quadrilateralcowboy/tools/compilers/roqvq/codec.h
2020-06-12 14:06:25 -07:00

108 lines
3.7 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __codec_h__
#define __codec_h__
#define MAXERRORMAX 200
#define IPSIZE int
const float MOTION_MIN = 1.0f;
const float MIN_SNR = 3.0f;
#define FULLFRAME 0
#define JUSTMOTION 1
#define VQDATA double
#include "gdefs.h"
#include "roq.h"
#include "quaddefs.h"
class codec {
public:
codec();
~codec();
void SparseEncode( void );
void EncodeNothing( void );
void IRGBtab(void);
void InitImages(void);
void QuadX( int startX, int startY, int quadSize);
void InitQStatus();
float Snr(byte *old, byte *bnew, int size);
void FvqData( byte *bitmap, int size, int realx, int realy, quadcel *pquad, bool clamp);
void GetData( unsigned char *iData, int qSize, int startX, int startY, NSBitmapImageRep *bitmap);
int ComputeMotionBlock( byte *old, byte *bnew, int size);
void VqData8( byte *cel, quadcel *pquad);
void VqData4( byte *cel, quadcel *pquad);
void VqData2( byte *cel, quadcel *pquad);
int MotMeanY(void);
int MotMeanX(void);
void SetPreviousImage( const char*filename, NSBitmapImageRep *timage );
int BestCodeword( unsigned char *tempvector, int dimension, VQDATA **codebook );
private:
void VQ( const int numEntries, const int dimension, const unsigned char *vectors, float *snr, VQDATA **codebook, const bool optimize );
void Sort( float *list, int *intIndex, int numElements );
void Segment( int *alist, float *flist, int numElements, float rmse);
void LowestQuad( quadcel*qtemp, int* status, float* snr, int bweigh);
void MakePreviousImage( quadcel *pquad );
float GetCurrentRMSE( quadcel *pquad );
int GetCurrentQuadOutputSize( quadcel *pquad );
int AddQuad( quadcel *pquad, int lownum );
NSBitmapImageRep *image;
NSBitmapImageRep *newImage;
NSBitmapImageRep *previousImage[2]; // the ones in video ram and offscreen ram
int numQuadCels;
int whichFrame;
int slop;
bool detail;
int onQuad;
int initRGBtab;
quadcel *qStatus;
int dxMean;
int dyMean;
int codebooksize;
int index2[256];
int overAmount;
int pixelsWide;
int pixelsHigh;
int codebookmade;
bool used2[256];
bool used4[256];
int dimension2;
int dimension4;
byte luty[256];
byte *luti;
VQDATA **codebook2;
VQDATA **codebook4;
};
#endif // __codec_h__