mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-25 05:21:07 +00:00
162 lines
3.6 KiB
C++
162 lines
3.6 KiB
C++
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#include "../idlib/precompiled.h"
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#pragma hdrstop
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#include "Game_local.h"
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const idEventDef EV_countdownreset( "countdownreset" );
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const idEventDef EV_countdownstart( "countdownstart" );
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const idEventDef EV_countdownhasTripped("countdownhasTripped", NULL, 'd' );
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CLASS_DECLARATION( idEntity, idCountdowntimer )
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EVENT( EV_countdownreset, idCountdowntimer::Event_reset)
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EVENT( EV_countdownstart, idCountdowntimer::Event_start)
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EVENT( EV_countdownhasTripped, idCountdowntimer::Event_hasTripped)
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EVENT( EV_Activate, idCountdowntimer::Event_Activate )
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END_CLASS
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void idCountdowntimer::Save( idSaveGame *savefile ) const
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{
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savefile->WriteInt(time);
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savefile->WriteInt(maxTime);
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savefile->WriteBool(active);
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savefile->WriteBool(hasTripped);
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for (int i = 0; i < VO_BOOLSIZE; i++)
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{
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savefile->WriteBool(voBool[i]);
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}
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}
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void idCountdowntimer::Restore( idRestoreGame *savefile )
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{
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savefile->ReadInt(time);
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savefile->ReadInt(maxTime);
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savefile->ReadBool(active);
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savefile->ReadBool(hasTripped);
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for (int i = 0; i < VO_BOOLSIZE; i++)
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{
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savefile->ReadBool(voBool[i]);
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}
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}
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void idCountdowntimer::Spawn( void )
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{
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for (int i = 0; i < VO_BOOLSIZE; i++)
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{
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voBool[i] = false;
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}
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int totaltime = spawnArgs.GetInt("time", "60");
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maxTime = totaltime;
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active = false;
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hasTripped = false;
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BecomeActive( TH_THINK );
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}
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void idCountdowntimer::Think( void )
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{
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if (!active)
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return;
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int timeLeft = time - gameLocal.time;
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//common->Printf("%d time remaining\n", timeLeft);
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if (timeLeft <= 0)
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{
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//we have run out of time.
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ActivateTargets(this);
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idStr scriptName = spawnArgs.GetString( "call" );
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if (scriptName.Length() > 0)
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{
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const function_t *scriptFunction;
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scriptFunction = gameLocal.program.FindFunction( scriptName );
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if ( scriptFunction )
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{
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idThread *thread;
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thread = new idThread( scriptFunction );
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thread->DelayedStart( 0 );
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}
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}
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StartSound( "snd_timeexpired" , SND_CHANNEL_ANY, 0, false, NULL );
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active = false;
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return;
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}
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DoVO(timeLeft, 1, VO_1SEC, "time_01");
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DoVO(timeLeft, 2, VO_2SEC, "time_02");
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DoVO(timeLeft, 3, VO_3SEC, "time_03");
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DoVO(timeLeft, 4, VO_4SEC, "time_04");
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DoVO(timeLeft, 5, VO_5SEC, "time_05");
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DoVO(timeLeft, 6, VO_6SEC, "time_06");
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DoVO(timeLeft, 7, VO_7SEC, "time_07");
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DoVO(timeLeft, 8, VO_8SEC, "time_08");
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DoVO(timeLeft, 9, VO_9SEC, "time_09");
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DoVO(timeLeft, 10, VO_10SEC, "time_10");
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DoVO(timeLeft, 30, VO_30SEC, "time_30");
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DoVO(timeLeft, 45, VO_45SEC, "time_45");
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DoVO(timeLeft, 60, VO_1MIN, "time_60");
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DoVO(timeLeft, 120, VO_2MIN, "time_02min");
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DoVO(timeLeft, 180, VO_3MIN, "time_03min");
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DoVO(timeLeft, 240, VO_4MIN, "time_04min");
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DoVO(timeLeft, 300, VO_5MIN, "time_05min");
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}
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bool idCountdowntimer::DoVO(int timeLeft, int count, int voEnum, const char *voName)
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{
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if (maxTime >= count && timeLeft <= (count * 1000) && !voBool[voEnum])
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{
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StartSound( va("snd_%s", voName), SND_CHANNEL_ANY, 0, false, NULL );
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voBool[voEnum] = true;
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return true;
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}
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return false;
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}
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void idCountdowntimer::Event_hasTripped( void )
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{
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idThread::ReturnInt( this->hasTripped );
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}
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void idCountdowntimer::Event_reset( void )
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{
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for (int i = 0; i < VO_BOOLSIZE; i++)
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{
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voBool[i] = false;
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}
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active = false;
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hasTripped = false;
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}
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void idCountdowntimer::Event_start( void )
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{
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if (active)
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return;
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active = true; //make this thing active.
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time = gameLocal.time + (maxTime * 1000);
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gameLocal.GetLocalPlayer()->Event_hudMessage( va( common->GetLanguageDict()->GetString( "#str_02120" ), maxTime ) );
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hasTripped = true;
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}
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void idCountdowntimer::Event_Activate( idEntity *activator )
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{
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Event_start();
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}
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