quadrilateralcowboy/sys/scons/SConscript.game

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2020-06-12 21:06:25 +00:00
# -*- mode: python -*-
# DOOM build script
# TTimo <ttimo@idsoftware.com>
# http://scons.sourceforge.net
import sys, os
import scons_utils
Import( 'GLOBALS' )
Import( GLOBALS )
game_string = ' \
AF.cpp \
AFEntity.cpp \
Actor.cpp \
Camera.cpp \
Entity.cpp \
BrittleFracture.cpp \
Fx.cpp \
GameEdit.cpp \
Game_local.cpp \
Game_network.cpp \
Item.cpp \
IK.cpp \
Light.cpp \
Misc.cpp \
Mover.cpp \
Moveable.cpp \
MultiplayerGame.cpp \
Player.cpp \
PlayerIcon.cpp \
PlayerView.cpp \
Projectile.cpp \
Pvs.cpp \
SecurityCamera.cpp \
SmokeParticles.cpp \
Sound.cpp \
Target.cpp \
Trigger.cpp \
Weapon.cpp \
WorldSpawn.cpp \
ai/AAS.cpp \
ai/AAS_debug.cpp \
ai/AAS_pathing.cpp \
ai/AAS_routing.cpp \
ai/AI.cpp \
ai/AI_events.cpp \
ai/AI_pathing.cpp \
ai/AI_Vagary.cpp \
gamesys/DebugGraph.cpp \
gamesys/Class.cpp \
gamesys/Event.cpp \
gamesys/SaveGame.cpp \
gamesys/SysCmds.cpp \
gamesys/SysCvar.cpp \
gamesys/TypeInfo.cpp \
anim/Anim.cpp \
anim/Anim_Blend.cpp \
anim/Anim_Import.cpp \
anim/Anim_Testmodel.cpp \
script/Script_Compiler.cpp \
script/Script_Interpreter.cpp \
script/Script_Program.cpp \
script/Script_Thread.cpp \
physics/Clip.cpp \
physics/Force.cpp \
physics/Force_Constant.cpp \
physics/Force_Drag.cpp \
physics/Force_Field.cpp \
physics/Force_Spring.cpp \
physics/Physics.cpp \
physics/Physics_AF.cpp \
physics/Physics_Actor.cpp \
physics/Physics_Base.cpp \
physics/Physics_Monster.cpp \
physics/Physics_Parametric.cpp \
physics/Physics_Player.cpp \
physics/Physics_RigidBody.cpp \
physics/Physics_Static.cpp \
physics/Physics_StaticMulti.cpp \
physics/Push.cpp'
if ( local_d3xp ):
game_string += ' \
Grabber.cpp \
physics/Force_Grab.cpp \
laserwire.cpp \
panel.cpp \
picker.cpp \
turret.cpp \
rotdoor.cpp \
sentry.cpp \
lever.cpp \
steamstats.cpp \
itemgate.cpp \
worldmanager.cpp \
powerscrewgeneric.cpp \
camturret.cpp \
zeppelinbig.cpp \
keypad.cpp \
screw.cpp \
airlock.cpp \
powersawgeneric.cpp \
frobcube.cpp \
weevil.cpp \
clock.cpp \
contractcamera.cpp \
steamleaderboard.cpp \
steamremote.cpp \
qglass.cpp \
trembler.cpp \
button_switcher.cpp \
commentary.cpp \
cybervendor.cpp \
launcher.cpp \
bluebox.cpp \
camerapoint.cpp \
jellypoint.cpp \
worldman_moveable.cpp \
doorfolding.cpp \
countdowntimer.cpp \
animloop.cpp \
tablefold.cpp '
game_list = scons_utils.BuildList( 'd3xp', game_string )
else:
game_list = scons_utils.BuildList( 'game', game_string )
for i in range( len( game_list ) ):
game_list[ i ] = '../../' + game_list[ i ]
local_env = g_game_env.Clone()
if ( local_d3xp ):
local_env.Append( CPPDEFINES = [ '_D3XP', 'CTF' ] )
if ( local_demo == 1 ):
local_env.Append( CPPDEFINES = [ 'ID_DEMO_BUILD' ] )
if ( local_gamedll == 1 ):
local_env.Append( CPPDEFINES = [ 'GAME_DLL' ] )
ret = local_env.SharedLibrarySafe( local_env, 'game', game_list + idlib_objects )
Return( 'ret' )
else:
ret_list = []
for i in game_list:
ret_list += local_env.StaticObject( source = i )
Return( 'ret_list' )