mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-21 19:51:04 +00:00
541 lines
16 KiB
C++
541 lines
16 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#if 0 // TODO: implement proper monitor picking with latest non-carbon API.
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#include "../../idlib/precompiled.h"
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#include <Carbon/Carbon.h>
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#include "PickMonitor.h"
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//====================================================================================
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// CONSTANTS
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//====================================================================================
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#define kMaxMonitors 16
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//====================================================================================
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// TYPES
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//====================================================================================
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typedef struct
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{
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GDHandle device;
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Rect origRect;
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Rect scaledRect;
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int isMain;
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}
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Monitor;
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//====================================================================================
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// GLOBALS
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//====================================================================================
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static GDHandle sSelectedDevice;
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static int sNumMonitors;
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static Monitor sMonitors[kMaxMonitors];
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static RGBColor rgbBlack = { 0x0000, 0x0000, 0x0000 };
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static RGBColor rgbWhite = { 0xffff, 0xffff, 0xffff };
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static RGBColor rgbGray = { 0x5252, 0x8A8A, 0xCCCC }; // this is the blue used in the Displays control panel
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//====================================================================================
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// MACROS
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//====================================================================================
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#undef PtInRect
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#undef OffsetRect
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#undef InsetRect
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#undef EraseRect
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#undef MoveTo
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#undef LineTo
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//====================================================================================
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// IMPLEMENTATION
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//====================================================================================
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//-----------------------------------------------------------------------------
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// SetupUserPaneProcs
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//-----------------------------------------------------------------------------
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// Call this to initialize the specified user pane control before displaying
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// the dialog window. Pass NULL for any user pane procs you don't need to install.
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OSErr SetupUserPaneProcs( ControlRef inUserPane,
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ControlUserPaneDrawProcPtr inDrawProc,
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ControlUserPaneHitTestProcPtr inHitTestProc,
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ControlUserPaneTrackingProcPtr inTrackingProc)
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{
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OSErr err = noErr;
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ControlUserPaneDrawUPP drawUPP;
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ControlUserPaneHitTestUPP hitTestUPP;
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ControlUserPaneTrackingUPP trackingUPP;
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if (0 == inUserPane) return paramErr;
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if (inDrawProc && noErr == err)
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{
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drawUPP = NewControlUserPaneDrawUPP(inDrawProc);
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if (0 == drawUPP)
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err = memFullErr;
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else
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err = SetControlData( inUserPane,
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kControlEntireControl,
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kControlUserPaneDrawProcTag,
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sizeof(ControlUserPaneDrawUPP),
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(Ptr)&drawUPP);
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}
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if (inHitTestProc && noErr == err)
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{
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hitTestUPP = NewControlUserPaneHitTestUPP(inHitTestProc);
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if (0 == hitTestUPP)
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err = memFullErr;
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else
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err = SetControlData( inUserPane,
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kControlEntireControl,
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kControlUserPaneHitTestProcTag,
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sizeof(ControlUserPaneHitTestUPP),
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(Ptr)&hitTestUPP);
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}
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if (inTrackingProc && noErr == err)
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{
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trackingUPP = NewControlUserPaneTrackingUPP(inTrackingProc);
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if (0 == trackingUPP)
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err = memFullErr;
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else
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err = SetControlData( inUserPane,
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kControlEntireControl,
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kControlUserPaneTrackingProcTag,
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sizeof(ControlUserPaneTrackingUPP),
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(Ptr)&trackingUPP);
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}
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return err;
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}
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//-----------------------------------------------------------------------------
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// DisposeUserPaneProcs
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//-----------------------------------------------------------------------------
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// Call this to clean up when you're done with the specified user pane control.
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OSErr DisposeUserPaneProcs(ControlRef inUserPane)
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{
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ControlUserPaneDrawUPP drawUPP;
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ControlUserPaneHitTestUPP hitTestUPP;
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ControlUserPaneTrackingUPP trackingUPP;
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Size actualSize;
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OSErr err;
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err = GetControlData(inUserPane, kControlEntireControl, kControlUserPaneDrawProcTag, sizeof(ControlUserPaneDrawUPP), (Ptr)&drawUPP, &actualSize);
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if (err == noErr) DisposeControlUserPaneDrawUPP(drawUPP);
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err = GetControlData(inUserPane, kControlEntireControl, kControlUserPaneHitTestProcTag, sizeof(ControlUserPaneHitTestUPP), (Ptr)&hitTestUPP, &actualSize);
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if (err == noErr) DisposeControlUserPaneHitTestUPP(hitTestUPP);
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err = GetControlData(inUserPane, kControlEntireControl, kControlUserPaneTrackingProcTag, sizeof(ControlUserPaneTrackingUPP), (Ptr)&trackingUPP, &actualSize);
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if (err == noErr) DisposeControlUserPaneTrackingUPP(trackingUPP);
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return noErr;
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}
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#pragma mark -
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//-----------------------------------------------------------------------------
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// drawProc
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//-----------------------------------------------------------------------------
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// Custom drawProc for our UserPane control.
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static pascal void drawProc(ControlRef inControl, SInt16 inPart)
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{
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#pragma unused(inControl, inPart)
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int i;
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RGBColor saveForeColor;
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RGBColor saveBackColor;
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PenState savePenState;
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GetForeColor(&saveForeColor);
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GetBackColor(&saveBackColor);
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GetPenState(&savePenState);
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RGBForeColor(&rgbBlack);
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RGBBackColor(&rgbWhite);
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PenNormal();
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for (i = 0; i < sNumMonitors; i++)
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{
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RGBForeColor(&rgbGray);
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PaintRect(&sMonitors[i].scaledRect);
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if (sMonitors[i].isMain)
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{
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Rect r = sMonitors[i].scaledRect;
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InsetRect(&r, 1, 1);
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r.bottom = r.top + 6;
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RGBForeColor(&rgbWhite);
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PaintRect(&r);
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RGBForeColor(&rgbBlack);
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PenSize(1,1);
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MoveTo(r.left, r.bottom);
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LineTo(r.right, r.bottom);
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}
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if (sMonitors[i].device == sSelectedDevice)
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{
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PenSize(3,3);
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RGBForeColor(&rgbBlack);
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FrameRect(&sMonitors[i].scaledRect);
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}
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else
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{
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PenSize(1,1);
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RGBForeColor(&rgbBlack);
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FrameRect(&sMonitors[i].scaledRect);
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}
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}
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// restore the original pen state and colors
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RGBForeColor(&saveForeColor);
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RGBBackColor(&saveBackColor);
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SetPenState(&savePenState);
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}
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//-----------------------------------------------------------------------------
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// hitTestProc
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//-----------------------------------------------------------------------------
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// Custom hitTestProc for our UserPane control.
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// This allows FindControlUnderMouse() to locate our control, which allows
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// ModalDialog() to call TrackControl() or HandleControlClick() for our control.
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static pascal ControlPartCode hitTestProc(ControlRef inControl, Point inWhere)
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{
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// return a valid part code so HandleControlClick() will be called
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return kControlButtonPart;
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}
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//-----------------------------------------------------------------------------
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// trackingProc
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//-----------------------------------------------------------------------------
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// Custom trackingProc for our UserPane control.
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// This won't be called for our control unless the kControlHandlesTracking feature
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// bit is specified when the userPane is created.
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static pascal ControlPartCode trackingProc (
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ControlRef inControl,
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Point inStartPt,
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ControlActionUPP inActionProc)
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{
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#pragma unused (inControl, inStartPt, inActionProc)
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int i;
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for (i = 0; i < sNumMonitors; i++)
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{
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if (PtInRect(inStartPt, &sMonitors[i].scaledRect))
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{
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if (sMonitors[i].device != sSelectedDevice)
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{
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sSelectedDevice = sMonitors[i].device;
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DrawOneControl(inControl);
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}
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break;
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}
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}
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return kControlNoPart;
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}
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#pragma mark -
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//-----------------------------------------------------------------------------
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// SetupPickMonitorPane
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//-----------------------------------------------------------------------------
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// Call this to initialize the user pane control that is the Pick Monitor
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// control. Pass the ControlRef of the user pane control and a display ID
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// for the monitor you want selected by default (pass 0 for the main monitor).
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// Call this function before displaying the dialog window.
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OSErr SetupPickMonitorPane(ControlRef inPane, DisplayIDType inDefaultMonitor)
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{
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GDHandle dev = GetDeviceList();
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OSErr err = noErr;
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// make the default monitor the selected device
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if (inDefaultMonitor)
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DMGetGDeviceByDisplayID(inDefaultMonitor, &sSelectedDevice, true);
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else
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sSelectedDevice = GetMainDevice();
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// build the list of monitors
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sNumMonitors = 0;
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while (dev && sNumMonitors < kMaxMonitors)
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{
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if (TestDeviceAttribute(dev, screenDevice) && TestDeviceAttribute(dev, screenActive))
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{
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sMonitors[sNumMonitors].device = dev;
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sMonitors[sNumMonitors].origRect = (**dev).gdRect;
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sMonitors[sNumMonitors].isMain = (dev == GetMainDevice());
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sNumMonitors++;
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}
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dev = GetNextDevice(dev);
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}
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// calculate scaled rects
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if (sNumMonitors)
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{
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Rect origPaneRect, paneRect;
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Rect origGrayRect, grayRect, scaledGrayRect;
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float srcAspect, dstAspect, scale;
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int i;
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GetControlBounds(inPane, &origPaneRect);
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paneRect = origPaneRect;
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OffsetRect(&paneRect, -paneRect.left, -paneRect.top);
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GetRegionBounds(GetGrayRgn(), &origGrayRect);
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grayRect = origGrayRect;
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OffsetRect(&grayRect, -grayRect.left, -grayRect.top);
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srcAspect = (float)grayRect.right / (float)grayRect.bottom;
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dstAspect = (float)paneRect.right / (float)paneRect.bottom;
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scaledGrayRect = paneRect;
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if (srcAspect < dstAspect)
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{
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scaledGrayRect.right = (float)paneRect.bottom * srcAspect;
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scale = (float)scaledGrayRect.right / grayRect.right;
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}
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else
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{
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scaledGrayRect.bottom = (float)paneRect.right / srcAspect;
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scale = (float)scaledGrayRect.bottom / grayRect.bottom;
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}
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for (i = 0; i < sNumMonitors; i++)
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{
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Rect r = sMonitors[i].origRect;
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Rect r2 = r;
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// normalize rect and scale
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OffsetRect(&r, -r.left, -r.top);
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r.bottom = (float)r.bottom * scale;
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r.right = (float)r.right * scale;
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// offset rect wrt gray region
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OffsetRect(&r, (float)(r2.left - origGrayRect.left) * scale,
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(float)(r2.top - origGrayRect.top) * scale);
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sMonitors[i].scaledRect = r;
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}
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// center scaledGrayRect in the pane
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OffsetRect(&scaledGrayRect, (paneRect.right - scaledGrayRect.right) / 2,
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(paneRect.bottom - scaledGrayRect.bottom) / 2);
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// offset monitors to match
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for (i = 0; i < sNumMonitors; i++)
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OffsetRect(&sMonitors[i].scaledRect, scaledGrayRect.left, scaledGrayRect.top);
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}
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else
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return paramErr;
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// setup the procs for the pick monitor user pane
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err = SetupUserPaneProcs(inPane, drawProc, hitTestProc, trackingProc);
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return err;
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}
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//-----------------------------------------------------------------------------
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// TearDownPickMonitorPane
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//-----------------------------------------------------------------------------
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// Disposes of everything associated with the Pick Monitor pane. You should
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// call this when disposing the dialog.
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OSErr TearDownPickMonitorPane(ControlRef inPane)
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{
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OSErr err;
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err = DisposeUserPaneProcs(inPane);
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sNumMonitors = 0;
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return err;
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}
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#pragma mark -
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//------------------------------------------------------------------------------------
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// <20> PickMonitorHandler
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//------------------------------------------------------------------------------------
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// Our command handler for the PickMonitor dialog.
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static pascal OSStatus PickMonitorHandler( EventHandlerCallRef inHandler, EventRef inEvent, void* inUserData )
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{
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#pragma unused( inHandler )
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HICommand cmd;
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OSStatus result = eventNotHandledErr;
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WindowRef theWindow = (WindowRef)inUserData;
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// The direct object for a 'process commmand' event is the HICommand.
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// Extract it here and switch off the command ID.
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GetEventParameter( inEvent, kEventParamDirectObject, typeHICommand, NULL, sizeof( cmd ), NULL, &cmd );
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switch ( cmd.commandID )
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{
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case kHICommandOK:
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QuitAppModalLoopForWindow( theWindow );
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result = noErr;
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break;
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case kHICommandCancel:
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// Setting sSelectedDevice to zero will signal that the user cancelled.
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sSelectedDevice = 0;
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QuitAppModalLoopForWindow( theWindow );
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result = noErr;
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break;
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}
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return result;
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}
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#pragma mark -
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//-----------------------------------------------------------------------------
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// CanUserPickMonitor
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//-----------------------------------------------------------------------------
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// Returns true if more than one monitor is available to choose from.
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Boolean CanUserPickMonitor (void)
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{
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GDHandle dev = GetDeviceList();
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OSErr err = noErr;
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int numMonitors;
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// build the list of monitors
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numMonitors = 0;
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while (dev && numMonitors < kMaxMonitors)
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{
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if (TestDeviceAttribute(dev, screenDevice) && TestDeviceAttribute(dev, screenActive))
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{
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numMonitors++;
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}
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dev = GetNextDevice(dev);
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}
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if (numMonitors > 1) return true;
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else return false;
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}
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//-----------------------------------------------------------------------------
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// PickMonitor
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//-----------------------------------------------------------------------------
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// Prompts for a monitor. Returns userCanceledErr if the user cancelled.
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OSStatus PickMonitor (DisplayIDType *inOutDisplayID, WindowRef parentWindow)
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{
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WindowRef theWindow;
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||
OSStatus status = noErr;
|
||
static const ControlID kUserPane = { 'MONI', 1 };
|
||
|
||
// Fetch the dialog
|
||
|
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IBNibRef aslNib;
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CFBundleRef theBundle = CFBundleGetMainBundle();
|
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status = CreateNibReferenceWithCFBundle(theBundle, CFSTR("ASLCore"), &aslNib);
|
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status = ::CreateWindowFromNib(aslNib, CFSTR( "Pick Monitor" ), &theWindow );
|
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if (status != noErr)
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{
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assert(false);
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return userCanceledErr;
|
||
}
|
||
|
||
#if 0
|
||
// Put game name in window title. By default the title includes the token <<<kGameName>>>.
|
||
|
||
Str255 windowTitle;
|
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GetWTitle(theWindow, windowTitle);
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FormatPStringWithGameName(windowTitle);
|
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SetWTitle(theWindow, windowTitle);
|
||
#endif
|
||
|
||
// Set up the controls
|
||
|
||
ControlRef monitorPane;
|
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GetControlByID( theWindow, &kUserPane, &monitorPane );
|
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assert(monitorPane);
|
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|
||
SetupPickMonitorPane(monitorPane, *inOutDisplayID);
|
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|
||
// Create our UPP and install the handler.
|
||
|
||
EventTypeSpec cmdEvent = { kEventClassCommand, kEventCommandProcess };
|
||
EventHandlerUPP handler = NewEventHandlerUPP( PickMonitorHandler );
|
||
InstallWindowEventHandler( theWindow, handler, 1, &cmdEvent, theWindow, NULL );
|
||
|
||
// Show the window
|
||
|
||
if (parentWindow)
|
||
ShowSheetWindow( theWindow, parentWindow );
|
||
else
|
||
ShowWindow( theWindow );
|
||
|
||
// Now we run modally. We will remain here until the PrefHandler
|
||
// calls QuitAppModalLoopForWindow if the user clicks OK or
|
||
// Cancel.
|
||
|
||
RunAppModalLoopForWindow( theWindow );
|
||
|
||
// OK, we're done. Dispose of our window and our UPP.
|
||
// We do the UPP last because DisposeWindow can send out
|
||
// CarbonEvents, and we haven't explicitly removed our
|
||
// handler. If we disposed the UPP, the Toolbox might try
|
||
// to call it. That would be bad.
|
||
|
||
TearDownPickMonitorPane(monitorPane);
|
||
if (parentWindow)
|
||
HideSheetWindow( theWindow );
|
||
DisposeWindow( theWindow );
|
||
DisposeEventHandlerUPP( handler );
|
||
|
||
// Return settings to caller
|
||
|
||
if (sSelectedDevice != 0)
|
||
{
|
||
// Read back the controls
|
||
DMGetDisplayIDByGDevice (sSelectedDevice, &*inOutDisplayID, true);
|
||
return noErr;
|
||
}
|
||
else
|
||
return userCanceledErr;
|
||
|
||
}
|
||
|
||
#endif
|