mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-12 23:44:11 +00:00
98 lines
2.8 KiB
C++
98 lines
2.8 KiB
C++
#if !defined(AFX_PROPTREEITEMCOLOR_H__50C09AC0_1F02_4150_AA6A_5151345D87A2__INCLUDED_)
|
|
#define AFX_PROPTREEITEMCOLOR_H__50C09AC0_1F02_4150_AA6A_5151345D87A2__INCLUDED_
|
|
|
|
#if _MSC_VER > 1000
|
|
#pragma once
|
|
#endif // _MSC_VER > 1000
|
|
// PropTreeItemColor.h : header file
|
|
//
|
|
// Copyright (C) 1998-2001 Scott Ramsay
|
|
// sramsay@gonavi.com
|
|
// http://www.gonavi.com
|
|
//
|
|
// This material is provided "as is", with absolutely no warranty expressed
|
|
// or implied. Any use is at your own risk.
|
|
//
|
|
// Permission to use or copy this software for any purpose is hereby granted
|
|
// without fee, provided the above notices are retained on all copies.
|
|
// Permission to modify the code and to distribute modified code is granted,
|
|
// provided the above notices are retained, and a notice that the code was
|
|
// modified is included with the above copyright notice.
|
|
//
|
|
// If you use this code, drop me an email. I'd like to know if you find the code
|
|
// useful.
|
|
|
|
#include "PropTreeItem.h"
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CPropTreeItemColor window
|
|
|
|
class PROPTREE_API CPropTreeItemColor : public CWnd, public CPropTreeItem
|
|
{
|
|
// Construction
|
|
public:
|
|
CPropTreeItemColor();
|
|
virtual ~CPropTreeItemColor();
|
|
|
|
// Attributes
|
|
public:
|
|
// The attribute area needs drawing
|
|
virtual void DrawAttribute(CDC* pDC, const RECT& rc);
|
|
|
|
// Retrieve the item's attribute value
|
|
virtual LPARAM GetItemValue();
|
|
|
|
// Set the item's attribute value
|
|
virtual void SetItemValue(LPARAM lParam);
|
|
|
|
// Called when attribute area has changed size
|
|
virtual void OnMove();
|
|
|
|
// Called when the item needs to refresh its data
|
|
virtual void OnRefresh();
|
|
|
|
// Called when the item needs to commit its changes
|
|
virtual void OnCommit();
|
|
|
|
// Called to activate the item
|
|
virtual void OnActivate(int activateType, CPoint point);
|
|
|
|
static void SetDefaultColorsList(COLORREF* pColors);
|
|
|
|
protected:
|
|
COLORREF m_cColor;
|
|
COLORREF m_cPrevColor;
|
|
CRect m_rcButton;
|
|
LONG m_nSpot;
|
|
BOOL m_bButton;
|
|
BOOL m_bInDialog;
|
|
|
|
static COLORREF* s_pColors;
|
|
|
|
// Overrides
|
|
// ClassWizard generated virtual function overrides
|
|
//{{AFX_VIRTUAL(CPropTreeItemColor)
|
|
//}}AFX_VIRTUAL
|
|
|
|
// Implementation
|
|
public:
|
|
|
|
// Generated message map functions
|
|
protected:
|
|
//{{AFX_MSG(CPropTreeItemColor)
|
|
afx_msg void OnKillFocus(CWnd* pNewWnd);
|
|
afx_msg void OnPaint();
|
|
afx_msg void OnClose();
|
|
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
|
|
afx_msg BOOL OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message);
|
|
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
|
|
//}}AFX_MSG
|
|
DECLARE_MESSAGE_MAP()
|
|
};
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//{{AFX_INSERT_LOCATION}}
|
|
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
|
|
|
|
#endif // !defined(AFX_PROPTREEITEMCOLOR_H__50C09AC0_1F02_4150_AA6A_5151345D87A2__INCLUDED_)
|