quadrilateralcowboy/tools/materialeditor/MaterialPropTreeView.h

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2020-06-12 21:06:25 +00:00
/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma once
#include "../common/PropTree/PropTreeView.h"
#include "MaterialView.h"
#include "../common/registryoptions.h"
#include "MaterialDef.h"
/**
* View that displays material and stage properties and allows the user to edit the properties.
*/
class MaterialPropTreeView : public CPropTreeView, public MaterialView {
public:
virtual ~MaterialPropTreeView();
void SetPropertyListType(int listType, int stageNum = -1);
void LoadSettings();
void SaveSettings();
//Material Interface
virtual void MV_OnMaterialChange(MaterialDoc* pMaterial);
protected:
MaterialPropTreeView();
DECLARE_DYNCREATE(MaterialPropTreeView)
afx_msg void OnPropertyChangeNotification( NMHDR *nmhdr, LRESULT *lresult );
afx_msg void OnPropertyItemExpanding( NMHDR *nmhdr, LRESULT *lresult );
DECLARE_MESSAGE_MAP()
MaterialDef* FindDefForTreeID(UINT treeID);
void RefreshProperties();
protected:
MaterialDoc* currentMaterial;
int currentListType;
int currentStage;
MaterialDefList* currentPropDefs;
rvRegistryOptions registry;
bool internalChange;
};