mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-10 06:41:36 +00:00
145 lines
3.9 KiB
C++
145 lines
3.9 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "../../idlib/precompiled.h"
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#pragma hdrstop
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#include "FindDialog.h"
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#include "MEMainFrame.h"
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IMPLEMENT_DYNAMIC(FindDialog, CDialog)
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BEGIN_MESSAGE_MAP(FindDialog, CDialog)
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ON_BN_CLICKED(ID_FIND_NEXT, OnBnClickedFindNext)
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END_MESSAGE_MAP()
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/**
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* Constructor for FindDialog.
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*/
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FindDialog::FindDialog(CWnd* pParent)
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: CDialog(FindDialog::IDD, pParent) {
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registry.Init("Software\\id Software\\DOOM3\\Tools\\MaterialEditor\\Find");
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parent = (MEMainFrame*)pParent;
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}
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/**
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* Destructor for FindDialog.
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*/
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FindDialog::~FindDialog() {
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}
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/**
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* Creates and instance of the find dialog.
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*/
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BOOL FindDialog::Create() {
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return CDialog::Create(FindDialog::IDD, parent);
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}
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/**
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* Transfers data to and from the controls in the find dialog.
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*/
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void FindDialog::DoDataExchange(CDataExchange* pDX) {
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CDialog::DoDataExchange(pDX);
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CString temp = searchData.searchText;
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DDX_Text(pDX, IDC_EDIT_FINDTEXT, temp);
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DDX_Check(pDX, IDC_CHECK_NAME_ONLY, searchData.nameOnly);
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DDX_Radio(pDX, IDC_RADIO_SEARCHFILE, searchData.searchScope);
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searchData.searchText = temp;
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}
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/**
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* Called while the dialog is being initialized to load the find parameters
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* from the registry and set the focus to the correct control.
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*/
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BOOL FindDialog::OnInitDialog() {
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CDialog::OnInitDialog();
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LoadFindSettings();
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GetDlgItem(IDC_EDIT_FINDTEXT)->SetFocus();
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return FALSE;
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}
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/**
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* Triggers a search based on the parameters in the dialog.
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*/
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void FindDialog::OnBnClickedFindNext() {
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UpdateData();
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searchData.searched = false;
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parent->FindNext(&searchData);
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}
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/**
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* Saves the search parameters and closes the find dialog.
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*/
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void FindDialog::OnCancel()
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{
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SaveFindSettings();
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parent->CloseFind();
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DestroyWindow();
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}
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/**
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* Loads the search parameters from the registry and makes sure the controls are properly
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* initialized.
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*/
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void FindDialog::LoadFindSettings() {
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registry.Load();
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searchData.searchText = registry.GetString("searchText");
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searchData.nameOnly = (int)registry.GetFloat("nameOnly");
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searchData.searchScope = (int)registry.GetFloat("searchScope");
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registry.GetWindowPlacement("findDialog", GetSafeHwnd());
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UpdateData(FALSE);
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}
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/**
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* Saves the search parameters to the registry.
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*/
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void FindDialog::SaveFindSettings() {
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UpdateData();
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registry.SetString("searchText", searchData.searchText);
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registry.SetFloat("nameOnly", searchData.nameOnly);
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registry.SetFloat("searchScope", searchData.searchScope);
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registry.SetWindowPlacement("findDialog", GetSafeHwnd());
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registry.Save();
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}
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