as the connection between documents, frame windows and views.
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// CMultiDocTemplate* pDocTemplate;
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// pDocTemplate = new CMultiDocTemplate(
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// IDR_RADIANTYPE,
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// RUNTIME_CLASS(CRadiantDoc),
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// RUNTIME_CLASS(CMainFrame), // custom MDI child frame
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// RUNTIME_CLASS(CRadiantView));
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// AddDocTemplate(pDocTemplate);
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// create main MDI Frame window
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g_PrefsDlg.LoadPrefs();
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qglEnableClientState( GL_VERTEX_ARRAY );
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CString strTemp = m_lpCmdLine;
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strTemp.MakeLower();
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if (strTemp.Find("builddefs") >= 0) {
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g_bBuildList = true;
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}
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CMainFrame* pMainFrame = new CMainFrame;
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if (!pMainFrame->LoadFrame(IDR_MENU_QUAKE3)) {
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return FALSE;
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}
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if (pMainFrame->m_hAccelTable) {
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::DestroyAcceleratorTable(pMainFrame->m_hAccelTable);
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}
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pMainFrame->LoadAccelTable(MAKEINTRESOURCE(IDR_MINIACCEL));
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m_pMainWnd = pMainFrame;
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// The main window has been initialized, so show and update it.
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pMainFrame->ShowWindow(m_nCmdShow);
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pMainFrame->UpdateWindow();
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return TRUE;
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}
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/////////////////////////////////////////////////////////////////////////////
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// CRadiantApp commands
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int CRadiantApp::ExitInstance()
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{
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common->Shutdown();
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g_pParentWnd = NULL;
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int ret = CWinApp::ExitInstance();
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ExitProcess(0);
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return ret;
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}
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BOOL CRadiantApp::OnIdle(LONG lCount) {
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if (g_pParentWnd) {
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g_pParentWnd->RoutineProcessing();
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}
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return FALSE;
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//return CWinApp::OnIdle(lCount);
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}
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void CRadiantApp::OnHelp()
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{
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ShellExecute(m_pMainWnd->GetSafeHwnd(), "open", "http://www.idDevNet.com", NULL, NULL, SW_SHOW);
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}
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int CRadiantApp::Run( void )
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{
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BOOL bIdle = TRUE;
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LONG lIdleCount = 0;
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#if _MSC_VER >= 1300
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MSG *msg = AfxGetCurrentMessage(); // TODO Robert fix me!!
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#else
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MSG *msg = &m_msgCur;
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#endif
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// phase1: check to see if we can do idle work
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while (bIdle && !::PeekMessage(msg, NULL, NULL, NULL, PM_NOREMOVE)) {
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// call OnIdle while in bIdle state
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if (!OnIdle(lIdleCount++)) {
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bIdle = FALSE; // assume "no idle" state
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}
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}
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// phase2: pump messages while available
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do {
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// pump message, but quit on WM_QUIT
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if (!PumpMessage()) {
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return ExitInstance();
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}
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// reset "no idle" state after pumping "normal" message
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if (IsIdleMessage(msg)) {
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bIdle = TRUE;
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lIdleCount = 0;
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}
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} while (::PeekMessage(msg, NULL, NULL, NULL, PM_NOREMOVE));
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return 0;
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}
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/*
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=============================================================
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REGISTRY INFO
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=============================================================
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*/
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bool SaveRegistryInfo(const char *pszName, void *pvBuf, long lSize)
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{
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SetCvarBinary(pszName, pvBuf, lSize);
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common->WriteFlaggedCVarsToFile( "editor.cfg", CVAR_TOOL, "sett" );
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return true;
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}
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bool LoadRegistryInfo(const char *pszName, void *pvBuf, long *plSize)
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{
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return GetCvarBinary(pszName, pvBuf, *plSize);
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}
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bool SaveWindowState(HWND hWnd, const char *pszName)
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{
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RECT rc;
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GetWindowRect(hWnd, &rc);
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if (hWnd != g_pParentWnd->GetSafeHwnd()) {
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if (::GetParent(hWnd) != g_pParentWnd->GetSafeHwnd()) {
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::SetParent(hWnd, g_pParentWnd->GetSafeHwnd());
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}
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MapWindowPoints(NULL, g_pParentWnd->GetSafeHwnd(), (POINT *)&rc, 2);
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}
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return SaveRegistryInfo(pszName, &rc, sizeof(rc));
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}
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bool LoadWindowState(HWND hWnd, const char *pszName)
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{
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RECT rc;
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LONG lSize = sizeof(rc);
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if (LoadRegistryInfo(pszName, &rc, &lSize))
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{
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if (rc.left < 0)
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rc.left = 0;
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if (rc.top < 0)
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rc.top = 0;
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if (rc.right < rc.left + 16)
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rc.right = rc.left + 16;
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if (rc.bottom < rc.top + 16)
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rc.bottom = rc.top + 16;
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MoveWindow(hWnd, rc.left, rc.top, rc.right - rc.left, rc.bottom - rc.top, FALSE);
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return true;
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}
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return false;
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}
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/*
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===============================================================
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STATUS WINDOW
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===============================================================
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*/
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void Sys_UpdateStatusBar( void )
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{
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extern int g_numbrushes, g_numentities;
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char numbrushbuffer[100] = "";
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sprintf( numbrushbuffer, "Brushes: %d Entities: %d", g_numbrushes, g_numentities );
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Sys_Status( numbrushbuffer, 2 );
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}
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void Sys_Status(const char *psz, int part )
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{
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if ( part < 0 ) {
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common->Printf("%s", psz);
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part = 0;
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}
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g_pParentWnd->SetStatusText(part, psz);
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}
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