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https://github.com/blendogames/quadrilateralcowboy.git
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38 lines
3.8 KiB
Text
38 lines
3.8 KiB
Text
/*
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================================
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ENGLISH strings
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================================
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Please remember that there are multiple languages in use. Changes to this file should be replicated in the other strings files.
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This file should be saved as a UTF-16 text file. TextEdit & XCode support UTF-16.
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The file format is:
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"key" = "localized string";
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where "key" is the programmatic identifier used to lookup a string and "localized string" is the value returned to the program. Translators should only modify the "localized string" portion.
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Just as in C, some characters must be prefixed with a backslash to be included in the string properly. These characters include double-quote, backslash, and carriage return. You can also specify carriage returns with “\n”. IF YOUR ATTEMPTS TO GET A STRING FAIL, check to see if any of these special characters are not preceded by a backslash.
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Strings can include arbitrary Unicode characters with “\U” followed by up to four hexadecimal digits denoting the Unicode character; for instance, space, which is hexadecimal 20, is represented as “\U0020”. This option is useful if strings must include Unicode characters which cannot be typed for some reason.
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Strings can include embedded C-style tags which will be replaced at runtime.
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%@ will be replaced with a character string
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%d will be replaced with an integer number
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If a string contains multiple tags, you can change the order of the arguments by using the “$” modifier plus the argument number
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"Oh %@! %@ failed!" = "%2$@ blah blah, %1$@ oh!";
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*/
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/* Default location of the database - DO NOT LOCALIZE */
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"DVD_KEY_ERROR" = "Clef DVD invalide";
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"DVD_KEY_EXPLANATION" = "Cette clef est invalide. Veuillez entrez à nouveau la clef DVD.";
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"InsufficientOS" = "Doom 3 nécessite MacOS version 10.3.8 ou ultérieur.";
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"ENTER" = "ENTREE";
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"BACKSPACE" = "SUPPR.";
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"ALT" = "OPTION";
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"INS" = "AIDE";
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"PRINTSCREEN" = "F13";
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