mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-10 06:41:36 +00:00
499 lines
12 KiB
C++
499 lines
12 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "../../../idlib/precompiled.h"
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#pragma hdrstop
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#include "AASBuild_local.h"
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#define VERTEX_HASH_BOXSIZE (1<<6) // must be power of 2
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#define VERTEX_HASH_SIZE (VERTEX_HASH_BOXSIZE*VERTEX_HASH_BOXSIZE)
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#define EDGE_HASH_SIZE (1<<14)
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#define INTEGRAL_EPSILON 0.01f
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#define VERTEX_EPSILON 0.1f
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#define AAS_PLANE_NORMAL_EPSILON 0.00001f
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#define AAS_PLANE_DIST_EPSILON 0.01f
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idHashIndex *aas_vertexHash;
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idHashIndex *aas_edgeHash;
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idBounds aas_vertexBounds;
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int aas_vertexShift;
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/*
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================
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idAASBuild::SetupHash
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================
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*/
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void idAASBuild::SetupHash( void ) {
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aas_vertexHash = new idHashIndex( VERTEX_HASH_SIZE, 1024 );
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aas_edgeHash = new idHashIndex( EDGE_HASH_SIZE, 1024 );
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}
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/*
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================
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idAASBuild::ShutdownHash
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================
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*/
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void idAASBuild::ShutdownHash( void ) {
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delete aas_vertexHash;
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delete aas_edgeHash;
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}
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/*
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================
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idAASBuild::ClearHash
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================
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*/
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void idAASBuild::ClearHash( const idBounds &bounds ) {
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int i;
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float f, max;
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aas_vertexHash->Clear();
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aas_edgeHash->Clear();
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aas_vertexBounds = bounds;
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max = bounds[1].x - bounds[0].x;
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f = bounds[1].y - bounds[0].y;
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if ( f > max ) {
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max = f;
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}
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aas_vertexShift = (float) max / VERTEX_HASH_BOXSIZE;
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for ( i = 0; (1<<i) < aas_vertexShift; i++ ) {
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}
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if ( i == 0 ) {
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aas_vertexShift = 1;
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}
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else {
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aas_vertexShift = i;
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}
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}
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/*
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================
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idAASBuild::HashVec
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================
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*/
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ID_INLINE int idAASBuild::HashVec( const idVec3 &vec ) {
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int x, y;
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x = (((int) (vec[0] - aas_vertexBounds[0].x + 0.5)) + 2) >> 2;
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y = (((int) (vec[1] - aas_vertexBounds[0].y + 0.5)) + 2) >> 2;
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return (x + y * VERTEX_HASH_BOXSIZE) & (VERTEX_HASH_SIZE-1);
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}
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/*
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================
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idAASBuild::GetVertex
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================
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*/
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bool idAASBuild::GetVertex( const idVec3 &v, int *vertexNum ) {
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int i, hashKey, vn;
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aasVertex_t vert, *p;
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for (i = 0; i < 3; i++) {
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if ( idMath::Fabs(v[i] - idMath::Rint(v[i])) < INTEGRAL_EPSILON ) {
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vert[i] = idMath::Rint(v[i]);
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}
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else {
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vert[i] = v[i];
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}
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}
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hashKey = idAASBuild::HashVec( vert );
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for ( vn = aas_vertexHash->First( hashKey ); vn >= 0; vn = aas_vertexHash->Next( vn ) ) {
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p = &file->vertices[vn];
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// first compare z-axis because hash is based on x-y plane
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if (idMath::Fabs( vert.z - p->z ) < VERTEX_EPSILON &&
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idMath::Fabs( vert.x - p->x ) < VERTEX_EPSILON &&
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idMath::Fabs( vert.y - p->y ) < VERTEX_EPSILON )
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{
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*vertexNum = vn;
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return true;
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}
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}
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*vertexNum = file->vertices.Num();
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aas_vertexHash->Add( hashKey, file->vertices.Num() );
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file->vertices.Append( vert );
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return false;
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}
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/*
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================
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idAASBuild::GetEdge
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================
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*/
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bool idAASBuild::GetEdge( const idVec3 &v1, const idVec3 &v2, int *edgeNum, int v1num ) {
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int v2num, hashKey, e;
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int *vertexNum;
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aasEdge_t edge;
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bool found;
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if ( v1num != -1 ) {
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found = true;
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}
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else {
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found = GetVertex( v1, &v1num );
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}
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found &= GetVertex( v2, &v2num );
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// if both vertexes are the same or snapped onto each other
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if ( v1num == v2num ) {
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*edgeNum = 0;
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return true;
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}
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hashKey = aas_edgeHash->GenerateKey( v1num, v2num );
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// if both vertexes where already stored
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if ( found ) {
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for ( e = aas_edgeHash->First( hashKey ); e >= 0; e = aas_edgeHash->Next( e ) ) {
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vertexNum = file->edges[e].vertexNum;
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if ( vertexNum[0] == v2num ) {
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if ( vertexNum[1] == v1num ) {
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// negative for a reversed edge
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*edgeNum = -e;
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break;
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}
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}
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else if ( vertexNum[0] == v1num ) {
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if ( vertexNum[1] == v2num ) {
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*edgeNum = e;
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break;
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}
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}
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}
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// if edge found in hash
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if ( e >= 0 ) {
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return true;
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}
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}
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*edgeNum = file->edges.Num();
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aas_edgeHash->Add( hashKey, file->edges.Num() );
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edge.vertexNum[0] = v1num;
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edge.vertexNum[1] = v2num;
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file->edges.Append( edge );
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return false;
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}
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/*
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================
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idAASBuild::GetFaceForPortal
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================
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*/
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bool idAASBuild::GetFaceForPortal( idBrushBSPPortal *portal, int side, int *faceNum ) {
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int i, j, v1num;
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int numFaceEdges, faceEdges[MAX_POINTS_ON_WINDING];
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idWinding *w;
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aasFace_t face;
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if ( portal->GetFaceNum() > 0 ) {
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if ( side ) {
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*faceNum = -portal->GetFaceNum();
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}
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else {
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*faceNum = portal->GetFaceNum();
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}
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return true;
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}
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w = portal->GetWinding();
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// turn the winding into a sequence of edges
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numFaceEdges = 0;
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v1num = -1; // first vertex unknown
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for ( i = 0; i < w->GetNumPoints(); i++ ) {
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GetEdge( (*w)[i].ToVec3(), (*w)[(i+1)%w->GetNumPoints()].ToVec3(), &faceEdges[numFaceEdges], v1num );
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if ( faceEdges[numFaceEdges] ) {
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// last vertex of this edge is the first vertex of the next edge
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v1num = file->edges[ abs(faceEdges[numFaceEdges]) ].vertexNum[ INTSIGNBITNOTSET(faceEdges[numFaceEdges]) ];
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// this edge is valid so keep it
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numFaceEdges++;
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}
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}
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// should have at least 3 edges
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if ( numFaceEdges < 3 ) {
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return false;
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}
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// the polygon is invalid if some edge is found twice
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for ( i = 0; i < numFaceEdges; i++ ) {
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for ( j = i+1; j < numFaceEdges; j++ ) {
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if ( faceEdges[i] == faceEdges[j] || faceEdges[i] == -faceEdges[j] ) {
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return false;
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}
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}
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}
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portal->SetFaceNum( file->faces.Num() );
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face.planeNum = file->planeList.FindPlane( portal->GetPlane(), AAS_PLANE_NORMAL_EPSILON, AAS_PLANE_DIST_EPSILON );
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face.flags = portal->GetFlags();
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face.areas[0] = face.areas[1] = 0;
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face.firstEdge = file->edgeIndex.Num();
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face.numEdges = numFaceEdges;
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for ( i = 0; i < numFaceEdges; i++ ) {
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file->edgeIndex.Append( faceEdges[i] );
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}
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if ( side ) {
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*faceNum = -file->faces.Num();
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}
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else {
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*faceNum = file->faces.Num();
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}
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file->faces.Append( face );
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return true;
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}
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/*
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================
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idAASBuild::GetAreaForLeafNode
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================
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*/
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bool idAASBuild::GetAreaForLeafNode( idBrushBSPNode *node, int *areaNum ) {
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int s, faceNum;
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idBrushBSPPortal *p;
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aasArea_t area;
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if ( node->GetAreaNum() ) {
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*areaNum = -node->GetAreaNum();
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return true;
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}
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area.flags = node->GetFlags();
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area.cluster = area.clusterAreaNum = 0;
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area.contents = node->GetContents();
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area.firstFace = file->faceIndex.Num();
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area.numFaces = 0;
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area.reach = NULL;
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area.rev_reach = NULL;
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for ( p = node->GetPortals(); p; p = p->Next(s) ) {
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s = (p->GetNode(1) == node);
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if ( !GetFaceForPortal( p, s, &faceNum ) ) {
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continue;
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}
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file->faceIndex.Append( faceNum );
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area.numFaces++;
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if ( faceNum > 0 ) {
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file->faces[abs(faceNum)].areas[0] = file->areas.Num();
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}
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else {
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file->faces[abs(faceNum)].areas[1] = file->areas.Num();
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}
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}
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if ( !area.numFaces ) {
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*areaNum = 0;
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return false;
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}
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*areaNum = -file->areas.Num();
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node->SetAreaNum( file->areas.Num() );
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file->areas.Append( area );
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DisplayRealTimeString( "\r%6d", file->areas.Num() );
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return true;
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}
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/*
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================
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idAASBuild::StoreTree_r
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================
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*/
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int idAASBuild::StoreTree_r( idBrushBSPNode *node ) {
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int areaNum, nodeNum, child0, child1;
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aasNode_t aasNode;
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if ( !node ) {
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return 0;
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}
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if ( node->GetContents() & AREACONTENTS_SOLID ) {
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return 0;
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}
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if ( !node->GetChild(0) && !node->GetChild(1) ) {
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if ( GetAreaForLeafNode( node, &areaNum ) ) {
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return areaNum;
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}
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return 0;
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}
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aasNode.planeNum = file->planeList.FindPlane( node->GetPlane(), AAS_PLANE_NORMAL_EPSILON, AAS_PLANE_DIST_EPSILON );
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aasNode.children[0] = aasNode.children[1] = 0;
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nodeNum = file->nodes.Num();
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file->nodes.Append( aasNode );
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// !@#$%^ cause of some bug we cannot set the children directly with the StoreTree_r return value
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child0 = StoreTree_r( node->GetChild(0) );
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file->nodes[nodeNum].children[0] = child0;
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child1 = StoreTree_r( node->GetChild(1) );
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file->nodes[nodeNum].children[1] = child1;
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if ( !child0 && !child1 ) {
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file->nodes.SetNum( file->nodes.Num()-1 );
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return 0;
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}
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return nodeNum;
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}
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/*
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================
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idAASBuild::GetSizeEstimate_r
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================
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*/
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typedef struct sizeEstimate_s {
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int numEdgeIndexes;
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int numFaceIndexes;
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int numAreas;
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int numNodes;
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} sizeEstimate_t;
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void idAASBuild::GetSizeEstimate_r( idBrushBSPNode *parent, idBrushBSPNode *node, struct sizeEstimate_s &size ) {
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idBrushBSPPortal *p;
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int s;
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if ( !node ) {
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return;
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}
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if ( node->GetContents() & AREACONTENTS_SOLID ) {
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return;
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}
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if ( !node->GetChild(0) && !node->GetChild(1) ) {
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// multiple branches of the bsp tree might point to the same leaf node
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if ( node->GetParent() == parent ) {
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size.numAreas++;
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for ( p = node->GetPortals(); p; p = p->Next(s) ) {
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s = (p->GetNode(1) == node);
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size.numFaceIndexes++;
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size.numEdgeIndexes += p->GetWinding()->GetNumPoints();
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}
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}
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}
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else {
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size.numNodes++;
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}
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GetSizeEstimate_r( node, node->GetChild(0), size );
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GetSizeEstimate_r( node, node->GetChild(1), size );
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}
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/*
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================
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idAASBuild::SetSizeEstimate
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================
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*/
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void idAASBuild::SetSizeEstimate( const idBrushBSP &bsp, idAASFileLocal *file ) {
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sizeEstimate_t size;
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size.numEdgeIndexes = 1;
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size.numFaceIndexes = 1;
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size.numAreas = 1;
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size.numNodes = 1;
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GetSizeEstimate_r( NULL, bsp.GetRootNode(), size );
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file->planeList.Resize( size.numNodes / 2, 1024 );
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file->vertices.Resize( size.numEdgeIndexes / 3, 1024 );
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file->edges.Resize( size.numEdgeIndexes / 2, 1024 );
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file->edgeIndex.Resize( size.numEdgeIndexes, 4096 );
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file->faces.Resize( size.numFaceIndexes, 1024 );
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file->faceIndex.Resize( size.numFaceIndexes, 4096 );
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file->areas.Resize( size.numAreas, 1024 );
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file->nodes.Resize( size.numNodes, 1024 );
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}
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/*
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================
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idAASBuild::StoreFile
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================
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*/
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bool idAASBuild::StoreFile( const idBrushBSP &bsp ) {
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aasEdge_t edge;
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aasFace_t face;
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aasArea_t area;
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aasNode_t node;
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common->Printf( "[Store AAS]\n" );
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SetupHash();
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ClearHash( bsp.GetTreeBounds() );
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file = new idAASFileLocal();
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file->Clear();
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SetSizeEstimate( bsp, file );
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// the first edge is a dummy
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memset( &edge, 0, sizeof( edge ) );
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file->edges.Append( edge );
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// the first face is a dummy
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memset( &face, 0, sizeof( face ) );
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file->faces.Append( face );
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// the first area is a dummy
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memset( &area, 0, sizeof( area ) );
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file->areas.Append( area );
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// the first node is a dummy
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memset( &node, 0, sizeof( node ) );
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file->nodes.Append( node );
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// store the tree
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StoreTree_r( bsp.GetRootNode() );
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// calculate area bounds and a reachable point in the area
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file->FinishAreas();
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ShutdownHash();
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common->Printf( "\r%6d areas\n", file->areas.Num() );
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return true;
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}
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