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https://github.com/blendogames/quadrilateralcowboy.git
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125 lines
4.4 KiB
C
125 lines
4.4 KiB
C
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/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __DIALOGTEXTURES_H
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#define __DIALOGTEXTURES_H
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// DialogTextures.h : header file
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//
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#include <afxtempl.h>
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#include "GLWidget.h"
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/////////////////////////////////////////////////////////////////////////////
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// CDialogTextures dialog
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class CDialogTextures : public CDialog
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{
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// Construction
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public:
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enum { NONE, TEXTURES, MATERIALS, MODELS, SCRIPTS, SOUNDS, SOUNDPARENT, GUIS, PARTICLES, FX,NUMIDS };
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static const char *TypeNames[NUMIDS];
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CDialogTextures(CWnd* pParent = NULL); // standard constructor
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void OnCancel();
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void CollapseEditor();
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void SelectCurrentItem(bool collapse, const char *name, int id);
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// Dialog Data
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//{{AFX_DATA(CDialogTextures)
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enum { IDD = IDD_DIALOG_TEXTURELIST };
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CButton m_chkHideRoot;
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CButton m_btnRefresh;
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CButton m_btnLoad;
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idGLWidget m_wndPreview;
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CTreeCtrl m_treeTextures;
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//}}AFX_DATA
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CImageList m_image;
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idGLDrawable m_testDrawable;
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idGLDrawableMaterial m_drawMaterial;
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idGLDrawableModel m_drawModel;
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const idMaterial *editMaterial;
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idStr editGui;
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idStr currentFile;
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idStr mediaName;
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bool setTexture;
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bool ignoreCollapse;
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int mode;
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CDialogTextures)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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void addStrList(const char *root, const idStrList &list, int id);
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void addScripts(bool rootItems);
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void addModels(bool rootItems);
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void addMaterials(bool rootItems);
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void addSounds(bool rootItems);
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void addGuis(bool rootItems);
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void addParticles(bool rootItems);
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void BuildTree();
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void CollapseChildren(HTREEITEM parent);
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const char *buildItemName(HTREEITEM item, const char *rootName);
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bool loadTree( HTREEITEM item, const idStr &name, CWaitDlg *dlg );
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HTREEITEM findItem(const char *name, HTREEITEM item, HTREEITEM *foundItem);
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// Generated message map functions
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//{{AFX_MSG(CDialogTextures)
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virtual void OnOK();
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virtual BOOL OnInitDialog();
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afx_msg void OnLoad();
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afx_msg void OnRefresh();
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afx_msg void OnClickTreeTextures(NMHDR* pNMHDR, LRESULT* pResult);
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afx_msg void OnSelchangedTreeTextures(NMHDR* pNMHDR, LRESULT* pResult);
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afx_msg void OnDblclkTreeTextures(NMHDR* pNMHDR, LRESULT* pResult);
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afx_msg void OnPreview();
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afx_msg void OnMaterialEdit();
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afx_msg void OnMaterialInfo();
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afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
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afx_msg void OnSize(UINT nType, int cx, int cy);
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afx_msg void OnCheckHideroot();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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idHashTable<HTREEITEM> quickTree;
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idStr itemName;
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public:
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virtual BOOL PreTranslateMessage(MSG* pMsg);
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afx_msg void OnSetFocus(CWnd* pOldWnd);
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afx_msg void OnNMRclickTreeTextures(NMHDR *pNMHDR, LRESULT *pResult);
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_DIALOGTEXTURES_H__F3F3F984_E47E_11D1_B61B_00AA00A410FC__INCLUDED_)
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