mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-09 22:31:33 +00:00
154 lines
4.9 KiB
C++
154 lines
4.9 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma once
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#include <afxcview.h>
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#include "MaterialEditor.h"
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#include "MaterialTreeView.h"
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#include "MaterialPropTreeView.h"
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#include "MaterialPreviewView.h"
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#include "StageView.h"
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#include "MaterialPreviewPropView.h"
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#include "MEOptions.h"
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#include "ConsoleView.h"
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#include "FindDialog.h"
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#include "../common/PropTree/PropTreeView.h"
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#include "MaterialDocManager.h"
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#include "MaterialEditView.h"
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/**
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* The main window for the material editor.
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*/
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class MEMainFrame : public CFrameWnd, public MaterialView
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{
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public:
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MEMainFrame();
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virtual ~MEMainFrame();
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//Public Operations
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void PrintConsoleMessage(const char *msg);
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protected:
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DECLARE_DYNAMIC(MEMainFrame)
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// Overrides
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virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
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virtual BOOL OnCreateClient(LPCREATESTRUCT lpcs, CCreateContext* pContext);
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//Message Handlers
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afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
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afx_msg void OnDestroy();
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afx_msg void OnSize(UINT nType, int cx, int cy);
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afx_msg void OnTcnSelChange(NMHDR *pNMHDR, LRESULT *pResult);
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//Menu Message Handlers
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afx_msg void OnFileExit();
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afx_msg void OnFileSaveMaterial();
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afx_msg void OnFileSaveFile();
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afx_msg void OnFileSaveAll();
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afx_msg void OnFileSaveMaterialUpdate(CCmdUI *pCmdUI);
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afx_msg void OnFileSaveFileUpdate(CCmdUI *pCmdUI);
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afx_msg void OnFileSaveAllUpdate(CCmdUI *pCmdUI);
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afx_msg void OnApplyMaterial();
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afx_msg void OnApplyFile();
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afx_msg void OnApplyAll();
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afx_msg void OnApplyMaterialUpdate(CCmdUI *pCmdUI);
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afx_msg void OnApplyFileUpdate(CCmdUI *pCmdUI);
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afx_msg void OnApplyAllUpdate(CCmdUI *pCmdUI);
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afx_msg void OnEditCut();
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afx_msg void OnEditCopy();
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afx_msg void OnEditPaste();
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afx_msg void OnEditDelete();
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afx_msg void OnEditRename();
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afx_msg void OnEditCutUpdate(CCmdUI *pCmdUI);
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afx_msg void OnEditCopyUpdate(CCmdUI *pCmdUI);
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afx_msg void OnEditPasteUpdate(CCmdUI *pCmdUI);
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afx_msg void OnEditDeleteUpdate(CCmdUI *pCmdUI);
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afx_msg void OnEditRenameUpdate(CCmdUI *pCmdUI);
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afx_msg void OnEditFind();
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afx_msg void OnEditFindNext();
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afx_msg void OnEditUndo();
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afx_msg void OnEditRedo();
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afx_msg void OnEditUndoUpdate(CCmdUI *pCmdUI);
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afx_msg void OnEditRedoUpdate(CCmdUI *pCmdUI);
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afx_msg void OnViewIncludeFile();
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afx_msg void OnReloadArbPrograms();
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afx_msg void OnReloadImages();
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DECLARE_MESSAGE_MAP()
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//Methods for Find interactions
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friend FindDialog;
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void CloseFind();
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void FindNext(MaterialSearchData_t* search);
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//MaterialView Interface
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virtual void MV_OnMaterialSelectionChange(MaterialDoc* pMaterial);
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protected:
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//Status and Toolbars
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CStatusBar m_wndStatusBar;
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CToolBar m_wndToolBar;
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//Splitter windows
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CTabCtrl m_tabs;
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CSplitterWnd m_splitterWnd;
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CSplitterWnd m_editSplitter;
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CSplitterWnd m_previewSplitter;
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CSplitterWnd* m_materialEditSplitter;
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//Child Views
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MaterialTreeView* m_materialTreeView;
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StageView* m_stageView;
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MaterialPropTreeView* m_materialPropertyView;
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MaterialPreviewView* m_materialPreviewView;
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MaterialPreviewPropView* m_previewPropertyView;
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ConsoleView* m_consoleView;
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MaterialEditView* m_materialEditView;
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//Find Data
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FindDialog* m_find;
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MaterialSearchData_t searchData;
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//Document Management
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MaterialDocManager materialDocManager;
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MaterialDoc* currentDoc;
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//Options
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MEOptions options;
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};
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