mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-10 06:41:36 +00:00
969 lines
27 KiB
C++
969 lines
27 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "../../idlib/precompiled.h"
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#pragma hdrstop
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#include "qe3.h"
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#include "Radiant.h"
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#include "../../game/game.h"
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#include "../comafx/DialogColorPicker.h"
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#include "LightDlg.h"
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#ifdef ID_DEBUG_MEMORY
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#undef new
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#undef DEBUG_NEW
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#define DEBUG_NEW new
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#endif
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void CLightInfo::Defaults() {
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pointLight = true;
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fallOff = 1;
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strTexture = "";
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equalRadius = true;
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explicitStartEnd = false;
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lightRadius.Zero();
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lightTarget.Zero();
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lightRight.Zero();
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lightUp.Zero();
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lightStart.Zero();
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lightEnd.Zero();
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lightCenter.Zero();
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hasCenter = false;
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isParallel = false;
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castShadows = true;
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castSpecular = true;
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castDiffuse = true;
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rotate = false;
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strobe = false;
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rotateSpeed = 0;
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strobeSpeed = 0;
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color[0] = color[1] = color[2] = 255;
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fogDensity[0] = fogDensity[1] = fogDensity[2] = 0;
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fog = false;
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lightRadius[0] = lightRadius[1] = lightRadius[2] = 300;
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}
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void CLightInfo::DefaultPoint() {
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idVec3 oldColor = color;
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Defaults();
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color = oldColor;
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pointLight = true;
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}
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void CLightInfo::DefaultProjected() {
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idVec3 oldColor = color;
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Defaults();
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color = oldColor;
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pointLight = false;
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lightTarget[2] = -256;
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lightUp[1] = -128;
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lightRight[0] = -128;
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}
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void CLightInfo::FromDict( const idDict *e ) {
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lightRadius.Zero();
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lightTarget.Zero();
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lightRight.Zero();
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lightUp.Zero();
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lightStart.Zero();
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lightEnd.Zero();
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lightCenter.Zero();
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castShadows = !e->GetBool("noshadows");
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castSpecular = !e->GetBool("nospecular");
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castDiffuse = !e->GetBool("nodiffuse");
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fallOff = e->GetFloat("falloff");
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strTexture = e->GetString("texture");
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isParallel = e->GetBool("parallel");
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if (!e->GetVector("_color", "", color)) {
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color[0] = color[1] = color[2] = 1;
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}
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// windows needs 0-255 scale
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color[0] *= 255;
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color[1] *= 255;
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color[2] *= 255;
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if (e->GetVec4("fog", "", fogDensity)) {
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fog = true;
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} else {
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fog = false;
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}
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if (e->GetVector("light_right","", lightRight)) {
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// projected light
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pointLight = false;
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e->GetVector("light_target", "", lightTarget);
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e->GetVector("light_up", "", lightUp);
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if (e->GetVector("light_start", "", lightStart)) {
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// explicit start and end points
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explicitStartEnd = true;
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if (!e->GetVector("light_end", "", lightEnd)) {
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// no end, use target
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VectorCopy(lightTarget, lightEnd);
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}
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} else {
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explicitStartEnd = false;
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// create a start a quarter of the way to the target
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lightStart = lightTarget * 0.25;
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VectorCopy(lightTarget, lightEnd);
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}
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} else {
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pointLight = true;
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if (e->GetVector("light_radius", "", lightRadius)) {
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equalRadius = false;
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} else {
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float radius = e->GetFloat("light");
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if (radius == 0) {
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radius = 300;
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}
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lightRadius[0] = lightRadius[1] = lightRadius[2] = radius;
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equalRadius = true;
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}
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if (e->GetVector("light_center", "", lightCenter)) {
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hasCenter = true;
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}
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}
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}
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void CLightInfo::ToDictFromDifferences ( idDict *e, const idDict *differences ) {
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for ( int i = 0 ; i < differences->GetNumKeyVals () ; i ++ ) {
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const idKeyValue *kv = differences->GetKeyVal( i );
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if ( kv->GetValue().Length() > 0 ) {
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e->Set ( kv->GetKey() ,kv->GetValue() );
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} else {
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e->Delete ( kv->GetKey() );
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}
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common->Printf( "Applied difference: %s %s\n" , kv->GetKey().c_str() , kv->GetValue().c_str() );
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}
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}
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//write all info to a dict, regardless of light type
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void CLightInfo::ToDictWriteAllInfo( idDict *e ) {
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e->Set("noshadows", (!castShadows) ? "1" : "0");
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e->Set("nospecular", (!castSpecular) ? "1" : "0");
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e->Set("nodiffuse", (!castDiffuse) ? "1" : "0");
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e->SetFloat("falloff",fallOff);
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if (strTexture.GetLength() > 0 ) {
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e->Set("texture", strTexture);
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}
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idVec3 temp = color;
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temp /= 255;
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e->SetVector("_color", temp);
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if (!equalRadius) {
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e->Set("light_radius", va("%g %g %g", lightRadius[0], lightRadius[1], lightRadius[2]));
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} else {
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e->Set("light_radius", va("%g %g %g", lightRadius[0], lightRadius[0], lightRadius[0]));
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}
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e->Set("light_center", va("%g %g %g", lightCenter[0], lightCenter[1], lightCenter[2]));
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e->Set("parallel", isParallel?"1":"0");
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e->Set("light_target", va("%g %g %g", lightTarget[0], lightTarget[1], lightTarget[2]));
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e->Set("light_up", va("%g %g %g", lightUp[0], lightUp[1], lightUp[2]));
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e->Set("light_right", va("%g %g %g", lightRight[0], lightRight[1], lightRight[2]));
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e->Set("light_start", va("%g %g %g", lightStart[0], lightStart[1], lightStart[2]));
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e->Set("light_end", va("%g %g %g", lightEnd[0], lightEnd[1], lightEnd[2]));
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}
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void CLightInfo::ToDict( idDict *e ) {
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e->Delete("noshadows");
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e->Delete("nospecular");
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e->Delete("nodiffuse");
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e->Delete("falloff");
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e->Delete("parallel");
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e->Delete("texture");
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e->Delete("_color");
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e->Delete("fog");
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e->Delete("light_target");
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e->Delete("light_right");
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e->Delete("light_up");
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e->Delete("light_start");
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e->Delete("light_end");
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e->Delete("light_radius");
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e->Delete("light_center");
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e->Delete("light");
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e->Set("noshadows", (!castShadows) ? "1" : "0");
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e->Set("nospecular", (!castSpecular) ? "1" : "0");
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e->Set("nodiffuse", (!castDiffuse) ? "1" : "0");
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e->SetFloat("falloff",fallOff);
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if (strTexture.GetLength() > 0) {
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e->Set("texture", strTexture);
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}
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idVec3 temp = color;
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temp /= 255;
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e->SetVector("_color", temp);
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if (fog) {
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e->Set("fog", va("%g %g %g %g", fogDensity[0]/255.0, fogDensity[1]/255.0, fogDensity[2]/255.0, fogDensity[3]/255.0));
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}
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if (pointLight) {
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if (!equalRadius) {
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e->Set("light_radius", va("%g %g %g", lightRadius[0], lightRadius[1], lightRadius[2]));
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} else {
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e->Set("light_radius", va("%g %g %g", lightRadius[0], lightRadius[0], lightRadius[0]));
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}
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if (hasCenter) {
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e->Set("light_center", va("%g %g %g", lightCenter[0], lightCenter[1], lightCenter[2]));
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}
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if (isParallel) {
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e->Set("parallel", "1");
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}
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} else {
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e->Set("light_target", va("%g %g %g", lightTarget[0], lightTarget[1], lightTarget[2]));
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e->Set("light_up", va("%g %g %g", lightUp[0], lightUp[1], lightUp[2]));
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e->Set("light_right", va("%g %g %g", lightRight[0], lightRight[1], lightRight[2]));
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if (explicitStartEnd) {
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e->Set("light_start", va("%g %g %g", lightStart[0], lightStart[1], lightStart[2]));
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e->Set("light_end", va("%g %g %g", lightEnd[0], lightEnd[1], lightEnd[2]));
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}
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}
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}
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CLightInfo::CLightInfo() {
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Defaults();
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}
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/////////////////////////////////////////////////////////////////////////////
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// CLightDlg dialog
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CLightDlg *g_LightDialog = NULL;
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CLightDlg::CLightDlg(CWnd* pParent /*=NULL*/)
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: CDialog(CLightDlg::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CLightDlg)
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m_bEqualRadius = FALSE;
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m_bExplicitFalloff = FALSE;
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m_bPointLight = FALSE;
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m_bCheckProjected = FALSE;
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m_fFallloff = 0.0f;
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m_nFalloff = -1;
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m_bRotate = FALSE;
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m_bShadows = FALSE;
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m_bSpecular = FALSE;
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m_bDiffuse = FALSE;
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m_fEndX = 0.0f;
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m_fEndY = 0.0f;
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m_fEndZ = 0.0f;
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m_fRadiusX = 0.0f;
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m_fRadiusY = 0.0f;
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m_fRadiusZ = 0.0f;
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m_fRightX = 0.0f;
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m_fRightY = 0.0f;
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m_fRightZ = 0.0f;
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m_fRotate = 0.0f;
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m_fStartX = 0.0f;
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m_fStartY = 0.0f;
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m_fStartZ = 0.0f;
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m_fTargetX = 0.0f;
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m_fTargetY = 0.0f;
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m_fTargetZ = 0.0f;
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m_fUpX = 0.0f;
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m_fUpY = 0.0f;
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m_fUpZ = 0.0f;
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m_hasCenter = FALSE;
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m_centerX = 0.0f;
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m_centerY = 0.0f;
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m_centerZ = 0.0f;
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m_bIsParallel = FALSE;
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//}}AFX_DATA_INIT
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m_drawMaterial = new idGLDrawableMaterial();
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}
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CLightDlg::~CLightDlg() {
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delete m_drawMaterial;
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}
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void CLightDlg::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CLightDlg)
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if ( com_editorActive ) {
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DDX_Control(pDX, IDC_LIGHTPREVIEW, m_wndPreview);
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}
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DDX_Control(pDX, IDC_COMBO_TEXTURE, m_wndLights);
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DDX_Check(pDX, IDC_CHECK_EQUALRADIUS, m_bEqualRadius);
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DDX_Check(pDX, IDC_CHECK_EXPLICITFALLOFF, m_bExplicitFalloff);
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DDX_Check(pDX, IDC_CHECK_POINT, m_bPointLight);
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DDX_Check(pDX, IDC_CHECK_PROJECTED, m_bCheckProjected);
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DDX_Radio(pDX, IDC_RADIO_FALLOFF, m_nFalloff);
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DDX_Check(pDX, IDC_CHECK_SHADOWS, m_bShadows);
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DDX_Check(pDX, IDC_CHECK_SPECULAR, m_bSpecular);
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DDX_Check(pDX, IDC_CHECK_DIFFUSE, m_bDiffuse);
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DDX_Check(pDX , IDC_CHECK_PARALLEL , m_bIsParallel );
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DDX_Text(pDX, IDC_EDIT_ENDX, m_fEndX);
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DDX_Text(pDX, IDC_EDIT_ENDY, m_fEndY);
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DDX_Text(pDX, IDC_EDIT_ENDZ, m_fEndZ);
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DDX_Text(pDX, IDC_EDIT_RADIUSX, m_fRadiusX);
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DDX_Text(pDX, IDC_EDIT_RADIUSY, m_fRadiusY);
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DDX_Text(pDX, IDC_EDIT_RADIUSZ, m_fRadiusZ);
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DDX_Text(pDX, IDC_EDIT_RIGHTX, m_fRightX);
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DDX_Text(pDX, IDC_EDIT_RIGHTY, m_fRightY);
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DDX_Text(pDX, IDC_EDIT_RIGHTZ, m_fRightZ);
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DDX_Text(pDX, IDC_EDIT_STARTX, m_fStartX);
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DDX_Text(pDX, IDC_EDIT_STARTY, m_fStartY);
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DDX_Text(pDX, IDC_EDIT_STARTZ, m_fStartZ);
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DDX_Text(pDX, IDC_EDIT_TARGETX, m_fTargetX);
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DDX_Text(pDX, IDC_EDIT_TARGETY, m_fTargetY);
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DDX_Text(pDX, IDC_EDIT_TARGETZ, m_fTargetZ);
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DDX_Text(pDX, IDC_EDIT_UPX, m_fUpX);
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DDX_Text(pDX, IDC_EDIT_UPY, m_fUpY);
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DDX_Text(pDX, IDC_EDIT_UPZ, m_fUpZ);
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DDX_Check(pDX, IDC_CHECK_CENTER, m_hasCenter);
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DDX_Text(pDX, IDC_EDIT_CENTERX, m_centerX);
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DDX_Text(pDX, IDC_EDIT_CENTERY, m_centerY);
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DDX_Text(pDX, IDC_EDIT_CENTERZ, m_centerZ);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CLightDlg, CDialog)
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//{{AFX_MSG_MAP(CLightDlg)
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ON_BN_CLICKED(IDC_BTN_TEXTURE, OnBtnTexture)
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ON_BN_CLICKED(IDC_CHECK_EQUALRADIUS, OnCheckEqualradius)
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ON_BN_CLICKED(IDC_CHECK_EXPLICITFALLOFF, OnCheckExplicitfalloff)
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ON_BN_CLICKED(IDC_CHECK_POINT, OnCheckPoint)
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ON_BN_CLICKED(IDC_CHECK_PROJECTED, OnCheckProjected)
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ON_BN_CLICKED(IDC_RADIO_FALLOFF, OnRadioFalloff)
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ON_BN_CLICKED(IDC_APPLY, OnApply)
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ON_BN_CLICKED(IDC_APPLY_DIFFERENT, OnApplyDifferences)
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ON_BN_CLICKED(IDC_BTN_COLOR, OnBtnColor)
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ON_WM_CTLCOLOR()
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ON_CBN_SELCHANGE(IDC_COMBO_TEXTURE, OnSelchangeComboTexture)
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ON_BN_CLICKED(IDC_CHECK_CENTER, OnCheckCenter)
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ON_BN_CLICKED(IDC_CHECK_PARALLEL, OnCheckParallel)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CLightDlg message handlers
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void CLightDlg::SetSpecifics() {
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if (lightInfo.pointLight) {
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GetDlgItem(IDC_EDIT_RADIUSY)->EnableWindow(!lightInfo.equalRadius);
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GetDlgItem(IDC_EDIT_RADIUSZ)->EnableWindow(!lightInfo.equalRadius);
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GetDlgItem(IDC_EDIT_CENTERX)->EnableWindow(lightInfo.hasCenter);
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GetDlgItem(IDC_EDIT_CENTERY)->EnableWindow(lightInfo.hasCenter);
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GetDlgItem(IDC_EDIT_CENTERZ)->EnableWindow(lightInfo.hasCenter);
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} else {
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GetDlgItem(IDC_EDIT_STARTX)->EnableWindow(lightInfo.explicitStartEnd);
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GetDlgItem(IDC_EDIT_STARTY)->EnableWindow(lightInfo.explicitStartEnd);
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GetDlgItem(IDC_EDIT_STARTZ)->EnableWindow(lightInfo.explicitStartEnd);
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GetDlgItem(IDC_EDIT_ENDX)->EnableWindow(lightInfo.explicitStartEnd);
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GetDlgItem(IDC_EDIT_ENDY)->EnableWindow(lightInfo.explicitStartEnd);
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GetDlgItem(IDC_EDIT_ENDZ)->EnableWindow(lightInfo.explicitStartEnd);
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}
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}
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void CLightDlg::EnableControls() {
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GetDlgItem(IDC_CHECK_EQUALRADIUS)->EnableWindow(lightInfo.pointLight);
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GetDlgItem(IDC_EDIT_RADIUSX)->EnableWindow(lightInfo.pointLight);
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GetDlgItem(IDC_EDIT_RADIUSY)->EnableWindow(lightInfo.pointLight);
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GetDlgItem(IDC_EDIT_RADIUSZ)->EnableWindow(lightInfo.pointLight);
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GetDlgItem(IDC_RADIO_FALLOFF)->EnableWindow(lightInfo.pointLight);
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GetDlgItem(IDC_RADIO_FALLOFF2)->EnableWindow(lightInfo.pointLight);
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GetDlgItem(IDC_RADIO_FALLOFF3)->EnableWindow(lightInfo.pointLight);
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GetDlgItem(IDC_EDIT_TARGETX)->EnableWindow(!lightInfo.pointLight);
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GetDlgItem(IDC_EDIT_TARGETY)->EnableWindow(!lightInfo.pointLight);
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GetDlgItem(IDC_EDIT_TARGETZ)->EnableWindow(!lightInfo.pointLight);
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GetDlgItem(IDC_EDIT_RIGHTX)->EnableWindow(!lightInfo.pointLight);
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GetDlgItem(IDC_EDIT_RIGHTY)->EnableWindow(!lightInfo.pointLight);
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GetDlgItem(IDC_EDIT_RIGHTZ)->EnableWindow(!lightInfo.pointLight);
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GetDlgItem(IDC_EDIT_UPX)->EnableWindow(!lightInfo.pointLight);
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GetDlgItem(IDC_EDIT_UPY)->EnableWindow(!lightInfo.pointLight);
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GetDlgItem(IDC_EDIT_UPZ)->EnableWindow(!lightInfo.pointLight);
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GetDlgItem(IDC_EDIT_STARTX)->EnableWindow(!lightInfo.pointLight);
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GetDlgItem(IDC_EDIT_STARTY)->EnableWindow(!lightInfo.pointLight);
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GetDlgItem(IDC_EDIT_STARTZ)->EnableWindow(!lightInfo.pointLight);
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GetDlgItem(IDC_EDIT_ENDX)->EnableWindow(!lightInfo.pointLight);
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GetDlgItem(IDC_EDIT_ENDY)->EnableWindow(!lightInfo.pointLight);
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GetDlgItem(IDC_EDIT_ENDZ)->EnableWindow(!lightInfo.pointLight);
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GetDlgItem(IDC_CHECK_EXPLICITFALLOFF)->EnableWindow(!lightInfo.pointLight);
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GetDlgItem(IDC_CHECK_POINT)->EnableWindow(!lightInfo.pointLight);
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GetDlgItem(IDC_CHECK_PROJECTED)->EnableWindow(lightInfo.pointLight);
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GetDlgItem(IDC_EDIT_CENTERX)->EnableWindow(lightInfo.pointLight);
|
|
GetDlgItem(IDC_EDIT_CENTERY)->EnableWindow(lightInfo.pointLight);
|
|
GetDlgItem(IDC_EDIT_CENTERZ)->EnableWindow(lightInfo.pointLight);
|
|
GetDlgItem(IDC_CHECK_CENTER)->EnableWindow(lightInfo.pointLight);
|
|
|
|
reinterpret_cast<CButton*>(GetDlgItem(IDC_CHECK_PROJECTED))->SetCheck(!lightInfo.pointLight);
|
|
reinterpret_cast<CButton*>(GetDlgItem(IDC_CHECK_POINT))->SetCheck(lightInfo.pointLight);
|
|
|
|
SetSpecifics();
|
|
}
|
|
|
|
void CLightDlg::UpdateDialogFromLightInfo( void ) {
|
|
m_hasCenter = lightInfo.hasCenter;
|
|
m_bEqualRadius = lightInfo.equalRadius;
|
|
m_bExplicitFalloff = lightInfo.explicitStartEnd;
|
|
m_bPointLight = lightInfo.pointLight;
|
|
m_bCheckProjected = !lightInfo.pointLight;
|
|
m_fFallloff = lightInfo.fallOff;
|
|
if (lightInfo.fallOff < 0.35) {
|
|
m_nFalloff = 0;
|
|
} else if (lightInfo.fallOff < 0.70) {
|
|
m_nFalloff = 1;
|
|
} else {
|
|
m_nFalloff = 2;
|
|
}
|
|
//m_bFog = lightInfo.fog;
|
|
m_bRotate = lightInfo.rotate;
|
|
m_bShadows = lightInfo.castShadows;
|
|
m_bSpecular = lightInfo.castSpecular;
|
|
//m_bStrobe = lightInfo.strobe;
|
|
//m_fStrobe = lightInfo.strobeSpeed;
|
|
int sel = m_wndLights.FindStringExact(-1, lightInfo.strTexture);
|
|
m_wndLights.SetCurSel(sel);
|
|
if (sel >= 0) {
|
|
m_drawMaterial->setMedia(lightInfo.strTexture);
|
|
} else {
|
|
m_drawMaterial->setMedia(lightInfo.strTexture);
|
|
}
|
|
|
|
m_bDiffuse = lightInfo.castDiffuse;
|
|
m_fEndX = lightInfo.lightEnd[0];
|
|
m_fEndY = lightInfo.lightEnd[1];
|
|
m_fEndZ = lightInfo.lightEnd[2];
|
|
m_fRadiusX = lightInfo.lightRadius[0];
|
|
m_fRadiusY = lightInfo.lightRadius[1];
|
|
m_fRadiusZ = lightInfo.lightRadius[2];
|
|
m_fRightX = lightInfo.lightRight[0];
|
|
m_fRightY = lightInfo.lightRight[1];
|
|
m_fRightZ = lightInfo.lightRight[2];
|
|
//m_bRotate = lightInfo.rotate;
|
|
//m_fRotate = lightInfo.rotateSpeed;
|
|
m_fStartX = lightInfo.lightStart[0];
|
|
m_fStartY = lightInfo.lightStart[1];
|
|
m_fStartZ = lightInfo.lightStart[2];
|
|
m_fTargetX = lightInfo.lightTarget[0];
|
|
m_fTargetY = lightInfo.lightTarget[1];
|
|
m_fTargetZ = lightInfo.lightTarget[2];
|
|
m_fUpX = lightInfo.lightUp[0];
|
|
m_fUpY = lightInfo.lightUp[1];
|
|
m_fUpZ = lightInfo.lightUp[2];
|
|
VectorCopy(lightInfo.color, color);
|
|
//m_fFogAlpha = lightInfo.fogDensity[3];
|
|
m_centerX = lightInfo.lightCenter[0];
|
|
m_centerY = lightInfo.lightCenter[1];
|
|
m_centerZ = lightInfo.lightCenter[2];
|
|
|
|
//jhefty - added parallel light updating
|
|
m_bIsParallel = lightInfo.isParallel;
|
|
|
|
UpdateData(FALSE);
|
|
}
|
|
|
|
void CLightDlg::UpdateLightInfoFromDialog( void ) {
|
|
UpdateData( TRUE );
|
|
|
|
lightInfo.pointLight = ( m_bPointLight != FALSE );
|
|
lightInfo.equalRadius = ( m_bEqualRadius != FALSE );
|
|
lightInfo.explicitStartEnd = ( m_bExplicitFalloff != FALSE );
|
|
|
|
if (lightInfo.pointLight) {
|
|
if (m_nFalloff == 0) {
|
|
m_fFallloff = 0.0;
|
|
} else if (m_nFalloff == 1) {
|
|
m_fFallloff = 0.5;
|
|
} else {
|
|
m_fFallloff = 1.0;
|
|
}
|
|
}
|
|
|
|
lightInfo.fallOff = m_fFallloff;
|
|
|
|
//lightInfo.fog = m_bFog;
|
|
lightInfo.rotate = ( m_bRotate != FALSE );
|
|
lightInfo.castShadows = ( m_bShadows != FALSE );
|
|
lightInfo.castSpecular = ( m_bSpecular != FALSE );
|
|
|
|
VectorCopy(color, lightInfo.color);
|
|
lightInfo.isParallel = (m_bIsParallel == TRUE);
|
|
|
|
//lightInfo.fogDensity[3] = m_fFogAlpha;
|
|
|
|
//lightInfo.strobe = m_bStrobe;
|
|
//lightInfo.strobeSpeed = m_fStrobe;
|
|
//lightInfo.rotate = m_bRotate;
|
|
//lightInfo.rotateSpeed = m_fRotate;
|
|
|
|
int sel = m_wndLights.GetCurSel();
|
|
CString str("");
|
|
if (sel >= 0) {
|
|
m_wndLights.GetLBText(sel, str);
|
|
}
|
|
lightInfo.strTexture = str;
|
|
|
|
lightInfo.castDiffuse = ( m_bDiffuse != FALSE );
|
|
lightInfo.lightEnd[0] = m_fEndX;
|
|
lightInfo.lightEnd[1] = m_fEndY;
|
|
lightInfo.lightEnd[2] = m_fEndZ;
|
|
lightInfo.lightRadius[0] = m_fRadiusX;
|
|
lightInfo.lightRadius[1] = m_fRadiusY;
|
|
lightInfo.lightRadius[2] = m_fRadiusZ;
|
|
lightInfo.lightRight[0] = m_fRightX;
|
|
lightInfo.lightRight[1] = m_fRightY;
|
|
lightInfo.lightRight[2] = m_fRightZ;
|
|
lightInfo.lightStart[0] = m_fStartX;
|
|
lightInfo.lightStart[1] = m_fStartY;
|
|
lightInfo.lightStart[2] = m_fStartZ;
|
|
lightInfo.lightTarget[0] = m_fTargetX;
|
|
lightInfo.lightTarget[1] = m_fTargetY;
|
|
lightInfo.lightTarget[2] = m_fTargetZ;
|
|
lightInfo.lightUp[0] = m_fUpX;
|
|
lightInfo.lightUp[1] = m_fUpY;
|
|
lightInfo.lightUp[2] = m_fUpZ;
|
|
|
|
lightInfo.hasCenter = ( m_hasCenter != FALSE );
|
|
lightInfo.lightCenter[0] = m_centerX;
|
|
lightInfo.lightCenter[1] = m_centerY;
|
|
lightInfo.lightCenter[2] = m_centerZ;
|
|
}
|
|
|
|
void CLightDlg::SaveLightInfo( const idDict *differences ) {
|
|
|
|
if ( com_editorActive ) {
|
|
|
|
// used from Radiant
|
|
for ( brush_t *b = selected_brushes.next; b && b != &selected_brushes; b = b->next ) {
|
|
if ( ( b->owner->eclass->nShowFlags & ECLASS_LIGHT ) && !b->entityModel ) {
|
|
if ( differences ) {
|
|
lightInfo.ToDictFromDifferences( &b->owner->epairs, differences );
|
|
} else {
|
|
lightInfo.ToDict( &b->owner->epairs );
|
|
}
|
|
Brush_Build( b );
|
|
}
|
|
}
|
|
|
|
} else {
|
|
|
|
// used in-game
|
|
idList<idEntity *> list;
|
|
|
|
list.SetNum( 128 );
|
|
int count = gameEdit->GetSelectedEntities( list.Ptr(), list.Num() );
|
|
list.SetNum( count );
|
|
|
|
for ( int i = 0; i < count; i++ ) {
|
|
if ( differences ) {
|
|
gameEdit->EntityChangeSpawnArgs( list[i], differences );
|
|
gameEdit->EntityUpdateChangeableSpawnArgs( list[i], NULL );
|
|
} else {
|
|
idDict newArgs;
|
|
lightInfo.ToDict( &newArgs );
|
|
gameEdit->EntityChangeSpawnArgs( list[i], &newArgs );
|
|
gameEdit->EntityUpdateChangeableSpawnArgs( list[i], NULL );
|
|
}
|
|
gameEdit->EntityUpdateVisuals( list[i] );
|
|
}
|
|
}
|
|
}
|
|
|
|
void CLightDlg::ColorButtons() {
|
|
CRect r;
|
|
|
|
CClientDC dc(this);
|
|
|
|
CButton *pBtn = (CButton *)GetDlgItem(IDC_BTN_COLOR);
|
|
pBtn->GetClientRect(&r);
|
|
colorBitmap.DeleteObject();
|
|
colorBitmap.CreateCompatibleBitmap(&dc, r.Width(), r.Height());
|
|
CDC MemDC;
|
|
MemDC.CreateCompatibleDC(&dc);
|
|
CBitmap *pOldBmp = MemDC.SelectObject(&colorBitmap);
|
|
{
|
|
CBrush br(RGB(color[0], color[1], color[2]));
|
|
MemDC.FillRect(r,&br);
|
|
}
|
|
dc.SelectObject(pOldBmp);
|
|
pBtn->SetBitmap(HBITMAP(colorBitmap));
|
|
}
|
|
|
|
|
|
void CLightDlg::LoadLightTextures() {
|
|
int count = declManager->GetNumDecls( DECL_MATERIAL );
|
|
int i;
|
|
const idMaterial *mat;
|
|
for (i = 0; i < count; i++) {
|
|
mat = declManager->MaterialByIndex(i, false);
|
|
idStr str = mat->GetName();
|
|
str.ToLower();
|
|
if (str.Icmpn("lights/", strlen("lights/")) == 0 || str.Icmpn("fogs/", strlen("fogs/")) == 0) {
|
|
m_wndLights.AddString(mat->GetName());
|
|
}
|
|
}
|
|
}
|
|
|
|
BOOL CLightDlg::OnInitDialog()
|
|
{
|
|
CDialog::OnInitDialog();
|
|
|
|
com_editors |= EDITOR_LIGHT;
|
|
|
|
UpdateDialog( true );
|
|
|
|
LoadLightTextures();
|
|
|
|
if ( com_editorActive ) {
|
|
m_wndPreview.setDrawable(m_drawMaterial);
|
|
}
|
|
|
|
return TRUE; // return TRUE unless you set the focus to a control
|
|
// EXCEPTION: OCX Property Pages should return FALSE
|
|
}
|
|
|
|
void CLightDlg::OnDestroy() {
|
|
|
|
com_editors &= ~EDITOR_LIGHT;
|
|
|
|
return CDialog::OnDestroy();
|
|
}
|
|
|
|
void CLightDlg::OnBtnTexture()
|
|
{
|
|
// TODO: Add your control notification handler code here
|
|
|
|
}
|
|
|
|
void CLightDlg::OnCheckEqualradius()
|
|
{
|
|
lightInfo.equalRadius = ( reinterpret_cast<CButton*>(GetDlgItem(IDC_CHECK_EQUALRADIUS))->GetCheck() != 0 );
|
|
SetSpecifics();
|
|
}
|
|
|
|
void CLightDlg::OnCheckExplicitfalloff()
|
|
{
|
|
lightInfo.explicitStartEnd = ( reinterpret_cast<CButton*>(GetDlgItem(IDC_CHECK_EXPLICITFALLOFF))->GetCheck() != 0 );
|
|
SetSpecifics();
|
|
}
|
|
|
|
void CLightDlg::OnCheckPoint()
|
|
{
|
|
lightInfo.DefaultPoint();
|
|
UpdateDialogFromLightInfo();
|
|
EnableControls();
|
|
}
|
|
|
|
void CLightDlg::OnCheckProjected()
|
|
{
|
|
lightInfo.DefaultProjected();
|
|
UpdateDialogFromLightInfo();
|
|
EnableControls();
|
|
}
|
|
|
|
void CLightDlg::OnRadioFalloff()
|
|
{
|
|
}
|
|
|
|
void CLightDlg::OnOK() {
|
|
UpdateLightInfoFromDialog();
|
|
SaveLightInfo( NULL );
|
|
Sys_UpdateWindows(W_ALL);
|
|
CDialog::OnOK();
|
|
}
|
|
|
|
entity_t *SingleLightSelected() {
|
|
if ( QE_SingleBrush( true, true ) ) {
|
|
brush_t *b = selected_brushes.next;
|
|
if ( ( b->owner->eclass->nShowFlags & ECLASS_LIGHT ) && !b->entityModel ) {
|
|
return b->owner;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
void CLightDlg::UpdateDialog( bool updateChecks )
|
|
{
|
|
CString title;
|
|
|
|
lightInfo.Defaults();
|
|
lightInfoOriginal.Defaults ();
|
|
|
|
if ( com_editorActive ) {
|
|
// used from Radiant
|
|
entity_t *e = SingleLightSelected();
|
|
if ( e ) {
|
|
lightInfo.FromDict(&e->epairs);
|
|
lightInfoOriginal.FromDict(&e->epairs); //our original copy of the values that we compare against for apply differences
|
|
title = "Light Editor";
|
|
} else {
|
|
//find the last brush belonging to the last entity selected and use that as the source
|
|
e = NULL;
|
|
for ( brush_t *b = selected_brushes.next ; b != &selected_brushes ; b = b->next ) {
|
|
if ( ( b->owner->eclass->nShowFlags & ECLASS_LIGHT ) && !b->entityModel ) {
|
|
e = b->owner;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( e ) {
|
|
lightInfo.FromDict( &e->epairs );
|
|
lightInfoOriginal.FromDict(&e->epairs); //our original copy of the values that we compaer against for apply differences
|
|
title = "Light Editor - (Multiple lights selected)";
|
|
} else {
|
|
title = "Light Editor - (No lights selected)";
|
|
}
|
|
}
|
|
} else {
|
|
// used in-game
|
|
idList<idEntity *> list;
|
|
|
|
list.SetNum( 128 );
|
|
int count = gameEdit->GetSelectedEntities( list.Ptr(), list.Num() );
|
|
list.SetNum( count );
|
|
|
|
if ( count > 0 ) {
|
|
lightInfo.FromDict( gameEdit->EntityGetSpawnArgs( list[count-1] ) );
|
|
title = "Light Editor";
|
|
} else {
|
|
title = "Light Editor - (No entities selected)";
|
|
}
|
|
}
|
|
|
|
SetWindowText( title );
|
|
|
|
UpdateDialogFromLightInfo();
|
|
ColorButtons();
|
|
|
|
if ( updateChecks ) {
|
|
EnableControls();
|
|
}
|
|
}
|
|
|
|
void LightEditorInit( const idDict *spawnArgs ) {
|
|
if ( renderSystem->IsFullScreen() ) {
|
|
common->Printf( "Cannot run the light editor in fullscreen mode.\n"
|
|
"Set r_fullscreen to 0 and vid_restart.\n" );
|
|
return;
|
|
}
|
|
|
|
if ( g_LightDialog == NULL ) {
|
|
InitAfx();
|
|
g_LightDialog = new CLightDlg();
|
|
}
|
|
|
|
if ( g_LightDialog->GetSafeHwnd() == NULL ) {
|
|
g_LightDialog->Create( IDD_DIALOG_LIGHT );
|
|
CRect rct;
|
|
LONG lSize = sizeof( rct );
|
|
if ( LoadRegistryInfo( "Radiant::LightWindow", &rct, &lSize ) ) {
|
|
g_LightDialog->SetWindowPos(NULL, rct.left, rct.top, 0,0, SWP_NOSIZE);
|
|
}
|
|
}
|
|
|
|
idKeyInput::ClearStates();
|
|
|
|
g_LightDialog->ShowWindow( SW_SHOW );
|
|
g_LightDialog->SetFocus();
|
|
g_LightDialog->UpdateDialog( true );
|
|
|
|
if ( spawnArgs ) {
|
|
// FIXME: select light based on spawn args
|
|
}
|
|
}
|
|
|
|
void LightEditorRun( void ) {
|
|
#if _MSC_VER >= 1300
|
|
MSG *msg = AfxGetCurrentMessage(); // TODO Robert fix me!!
|
|
#else
|
|
MSG *msg = &m_msgCur;
|
|
#endif
|
|
|
|
while( ::PeekMessage(msg, NULL, NULL, NULL, PM_NOREMOVE) ) {
|
|
// pump message
|
|
if ( !AfxGetApp()->PumpMessage() ) {
|
|
}
|
|
}
|
|
}
|
|
|
|
void LightEditorShutdown( void ) {
|
|
delete g_LightDialog;
|
|
g_LightDialog = NULL;
|
|
}
|
|
|
|
void UpdateLightInspector() {
|
|
if ( g_LightDialog && g_LightDialog->GetSafeHwnd() != NULL ) {
|
|
g_LightDialog->UpdateDialog(true); //jhefty - update ALL info about the light, including check boxes
|
|
}
|
|
}
|
|
|
|
void CLightDlg::OnApply() {
|
|
UpdateLightInfoFromDialog();
|
|
SaveLightInfo( NULL );
|
|
Sys_UpdateWindows( W_ALL );
|
|
}
|
|
|
|
void UpdateLightDialog( float r, float g, float b, float a ) {
|
|
UpdateRadiantColor( 0.0f, 0.0f, 0.0f, 0.0f );
|
|
g_LightDialog->UpdateColor( r, g, b, a );
|
|
}
|
|
|
|
void CLightDlg::UpdateColor( float r, float g, float b, float a ) {
|
|
color[0] = a * r;
|
|
color[1] = a * g;
|
|
color[2] = a * b;
|
|
ColorButtons();
|
|
UpdateLightInfoFromDialog();
|
|
SaveLightInfo( NULL );
|
|
Sys_UpdateWindows( W_CAMERA );
|
|
}
|
|
|
|
void CLightDlg::OnBtnColor() {
|
|
int r, g, b;
|
|
float ob;
|
|
r = color[0];
|
|
g = color[1];
|
|
b = color[2];
|
|
if ( DoNewColor( &r, &g, &b, &ob, UpdateLightDialog ) ) {
|
|
color[0] = ob * r;
|
|
color[1] = ob * g;
|
|
color[2] = ob * b;
|
|
ColorButtons();
|
|
}
|
|
}
|
|
|
|
void CLightDlg::OnCancel() {
|
|
CDialog::OnCancel();
|
|
}
|
|
|
|
HBRUSH CLightDlg::OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor)
|
|
{
|
|
HBRUSH hbr = CDialog::OnCtlColor(pDC, pWnd, nCtlColor);
|
|
|
|
return hbr;
|
|
}
|
|
|
|
BOOL CLightDlg::DestroyWindow()
|
|
{
|
|
if (GetSafeHwnd())
|
|
{
|
|
CRect rct;
|
|
GetWindowRect(rct);
|
|
SaveRegistryInfo("Radiant::LightWindow", &rct, sizeof(rct));
|
|
}
|
|
return CDialog::DestroyWindow();
|
|
}
|
|
|
|
void CLightDlg::OnSelchangeComboTexture()
|
|
{
|
|
UpdateData(TRUE);
|
|
int sel = m_wndLights.GetCurSel();
|
|
CString str;
|
|
if (sel >= 0) {
|
|
m_wndLights.GetLBText(sel, str);
|
|
m_drawMaterial->setMedia(str);
|
|
if ( com_editorActive ) {
|
|
m_wndPreview.RedrawWindow();
|
|
}
|
|
}
|
|
Sys_UpdateWindows(W_ALL);
|
|
}
|
|
|
|
void CLightDlg::OnCheckCenter()
|
|
{
|
|
if (reinterpret_cast<CButton*>(GetDlgItem(IDC_CHECK_CENTER))->GetCheck()) {
|
|
lightInfo.hasCenter = true;
|
|
lightInfo.lightCenter.x = 0;
|
|
lightInfo.lightCenter.y = 0;
|
|
lightInfo.lightCenter.z = 32;
|
|
} else {
|
|
lightInfo.hasCenter = false;
|
|
lightInfo.lightCenter.Zero();
|
|
}
|
|
UpdateDialogFromLightInfo();
|
|
SetSpecifics();
|
|
}
|
|
|
|
void CLightDlg::OnCheckParallel() {
|
|
if ( reinterpret_cast<CButton*>(GetDlgItem(IDC_CHECK_PARALLEL))->GetCheck() ) {
|
|
lightInfo.hasCenter = true;
|
|
lightInfo.isParallel = true;
|
|
lightInfo.lightCenter.x = 0;
|
|
lightInfo.lightCenter.y = 0;
|
|
lightInfo.lightCenter.z = 32;
|
|
} else {
|
|
lightInfo.isParallel = false;
|
|
lightInfo.hasCenter = false;
|
|
}
|
|
|
|
UpdateDialogFromLightInfo();
|
|
SetSpecifics();
|
|
}
|
|
|
|
//jhefty - only apply settings that are different
|
|
void CLightDlg::OnApplyDifferences () {
|
|
idDict differences, modified, original;
|
|
|
|
UpdateLightInfoFromDialog();
|
|
|
|
lightInfo.ToDict( &modified );
|
|
lightInfoOriginal.ToDictWriteAllInfo( &original );
|
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differences = modified;
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// jhefty - compile a set of modified values to apply
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for ( int i = 0; i < modified.GetNumKeyVals (); i ++ ) {
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const idKeyValue* valModified = modified.GetKeyVal ( i );
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const idKeyValue* valOriginal = original.FindKey ( valModified->GetKey() );
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//if it hasn't changed, remove it from the list of values to apply
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if ( !valOriginal || ( valModified->GetValue() == valOriginal->GetValue() ) ) {
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differences.Delete ( valModified->GetKey() );
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}
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}
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SaveLightInfo( &differences );
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lightInfoOriginal.FromDict( &modified );
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Sys_UpdateWindows( W_ALL );
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}
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