mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-21 19:51:04 +00:00
84 lines
1.9 KiB
Objective-C
84 lines
1.9 KiB
Objective-C
#import "../posix/posix_public.h"
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#import <Foundation/NSGeometry.h>
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@class NSEvent, NSOpenGLContext, NSWindow;
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#import <ApplicationServices/ApplicationServices.h>
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#import <OpenGL/CGLTypes.h>
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// sys
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const char *macosx_scanForLibraryDirectory(void);
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// In macosx_input.m
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void Sys_InitInput(void);
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void Sys_ShutdownInput(void);
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CGDirectDisplayID Sys_DisplayToUse(void);
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//extern void osxQuit();
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void SetProgramPath(char *path);
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void Sys_SetMouseInputRect(CGRect newRect);
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void Sys_AnnoyingBanner();
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// In macosx_glimp.m
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bool Sys_Hide();
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bool Sys_Unhide();
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typedef struct {
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CGDirectDisplayID display;
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uint32 tableSize;
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CGGammaValue *red;
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CGGammaValue *blue;
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CGGammaValue *green;
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} glwgamma_t;
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typedef struct
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{
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CGDirectDisplayID display;
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NSDictionary *desktopMode;
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NSDictionary *gameMode;
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CGDisplayCount displayCount;
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glwgamma_t *originalDisplayGammaTables;
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glwgamma_t inGameTable;
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glwgamma_t tempTable;
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NSOpenGLContext *_ctx;
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CGLContextObj _cgl_ctx;
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bool _ctx_is_current;
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NSWindow *window;
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FILE *log_fp;
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unsigned int bufferSwapCount;
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unsigned int glPauseCount;
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} glwstate_t;
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extern glwstate_t glw_state;
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#define OSX_SetGLContext(context) \
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do { \
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NSOpenGLContext *_context = (context); \
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glw_state._ctx = _context; \
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glw_state._cgl_ctx = [_context cglContext]; \
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} while (0)
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#define OSX_GetNSGLContext() glw_state._ctx
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#define OSX_GetCGLContext() glw_state._cgl_ctx
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#define OSX_GLContextIsCurrent() glw_state._ctx_is_current
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#define OSX_GLContextSetCurrent() \
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do { \
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[glw_state._ctx makeCurrentContext]; \
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glw_state._ctx_is_current = (glw_state._ctx != nil); \
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} while (0)
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#define OSX_GLContextClearCurrent() \
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do { \
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[NSOpenGLContext clearCurrentContext]; \
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glw_state._ctx_is_current = NO; \
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} while (0)
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void Sys_PauseGL();
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void Sys_ResumeGL();
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