mirror of
https://github.com/blendogames/quadrilateralcowboy.git
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93 lines
3.3 KiB
C++
93 lines
3.3 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __CPATHTREECTR_H__
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#define __CPATHTREECTR_H__
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/*
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===============================================================================
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Tree Control for path names.
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===============================================================================
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*/
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class idPathTreeStack {
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public:
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idPathTreeStack( void ) { size = 0; }
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void PushRoot( HTREEITEM root );
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void Push( HTREEITEM item, const char *name );
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void Pop( void ) { size--; }
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HTREEITEM TopItem( void ) const { return stackItem[size-1]; }
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const char * TopName( void ) const { return stackName[size-1]; }
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int TopNameLength( void ) const { return stackName[size-1].Length(); }
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int Num( void ) const { return size; }
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private:
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int size;
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HTREEITEM stackItem[128];
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idStr stackName[128];
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};
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ID_INLINE void idPathTreeStack::PushRoot( HTREEITEM root ) {
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assert( size == 0 );
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stackItem[size] = root;
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stackName[size] = "";
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size++;
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}
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ID_INLINE void idPathTreeStack::Push( HTREEITEM item, const char *name ) {
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assert( size < 127 );
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stackItem[size] = item;
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stackName[size] = stackName[size-1] + name + "/";
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size++;
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}
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typedef bool (*treeItemCompare_t)( void *data, HTREEITEM item, const char *name );
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class CPathTreeCtrl : public CTreeCtrl {
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public:
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CPathTreeCtrl();
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~CPathTreeCtrl();
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HTREEITEM FindItem( const idStr &pathName );
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HTREEITEM InsertPathIntoTree( const idStr &pathName, const int id );
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HTREEITEM AddPathToTree( const idStr &pathName, const int id, idPathTreeStack &stack );
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int SearchTree( treeItemCompare_t compare, void *data, CPathTreeCtrl &result );
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protected:
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virtual void PreSubclassWindow();
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virtual int OnToolHitTest( CPoint point, TOOLINFO * pTI ) const;
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afx_msg BOOL OnToolTipText( UINT id, NMHDR * pNMHDR, LRESULT * pResult );
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DECLARE_MESSAGE_MAP()
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};
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#endif /* !__CPATHTREECTR_H__ */
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