mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-22 12:11:30 +00:00
78 lines
2.6 KiB
C
78 lines
2.6 KiB
C
|
/*
|
||
|
===========================================================================
|
||
|
|
||
|
Doom 3 GPL Source Code
|
||
|
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
||
|
|
||
|
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
|
||
|
|
||
|
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
Doom 3 Source Code is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
||
|
|
||
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
||
|
|
||
|
===========================================================================
|
||
|
*/
|
||
|
|
||
|
#ifndef __LANGDICT_H__
|
||
|
#define __LANGDICT_H__
|
||
|
|
||
|
/*
|
||
|
===============================================================================
|
||
|
|
||
|
Simple dictionary specifically for the localized string tables.
|
||
|
|
||
|
===============================================================================
|
||
|
*/
|
||
|
|
||
|
class idLangKeyValue {
|
||
|
public:
|
||
|
idStr key;
|
||
|
idStr value;
|
||
|
};
|
||
|
|
||
|
class idLangDict {
|
||
|
public:
|
||
|
idLangDict( void );
|
||
|
~idLangDict( void );
|
||
|
|
||
|
void Clear( void );
|
||
|
bool Load( const char *fileName, bool clear = true );
|
||
|
void Save( const char *fileName );
|
||
|
|
||
|
const char * AddString( const char *str );
|
||
|
const char * GetString( const char *str ) const;
|
||
|
|
||
|
// adds the value and key as passed (doesn't generate a "#str_xxxxx" key or ensure the key/value pair is unique)
|
||
|
void AddKeyVal( const char *key, const char *val );
|
||
|
|
||
|
int GetNumKeyVals( void ) const;
|
||
|
const idLangKeyValue * GetKeyVal( int i ) const;
|
||
|
|
||
|
void SetBaseID(int id) { baseID = id; };
|
||
|
|
||
|
private:
|
||
|
idList<idLangKeyValue> args;
|
||
|
idHashIndex hash;
|
||
|
|
||
|
bool ExcludeString( const char *str ) const;
|
||
|
int GetNextId( void ) const;
|
||
|
int GetHashKey( const char *str ) const;
|
||
|
|
||
|
int baseID;
|
||
|
};
|
||
|
|
||
|
#endif /* !__LANGDICT_H__ */
|