quadrilateralcowboy/game
Ethan Lee 69420a703a Port Linux/macOS to 64-bit, using new CMake build system.
Huge shoutout to dhewm3 and RBDOOM-3-BFG for doing 99% of this work before us!
2020-10-22 13:16:42 -04:00
..
ai Port Linux/macOS to 64-bit, using new CMake build system. 2020-10-22 13:16:42 -04:00
anim Initial commit 2020-06-12 14:06:25 -07:00
gamesys Port Linux/macOS to 64-bit, using new CMake build system. 2020-10-22 13:16:42 -04:00
physics Initial commit 2020-06-12 14:06:25 -07:00
script Port Linux/macOS to 64-bit, using new CMake build system. 2020-10-22 13:16:42 -04:00
AF.cpp Initial commit 2020-06-12 14:06:25 -07:00
AF.h Initial commit 2020-06-12 14:06:25 -07:00
AFEntity.cpp Initial commit 2020-06-12 14:06:25 -07:00
AFEntity.h Initial commit 2020-06-12 14:06:25 -07:00
Actor.cpp Initial commit 2020-06-12 14:06:25 -07:00
Actor.h Initial commit 2020-06-12 14:06:25 -07:00
BrittleFracture.cpp Initial commit 2020-06-12 14:06:25 -07:00
BrittleFracture.h Initial commit 2020-06-12 14:06:25 -07:00
Camera.cpp Initial commit 2020-06-12 14:06:25 -07:00
Camera.h Initial commit 2020-06-12 14:06:25 -07:00
EndLevel.cpp Initial commit 2020-06-12 14:06:25 -07:00
EndLevel.h Initial commit 2020-06-12 14:06:25 -07:00
Entity.cpp Initial commit 2020-06-12 14:06:25 -07:00
Entity.h Initial commit 2020-06-12 14:06:25 -07:00
Fx.cpp Initial commit 2020-06-12 14:06:25 -07:00
Fx.h Initial commit 2020-06-12 14:06:25 -07:00
Game.def Initial commit 2020-06-12 14:06:25 -07:00
Game.h Initial commit 2020-06-12 14:06:25 -07:00
GameEdit.cpp Initial commit 2020-06-12 14:06:25 -07:00
GameEdit.h Initial commit 2020-06-12 14:06:25 -07:00
Game_local.cpp Initial commit 2020-06-12 14:06:25 -07:00
Game_local.h Initial commit 2020-06-12 14:06:25 -07:00
Game_network.cpp Initial commit 2020-06-12 14:06:25 -07:00
IK.cpp Initial commit 2020-06-12 14:06:25 -07:00
IK.h Initial commit 2020-06-12 14:06:25 -07:00
Item.cpp Initial commit 2020-06-12 14:06:25 -07:00
Item.h Initial commit 2020-06-12 14:06:25 -07:00
Light.cpp Initial commit 2020-06-12 14:06:25 -07:00
Light.h Initial commit 2020-06-12 14:06:25 -07:00
Misc.cpp Initial commit 2020-06-12 14:06:25 -07:00
Misc.h Initial commit 2020-06-12 14:06:25 -07:00
Moveable.cpp Initial commit 2020-06-12 14:06:25 -07:00
Moveable.h Initial commit 2020-06-12 14:06:25 -07:00
Mover.cpp Initial commit 2020-06-12 14:06:25 -07:00
Mover.h Initial commit 2020-06-12 14:06:25 -07:00
MultiplayerGame.cpp Initial commit 2020-06-12 14:06:25 -07:00
MultiplayerGame.h Initial commit 2020-06-12 14:06:25 -07:00
Player.cpp Initial commit 2020-06-12 14:06:25 -07:00
Player.h Initial commit 2020-06-12 14:06:25 -07:00
PlayerIcon.cpp Initial commit 2020-06-12 14:06:25 -07:00
PlayerIcon.h Initial commit 2020-06-12 14:06:25 -07:00
PlayerView.cpp Initial commit 2020-06-12 14:06:25 -07:00
PlayerView.h Initial commit 2020-06-12 14:06:25 -07:00
Projectile.cpp Initial commit 2020-06-12 14:06:25 -07:00
Projectile.h Initial commit 2020-06-12 14:06:25 -07:00
Pvs.cpp Port Linux/macOS to 64-bit, using new CMake build system. 2020-10-22 13:16:42 -04:00
Pvs.h Initial commit 2020-06-12 14:06:25 -07:00
SecurityCamera.cpp Initial commit 2020-06-12 14:06:25 -07:00
SecurityCamera.h Initial commit 2020-06-12 14:06:25 -07:00
SmokeParticles.cpp Initial commit 2020-06-12 14:06:25 -07:00
SmokeParticles.h Initial commit 2020-06-12 14:06:25 -07:00
Sound.cpp Initial commit 2020-06-12 14:06:25 -07:00
Sound.h Initial commit 2020-06-12 14:06:25 -07:00
Target.cpp Initial commit 2020-06-12 14:06:25 -07:00
Target.h Initial commit 2020-06-12 14:06:25 -07:00
Trigger.cpp Initial commit 2020-06-12 14:06:25 -07:00
Trigger.h Initial commit 2020-06-12 14:06:25 -07:00
Weapon.cpp Initial commit 2020-06-12 14:06:25 -07:00
Weapon.h Initial commit 2020-06-12 14:06:25 -07:00
WorldSpawn.cpp Initial commit 2020-06-12 14:06:25 -07:00
WorldSpawn.h Initial commit 2020-06-12 14:06:25 -07:00