mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-09 22:31:33 +00:00
185 lines
4.1 KiB
Text
185 lines
4.1 KiB
Text
#include "idlib/precompiled.h"
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#include "renderer/tr_local.h"
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#include "sys/linux/local.h"
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#include "glimp_local.h"
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#pragma hdrstop
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#include <unistd.h>
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#define ID_LOG_TO_STDOUT 0
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dnl =====================================================
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dnl utils
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dnl =====================================================
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define(`forloop',
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`pushdef(`$1', `$2')_forloop(`$1', `$2', `$3', `$4')popdef(`$1')')
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define(`_forloop',
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`$4`'ifelse($1, `$3', ,
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`define(`$1', incr($1))_forloop(`$1', `$2', `$3', `$4')')')
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dnl =====================================================
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dnl the gl wgl glX definitions
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dnl =====================================================
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include(../gllog/gl_def.m4)
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dnl =====================================================
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dnl logging functions
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dnl =====================================================
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typedef struct {
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GLenum e;
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const char *name;
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} glEnumName_t;
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#define DEF(x) { x, #x },
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glEnumName_t glEnumNames[] = {
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#include "sys/linux/glimp_glenum.h"
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{ 0, NULL }
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};
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/*
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======================
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EnumString
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======================
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*/
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static const char *EnumString( GLenum t )
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{
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static char buffer[8][1024];
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static int index = 0;
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for ( glEnumName_t *n = glEnumNames ; n->name ; n++ ) {
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if ( t == n->e ) {
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return n->name;
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}
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}
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int oldIndex = index;
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index = ( index + 1 ) & 7;
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sprintf( buffer[oldIndex], "0x%x", t );
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return buffer[oldIndex];
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}
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/*
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======================
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FloatData
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======================
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*/
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static const char *FloatData( const GLfloat *v, int count ) {
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static char buffer[8][1024];
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static int index = 0;
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char *name;
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name = buffer[index&7];
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sprintf( name, "f%i", index );
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index++;
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fprintf( tr.logFile, "static float %s[%i] = {", name, count );
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for( int i = 0 ; i < count ; i++ ) {
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if ( i < count - 1 ) {
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fprintf( tr.logFile, "%f,", v[i] );
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} else {
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fprintf( tr.logFile, "%f};\n", v[i] );
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}
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}
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return name;
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}
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#include "glimp_logfuncs.cpp"
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dnl define(`log_func', `static `$1' APIENTRY log`$2'(`$3') {
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dnl }')
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dnl forloop(`i', gl_start, gl_end, `log_func(indir(`f'i`_ret'), indir(`f'i`_name'), indir(`f'i`_params'))
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dnl ')
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dnl forloop(`i', glX_start, glX_end, `log_func(indir(`f'i`_ret'), indir(`f'i`_name'), indir(`f'i`_params'))
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dnl ')
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/*
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======================
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GLimp_BindLogging
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======================
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*/
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void GLimp_BindLogging() {
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define(`assign_funcptr', `qgl`$1' = log`$1';')
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forloop(`i', gl_start, gl_end, `assign_funcptr(indir(`f'i`_name'))
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')
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define(`assign_funcptr', `qglX`$1' = log`$1';')
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forloop(`i', glX_start, glX_end, `assign_funcptr(indir(`f'i`_name'))
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')
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}
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/*
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======================
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GLimp_EnableLogging
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======================
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*/
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void GLimp_EnableLogging(bool enable) {
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static bool isEnabled = false;
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static idStr ospath;
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static int initialFrames;
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// return if we're already active
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if ( isEnabled && enable ) {
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// decrement log counter and stop if it has reached 0
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r_logFile.SetInteger( r_logFile.GetInteger() - 1 );
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if ( r_logFile.GetInteger() ) {
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return;
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}
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#if ID_LOG_TO_STDOUT
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common->Printf( "end stdout GL loggging after %i frames.\n", initialFrames );
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#else
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common->Printf( "closing GL logfile '%s' after %i frames.\n", ospath.c_str(), initialFrames );
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fclose( tr.logFile );
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#endif
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enable = false;
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tr.logFile = NULL;
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}
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// return if we're already disabled
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if ( !enable && !isEnabled ) {
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return;
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}
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isEnabled = enable;
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if ( enable ) {
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if ( !tr.logFile ) {
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struct tm *newtime;
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time_t aclock;
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idStr qpath;
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int i;
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initialFrames = r_logFile.GetInteger();
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#if ID_LOG_TO_STDOUT
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tr.logFile = fdopen( STDOUT_FILENO, "w" );
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#else
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// scan for an unused filename
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for ( i = 0 ; i < 9999 ; i++ ) {
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sprintf( qpath, "renderlog_%i.txt", i );
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if ( fileSystem->ReadFile( qpath, NULL, NULL ) == -1 ) {
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break; // use this name
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}
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}
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ospath = fileSystem->RelativePathToOSPath( qpath );
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tr.logFile = fopen( ospath, "wt" );
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#endif
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// write the time out to the top of the file
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time( &aclock );
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newtime = localtime( &aclock );
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fprintf( tr.logFile, "// %s", asctime( newtime ) );
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fprintf( tr.logFile, "// %s\n\n", com_version.GetString() );
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}
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GLimp_BindLogging();
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} else {
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GLimp_BindNative();
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}
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}
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