mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-09 22:31:33 +00:00
128 lines
3.3 KiB
C++
128 lines
3.3 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "../../idlib/precompiled.h"
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#pragma hdrstop
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#include "GEApp.h"
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rvGEStatusBar::rvGEStatusBar ( )
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{
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mSimple = true;
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mZoom = 0;
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mTriangles = 0;
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}
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/*
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================
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rvGEStatusBar::Create
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Creates a new status bar
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================
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*/
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bool rvGEStatusBar::Create ( HWND parent, UINT id, bool visible )
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{
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mWnd = CreateStatusWindow ( WS_CHILD|WS_VISIBLE|WS_BORDER, "", parent, id );
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if ( !mWnd )
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{
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return false;
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}
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Show ( visible );
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return true;
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}
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/*
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================
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rvGEStatusBar::Resize
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Resizes the status bar and updates the content
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================
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*/
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void rvGEStatusBar::Resize ( int width, int height )
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{
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SendMessage ( mWnd, WM_SIZE, 0, MAKELONG(width,height) );
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Update ( );
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}
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/*
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================
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rvGEStatusBar::Update
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Updates the status bar by setting up each part's width and text
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================
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*/
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void rvGEStatusBar::Update ( void )
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{
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RECT rStatus;
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SIZE zoomSize;
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SIZE trisSize;
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int parts[5];
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GetWindowRect ( mWnd, &rStatus );
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if ( mSimple )
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{
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parts[0] = -1;
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SendMessage ( mWnd, SB_SETPARTS, 1, (LONG)parts );
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SendMessage ( mWnd, SB_SETTEXT, 1, (LPARAM) "" );
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}
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else
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{
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zoomSize.cx = 85;
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trisSize.cx = 65;
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parts[0] = (rStatus.right - rStatus.left) - zoomSize.cx - trisSize.cx - 40;
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parts[1] = parts[0] + trisSize.cx;
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parts[2] = parts[1] + zoomSize.cx;
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parts[3] = parts[2] + 40;
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parts[4] = -1;
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SendMessage ( mWnd, SB_SETPARTS, 5, (LONG)parts );
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SendMessage ( mWnd, SB_SETTEXT, 0, (LPARAM) "" );
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SendMessage ( mWnd, SB_SETTEXT, 1, (LPARAM) va(" Tris: %d", mTriangles ) );
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SendMessage ( mWnd, SB_SETTEXT, 2, (LPARAM) va(" Zoom: %d%%", mZoom ) );
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}
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}
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/*
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================
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rvGEStatusBar::Show
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Shows and hides the status bar
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================
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*/
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void rvGEStatusBar::Show ( bool visible )
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{
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gApp.GetOptions().SetStatusBarVisible ( visible );
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ShowWindow ( mWnd, visible?SW_SHOW:SW_HIDE );
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}
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