mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-10 06:41:36 +00:00
675 lines
17 KiB
C++
675 lines
17 KiB
C++
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/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "../idlib/precompiled.h"
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#pragma hdrstop
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#include "ListGUILocal.h"
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#include "DeviceContext.h"
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#include "Window.h"
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#include "UserInterfaceLocal.h"
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extern idCVar r_skipGuiShaders; // 1 = don't render any gui elements on surfaces
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idUserInterfaceManagerLocal uiManagerLocal;
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idUserInterfaceManager * uiManager = &uiManagerLocal;
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/*
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===============================================================================
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idUserInterfaceManagerLocal
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===============================================================================
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*/
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void idUserInterfaceManagerLocal::Init() {
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screenRect = idRectangle(0, 0, 640, 480);
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dc.Init();
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}
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void idUserInterfaceManagerLocal::Shutdown() {
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guis.DeleteContents( true );
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demoGuis.DeleteContents( true );
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dc.Shutdown();
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}
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void idUserInterfaceManagerLocal::Touch( const char *name ) {
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idUserInterface *gui = Alloc();
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gui->InitFromFile( name );
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// delete gui;
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}
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void idUserInterfaceManagerLocal::WritePrecacheCommands( idFile *f ) {
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int c = guis.Num();
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for( int i = 0; i < c; i++ ) {
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char str[1024];
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sprintf( str, "touchGui %s\n", guis[i]->Name() );
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common->Printf( "%s", str );
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f->Printf( "%s", str );
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}
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}
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void idUserInterfaceManagerLocal::SetSize( float width, float height ) {
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dc.SetSize( width, height );
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}
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void idUserInterfaceManagerLocal::BeginLevelLoad() {
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int c = guis.Num();
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for ( int i = 0; i < c; i++ ) {
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if ( (guis[ i ]->GetDesktop()->GetFlags() & WIN_MENUGUI) == 0 ) {
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guis[ i ]->ClearRefs();
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/*
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delete guis[ i ];
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guis.RemoveIndex( i );
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i--; c--;
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*/
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}
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}
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}
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void idUserInterfaceManagerLocal::EndLevelLoad() {
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int c = guis.Num();
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for ( int i = 0; i < c; i++ ) {
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if ( guis[i]->GetRefs() == 0 ) {
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//common->Printf( "purging %s.\n", guis[i]->GetSourceFile() );
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// use this to make sure no materials still reference this gui
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bool remove = true;
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for ( int j = 0; j < declManager->GetNumDecls( DECL_MATERIAL ); j++ ) {
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const idMaterial *material = static_cast<const idMaterial *>(declManager->DeclByIndex( DECL_MATERIAL, j, false ));
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if ( material->GlobalGui() == guis[i] ) {
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remove = false;
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break;
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}
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}
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if ( remove ) {
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delete guis[ i ];
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guis.RemoveIndex( i );
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i--; c--;
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}
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}
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}
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}
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void idUserInterfaceManagerLocal::Reload( bool all ) {
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ID_TIME_T ts;
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int c = guis.Num();
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for ( int i = 0; i < c; i++ ) {
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if ( !all ) {
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fileSystem->ReadFile( guis[i]->GetSourceFile(), NULL, &ts );
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if ( ts <= guis[i]->GetTimeStamp() ) {
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continue;
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}
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}
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guis[i]->InitFromFile( guis[i]->GetSourceFile() );
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common->Printf( "reloading %s.\n", guis[i]->GetSourceFile() );
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}
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}
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void idUserInterfaceManagerLocal::ListGuis() const {
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int c = guis.Num();
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common->Printf( "\n size refs name\n" );
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size_t total = 0;
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int copies = 0;
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int unique = 0;
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for ( int i = 0; i < c; i++ ) {
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idUserInterfaceLocal *gui = guis[i];
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size_t sz = gui->Size();
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bool isUnique = guis[i]->interactive;
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if ( isUnique ) {
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unique++;
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} else {
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copies++;
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}
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common->Printf( "%6.1fk %4i (%s) %s ( %i transitions )\n", sz / 1024.0f, guis[i]->GetRefs(), isUnique ? "unique" : "copy", guis[i]->GetSourceFile(), guis[i]->desktop->NumTransitions() );
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total += sz;
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}
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common->Printf( "===========\n %i total Guis ( %i copies, %i unique ), %.2f total Mbytes", c, copies, unique, total / ( 1024.0f * 1024.0f ) );
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}
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bool idUserInterfaceManagerLocal::CheckGui( const char *qpath ) const {
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idFile *file = fileSystem->OpenFileRead( qpath );
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if ( file ) {
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fileSystem->CloseFile( file );
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return true;
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}
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return false;
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}
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idUserInterface *idUserInterfaceManagerLocal::Alloc( void ) const {
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return new idUserInterfaceLocal();
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}
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void idUserInterfaceManagerLocal::DeAlloc( idUserInterface *gui ) {
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if ( gui ) {
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int c = guis.Num();
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for ( int i = 0; i < c; i++ ) {
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if ( guis[i] == gui ) {
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delete guis[i];
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guis.RemoveIndex( i );
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return;
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}
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}
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}
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}
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idUserInterface *idUserInterfaceManagerLocal::FindGui( const char *qpath, bool autoLoad, bool needUnique, bool forceNOTUnique ) {
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int c = guis.Num();
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for ( int i = 0; i < c; i++ ) {
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idUserInterfaceLocal *gui = guis[i];
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if ( !idStr::Icmp( guis[i]->GetSourceFile(), qpath ) ) {
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if ( !forceNOTUnique && ( needUnique || guis[i]->IsInteractive() ) ) {
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break;
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}
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guis[i]->AddRef();
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return guis[i];
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}
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}
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if ( autoLoad ) {
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idUserInterface *gui = Alloc();
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if ( gui->InitFromFile( qpath ) ) {
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gui->SetUniqued( forceNOTUnique ? false : needUnique );
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return gui;
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} else {
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delete gui;
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}
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}
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return NULL;
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}
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idUserInterface *idUserInterfaceManagerLocal::FindDemoGui( const char *qpath ) {
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int c = demoGuis.Num();
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for ( int i = 0; i < c; i++ ) {
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if ( !idStr::Icmp( demoGuis[i]->GetSourceFile(), qpath ) ) {
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return demoGuis[i];
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}
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}
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return NULL;
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}
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idListGUI * idUserInterfaceManagerLocal::AllocListGUI( void ) const {
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return new idListGUILocal();
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}
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void idUserInterfaceManagerLocal::FreeListGUI( idListGUI *listgui ) {
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delete listgui;
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}
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/*
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===============================================================================
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idUserInterfaceLocal
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===============================================================================
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*/
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idUserInterfaceLocal::idUserInterfaceLocal() {
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cursorX = cursorY = 1000;
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desktop = NULL;
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loading = false;
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active = false;
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interactive = false;
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uniqued = false;
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bindHandler = NULL;
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//so the reg eval in gui parsing doesn't get bogus values
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time = 0;
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refs = 1;
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}
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idUserInterfaceLocal::~idUserInterfaceLocal() {
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delete desktop;
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desktop = NULL;
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}
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const char *idUserInterfaceLocal::Name() const {
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return source;
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}
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const char *idUserInterfaceLocal::Comment() const {
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if ( desktop ) {
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return desktop->GetComment();
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}
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return "";
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}
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bool idUserInterfaceLocal::IsInteractive() const {
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return interactive;
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}
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bool idUserInterfaceLocal::InitFromFile( const char *qpath, bool rebuild, bool cache ) {
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if ( !( qpath && *qpath ) ) {
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// FIXME: Memory leak!!
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return false;
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}
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int sz = sizeof( idWindow );
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sz = sizeof( idSimpleWindow );
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loading = true;
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if ( rebuild ) {
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delete desktop;
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desktop = new idWindow( this );
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} else if ( desktop == NULL ) {
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desktop = new idWindow( this );
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}
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source = qpath;
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state.Set( "text", "Test Text!" );
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idParser src( LEXFL_NOFATALERRORS | LEXFL_NOSTRINGCONCAT | LEXFL_ALLOWMULTICHARLITERALS | LEXFL_ALLOWBACKSLASHSTRINGCONCAT );
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//Load the timestamp so reload guis will work correctly
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fileSystem->ReadFile(qpath, NULL, &timeStamp);
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src.LoadFile( qpath );
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if ( src.IsLoaded() ) {
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idToken token;
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while( src.ReadToken( &token ) ) {
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if ( idStr::Icmp( token, "windowDef" ) == 0 ) {
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desktop->SetDC( &uiManagerLocal.dc );
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if ( desktop->Parse( &src, rebuild ) ) {
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desktop->SetFlag( WIN_DESKTOP );
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desktop->FixupParms();
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}
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continue;
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}
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}
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state.Set( "name", qpath );
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} else {
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desktop->SetDC( &uiManagerLocal.dc );
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desktop->SetFlag( WIN_DESKTOP );
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desktop->name = "Desktop";
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desktop->text = va( "Invalid GUI: %s", qpath );
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desktop->rect = idRectangle( 0.0f, 0.0f, 640.0f, 480.0f );
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desktop->drawRect = desktop->rect;
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desktop->foreColor = idVec4( 1.0f, 1.0f, 1.0f, 1.0f );
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desktop->backColor = idVec4( 0.0f, 0.0f, 0.0f, 1.0f );
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desktop->SetupFromState();
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common->Warning( "Couldn't load gui: '%s'", qpath );
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}
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interactive = desktop->Interactive();
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if ( uiManagerLocal.guis.Find( this ) == NULL ) {
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uiManagerLocal.guis.Append( this );
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}
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loading = false;
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return true;
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}
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const char *idUserInterfaceLocal::HandleEvent( const sysEvent_t *event, int _time, bool *updateVisuals ) {
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time = _time;
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if ( bindHandler && event->evType == SE_KEY && event->evValue2 == 1 ) {
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const char *ret = bindHandler->HandleEvent( event, updateVisuals );
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bindHandler = NULL;
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return ret;
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}
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if ( event->evType == SE_MOUSE ) {
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if ( !desktop || (desktop->GetFlags() & WIN_MENUGUI) ) {
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// DG: this is a fullscreen GUI, scale the mousedelta added to cursorX/Y
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// so by 640/w, because the GUI pretends that everything is 640x480
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// even if the actual resolution is higher => mouse moved too fast
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float w = renderSystem->GetScreenWidth();
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float h = renderSystem->GetScreenHeight();
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if( w <= 0.0f || h <= 0.0f ) {
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w = 640.0f;
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h = 480.0f;
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}
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cursorX += event->evValue * (640.0f/w);
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cursorY += event->evValue2 * (480.0f/h);
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} else {
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// not a fullscreen GUI but some ingame thing - no scaling needed
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cursorX += event->evValue;
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cursorY += event->evValue2;
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}
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if (cursorX < 0) {
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cursorX = 0;
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}
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if (cursorY < 0) {
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cursorY = 0;
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}
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}
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if ( desktop ) {
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return desktop->HandleEvent( event, updateVisuals );
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}
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return "";
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}
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void idUserInterfaceLocal::HandleNamedEvent ( const char* eventName ) {
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desktop->RunNamedEvent( eventName );
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}
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void idUserInterfaceLocal::Redraw( int _time ) {
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if ( r_skipGuiShaders.GetInteger() > 5 ) {
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return;
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}
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if ( !loading && desktop ) {
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time = _time;
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uiManagerLocal.dc.PushClipRect( uiManagerLocal.screenRect );
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desktop->Redraw( 0, 0 );
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uiManagerLocal.dc.PopClipRect();
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}
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}
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void idUserInterfaceLocal::DrawCursor() {
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if ( !desktop || desktop->GetFlags() & WIN_MENUGUI ) {
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uiManagerLocal.dc.DrawCursor(&cursorX, &cursorY, 32.0f );
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} else {
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uiManagerLocal.dc.DrawCursor(&cursorX, &cursorY, 64.0f );
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}
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}
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const idDict &idUserInterfaceLocal::State() const {
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return state;
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}
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void idUserInterfaceLocal::DeleteStateVar( const char *varName ) {
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state.Delete( varName );
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}
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void idUserInterfaceLocal::SetStateString( const char *varName, const char *value ) {
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state.Set( varName, value );
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}
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void idUserInterfaceLocal::SetStateBool( const char *varName, const bool value ) {
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state.SetBool( varName, value );
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}
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void idUserInterfaceLocal::SetStateInt( const char *varName, const int value ) {
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state.SetInt( varName, value );
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}
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void idUserInterfaceLocal::SetStateFloat( const char *varName, const float value ) {
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state.SetFloat( varName, value );
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}
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const char* idUserInterfaceLocal::GetStateString( const char *varName, const char* defaultString ) const {
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return state.GetString(varName, defaultString);
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}
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bool idUserInterfaceLocal::GetStateBool( const char *varName, const char* defaultString ) const {
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return state.GetBool(varName, defaultString);
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}
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int idUserInterfaceLocal::GetStateInt( const char *varName, const char* defaultString ) const {
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return state.GetInt(varName, defaultString);
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}
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float idUserInterfaceLocal::GetStateFloat( const char *varName, const char* defaultString ) const {
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return state.GetFloat(varName, defaultString);
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}
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void idUserInterfaceLocal::StateChanged( int _time, bool redraw ) {
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time = _time;
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if (desktop) {
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desktop->StateChanged( redraw );
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}
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if ( state.GetBool( "noninteractive" ) ) {
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||
|
interactive = false;
|
||
|
}
|
||
|
else {
|
||
|
if (desktop) {
|
||
|
interactive = desktop->Interactive();
|
||
|
} else {
|
||
|
interactive = false;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
const char *idUserInterfaceLocal::Activate(bool activate, int _time) {
|
||
|
time = _time;
|
||
|
active = activate;
|
||
|
if ( desktop ) {
|
||
|
activateStr = "";
|
||
|
desktop->Activate( activate, activateStr );
|
||
|
return activateStr;
|
||
|
}
|
||
|
return "";
|
||
|
}
|
||
|
|
||
|
void idUserInterfaceLocal::Trigger(int _time) {
|
||
|
time = _time;
|
||
|
if ( desktop ) {
|
||
|
desktop->Trigger();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void idUserInterfaceLocal::ReadFromDemoFile( class idDemoFile *f ) {
|
||
|
idStr work;
|
||
|
f->ReadDict( state );
|
||
|
source = state.GetString("name");
|
||
|
|
||
|
if (desktop == NULL) {
|
||
|
f->Log("creating new gui\n");
|
||
|
desktop = new idWindow(this);
|
||
|
desktop->SetFlag( WIN_DESKTOP );
|
||
|
desktop->SetDC( &uiManagerLocal.dc );
|
||
|
desktop->ReadFromDemoFile(f);
|
||
|
} else {
|
||
|
f->Log("re-using gui\n");
|
||
|
desktop->ReadFromDemoFile(f, false);
|
||
|
}
|
||
|
|
||
|
f->ReadFloat( cursorX );
|
||
|
f->ReadFloat( cursorY );
|
||
|
|
||
|
bool add = true;
|
||
|
int c = uiManagerLocal.demoGuis.Num();
|
||
|
for ( int i = 0; i < c; i++ ) {
|
||
|
if ( uiManagerLocal.demoGuis[i] == this ) {
|
||
|
add = false;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (add) {
|
||
|
uiManagerLocal.demoGuis.Append(this);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void idUserInterfaceLocal::WriteToDemoFile( class idDemoFile *f ) {
|
||
|
idStr work;
|
||
|
f->WriteDict( state );
|
||
|
if (desktop) {
|
||
|
desktop->WriteToDemoFile(f);
|
||
|
}
|
||
|
|
||
|
f->WriteFloat( cursorX );
|
||
|
f->WriteFloat( cursorY );
|
||
|
}
|
||
|
|
||
|
bool idUserInterfaceLocal::WriteToSaveGame( idFile *savefile ) const {
|
||
|
int len;
|
||
|
const idKeyValue *kv;
|
||
|
const char *string;
|
||
|
|
||
|
int num = state.GetNumKeyVals();
|
||
|
savefile->Write( &num, sizeof( num ) );
|
||
|
|
||
|
for( int i = 0; i < num; i++ ) {
|
||
|
kv = state.GetKeyVal( i );
|
||
|
len = kv->GetKey().Length();
|
||
|
string = kv->GetKey().c_str();
|
||
|
|
||
|
|
||
|
//BC 7-26-2016 do not save deck output.
|
||
|
if (!idStr::Cmpn( string, "deckoutput_item_", 16 ))
|
||
|
{
|
||
|
//write dummy data.
|
||
|
|
||
|
idStr dummyString = "z";
|
||
|
int dummyLen = dummyString.Length();
|
||
|
|
||
|
savefile->Write( &dummyLen, sizeof(dummyLen) );
|
||
|
savefile->Write( dummyString.c_str(), dummyLen );
|
||
|
|
||
|
savefile->Write( &dummyLen, sizeof(dummyLen) );
|
||
|
savefile->Write( dummyString.c_str(), dummyLen );
|
||
|
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
savefile->Write( &len, sizeof( len ) );
|
||
|
savefile->Write( string, len );
|
||
|
|
||
|
len = kv->GetValue().Length();
|
||
|
string = kv->GetValue().c_str();
|
||
|
savefile->Write( &len, sizeof( len ) );
|
||
|
savefile->Write( string, len );
|
||
|
}
|
||
|
|
||
|
savefile->Write( &active, sizeof( active ) );
|
||
|
savefile->Write( &interactive, sizeof( interactive ) );
|
||
|
savefile->Write( &uniqued, sizeof( uniqued ) );
|
||
|
savefile->Write( &time, sizeof( time ) );
|
||
|
len = activateStr.Length();
|
||
|
savefile->Write( &len, sizeof( len ) );
|
||
|
savefile->Write( activateStr.c_str(), len );
|
||
|
len = pendingCmd.Length();
|
||
|
savefile->Write( &len, sizeof( len ) );
|
||
|
savefile->Write( pendingCmd.c_str(), len );
|
||
|
len = returnCmd.Length();
|
||
|
savefile->Write( &len, sizeof( len ) );
|
||
|
savefile->Write( returnCmd.c_str(), len );
|
||
|
|
||
|
savefile->Write( &cursorX, sizeof( cursorX ) );
|
||
|
savefile->Write( &cursorY, sizeof( cursorY ) );
|
||
|
|
||
|
desktop->WriteToSaveGame( savefile );
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
bool idUserInterfaceLocal::ReadFromSaveGame( idFile *savefile ) {
|
||
|
int num;
|
||
|
int i, len;
|
||
|
idStr key;
|
||
|
idStr value;
|
||
|
|
||
|
savefile->Read( &num, sizeof( num ) );
|
||
|
|
||
|
state.Clear();
|
||
|
for( i = 0; i < num; i++ ) {
|
||
|
savefile->Read( &len, sizeof( len ) );
|
||
|
key.Fill( ' ', len );
|
||
|
savefile->Read( &key[0], len );
|
||
|
|
||
|
savefile->Read( &len, sizeof( len ) );
|
||
|
value.Fill( ' ', len );
|
||
|
savefile->Read( &value[0], len );
|
||
|
|
||
|
state.Set( key, value );
|
||
|
}
|
||
|
|
||
|
savefile->Read( &active, sizeof( active ) );
|
||
|
savefile->Read( &interactive, sizeof( interactive ) );
|
||
|
savefile->Read( &uniqued, sizeof( uniqued ) );
|
||
|
savefile->Read( &time, sizeof( time ) );
|
||
|
|
||
|
savefile->Read( &len, sizeof( len ) );
|
||
|
activateStr.Fill( ' ', len );
|
||
|
savefile->Read( &activateStr[0], len );
|
||
|
savefile->Read( &len, sizeof( len ) );
|
||
|
pendingCmd.Fill( ' ', len );
|
||
|
savefile->Read( &pendingCmd[0], len );
|
||
|
savefile->Read( &len, sizeof( len ) );
|
||
|
returnCmd.Fill( ' ', len );
|
||
|
savefile->Read( &returnCmd[0], len );
|
||
|
|
||
|
savefile->Read( &cursorX, sizeof( cursorX ) );
|
||
|
savefile->Read( &cursorY, sizeof( cursorY ) );
|
||
|
|
||
|
desktop->ReadFromSaveGame( savefile );
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
size_t idUserInterfaceLocal::Size() {
|
||
|
size_t sz = sizeof(*this) + state.Size() + source.Allocated();
|
||
|
if ( desktop ) {
|
||
|
sz += desktop->Size();
|
||
|
}
|
||
|
return sz;
|
||
|
}
|
||
|
|
||
|
void idUserInterfaceLocal::RecurseSetKeyBindingNames( idWindow *window ) {
|
||
|
int i;
|
||
|
idWinVar *v = window->GetWinVarByName( "bind" );
|
||
|
if ( v ) {
|
||
|
SetStateString( v->GetName(), idKeyInput::KeysFromBinding( v->GetName() ) );
|
||
|
}
|
||
|
i = 0;
|
||
|
while ( i < window->GetChildCount() ) {
|
||
|
idWindow *next = window->GetChild( i );
|
||
|
if ( next ) {
|
||
|
RecurseSetKeyBindingNames( next );
|
||
|
}
|
||
|
i++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
==============
|
||
|
idUserInterfaceLocal::SetKeyBindingNames
|
||
|
==============
|
||
|
*/
|
||
|
void idUserInterfaceLocal::SetKeyBindingNames( void ) {
|
||
|
if ( !desktop ) {
|
||
|
return;
|
||
|
}
|
||
|
// walk the windows
|
||
|
RecurseSetKeyBindingNames( desktop );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
==============
|
||
|
idUserInterfaceLocal::SetCursor
|
||
|
==============
|
||
|
*/
|
||
|
void idUserInterfaceLocal::SetCursor( float x, float y ) {
|
||
|
cursorX = x;
|
||
|
cursorY = y;
|
||
|
}
|
||
|
|