mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-09 22:31:33 +00:00
149 lines
4.4 KiB
C++
149 lines
4.4 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma once
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#include "MaterialView.h"
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#include "../radiant/GLWidget.h"
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class idGLDrawableView : public idGLDrawable {
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public:
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idGLDrawableView();
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~idGLDrawableView();
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virtual void setMedia(const char *name);
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virtual void draw(int x, int y, int w, int h);
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virtual void buttonUp(int button){}
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virtual void buttonDown(int _button, float x, float y);
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virtual void mouseMove(float x, float y);
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virtual void Update() {};
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void UpdateCamera( renderView_t *refdef );
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void UpdateModel( void );
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void UpdateLights( void );
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void addLight( void );
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void deleteLight( const int lightId );
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void drawLights( renderView_t *refdef );
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void InitWorld();
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void ResetView( void );
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void setLightShader( const int lightId, const idStr shaderName );
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void setLightColor( const int lightId, const idVec3 &value );
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void setLightRadius( const int lightId, const float radius );
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void setLightAllowMove( const int lightId, const bool move );
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void setObject( int Id );
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void setCustomModel( const idStr modelName );
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void setShowLights( bool _showLights );
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void setLocalParm( int parmNum, float value );
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void setGlobalParm( int parmNum, float value );
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protected:
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idRenderWorld *world;
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idRenderModel *worldModel;
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const idMaterial *material;
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bool showLights;
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idVec3 viewOrigin;
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idAngles viewRotation;
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float viewDistance;
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renderEntity_t worldEntity;
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qhandle_t modelDefHandle;
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int objectId;
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idStr customModelName;
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float globalParms[MAX_GLOBAL_SHADER_PARMS];
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typedef struct {
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renderLight_t renderLight;
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qhandle_t lightDefHandle;
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idVec3 origin;
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const idMaterial *shader;
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float radius;
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idVec3 color;
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bool allowMove;
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} lightInfo_t;
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idList<lightInfo_t> viewLights;
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};
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// ==================================================================
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// ==================================================================
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class MaterialPreviewView : public CView, public MaterialView
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{
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DECLARE_DYNCREATE(MaterialPreviewView)
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protected:
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MaterialPreviewView();
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virtual ~MaterialPreviewView();
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public:
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virtual void OnDraw(CDC* pDC); // overridden to draw this view
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void MV_OnMaterialSelectionChange(MaterialDoc* pMaterial);
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void OnModelChange( int modelId );
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void OnCustomModelChange( idStr modelName );
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void OnShowLightsChange( bool showLights );
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void OnLocalParmChange( int parmNum, float value );
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void OnGlobalParmChange( int parmNum, float value );
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void OnLightShaderChange( int lightId, idStr shaderName );
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void OnLightRadiusChange( int lightId, float radius );
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void OnLightColorChange( int lightId, idVec3 &color );
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void OnLightAllowMoveChange( int lightId, bool move );
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void OnAddLight( void );
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void OnDeleteLight( int lightId );
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#ifdef _DEBUG
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virtual void AssertValid() const;
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virtual void Dump(CDumpContext& dc) const;
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#endif
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protected:
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idGLWidget renderWindow;
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idGLDrawableView renderedView;
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idStr currentMaterial;
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DECLARE_MESSAGE_MAP()
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public:
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afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
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afx_msg void OnSize(UINT nType, int cx, int cy);
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};
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