quadrilateralcowboy/d3xp/frobcube.cpp

125 lines
2.3 KiB
C++

#include "../idlib/precompiled.h"
#pragma hdrstop
#include "Game_local.h"
CLASS_DECLARATION( idStaticEntity, idFrobCube )
END_CLASS
void idFrobCube::Save( idSaveGame *savefile ) const
{
savefile->WriteString(functionName);
savefile->WriteString(masterName);
}
void idFrobCube::Restore( idRestoreGame *savefile )
{
savefile->ReadString(functionName);
savefile->ReadString(masterName);
//reinterpret_cast<idClass *&>(
}
void idFrobCube::Spawn( void )
{
if ( spawnArgs.GetBool( "solid", "0" ) )
{
this->GetPhysics()->SetContents( CONTENTS_SOLID );
}
functionName = NULL;
functionName = spawnArgs.GetString("funcName");
if (!functionName)
{
gameLocal.Warning( "idFrobCube '%s' at (%s): cannot find funcName.", name.c_str(), GetPhysics()->GetOrigin().ToString(0) );
}
masterName = NULL;
masterName = spawnArgs.GetString("owner");
if (!masterName)
{
gameLocal.Warning( "idFrobCube '%s' at (%s): cannot find owner.", name.c_str(), GetPhysics()->GetOrigin().ToString(0) );
}
}
void idFrobCube::OnFrob( idEntity* activator )
{
//bc 3-28-2016 hide a specific thing.
idStr hideName = spawnArgs.GetString("hidename");
if (hideName)
{
idEntity *hideEnt = gameLocal.FindEntity( hideName );
if (hideEnt)
{
hideEnt->Hide();
}
}
//call script.
idStr scriptName = spawnArgs.GetString( "call" );
const function_t *scriptFunction;
scriptFunction = gameLocal.program.FindFunction( scriptName );
if ( scriptFunction )
{
idThread *thread;
thread = new idThread( scriptFunction );
thread->DelayedStart( 0 );
}
if (spawnArgs.GetBool("gettable"))
{
gameLocal.GetLocalPlayer()->StartSound( "snd_get", SND_CHANNEL_ANY, 0, false, NULL );
this->Hide();
idDict args;
args.Clear();
args.SetVector( "origin", this->GetPhysics()->GetOrigin() );
args.Set( "model", "pickupdust.prt" );
args.SetBool( "start_off", false );
gameLocal.SpawnEntityType( idExplodable::Type, &args );
return;
}
StartSound( "snd_frob", SND_CHANNEL_ANY, 0, false, NULL );
idEntity *ownerEnt = gameLocal.FindEntity( masterName );
if (!ownerEnt)
{
//gameLocal.Warning( "idFrobCube '%s' at (%s): owner '%s' doesn't exist.", name.c_str(), GetPhysics()->GetOrigin().ToString(0), masterName );
return;
}
gameLocal.GetLocalPlayer()->UseFrob(ownerEnt, functionName);
}