mirror of
https://github.com/blendogames/quadrilateralcowboy.git
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77 lines
2.5 KiB
C++
77 lines
2.5 KiB
C++
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/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "../../../idlib/precompiled.h"
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#pragma hdrstop
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#include "AASFile.h"
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#include "AASFile_local.h"
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/*
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===============================================================================
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AAS File Manager
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===============================================================================
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*/
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class idAASFileManagerLocal : public idAASFileManager {
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public:
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virtual ~idAASFileManagerLocal( void ) {}
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virtual idAASFile * LoadAAS( const char *fileName, unsigned int mapFileCRC );
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virtual void FreeAAS( idAASFile *file );
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};
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idAASFileManagerLocal AASFileManagerLocal;
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idAASFileManager * AASFileManager = &AASFileManagerLocal;
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/*
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================
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idAASFileManagerLocal::LoadAAS
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================
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*/
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idAASFile *idAASFileManagerLocal::LoadAAS( const char *fileName, unsigned int mapFileCRC ) {
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idAASFileLocal *file = new idAASFileLocal();
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if ( !file->Load( fileName, mapFileCRC ) ) {
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delete file;
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return NULL;
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}
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return file;
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}
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/*
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================
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idAASFileManagerLocal::FreeAAS
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================
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*/
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void idAASFileManagerLocal::FreeAAS( idAASFile *file ) {
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delete file;
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}
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