quadrilateralcowboy/sys/linux/glimp_logging.cpp.m4
2020-06-12 14:06:25 -07:00

185 lines
4.1 KiB
Text

#include "idlib/precompiled.h"
#include "renderer/tr_local.h"
#include "sys/linux/local.h"
#include "glimp_local.h"
#pragma hdrstop
#include <unistd.h>
#define ID_LOG_TO_STDOUT 0
dnl =====================================================
dnl utils
dnl =====================================================
define(`forloop',
`pushdef(`$1', `$2')_forloop(`$1', `$2', `$3', `$4')popdef(`$1')')
define(`_forloop',
`$4`'ifelse($1, `$3', ,
`define(`$1', incr($1))_forloop(`$1', `$2', `$3', `$4')')')
dnl =====================================================
dnl the gl wgl glX definitions
dnl =====================================================
include(../gllog/gl_def.m4)
dnl =====================================================
dnl logging functions
dnl =====================================================
typedef struct {
GLenum e;
const char *name;
} glEnumName_t;
#define DEF(x) { x, #x },
glEnumName_t glEnumNames[] = {
#include "sys/linux/glimp_glenum.h"
{ 0, NULL }
};
/*
======================
EnumString
======================
*/
static const char *EnumString( GLenum t )
{
static char buffer[8][1024];
static int index = 0;
for ( glEnumName_t *n = glEnumNames ; n->name ; n++ ) {
if ( t == n->e ) {
return n->name;
}
}
int oldIndex = index;
index = ( index + 1 ) & 7;
sprintf( buffer[oldIndex], "0x%x", t );
return buffer[oldIndex];
}
/*
======================
FloatData
======================
*/
static const char *FloatData( const GLfloat *v, int count ) {
static char buffer[8][1024];
static int index = 0;
char *name;
name = buffer[index&7];
sprintf( name, "f%i", index );
index++;
fprintf( tr.logFile, "static float %s[%i] = {", name, count );
for( int i = 0 ; i < count ; i++ ) {
if ( i < count - 1 ) {
fprintf( tr.logFile, "%f,", v[i] );
} else {
fprintf( tr.logFile, "%f};\n", v[i] );
}
}
return name;
}
#include "glimp_logfuncs.cpp"
dnl define(`log_func', `static `$1' APIENTRY log`$2'(`$3') {
dnl }')
dnl forloop(`i', gl_start, gl_end, `log_func(indir(`f'i`_ret'), indir(`f'i`_name'), indir(`f'i`_params'))
dnl ')
dnl forloop(`i', glX_start, glX_end, `log_func(indir(`f'i`_ret'), indir(`f'i`_name'), indir(`f'i`_params'))
dnl ')
/*
======================
GLimp_BindLogging
======================
*/
void GLimp_BindLogging() {
define(`assign_funcptr', `qgl`$1' = log`$1';')
forloop(`i', gl_start, gl_end, `assign_funcptr(indir(`f'i`_name'))
')
define(`assign_funcptr', `qglX`$1' = log`$1';')
forloop(`i', glX_start, glX_end, `assign_funcptr(indir(`f'i`_name'))
')
}
/*
======================
GLimp_EnableLogging
======================
*/
void GLimp_EnableLogging(bool enable) {
static bool isEnabled = false;
static idStr ospath;
static int initialFrames;
// return if we're already active
if ( isEnabled && enable ) {
// decrement log counter and stop if it has reached 0
r_logFile.SetInteger( r_logFile.GetInteger() - 1 );
if ( r_logFile.GetInteger() ) {
return;
}
#if ID_LOG_TO_STDOUT
common->Printf( "end stdout GL loggging after %i frames.\n", initialFrames );
#else
common->Printf( "closing GL logfile '%s' after %i frames.\n", ospath.c_str(), initialFrames );
fclose( tr.logFile );
#endif
enable = false;
tr.logFile = NULL;
}
// return if we're already disabled
if ( !enable && !isEnabled ) {
return;
}
isEnabled = enable;
if ( enable ) {
if ( !tr.logFile ) {
struct tm *newtime;
time_t aclock;
idStr qpath;
int i;
initialFrames = r_logFile.GetInteger();
#if ID_LOG_TO_STDOUT
tr.logFile = fdopen( STDOUT_FILENO, "w" );
#else
// scan for an unused filename
for ( i = 0 ; i < 9999 ; i++ ) {
sprintf( qpath, "renderlog_%i.txt", i );
if ( fileSystem->ReadFile( qpath, NULL, NULL ) == -1 ) {
break; // use this name
}
}
ospath = fileSystem->RelativePathToOSPath( qpath );
tr.logFile = fopen( ospath, "wt" );
#endif
// write the time out to the top of the file
time( &aclock );
newtime = localtime( &aclock );
fprintf( tr.logFile, "// %s", asctime( newtime ) );
fprintf( tr.logFile, "// %s\n\n", com_version.GetString() );
}
GLimp_BindLogging();
} else {
GLimp_BindNative();
}
}