quadrilateralcowboy/d3xp/worldman_moveable.cpp

153 lines
2.8 KiB
C++

#include "../idlib/precompiled.h"
#pragma hdrstop
#include "Game_local.h"
const idEventDef EV_wmm_startplay( "worldmoveable_play" );
const idEventDef EV_wmm_startrecord( "worldmoveable_record" );
const idEventDef EV_wmm_stop( "worldmoveable_stop" );
CLASS_DECLARATION( idEntity, idWorldManager_Moveable )
EVENT( EV_wmm_startplay, idWorldManager_Moveable::Event_startplay)
EVENT( EV_wmm_startrecord, idWorldManager_Moveable::Event_startrecord)
EVENT( EV_wmm_stop, idWorldManager_Moveable::Event_stop)
END_CLASS
void idWorldManager_Moveable::Spawn( void )
{
if (spawnArgs.GetString("target0"))
{
targetEnt = gameLocal.FindEntity(spawnArgs.GetString("target0",""));
}
else if (spawnArgs.GetString("target"))
{
targetEnt = gameLocal.FindEntity(spawnArgs.GetString("target",""));
}
if (!targetEnt.IsValid())
{
common->Error("unable to find target ent for worldmanager_moveable: %s", this->GetName());
return;
}
events.Clear();
lastPosition.Zero();
state = OFF;
lastRecordTime = 0;
startTime = 0;
index = 0;
lastTimestamp = 0;
BecomeActive( TH_THINK );
}
void idWorldManager_Moveable::Event_startplay( void )
{
index = 0;
state = PLAYING;
startTime = gameLocal.time;
}
void idWorldManager_Moveable::Event_startrecord( bool continuation )
{
index = 0;
state = RECORDING;
startTime = gameLocal.time;
if (!continuation)
{
events.Clear();
}
if (events.Num() > 0)
{
lastTimestamp = events[events.Num() - 1].timestamp + gameLocal.time;
}
}
void idWorldManager_Moveable::Event_stop( void )
{
index = 0;
state = OFF;
}
void idWorldManager_Moveable::UpdateRecord( void )
{
if (gameLocal.time < lastRecordTime)
{
return;
}
lastRecordTime = gameLocal.time + 200;
idVec3 currentPosition = targetEnt.GetEntity()->GetPhysics()->GetOrigin();
if ((int)lastPosition.x == (int)currentPosition.x && (int)lastPosition.y == (int)currentPosition.y && (int)lastPosition.z == (int)currentPosition.z)
{
return;
}
lastPosition = currentPosition;
record_moveable_t newEvent;
newEvent.timestamp = gameLocal.time - startTime;
newEvent.position = currentPosition;
newEvent.angle = targetEnt.GetEntity()->GetPhysics()->GetAxis();
events.Append( newEvent );
}
void idWorldManager_Moveable::UpdatePlay( void )
{
if (index > events.Num() - 1)
{
// No more events! Get outta here.
return;
}
if (events[index].timestamp > gameLocal.time - startTime)
{
return;
}
// Valid event. Execute it.
targetEnt.GetEntity()->SetOrigin(events[index].position);
targetEnt.GetEntity()->SetAngles(events[index].angle.ToAngles());
index++;
}
void idWorldManager_Moveable::Think( void )
{
if (state == OFF)
{
return;
}
if (state == RECORDING)
{
if (gameLocal.time < lastTimestamp)
{
UpdatePlay();
}
else
{
UpdateRecord();
}
}
else if (state == PLAYING)
{
UpdatePlay();
}
}