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https://github.com/blendogames/quadrilateralcowboy.git
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548 lines
14 KiB
C++
548 lines
14 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __STATICLIST_H__
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#define __STATICLIST_H__
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/*
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===============================================================================
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Static list template
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A non-growing, memset-able list using no memory allocation.
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===============================================================================
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*/
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template<class type,int size>
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class idStaticList {
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public:
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idStaticList();
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idStaticList( const idStaticList<type,size> &other );
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~idStaticList<type,size>( void );
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void Clear( void ); // marks the list as empty. does not deallocate or intialize data.
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int Num( void ) const; // returns number of elements in list
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int Max( void ) const; // returns the maximum number of elements in the list
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void SetNum( int newnum ); // set number of elements in list
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size_t Allocated( void ) const; // returns total size of allocated memory
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size_t Size( void ) const; // returns total size of allocated memory including size of list type
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size_t MemoryUsed( void ) const; // returns size of the used elements in the list
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const type & operator[]( int index ) const;
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type & operator[]( int index );
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type * Ptr( void ); // returns a pointer to the list
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const type * Ptr( void ) const; // returns a pointer to the list
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type * Alloc( void ); // returns reference to a new data element at the end of the list. returns NULL when full.
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int Append( const type & obj ); // append element
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int Append( const idStaticList<type,size> &other ); // append list
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int AddUnique( const type & obj ); // add unique element
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int Insert( const type & obj, int index ); // insert the element at the given index
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int FindIndex( const type & obj ) const; // find the index for the given element
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type * Find( type const & obj ) const; // find pointer to the given element
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int FindNull( void ) const; // find the index for the first NULL pointer in the list
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int IndexOf( const type *obj ) const; // returns the index for the pointer to an element in the list
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bool RemoveIndex( int index ); // remove the element at the given index
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bool Remove( const type & obj ); // remove the element
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void Swap( idStaticList<type,size> &other ); // swap the contents of the lists
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void DeleteContents( bool clear ); // delete the contents of the list
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private:
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int num;
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type list[ size ];
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};
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/*
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================
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idStaticList<type,size>::idStaticList()
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================
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*/
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template<class type,int size>
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ID_INLINE idStaticList<type,size>::idStaticList() {
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num = 0;
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}
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/*
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================
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idStaticList<type,size>::idStaticList( const idStaticList<type,size> &other )
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================
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*/
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template<class type,int size>
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ID_INLINE idStaticList<type,size>::idStaticList( const idStaticList<type,size> &other ) {
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*this = other;
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}
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/*
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================
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idStaticList<type,size>::~idStaticList<type,size>
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================
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*/
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template<class type,int size>
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ID_INLINE idStaticList<type,size>::~idStaticList( void ) {
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}
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/*
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================
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idStaticList<type,size>::Clear
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Sets the number of elements in the list to 0. Assumes that type automatically handles freeing up memory.
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================
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*/
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template<class type,int size>
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ID_INLINE void idStaticList<type,size>::Clear( void ) {
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num = 0;
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}
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/*
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================
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idStaticList<type,size>::DeleteContents
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Calls the destructor of all elements in the list. Conditionally frees up memory used by the list.
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Note that this only works on lists containing pointers to objects and will cause a compiler error
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if called with non-pointers. Since the list was not responsible for allocating the object, it has
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no information on whether the object still exists or not, so care must be taken to ensure that
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the pointers are still valid when this function is called. Function will set all pointers in the
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list to NULL.
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================
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*/
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template<class type,int size>
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ID_INLINE void idStaticList<type,size>::DeleteContents( bool clear ) {
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int i;
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for( i = 0; i < size; i++ ) {
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delete list[ i ];
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list[ i ] = NULL;
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}
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if ( clear ) {
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Clear();
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} else {
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memset( list, 0, sizeof( list ) );
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}
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}
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/*
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================
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idStaticList<type,size>::Num
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Returns the number of elements currently contained in the list.
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================
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*/
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template<class type,int size>
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ID_INLINE int idStaticList<type,size>::Num( void ) const {
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return num;
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}
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/*
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================
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idStaticList<type,size>::Num
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Returns the maximum number of elements in the list.
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================
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*/
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template<class type,int size>
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ID_INLINE int idStaticList<type,size>::Max( void ) const {
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return size;
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}
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/*
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================
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idStaticList<type>::Allocated
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================
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*/
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template<class type,int size>
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ID_INLINE size_t idStaticList<type,size>::Allocated( void ) const {
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return size * sizeof( type );
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}
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/*
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================
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idStaticList<type>::Size
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================
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*/
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template<class type,int size>
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ID_INLINE size_t idStaticList<type,size>::Size( void ) const {
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return sizeof( idStaticList<type,size> ) + Allocated();
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}
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/*
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================
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idStaticList<type,size>::Num
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================
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*/
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template<class type,int size>
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ID_INLINE size_t idStaticList<type,size>::MemoryUsed( void ) const {
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return num * sizeof( list[ 0 ] );
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}
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/*
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================
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idStaticList<type,size>::SetNum
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Set number of elements in list.
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================
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*/
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template<class type,int size>
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ID_INLINE void idStaticList<type,size>::SetNum( int newnum ) {
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assert( newnum >= 0 );
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assert( newnum <= size );
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num = newnum;
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}
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/*
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================
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idStaticList<type,size>::operator[] const
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Access operator. Index must be within range or an assert will be issued in debug builds.
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Release builds do no range checking.
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================
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*/
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template<class type,int size>
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ID_INLINE const type &idStaticList<type,size>::operator[]( int index ) const {
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assert( index >= 0 );
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assert( index < num );
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return list[ index ];
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}
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/*
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================
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idStaticList<type,size>::operator[]
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Access operator. Index must be within range or an assert will be issued in debug builds.
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Release builds do no range checking.
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================
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*/
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template<class type,int size>
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ID_INLINE type &idStaticList<type,size>::operator[]( int index ) {
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assert( index >= 0 );
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assert( index < num );
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return list[ index ];
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}
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/*
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================
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idStaticList<type,size>::Ptr
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Returns a pointer to the begining of the array. Useful for iterating through the list in loops.
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Note: may return NULL if the list is empty.
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FIXME: Create an iterator template for this kind of thing.
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================
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*/
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template<class type,int size>
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ID_INLINE type *idStaticList<type,size>::Ptr( void ) {
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return &list[ 0 ];
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}
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/*
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================
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idStaticList<type,size>::Ptr
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Returns a pointer to the begining of the array. Useful for iterating through the list in loops.
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Note: may return NULL if the list is empty.
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FIXME: Create an iterator template for this kind of thing.
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================
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*/
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template<class type,int size>
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ID_INLINE const type *idStaticList<type,size>::Ptr( void ) const {
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return &list[ 0 ];
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}
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/*
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================
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idStaticList<type,size>::Alloc
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Returns a pointer to a new data element at the end of the list.
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================
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*/
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template<class type,int size>
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ID_INLINE type *idStaticList<type,size>::Alloc( void ) {
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if ( num >= size ) {
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return NULL;
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}
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return &list[ num++ ];
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}
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/*
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================
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idStaticList<type,size>::Append
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Increases the size of the list by one element and copies the supplied data into it.
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Returns the index of the new element, or -1 when list is full.
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================
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*/
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template<class type,int size>
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ID_INLINE int idStaticList<type,size>::Append( type const & obj ) {
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assert( num < size );
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if ( num < size ) {
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list[ num ] = obj;
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num++;
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return num - 1;
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}
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return -1;
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}
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/*
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================
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idStaticList<type,size>::Insert
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Increases the size of the list by at leat one element if necessary
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and inserts the supplied data into it.
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Returns the index of the new element, or -1 when list is full.
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================
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*/
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template<class type,int size>
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ID_INLINE int idStaticList<type,size>::Insert( type const & obj, int index ) {
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int i;
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assert( num < size );
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if ( num >= size ) {
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return -1;
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}
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assert( index >= 0 );
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if ( index < 0 ) {
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index = 0;
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} else if ( index > num ) {
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index = num;
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}
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for( i = num; i > index; --i ) {
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list[i] = list[i-1];
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}
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num++;
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list[index] = obj;
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return index;
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}
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/*
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================
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idStaticList<type,size>::Append
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adds the other list to this one
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Returns the size of the new combined list
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================
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*/
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template<class type,int size>
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ID_INLINE int idStaticList<type,size>::Append( const idStaticList<type,size> &other ) {
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int i;
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int n = other.Num();
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if ( num + n > size ) {
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n = size - num;
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}
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for( i = 0; i < n; i++ ) {
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list[i + num] = other.list[i];
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}
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num += n;
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return Num();
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}
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/*
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================
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idStaticList<type,size>::AddUnique
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Adds the data to the list if it doesn't already exist. Returns the index of the data in the list.
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================
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*/
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template<class type,int size>
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ID_INLINE int idStaticList<type,size>::AddUnique( type const & obj ) {
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int index;
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index = FindIndex( obj );
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if ( index < 0 ) {
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index = Append( obj );
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}
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return index;
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}
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/*
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================
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idStaticList<type,size>::FindIndex
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Searches for the specified data in the list and returns it's index. Returns -1 if the data is not found.
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================
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*/
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template<class type,int size>
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ID_INLINE int idStaticList<type,size>::FindIndex( type const & obj ) const {
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int i;
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for( i = 0; i < num; i++ ) {
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if ( list[ i ] == obj ) {
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return i;
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}
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}
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// Not found
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return -1;
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}
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/*
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================
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idStaticList<type,size>::Find
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Searches for the specified data in the list and returns it's address. Returns NULL if the data is not found.
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================
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*/
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template<class type,int size>
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ID_INLINE type *idStaticList<type,size>::Find( type const & obj ) const {
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int i;
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i = FindIndex( obj );
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if ( i >= 0 ) {
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return &list[ i ];
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}
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return NULL;
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}
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/*
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================
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idStaticList<type,size>::FindNull
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Searches for a NULL pointer in the list. Returns -1 if NULL is not found.
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NOTE: This function can only be called on lists containing pointers. Calling it
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on non-pointer lists will cause a compiler error.
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================
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*/
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template<class type,int size>
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ID_INLINE int idStaticList<type,size>::FindNull( void ) const {
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int i;
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for( i = 0; i < num; i++ ) {
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if ( list[ i ] == NULL ) {
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return i;
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}
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}
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// Not found
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return -1;
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}
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/*
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================
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idStaticList<type,size>::IndexOf
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Takes a pointer to an element in the list and returns the index of the element.
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This is NOT a guarantee that the object is really in the list.
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Function will assert in debug builds if pointer is outside the bounds of the list,
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but remains silent in release builds.
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================
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*/
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template<class type,int size>
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ID_INLINE int idStaticList<type,size>::IndexOf( type const *objptr ) const {
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int index;
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index = objptr - list;
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assert( index >= 0 );
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assert( index < num );
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return index;
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}
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/*
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================
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idStaticList<type,size>::RemoveIndex
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Removes the element at the specified index and moves all data following the element down to fill in the gap.
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The number of elements in the list is reduced by one. Returns false if the index is outside the bounds of the list.
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Note that the element is not destroyed, so any memory used by it may not be freed until the destruction of the list.
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================
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*/
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template<class type,int size>
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ID_INLINE bool idStaticList<type,size>::RemoveIndex( int index ) {
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int i;
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assert( index >= 0 );
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assert( index < num );
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if ( ( index < 0 ) || ( index >= num ) ) {
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return false;
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}
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num--;
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for( i = index; i < num; i++ ) {
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list[ i ] = list[ i + 1 ];
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}
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return true;
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}
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/*
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================
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idStaticList<type,size>::Remove
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Removes the element if it is found within the list and moves all data following the element down to fill in the gap.
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The number of elements in the list is reduced by one. Returns false if the data is not found in the list. Note that
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the element is not destroyed, so any memory used by it may not be freed until the destruction of the list.
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================
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*/
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template<class type,int size>
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ID_INLINE bool idStaticList<type,size>::Remove( type const & obj ) {
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int index;
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index = FindIndex( obj );
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if ( index >= 0 ) {
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return RemoveIndex( index );
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}
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return false;
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}
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/*
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================
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idStaticList<type,size>::Swap
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Swaps the contents of two lists
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================
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*/
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template<class type,int size>
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ID_INLINE void idStaticList<type,size>::Swap( idStaticList<type,size> &other ) {
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idStaticList<type,size> temp = *this;
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*this = other;
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other = temp;
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}
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#endif /* !__STATICLIST_H__ */
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