mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-10 06:41:36 +00:00
Added missing files.
This commit is contained in:
parent
47a1010d23
commit
97c278b229
15 changed files with 238 additions and 26 deletions
2
.gitignore
vendored
2
.gitignore
vendored
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@ -1,4 +1,3 @@
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||||||
*.props
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||||||
*.user
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*.user
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*.suo
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*.suo
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*.ncb
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*.ncb
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@ -8,6 +7,7 @@
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||||||
*.plg
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*.plg
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*.opt
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*.opt
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||||||
*.db
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*.db
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*.opensdf
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.vs/
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.vs/
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debug/
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debug/
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debugaxp/
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debugaxp/
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||||||
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17
_Common.props
Normal file
17
_Common.props
Normal file
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@ -0,0 +1,17 @@
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||||||
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<?xml version="1.0" encoding="utf-8"?>
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||||||
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||||
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<PropertyGroup>
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||||||
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<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
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||||||
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<_PropertySheetDisplayName>Common Project Properties</_PropertySheetDisplayName>
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||||||
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<OutDir>..\build\$(PlatformName)\$(Configuration)\</OutDir>
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||||||
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<IntDir>..\build\$(PlatformName)\$(Configuration)\intermediate\$(ProjectName)\</IntDir>
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||||||
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</PropertyGroup>
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||||||
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<ItemDefinitionGroup>
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||||||
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<ClCompile>
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||||||
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<PreprocessorDefinitions>WIN32;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_USE_32BIT_TIME_T;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||||
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<WarningLevel>Level4</WarningLevel>
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||||||
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<PrecompiledHeaderFile>
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||||||
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</PrecompiledHeaderFile>
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||||||
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</ClCompile>
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||||||
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</ItemDefinitionGroup>
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||||||
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</Project>
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13
_Curl.props
Normal file
13
_Curl.props
Normal file
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@ -0,0 +1,13 @@
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||||||
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<?xml version="1.0" encoding="utf-8"?>
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||||||
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||||
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<PropertyGroup>
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||||||
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<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
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||||||
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<_PropertySheetDisplayName>Curl Library</_PropertySheetDisplayName>
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||||||
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</PropertyGroup>
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||||||
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<ItemDefinitionGroup>
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||||||
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<ClCompile>
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||||||
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<WarningLevel>Level3</WarningLevel>
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||||||
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<PreprocessorDefinitions>USRDLL;CURLLIB_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||||
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</ClCompile>
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||||||
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</ItemDefinitionGroup>
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||||||
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</Project>
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24
_Debug.props
Normal file
24
_Debug.props
Normal file
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@ -0,0 +1,24 @@
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||||||
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<?xml version="1.0" encoding="utf-8"?>
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||||||
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||||
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<PropertyGroup>
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||||||
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<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
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||||||
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<_PropertySheetDisplayName>Debug</_PropertySheetDisplayName>
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||||||
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</PropertyGroup>
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||||||
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<ItemDefinitionGroup>
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||||||
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<ClCompile>
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||||||
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<Optimization>Disabled</Optimization>
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||||||
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||||
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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||||||
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<SmallerTypeCheck>false</SmallerTypeCheck>
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||||||
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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||||||
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<RuntimeTypeInfo>true</RuntimeTypeInfo>
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||||||
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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||||||
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</ClCompile>
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||||||
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<Link>
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||||||
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<AdditionalDependencies>libcmtd.lib;%(AdditionalDependencies)</AdditionalDependencies>
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||||||
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<IgnoreSpecificDefaultLibraries>libcmtd.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
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||||||
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<GenerateDebugInformation>true</GenerateDebugInformation>
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||||||
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<GenerateMapFile>true</GenerateMapFile>
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||||||
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</Link>
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||||||
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</ItemDefinitionGroup>
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||||||
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</Project>
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12
_Dedicated.props
Normal file
12
_Dedicated.props
Normal file
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@ -0,0 +1,12 @@
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||||||
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<?xml version="1.0" encoding="utf-8"?>
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||||||
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||||
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<PropertyGroup>
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||||||
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<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
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<_PropertySheetDisplayName>Dedicated</_PropertySheetDisplayName>
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||||||
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</PropertyGroup>
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||||||
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<ItemDefinitionGroup>
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||||||
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<ClCompile>
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<PreprocessorDefinitions>ID_DEDICATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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||||||
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</ItemDefinitionGroup>
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||||||
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</Project>
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26
_DoomDLL.props
Normal file
26
_DoomDLL.props
Normal file
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@ -0,0 +1,26 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||||
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||||
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<PropertyGroup>
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||||||
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<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
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<_PropertySheetDisplayName>Doom III Executable</_PropertySheetDisplayName>
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</PropertyGroup>
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<ItemDefinitionGroup>
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||||||
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<ClCompile>
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<AdditionalIncludeDirectories>sound/vorbis/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>__DOOM__;__DOOM_DLL__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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</ClCompile>
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<Link>
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<AdditionalDependencies>dbghelp.lib;dinput8.lib;dsound.lib;dxguid.lib;DxErr.lib;eaxguid.lib;glu32.lib;iphlpapi.lib;odbc32.lib;odbccp32.lib;opengl32.lib;winmm.lib;wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Lib\x86;openal\lib;sys\win32\dongle;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<OutputFile>$(OutDir)DOOM3.exe</OutputFile>
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<AdditionalManifestDependencies>%(AdditionalManifestDependencies)</AdditionalManifestDependencies>
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<SubSystem>Windows</SubSystem>
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<StackReserveSize>16777216</StackReserveSize>
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<StackCommitSize>16777216</StackCommitSize>
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<LargeAddressAware>true</LargeAddressAware>
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</Link>
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</ItemDefinitionGroup>
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||||||
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</Project>
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20
_Game-d3xp.props
Normal file
20
_Game-d3xp.props
Normal file
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
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<_PropertySheetDisplayName>Game d3xp Library</_PropertySheetDisplayName>
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</PropertyGroup>
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<ItemDefinitionGroup>
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<ClCompile>
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<PreprocessorDefinitions>__DOOM__;GAME_DLL;_D3XP;CTF;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<OutputFile>$(OutDir)gamex86.dll</OutputFile>
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<ModuleDefinitionFile>.\d3xp\game.def</ModuleDefinitionFile>
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</Link>
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<PreBuildEvent>
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<Command>..\build\Win32\"$(Configuration)"\TypeInfo.exe</Command>
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</PreBuildEvent>
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</ItemDefinitionGroup>
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</Project>
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22
_Game.props
Normal file
22
_Game.props
Normal file
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@ -0,0 +1,22 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||||
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
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<_PropertySheetDisplayName>Game Library</_PropertySheetDisplayName>
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</PropertyGroup>
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<ItemDefinitionGroup>
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<ClCompile>
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<PreprocessorDefinitions>__DOOM__;GAME_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PrecompiledHeader>
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</PrecompiledHeader>
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</ClCompile>
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<Link>
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<OutputFile>$(OutDir)gamex86.dll</OutputFile>
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<ModuleDefinitionFile>.\game\game.def</ModuleDefinitionFile>
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</Link>
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<PreBuildEvent>
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<Command>..\build\Win32\"$(Configuration)"\TypeInfo.exe</Command>
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</PreBuildEvent>
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</ItemDefinitionGroup>
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||||||
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</Project>
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19
_MayaImport.props
Normal file
19
_MayaImport.props
Normal file
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@ -0,0 +1,19 @@
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||||||
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
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||||||
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<_PropertySheetDisplayName>MayaImport Library</_PropertySheetDisplayName>
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</PropertyGroup>
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||||||
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<ItemDefinitionGroup>
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<ClCompile>
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<AdditionalIncludeDirectories>mssdk/include;MayaImport/Maya5.0;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_USRDLL;MAYAIMPORT_EXPORTS;MAYA_IMPORT;REQUIRE_IOSTREAM;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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</ClCompile>
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<Link>
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<AdditionalDependencies>Foundation.lib;OpenMaya.lib;OpenMayaAnim.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>MayaImport/maya5.0/libs;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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</Link>
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</ItemDefinitionGroup>
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||||||
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</Project>
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30
_Release.props
Normal file
30
_Release.props
Normal file
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
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<_PropertySheetDisplayName>Release</_PropertySheetDisplayName>
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</PropertyGroup>
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<ItemDefinitionGroup>
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<ClCompile>
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<Optimization>MaxSpeed</Optimization>
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<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<OmitFramePointers>true</OmitFramePointers>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<StringPooling>true</StringPooling>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<RuntimeTypeInfo>true</RuntimeTypeInfo>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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</ClCompile>
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<Link>
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<AdditionalDependencies>libcmt.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<IgnoreSpecificDefaultLibraries>libcmt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
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<GenerateDebugInformation>false</GenerateDebugInformation>
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<GenerateMapFile>false</GenerateMapFile>
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<OptimizeReferences>true</OptimizeReferences>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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</Link>
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</ItemDefinitionGroup>
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</Project>
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16
_TypeInfo.props
Normal file
16
_TypeInfo.props
Normal file
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<?xml version="1.0" encoding="utf-8"?>
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||||||
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
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<_PropertySheetDisplayName>TypeInfo</_PropertySheetDisplayName>
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</PropertyGroup>
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<ItemDefinitionGroup>
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<ClCompile>
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<PreprocessorDefinitions>ID_ENABLE_CURL=0;ID_TYPEINFO;__DOOM_DLL__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PrecompiledHeader>Use</PrecompiledHeader>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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</Link>
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</ItemDefinitionGroup>
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</Project>
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13
_WithInlines.props
Normal file
13
_WithInlines.props
Normal file
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<?xml version="1.0" encoding="utf-8"?>
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||||||
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
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<_PropertySheetDisplayName>With Inlines</_PropertySheetDisplayName>
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</PropertyGroup>
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<ItemDefinitionGroup>
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<ClCompile>
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<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
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<PreprocessorDefinitions>_INLINEDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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</ItemDefinitionGroup>
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</Project>
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12
_WithMemoryLog.props
Normal file
12
_WithMemoryLog.props
Normal file
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
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<_PropertySheetDisplayName>With Memory Log</_PropertySheetDisplayName>
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</PropertyGroup>
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<ItemDefinitionGroup>
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<ClCompile>
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<PreprocessorDefinitions>ID_REDIRECT_NEWDELETE;ID_DEBUG_MEMORY;ID_DEBUG_UNINITIALIZED_MEMORY;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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</ItemDefinitionGroup>
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</Project>
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13
_idlib.props
Normal file
13
_idlib.props
Normal file
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
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<_PropertySheetDisplayName>idlib</_PropertySheetDisplayName>
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</PropertyGroup>
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<ItemDefinitionGroup>
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<ClCompile>
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<PreprocessorDefinitions>__IDLIB__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PrecompiledHeader>Use</PrecompiledHeader>
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</ClCompile>
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</ItemDefinitionGroup>
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</Project>
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25
quadcow.sln
25
quadcow.sln
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Microsoft Visual Studio Solution File, Format Version 11.00
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual C++ Express 2010
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# Visual C++ Express 2010
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||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Game", "game.vcxproj", "{49BEC5C6-B964-417A-851E-808886B57430}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "idLib", "idlib.vcxproj", "{49BEC5C6-B964-417A-851E-808886B57400}"
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "idLib", "idlib.vcxproj", "{49BEC5C6-B964-417A-851E-808886B57400}"
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EndProject
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CurlLib", "curllib.vcxproj", "{F46F5D4E-C1D4-4ADE-9FAA-5F0CE3AA07F1}"
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CurlLib", "curllib.vcxproj", "{F46F5D4E-C1D4-4ADE-9FAA-5F0CE3AA07F1}"
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@ -13,8 +11,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DoomDLL", "doomdll.vcxproj"
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{0BC6FCC9-C65E-4B1F-9A58-0B9399987C9F} = {0BC6FCC9-C65E-4B1F-9A58-0B9399987C9F}
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{0BC6FCC9-C65E-4B1F-9A58-0B9399987C9F} = {0BC6FCC9-C65E-4B1F-9A58-0B9399987C9F}
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EndProjectSection
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EndProjectSection
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EndProject
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MayaImport", "MayaImport.vcxproj", "{49BEC5C6-B964-417A-851E-808886B574F1}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Game-d3xp", "game-d3xp.vcxproj", "{0BC6FCC9-C65E-4B1F-9A58-0B9399987C9F}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Game-d3xp", "game-d3xp.vcxproj", "{0BC6FCC9-C65E-4B1F-9A58-0B9399987C9F}"
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EndProject
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EndProject
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Global
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Global
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@ -29,19 +25,6 @@ Global
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Release|Win32 = Release|Win32
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Release|Win32 = Release|Win32
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EndGlobalSection
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{49BEC5C6-B964-417A-851E-808886B57430}.Debug with inlines and memory log|Win32.ActiveCfg = Debug with inlines and memory log|Win32
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|
||||||
{49BEC5C6-B964-417A-851E-808886B57430}.Debug with inlines and memory log|Win32.Build.0 = Debug with inlines and memory log|Win32
|
|
||||||
{49BEC5C6-B964-417A-851E-808886B57430}.Debug with inlines|Win32.ActiveCfg = Debug with inlines|Win32
|
|
||||||
{49BEC5C6-B964-417A-851E-808886B57430}.Debug with inlines|Win32.Build.0 = Debug with inlines|Win32
|
|
||||||
{49BEC5C6-B964-417A-851E-808886B57430}.Debug|Win32.ActiveCfg = Debug|Win32
|
|
||||||
{49BEC5C6-B964-417A-851E-808886B57430}.Dedicated Debug with inlines|Win32.ActiveCfg = Dedicated Debug with inlines|Win32
|
|
||||||
{49BEC5C6-B964-417A-851E-808886B57430}.Dedicated Debug with inlines|Win32.Build.0 = Dedicated Debug with inlines|Win32
|
|
||||||
{49BEC5C6-B964-417A-851E-808886B57430}.Dedicated Debug|Win32.ActiveCfg = Dedicated Debug|Win32
|
|
||||||
{49BEC5C6-B964-417A-851E-808886B57430}.Dedicated Debug|Win32.Build.0 = Dedicated Debug|Win32
|
|
||||||
{49BEC5C6-B964-417A-851E-808886B57430}.Dedicated Release|Win32.ActiveCfg = Dedicated Release|Win32
|
|
||||||
{49BEC5C6-B964-417A-851E-808886B57430}.Dedicated Release|Win32.Build.0 = Dedicated Release|Win32
|
|
||||||
{49BEC5C6-B964-417A-851E-808886B57430}.Release NO STEAM|Win32.ActiveCfg = Release|Win32
|
|
||||||
{49BEC5C6-B964-417A-851E-808886B57430}.Release|Win32.ActiveCfg = Release|Win32
|
|
||||||
{49BEC5C6-B964-417A-851E-808886B57400}.Debug with inlines and memory log|Win32.ActiveCfg = Debug with inlines and memory log|Win32
|
{49BEC5C6-B964-417A-851E-808886B57400}.Debug with inlines and memory log|Win32.ActiveCfg = Debug with inlines and memory log|Win32
|
||||||
{49BEC5C6-B964-417A-851E-808886B57400}.Debug with inlines and memory log|Win32.Build.0 = Debug with inlines and memory log|Win32
|
{49BEC5C6-B964-417A-851E-808886B57400}.Debug with inlines and memory log|Win32.Build.0 = Debug with inlines and memory log|Win32
|
||||||
{49BEC5C6-B964-417A-851E-808886B57400}.Debug with inlines|Win32.ActiveCfg = Debug with inlines|Win32
|
{49BEC5C6-B964-417A-851E-808886B57400}.Debug with inlines|Win32.ActiveCfg = Debug with inlines|Win32
|
||||||
|
@ -103,14 +86,6 @@ Global
|
||||||
{49BEC5C6-B964-417A-851E-808886B57420}.Release NO STEAM|Win32.Build.0 = Release NO STEAM|Win32
|
{49BEC5C6-B964-417A-851E-808886B57420}.Release NO STEAM|Win32.Build.0 = Release NO STEAM|Win32
|
||||||
{49BEC5C6-B964-417A-851E-808886B57420}.Release|Win32.ActiveCfg = Release|Win32
|
{49BEC5C6-B964-417A-851E-808886B57420}.Release|Win32.ActiveCfg = Release|Win32
|
||||||
{49BEC5C6-B964-417A-851E-808886B57420}.Release|Win32.Build.0 = Release|Win32
|
{49BEC5C6-B964-417A-851E-808886B57420}.Release|Win32.Build.0 = Release|Win32
|
||||||
{49BEC5C6-B964-417A-851E-808886B574F1}.Debug with inlines and memory log|Win32.ActiveCfg = Debug with inlines and memory log|Win32
|
|
||||||
{49BEC5C6-B964-417A-851E-808886B574F1}.Debug with inlines|Win32.ActiveCfg = Debug with inlines|Win32
|
|
||||||
{49BEC5C6-B964-417A-851E-808886B574F1}.Debug|Win32.ActiveCfg = Debug|Win32
|
|
||||||
{49BEC5C6-B964-417A-851E-808886B574F1}.Dedicated Debug with inlines|Win32.ActiveCfg = Dedicated Debug with inlines|Win32
|
|
||||||
{49BEC5C6-B964-417A-851E-808886B574F1}.Dedicated Debug|Win32.ActiveCfg = Dedicated Debug|Win32
|
|
||||||
{49BEC5C6-B964-417A-851E-808886B574F1}.Dedicated Release|Win32.ActiveCfg = Dedicated Release|Win32
|
|
||||||
{49BEC5C6-B964-417A-851E-808886B574F1}.Release NO STEAM|Win32.ActiveCfg = Release NO STEAM|Win32
|
|
||||||
{49BEC5C6-B964-417A-851E-808886B574F1}.Release|Win32.ActiveCfg = Release|Win32
|
|
||||||
{0BC6FCC9-C65E-4B1F-9A58-0B9399987C9F}.Debug with inlines and memory log|Win32.ActiveCfg = Debug with inlines and memory log|Win32
|
{0BC6FCC9-C65E-4B1F-9A58-0B9399987C9F}.Debug with inlines and memory log|Win32.ActiveCfg = Debug with inlines and memory log|Win32
|
||||||
{0BC6FCC9-C65E-4B1F-9A58-0B9399987C9F}.Debug with inlines|Win32.ActiveCfg = Debug with inlines|Win32
|
{0BC6FCC9-C65E-4B1F-9A58-0B9399987C9F}.Debug with inlines|Win32.ActiveCfg = Debug with inlines|Win32
|
||||||
{0BC6FCC9-C65E-4B1F-9A58-0B9399987C9F}.Debug|Win32.ActiveCfg = Debug|Win32
|
{0BC6FCC9-C65E-4B1F-9A58-0B9399987C9F}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||||
|
|
Loading…
Reference in a new issue