mirror of
https://github.com/blendogames/quadrilateralcowboy.git
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105 lines
2.9 KiB
C++
105 lines
2.9 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "../../../idlib/precompiled.h"
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#pragma hdrstop
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#include "roq.h"
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void R_LoadImage( const char *name, byte **pic, int *width, int *height, ID_TIME_T *timestamp, bool makePowerOf2 );
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NSBitmapImageRep::NSBitmapImageRep( void ) {
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bmap = NULL;
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width = 0;
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height = 0;
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timestamp = 0;
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}
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NSBitmapImageRep::NSBitmapImageRep( const char *filename ) {
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R_LoadImage( filename, &bmap, &width, &height, ×tamp, false );
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if (!width || !height) {
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common->FatalError( "roqvq: unable to load image %s\n", filename );
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}
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}
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NSBitmapImageRep::NSBitmapImageRep( int wide, int high ) {
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bmap = (byte *)Mem_ClearedAlloc( wide * high * 4 );
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width = wide;
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height = high;
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}
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void R_StaticFree( void *data );
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NSBitmapImageRep::~NSBitmapImageRep() {
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R_StaticFree( bmap );
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bmap = NULL;
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}
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int NSBitmapImageRep::samplesPerPixel( void ) {
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return 4;
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}
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int NSBitmapImageRep::pixelsWide( void ) {
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return width;
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}
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int NSBitmapImageRep::pixelsHigh( void ) {
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return height;
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}
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byte * NSBitmapImageRep::bitmapData( void ) {
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return bmap;
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}
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bool NSBitmapImageRep::hasAlpha( void ) {
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return false;
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}
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bool NSBitmapImageRep::isPlanar( void ) {
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return false;
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}
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NSBitmapImageRep &NSBitmapImageRep::operator=( const NSBitmapImageRep &a ) {
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// check for assignment to self
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if ( this == &a ) {
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return *this;
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}
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if (bmap) {
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Mem_Free(bmap);
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}
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bmap = (byte *)Mem_Alloc( a.width * a.height * 4 );
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memcpy( bmap, a.bmap, a.width * a.height * 4 );
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width = a.width;
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height = a.height;
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timestamp = a.timestamp;
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return *this;
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}
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