mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-10 06:41:36 +00:00
96 lines
2.6 KiB
C++
96 lines
2.6 KiB
C++
|
/*
|
||
|
===========================================================================
|
||
|
|
||
|
Doom 3 GPL Source Code
|
||
|
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
||
|
|
||
|
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
|
||
|
|
||
|
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
Doom 3 Source Code is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
||
|
|
||
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
||
|
|
||
|
===========================================================================
|
||
|
*/
|
||
|
|
||
|
#include "../../idlib/precompiled.h"
|
||
|
#pragma hdrstop
|
||
|
|
||
|
#include "GEApp.h"
|
||
|
#include "GEStateModifier.h"
|
||
|
|
||
|
rvGEStateModifier::rvGEStateModifier ( const char* name, idWindow* window, idDict& dict ) :
|
||
|
rvGEModifier ( name, window ),
|
||
|
mDict ( dict )
|
||
|
{
|
||
|
mDict.Copy ( dict );
|
||
|
|
||
|
// Make a copy of the current dictionary
|
||
|
mUndoDict.Copy ( mWrapper->GetStateDict() );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
rvGEStateModifier::Apply
|
||
|
|
||
|
Applys the new state dictionary to the window
|
||
|
================
|
||
|
*/
|
||
|
bool rvGEStateModifier::Apply ( void )
|
||
|
{
|
||
|
return SetState ( mDict );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
rvGEStateModifier::Undo
|
||
|
|
||
|
Applies the undo dictionary to the window
|
||
|
================
|
||
|
*/
|
||
|
bool rvGEStateModifier::Undo ( void )
|
||
|
{
|
||
|
return SetState ( mUndoDict );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
rvGEStateModifier::Apply
|
||
|
|
||
|
Applys the given dictionary to the window
|
||
|
================
|
||
|
*/
|
||
|
bool rvGEStateModifier::SetState ( idDict& dict )
|
||
|
{
|
||
|
const idKeyValue* key;
|
||
|
int i;
|
||
|
|
||
|
// Delete any key thats gone in the new dict
|
||
|
for ( i = 0; i < mWrapper->GetStateDict().GetNumKeyVals(); i ++ )
|
||
|
{
|
||
|
key = mWrapper->GetStateDict().GetKeyVal ( i );
|
||
|
if ( !key )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
mWrapper->SetState ( dict );
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|