mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-12 23:44:11 +00:00
290 lines
7.7 KiB
C++
290 lines
7.7 KiB
C++
// PropTree.h : header file
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//
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// Copyright (C) 1998-2001 Scott Ramsay
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// sramsay@gonavi.com
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// http://www.gonavi.com
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//
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// This material is provided "as is", with absolutely no warranty expressed
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// or implied. Any use is at your own risk.
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//
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// Permission to use or copy this software for any purpose is hereby granted
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// without fee, provided the above notices are retained on all copies.
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// Permission to modify the code and to distribute modified code is granted,
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// provided the above notices are retained, and a notice that the code was
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// modified is included with the above copyright notice.
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//
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// If you use this code, drop me an email. I'd like to know if you find the code
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// useful.
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#if !defined(AFX_PROPT_H__386AA426_6FB7_4B4B_9563_C4CC045BB0C9__INCLUDED_)
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#define AFX_PROPT_H__386AA426_6FB7_4B4B_9563_C4CC045BB0C9__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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/*#ifdef _PROPTREE_EXPORT
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#define PROPTREE_API __declspec(dllexport)
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#else
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#define PROPTREE_API __declspec(dllimport)
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#endif
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#ifndef _PROPTREE_DLL
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#ifdef _UNICODE
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#ifdef _DEBUG
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#pragma comment(lib, "PropTreeDU")
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#pragma message("Automatically linking with PropTreeDU.dll (Debug Unicode)")
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#else
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#pragma comment(lib, "PropTreeU")
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#pragma message("Automatically linking with PropTreeU.dll (Release Unicode)")
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#endif
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#else
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#ifdef _DEBUG
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#pragma comment(lib, "PropTreeD")
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#pragma message("Automatically linking with PropTreeD.dll (Debug)")
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#else
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#pragma comment(lib, "PropTree")
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#pragma message("Automatically linking with PropTree.dll (Release)")
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#endif
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#endif // _UNICODE
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#endif // _PROPTREE_DLL
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*/
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#define PROPTREE_API
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#include "PropTreeList.h"
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#include "PropTreeInfo.h"
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#include "PropTreeItem.h"
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#include "PropTreeItemStatic.h"
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#include "PropTreeItemEdit.h"
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#include "PropTreeItemCombo.h"
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#include "PropTreeItemColor.h"
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#include "PropTreeItemCheck.h"
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#include "PropTreeItemButton.h"
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#include "PropTreeItemEditButton.h"
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#include "PropTreeItemFileEdit.h"
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class CPropTree;
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typedef BOOL (CALLBACK* ENUMPROPITEMPROC)(CPropTree*, CPropTreeItem*, LPARAM);
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void InitPropTree(HINSTANCE hInstance);
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// CPropTree window styles
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#define PTS_NOTIFY 0x00000001
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// CPropTree HitTest return codes
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#define HTPROPFIRST 50
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#define HTLABEL (HTPROPFIRST + 0)
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#define HTCOLUMN (HTPROPFIRST + 1)
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#define HTEXPAND (HTPROPFIRST + 2)
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#define HTATTRIBUTE (HTPROPFIRST + 3)
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#define HTCHECKBOX (HTPROPFIRST + 4)
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#define HTBUTTON (HTPROPFIRST + 5)
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// CPropTree WM_NOTIFY notification structure
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typedef struct _NMPROPTREE
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{
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NMHDR hdr;
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CPropTreeItem* pItem;
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} NMPROPTREE, *PNMPROPTREE, FAR *LPNMPROPTREE;
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// CPropTree specific Notification Codes
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#define PTN_FIRST (0U-1100U)
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#define PTN_INSERTITEM (PTN_FIRST-1)
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#define PTN_DELETEITEM (PTN_FIRST-2)
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#define PTN_DELETEALLITEMS (PTN_FIRST-3)
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#define PTN_ITEMCHANGED (PTN_FIRST-5)
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#define PTN_ITEMBUTTONCLICK (PTN_FIRST-6)
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#define PTN_SELCHANGE (PTN_FIRST-7)
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#define PTN_ITEMEXPANDING (PTN_FIRST-8)
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#define PTN_COLUMNCLICK (PTN_FIRST-9)
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#define PTN_PROPCLICK (PTN_FIRST-10)
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#define PTN_CHECKCLICK (PTN_FIRST-12)
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/////////////////////////////////////////////////////////////////////////////
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// CPropTree window
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class PROPTREE_API CPropTree : public CWnd
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{
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// Construction
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public:
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CPropTree();
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virtual ~CPropTree();
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BOOL Create(DWORD dwStyle, const RECT& rect, CWnd* pParentWnd, UINT nID);
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// Attributes/Operations
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public:
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static CFont* GetNormalFont();
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static CFont* GetBoldFont();
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// Returns the root item of the tree
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CPropTreeItem* GetRootItem();
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// Returns the focused item or NULL for none
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CPropTreeItem* GetFocusedItem();
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// Enumerates an item and all its child items
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BOOL EnumItems(CPropTreeItem* pItem, ENUMPROPITEMPROC proc, LPARAM lParam = 0L);
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// Insert a created CPropTreeItem into the control
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CPropTreeItem* InsertItem(CPropTreeItem* pItem, CPropTreeItem* pParent = NULL);
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// Delete an item and ALL its children
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void DeleteItem(CPropTreeItem* pItem);
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// Delete all items from the tree
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void DeleteAllItems();
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// Return the splitter position
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LONG GetColumn();
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// Set the splitter position
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void SetColumn(LONG nColumn);
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// Sets the focused item
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void SetFocusedItem(CPropTreeItem* pItem);
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// Show or hide the info text
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void ShowInfoText(BOOL bShow = TRUE);
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// Returns TRUE if the item is visible (its parent is expanded)
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BOOL IsItemVisible(CPropTreeItem* pItem);
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// Ensures that an item is visible
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void EnsureVisible(CPropTreeItem* pItem);
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// do a hit test on the control (returns a HTxxxx code)
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LONG HitTest(const POINT& pt);
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// find an item by a location
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CPropTreeItem* FindItem(const POINT& pt);
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// find an item by item id
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CPropTreeItem* FindItem(UINT nCtrlID);
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protected:
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// Actual tree control
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CPropTreeList m_List;
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// Descriptive control
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CPropTreeInfo m_Info;
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// TRUE to show info control
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BOOL m_bShowInfo;
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// Height of the info control
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LONG m_nInfoHeight;
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// Root level tree item
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CPropTreeItem m_Root;
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// Linked list of visible items
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CPropTreeItem* m_pVisbleList;
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// Pointer to the focused item (selected)
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CPropTreeItem* m_pFocus;
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// PropTree scroll position. x = splitter position, y = vscroll position
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CPoint m_Origin;
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// auto generated last created ID
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UINT m_nLastUID;
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// Number of CPropTree controls in the current application
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static UINT s_nInstanceCount;
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static CFont* s_pNormalFont;
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static CFont* s_pBoldFont;
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BOOL m_bDisableInput;
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// Used for enumeration
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static CPropTreeItem* s_pFound;
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public:
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//
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// functions used by CPropTreeItem (you normally dont need to call these directly)
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//
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void AddToVisibleList(CPropTreeItem* pItem);
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void ClearVisibleList();
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void SetOriginOffset(LONG nOffset);
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void UpdatedItems();
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void UpdateMoveAllItems();
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void RefreshItems(CPropTreeItem* pItem = NULL);
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// enable or disable tree input
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void DisableInput(BOOL bDisable = TRUE);
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BOOL IsDisableInput();
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BOOL IsSingleSelection();
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CPropTreeItem* GetVisibleList();
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CWnd* GetCtrlParent();
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const POINT& GetOrigin();
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void SelectItems(CPropTreeItem* pItem, BOOL bSelect = TRUE);
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// Focus on the first visible item
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CPropTreeItem *FocusFirst();
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// Focus on the last visible item
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CPropTreeItem *FocusLast();
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// Focus on the previous item
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CPropTreeItem *FocusPrev();
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// Focus on the next item
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CPropTreeItem *FocusNext();
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LRESULT SendNotify(UINT nNotifyCode, CPropTreeItem* pItem = NULL);
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protected:
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// Resize the child windows to fit the exact dimensions the CPropTree control
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void ResizeChildWindows(int cx, int cy);
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// Initialize global resources, brushes, fonts, etc.
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void InitGlobalResources();
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// Free global resources, brushes, fonts, etc.
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void FreeGlobalResources();
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// Recursive version of DeleteItem
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void Delete(CPropTreeItem* pItem);
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CPropTree)
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//}}AFX_VIRTUAL
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// Implementation
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private:
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static BOOL CALLBACK EnumFindItem(CPropTree* pProp, CPropTreeItem* pItem, LPARAM lParam);
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static BOOL CALLBACK EnumSelectAll(CPropTree*, CPropTreeItem* pItem, LPARAM lParam);
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static BOOL CALLBACK EnumMoveAll(CPropTree*, CPropTreeItem* pItem, LPARAM);
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static BOOL CALLBACK EnumRefreshAll(CPropTree*, CPropTreeItem* pItem, LPARAM);
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// Generated message map functions
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protected:
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//{{AFX_MSG(CPropTree)
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afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
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afx_msg void OnSize(UINT nType, int cx, int cy);
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afx_msg void OnEnable(BOOL bEnable);
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afx_msg void OnSysColorChange();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_PROPT_H__386AA426_6FB7_4B4B_9563_C4CC045BB0C9__INCLUDED_)
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