quadrilateralcowboy/sys/win32/win_main.cpp

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2020-06-12 21:06:25 +00:00
/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "../../idlib/precompiled.h"
#pragma hdrstop
#include <errno.h>
#include <float.h>
#include <fcntl.h>
#include <direct.h>
#include <io.h>
#include <conio.h>
#include <mapi.h>
#include <ShellAPI.h>
#ifndef __MRC__
#include <sys/types.h>
#include <sys/stat.h>
#endif
#include "../sys_local.h"
#include "win_local.h"
#include "rc/CreateResourceIDs.h"
#include "../../renderer/tr_local.h"
#ifdef STEAM
#include "steam_api.h"
#endif
idCVar Win32Vars_t::sys_arch( "sys_arch", "", CVAR_SYSTEM | CVAR_INIT, "" );
idCVar Win32Vars_t::sys_cpustring( "sys_cpustring", "detect", CVAR_SYSTEM | CVAR_INIT, "" );
idCVar Win32Vars_t::in_mouse( "in_mouse", "1", CVAR_SYSTEM | CVAR_BOOL, "enable mouse input" );
idCVar Win32Vars_t::win_allowAltTab( "win_allowAltTab", "0", CVAR_SYSTEM | CVAR_BOOL, "allow Alt-Tab when fullscreen" );
idCVar Win32Vars_t::win_notaskkeys( "win_notaskkeys", "0", CVAR_SYSTEM | CVAR_INTEGER, "disable windows task keys" );
idCVar Win32Vars_t::win_username( "win_username", "", CVAR_SYSTEM | CVAR_INIT, "windows user name" );
idCVar Win32Vars_t::win_xpos( "win_xpos", "3", CVAR_SYSTEM | CVAR_ARCHIVE | CVAR_INTEGER, "horizontal position of window" );
idCVar Win32Vars_t::win_ypos( "win_ypos", "22", CVAR_SYSTEM | CVAR_ARCHIVE | CVAR_INTEGER, "vertical position of window" );
idCVar Win32Vars_t::win_outputDebugString( "win_outputDebugString", "1", CVAR_SYSTEM | CVAR_BOOL, "" );
idCVar Win32Vars_t::win_outputEditString( "win_outputEditString", "1", CVAR_SYSTEM | CVAR_BOOL, "" );
idCVar Win32Vars_t::win_viewlog( "win_viewlog", "0", CVAR_SYSTEM | CVAR_INTEGER, "" );
idCVar Win32Vars_t::win_timerUpdate( "win_timerUpdate", "0", CVAR_SYSTEM | CVAR_BOOL, "allows the game to be updated while dragging the window" );
idCVar Win32Vars_t::win_allowMultipleInstances( "win_allowMultipleInstances", "0", CVAR_SYSTEM | CVAR_BOOL, "allow multiple instances running concurrently" );
Win32Vars_t win32;
static char sys_cmdline[MAX_STRING_CHARS];
// not a hard limit, just what we keep track of for debugging
xthreadInfo *g_threads[MAX_THREADS];
int g_thread_count = 0;
static sysMemoryStats_t exeLaunchMemoryStats;
static xthreadInfo threadInfo;
static HANDLE hTimer;
/*
================
Sys_GetExeLaunchMemoryStatus
================
*/
void Sys_GetExeLaunchMemoryStatus( sysMemoryStats_t &stats ) {
stats = exeLaunchMemoryStats;
}
/*
==================
Sys_Createthread
==================
*/
void Sys_CreateThread( xthread_t function, void *parms, xthreadPriority priority, xthreadInfo &info, const char *name, xthreadInfo *threads[MAX_THREADS], int *thread_count ) {
HANDLE temp = CreateThread( NULL, // LPSECURITY_ATTRIBUTES lpsa,
0, // DWORD cbStack,
(LPTHREAD_START_ROUTINE)function, // LPTHREAD_START_ROUTINE lpStartAddr,
parms, // LPVOID lpvThreadParm,
0, // DWORD fdwCreate,
&info.threadId);
info.threadHandle = (int) temp;
if (priority == THREAD_HIGHEST) {
SetThreadPriority( (HANDLE)info.threadHandle, THREAD_PRIORITY_HIGHEST ); // we better sleep enough to do this
} else if (priority == THREAD_ABOVE_NORMAL ) {
SetThreadPriority( (HANDLE)info.threadHandle, THREAD_PRIORITY_ABOVE_NORMAL );
}
info.name = name;
if ( *thread_count < MAX_THREADS ) {
threads[(*thread_count)++] = &info;
} else {
common->DPrintf("WARNING: MAX_THREADS reached\n");
}
}
/*
==================
Sys_DestroyThread
==================
*/
void Sys_DestroyThread( xthreadInfo& info ) {
WaitForSingleObject( (HANDLE)info.threadHandle, INFINITE);
CloseHandle( (HANDLE)info.threadHandle );
info.threadHandle = 0;
}
/*
==================
Sys_Sentry
==================
*/
void Sys_Sentry() {
int j = 0;
}
/*
==================
Sys_GetThreadName
==================
*/
const char* Sys_GetThreadName(int *index) {
int id = GetCurrentThreadId();
for( int i = 0; i < g_thread_count; i++ ) {
if ( id == g_threads[i]->threadId ) {
if ( index ) {
*index = i;
}
return g_threads[i]->name;
}
}
if ( index ) {
*index = -1;
}
return "main";
}
/*
==================
Sys_EnterCriticalSection
==================
*/
void Sys_EnterCriticalSection( int index ) {
assert( index >= 0 && index < MAX_CRITICAL_SECTIONS );
if ( TryEnterCriticalSection( &win32.criticalSections[index] ) == 0 ) {
EnterCriticalSection( &win32.criticalSections[index] );
// Sys_DebugPrintf( "busy lock '%s' in thread '%s'\n", lock->name, Sys_GetThreadName() );
}
}
/*
==================
Sys_LeaveCriticalSection
==================
*/
void Sys_LeaveCriticalSection( int index ) {
assert( index >= 0 && index < MAX_CRITICAL_SECTIONS );
LeaveCriticalSection( &win32.criticalSections[index] );
}
/*
==================
Sys_WaitForEvent
==================
*/
void Sys_WaitForEvent( int index ) {
assert( index == 0 );
if ( !win32.backgroundDownloadSemaphore ) {
win32.backgroundDownloadSemaphore = CreateEvent( NULL, TRUE, FALSE, NULL );
}
WaitForSingleObject( win32.backgroundDownloadSemaphore, INFINITE );
ResetEvent( win32.backgroundDownloadSemaphore );
}
/*
==================
Sys_TriggerEvent
==================
*/
void Sys_TriggerEvent( int index ) {
assert( index == 0 );
SetEvent( win32.backgroundDownloadSemaphore );
}
#pragma optimize( "", on )
#ifdef DEBUG
static unsigned int debug_total_alloc = 0;
static unsigned int debug_total_alloc_count = 0;
static unsigned int debug_current_alloc = 0;
static unsigned int debug_current_alloc_count = 0;
static unsigned int debug_frame_alloc = 0;
static unsigned int debug_frame_alloc_count = 0;
idCVar sys_showMallocs( "sys_showMallocs", "0", CVAR_SYSTEM, "" );
// _HOOK_ALLOC, _HOOK_REALLOC, _HOOK_FREE
typedef struct CrtMemBlockHeader
{
struct _CrtMemBlockHeader *pBlockHeaderNext; // Pointer to the block allocated just before this one:
struct _CrtMemBlockHeader *pBlockHeaderPrev; // Pointer to the block allocated just after this one
char *szFileName; // File name
int nLine; // Line number
size_t nDataSize; // Size of user block
int nBlockUse; // Type of block
long lRequest; // Allocation number
byte gap[4]; // Buffer just before (lower than) the user's memory:
} CrtMemBlockHeader;
#include <crtdbg.h>
/*
==================
Sys_AllocHook
called for every malloc/new/free/delete
==================
*/
int Sys_AllocHook( int nAllocType, void *pvData, size_t nSize, int nBlockUse, long lRequest, const unsigned char * szFileName, int nLine )
{
CrtMemBlockHeader *pHead;
byte *temp;
if ( nBlockUse == _CRT_BLOCK )
{
return( TRUE );
}
// get a pointer to memory block header
temp = ( byte * )pvData;
temp -= 32;
pHead = ( CrtMemBlockHeader * )temp;
switch( nAllocType ) {
case _HOOK_ALLOC:
debug_total_alloc += nSize;
debug_current_alloc += nSize;
debug_frame_alloc += nSize;
debug_total_alloc_count++;
debug_current_alloc_count++;
debug_frame_alloc_count++;
break;
case _HOOK_FREE:
assert( pHead->gap[0] == 0xfd && pHead->gap[1] == 0xfd && pHead->gap[2] == 0xfd && pHead->gap[3] == 0xfd );
debug_current_alloc -= pHead->nDataSize;
debug_current_alloc_count--;
debug_total_alloc_count++;
debug_frame_alloc_count++;
break;
case _HOOK_REALLOC:
assert( pHead->gap[0] == 0xfd && pHead->gap[1] == 0xfd && pHead->gap[2] == 0xfd && pHead->gap[3] == 0xfd );
debug_current_alloc -= pHead->nDataSize;
debug_total_alloc += nSize;
debug_current_alloc += nSize;
debug_frame_alloc += nSize;
debug_total_alloc_count++;
debug_current_alloc_count--;
debug_frame_alloc_count++;
break;
}
return( TRUE );
}
/*
==================
Sys_DebugMemory_f
==================
*/
void Sys_DebugMemory_f( void ) {
common->Printf( "Total allocation %8dk in %d blocks\n", debug_total_alloc / 1024, debug_total_alloc_count );
common->Printf( "Current allocation %8dk in %d blocks\n", debug_current_alloc / 1024, debug_current_alloc_count );
}
/*
==================
Sys_MemFrame
==================
*/
void Sys_MemFrame( void ) {
if( sys_showMallocs.GetInteger() ) {
common->Printf("Frame: %8dk in %5d blocks\n", debug_frame_alloc / 1024, debug_frame_alloc_count );
}
debug_frame_alloc = 0;
debug_frame_alloc_count = 0;
}
#endif
/*
==================
Sys_FlushCacheMemory
On windows, the vertex buffers are write combined, so they
don't need to be flushed from the cache
==================
*/
void Sys_FlushCacheMemory( void *base, int bytes ) {
}
/*
=============
Sys_Error
Show the early console as an error dialog
=============
*/
void Sys_Error( const char *error, ... ) {
va_list argptr;
char text[4096];
MSG msg;
va_start( argptr, error );
vsprintf( text, error, argptr );
va_end( argptr);
Conbuf_AppendText( text );
Conbuf_AppendText( "\n" );
Win_SetErrorText( text );
Sys_ShowConsole( 1, true );
timeEndPeriod( 1 );
Sys_ShutdownInput();
GLimp_Shutdown();
// wait for the user to quit
while ( 1 ) {
if ( !GetMessage( &msg, NULL, 0, 0 ) ) {
common->Quit();
}
TranslateMessage( &msg );
DispatchMessage( &msg );
}
Sys_DestroyConsole();
exit (1);
}
/*
==============
Sys_Quit
==============
*/
void Sys_Quit( void ) {
timeEndPeriod( 1 );
Sys_ShutdownInput();
Sys_DestroyConsole();
ExitProcess( 0 );
}
/*
==============
Sys_Printf
==============
*/
#define MAXPRINTMSG 4096
void Sys_Printf( const char *fmt, ... ) {
char msg[MAXPRINTMSG];
va_list argptr;
va_start(argptr, fmt);
idStr::vsnPrintf( msg, MAXPRINTMSG-1, fmt, argptr );
va_end(argptr);
msg[sizeof(msg)-1] = '\0';
if ( win32.win_outputDebugString.GetBool() ) {
OutputDebugString( msg );
}
if ( win32.win_outputEditString.GetBool() ) {
Conbuf_AppendText( msg );
}
}
/*
==============
Sys_DebugPrintf
==============
*/
#define MAXPRINTMSG 4096
void Sys_DebugPrintf( const char *fmt, ... ) {
char msg[MAXPRINTMSG];
va_list argptr;
va_start( argptr, fmt );
idStr::vsnPrintf( msg, MAXPRINTMSG-1, fmt, argptr );
msg[ sizeof(msg)-1 ] = '\0';
va_end( argptr );
OutputDebugString( msg );
}
/*
==============
Sys_DebugVPrintf
==============
*/
void Sys_DebugVPrintf( const char *fmt, va_list arg ) {
char msg[MAXPRINTMSG];
idStr::vsnPrintf( msg, MAXPRINTMSG-1, fmt, arg );
msg[ sizeof(msg)-1 ] = '\0';
OutputDebugString( msg );
}
/*
==============
Sys_Sleep
==============
*/
void Sys_Sleep( int msec ) {
Sleep( msec );
}
/*
==============
Sys_ShowWindow
==============
*/
void Sys_ShowWindow( bool show ) {
::ShowWindow( win32.hWnd, show ? SW_SHOW : SW_HIDE );
}
/*
==============
Sys_IsWindowVisible
==============
*/
bool Sys_IsWindowVisible( void ) {
return ( ::IsWindowVisible( win32.hWnd ) != 0 );
}
/*
==============
Sys_Mkdir
==============
*/
void Sys_Mkdir( const char *path ) {
_mkdir (path);
}
/*
=================
Sys_FileTimeStamp
=================
*/
ID_TIME_T Sys_FileTimeStamp( FILE *fp ) {
struct _stat st;
_fstat( _fileno( fp ), &st );
return (long) st.st_mtime;
}
/*
==============
Sys_Cwd
==============
*/
const char *Sys_Cwd( void ) {
static char cwd[MAX_OSPATH];
_getcwd( cwd, sizeof( cwd ) - 1 );
cwd[MAX_OSPATH-1] = 0;
return cwd;
}
/*
==============
Sys_DefaultCDPath
==============
*/
const char *Sys_DefaultCDPath( void ) {
return "";
}
/*
==============
Sys_DefaultBasePath
==============
*/
const char *Sys_DefaultBasePath( void ) {
return Sys_Cwd();
}
/*
==============
Sys_DefaultSavePath
==============
*/
const char *Sys_DefaultSavePath( void ) {
#ifdef STEAM
return cvarSystem->GetCVarString( "fs_basepath" );
#elif defined(USE_SDL)
#if defined( ID_DEMO_BUILD )
static char* prefPath = SDL_GetPrefPath("BlendoGames", "Quadrilateral Cowboy Demo");
#else
static char* prefPath = SDL_GetPrefPath("BlendoGames", "Quadrilateral Cowboy");
#endif
return prefPath;
#else
#error TODO:
#endif
}
/*
==============
Sys_EXEPath
==============
*/
const char *Sys_EXEPath( void ) {
static char exe[ MAX_OSPATH ];
GetModuleFileName( NULL, exe, sizeof( exe ) - 1 );
return exe;
}
/*
==============
Sys_ListFiles
==============
*/
int Sys_ListFiles( const char *directory, const char *extension, idStrList &list ) {
idStr search;
struct _finddata_t findinfo;
int findhandle;
int flag;
if ( !extension) {
extension = "";
}
// passing a slash as extension will find directories
if ( extension[0] == '/' && extension[1] == 0 ) {
extension = "";
flag = 0;
} else {
flag = _A_SUBDIR;
}
sprintf( search, "%s\\*%s", directory, extension );
// search
list.Clear();
findhandle = _findfirst( search, &findinfo );
if ( findhandle == -1 ) {
return -1;
}
do {
if ( flag ^ ( findinfo.attrib & _A_SUBDIR ) ) {
list.Append( findinfo.name );
}
} while ( _findnext( findhandle, &findinfo ) != -1 );
_findclose( findhandle );
return list.Num();
}
/*
================
Sys_GetClipboardData
================
*/
char *Sys_GetClipboardData( void ) {
char *data = NULL;
char *cliptext;
if ( OpenClipboard( NULL ) != 0 ) {
HANDLE hClipboardData;
if ( ( hClipboardData = GetClipboardData( CF_TEXT ) ) != 0 ) {
if ( ( cliptext = (char *)GlobalLock( hClipboardData ) ) != 0 ) {
data = (char *)Mem_Alloc( GlobalSize( hClipboardData ) + 1 );
strcpy( data, cliptext );
GlobalUnlock( hClipboardData );
strtok( data, "\n\r\b" );
}
}
CloseClipboard();
}
return data;
}
/*
================
Sys_SetClipboardData
================
*/
void Sys_SetClipboardData( const char *string ) {
HGLOBAL HMem;
char *PMem;
// allocate memory block
HMem = (char *)::GlobalAlloc( GMEM_MOVEABLE | GMEM_DDESHARE, strlen( string ) + 1 );
if ( HMem == NULL ) {
return;
}
// lock allocated memory and obtain a pointer
PMem = (char *)::GlobalLock( HMem );
if ( PMem == NULL ) {
return;
}
// copy text into allocated memory block
lstrcpy( PMem, string );
// unlock allocated memory
::GlobalUnlock( HMem );
// open Clipboard
if ( !OpenClipboard( 0 ) ) {
::GlobalFree( HMem );
return;
}
// remove current Clipboard contents
EmptyClipboard();
// supply the memory handle to the Clipboard
SetClipboardData( CF_TEXT, HMem );
HMem = 0;
// close Clipboard
CloseClipboard();
}
/*
========================================================================
DLL Loading
========================================================================
*/
// flibit: 64 bit fix, changed int to void*
2020-06-12 21:06:25 +00:00
/*
=====================
Sys_DLL_Load
=====================
*/
void* Sys_DLL_Load( const char *dllName ) {
2020-06-12 21:06:25 +00:00
HINSTANCE libHandle;
libHandle = LoadLibrary( dllName );
if ( libHandle ) {
// since we can't have LoadLibrary load only from the specified path, check it did the right thing
char loadedPath[ MAX_OSPATH ];
GetModuleFileName( libHandle, loadedPath, sizeof( loadedPath ) - 1 );
if ( idStr::IcmpPath( dllName, loadedPath ) ) {
Sys_Printf( "ERROR: LoadLibrary '%s' wants to load '%s'\n", dllName, loadedPath );
Sys_DLL_Unload( libHandle );
2020-06-12 21:06:25 +00:00
return 0;
}
}
return (void*)libHandle;
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}
/*
=====================
Sys_DLL_GetProcAddress
=====================
*/
void *Sys_DLL_GetProcAddress( void* dllHandle, const char *procName ) {
2020-06-12 21:06:25 +00:00
return GetProcAddress( (HINSTANCE)dllHandle, procName );
}
/*
=====================
Sys_DLL_Unload
=====================
*/
void Sys_DLL_Unload( void* dllHandle ) {
2020-06-12 21:06:25 +00:00
if ( !dllHandle ) {
return;
}
if ( FreeLibrary( (HINSTANCE)dllHandle ) == 0 ) {
int lastError = GetLastError();
LPVOID lpMsgBuf;
FormatMessage(
FORMAT_MESSAGE_ALLOCATE_BUFFER,
NULL,
lastError,
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language
(LPTSTR) &lpMsgBuf,
0,
NULL
);
Sys_Error( "Sys_DLL_Unload: FreeLibrary failed - %s (%d)", lpMsgBuf, lastError );
}
}
// flibit end
2020-06-12 21:06:25 +00:00
/*
========================================================================
EVENT LOOP
========================================================================
*/
#ifndef USE_SDL
#define MAX_QUED_EVENTS 256
#define MASK_QUED_EVENTS ( MAX_QUED_EVENTS - 1 )
sysEvent_t eventQue[MAX_QUED_EVENTS];
int eventHead = 0;
int eventTail = 0;
/*
================
Sys_QueEvent
Ptr should either be null, or point to a block of data that can
be freed by the game later.
================
*/
void Sys_QueEvent( int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr ) {
sysEvent_t *ev;
ev = &eventQue[ eventHead & MASK_QUED_EVENTS ];
if ( eventHead - eventTail >= MAX_QUED_EVENTS ) {
common->Printf("Sys_QueEvent: overflow\n");
// we are discarding an event, but don't leak memory
if ( ev->evPtr ) {
Mem_Free( ev->evPtr );
}
eventTail++;
}
eventHead++;
ev->evType = type;
ev->evValue = value;
ev->evValue2 = value2;
ev->evPtrLength = ptrLength;
ev->evPtr = ptr;
}
/*
=============
Sys_PumpEvents
This allows windows to be moved during renderbump
=============
*/
void Sys_PumpEvents( void ) {
MSG msg;
// pump the message loop
while( PeekMessage( &msg, NULL, 0, 0, PM_NOREMOVE ) ) {
if ( !GetMessage( &msg, NULL, 0, 0 ) ) {
common->Quit();
}
// save the msg time, because wndprocs don't have access to the timestamp
if ( win32.sysMsgTime && win32.sysMsgTime > (int)msg.time ) {
// don't ever let the event times run backwards
// common->Printf( "Sys_PumpEvents: win32.sysMsgTime (%i) > msg.time (%i)\n", win32.sysMsgTime, msg.time );
} else {
win32.sysMsgTime = msg.time;
}
#ifdef ID_ALLOW_TOOLS
if ( GUIEditorHandleMessage ( &msg ) ) {
continue;
}
#endif
TranslateMessage (&msg);
DispatchMessage (&msg);
}
}
/*
================
Sys_GenerateEvents
================
*/
void Sys_GenerateEvents( void ) {
static int entered = false;
char *s;
if ( entered ) {
return;
}
entered = true;
// pump the message loop
Sys_PumpEvents();
// make sure mouse and joystick are only called once a frame
IN_Frame();
// check for console commands
s = Sys_ConsoleInput();
if ( s ) {
char *b;
int len;
len = strlen( s ) + 1;
b = (char *)Mem_Alloc( len );
strcpy( b, s );
Sys_QueEvent( 0, SE_CONSOLE, 0, 0, len, b );
}
entered = false;
}
/*
================
Sys_ClearEvents
================
*/
void Sys_ClearEvents( void ) {
eventHead = eventTail = 0;
}
/*
================
Sys_GetEvent
================
*/
sysEvent_t Sys_GetEvent( void ) {
sysEvent_t ev;
// return if we have data
if ( eventHead > eventTail ) {
eventTail++;
return eventQue[ ( eventTail - 1 ) & MASK_QUED_EVENTS ];
}
// return the empty event
memset( &ev, 0, sizeof( ev ) );
return ev;
}
#endif
//================================================================
/*
=================
Sys_In_Restart_f
Restart the input subsystem
=================
*/
void Sys_In_Restart_f( const idCmdArgs &args ) {
Sys_ShutdownInput();
Sys_InitInput();
}
/*
==================
Sys_AsyncThread
==================
*/
static void Sys_AsyncThread( void *parm ) {
#if ENABLE_FP_EXCEPTIONS
FPExceptionEnabler enabled(_EM_UNDERFLOW | _EM_OVERFLOW | _EM_ZERODIVIDE | _EM_INVALID);
#endif
int wakeNumber;
int startTime;
startTime = Sys_Milliseconds();
wakeNumber = 0;
while ( 1 ) {
#ifdef WIN32
// this will trigger 60 times a second
int r = WaitForSingleObject( hTimer, 100 );
if ( r != WAIT_OBJECT_0 ) {
OutputDebugString( "idPacketServer::PacketServerInterrupt: bad wait return" );
}
#endif
#if 0
wakeNumber++;
int msec = Sys_Milliseconds();
int deltaTime = msec - startTime;
startTime = msec;
char str[1024];
sprintf( str, "%i ", deltaTime );
OutputDebugString( str );
#endif
common->Async();
}
}
/*
==============
Sys_StartAsyncThread
Start the thread that will call idCommon::Async()
==============
*/
void Sys_StartAsyncThread( void ) {
// create an auto-reset event that happens 60 times a second
hTimer = CreateWaitableTimer( NULL, false, NULL );
if ( !hTimer ) {
common->Error( "idPacketServer::Spawn: CreateWaitableTimer failed" );
}
LARGE_INTEGER t;
t.HighPart = t.LowPart = 0;
SetWaitableTimer( hTimer, &t, USERCMD_MSEC, NULL, NULL, TRUE );
Sys_CreateThread( (xthread_t)Sys_AsyncThread, NULL, THREAD_ABOVE_NORMAL, threadInfo, "Async", g_threads, &g_thread_count );
#ifdef SET_THREAD_AFFINITY
// give the async thread an affinity for the second cpu
SetThreadAffinityMask( (HANDLE)threadInfo.threadHandle, 2 );
#endif
if ( !threadInfo.threadHandle ) {
common->Error( "Sys_StartAsyncThread: failed" );
}
}
/*
================
Sys_AlreadyRunning
returns true if there is a copy of D3 running already
================
*/
bool Sys_AlreadyRunning( void ) {
#ifndef DEBUG
if ( !win32.win_allowMultipleInstances.GetBool() ) {
HANDLE hMutexOneInstance = ::CreateMutex( NULL, FALSE, "DOOM3" );
if ( ::GetLastError() == ERROR_ALREADY_EXISTS || ::GetLastError() == ERROR_ACCESS_DENIED ) {
return true;
}
}
#endif
return false;
}
/*
================
Sys_Init
The cvar system must already be setup
================
*/
#define OSR2_BUILD_NUMBER 1111
#define WIN98_BUILD_NUMBER 1998
void Sys_Init( void ) {
CoInitialize( NULL );
// make sure the timer is high precision, otherwise
// NT gets 18ms resolution
timeBeginPeriod( 1 );
// get WM_TIMER messages pumped every millisecond
// SetTimer( NULL, 0, 100, NULL );
cmdSystem->AddCommand( "in_restart", Sys_In_Restart_f, CMD_FL_SYSTEM, "restarts the input system" );
#ifdef DEBUG
cmdSystem->AddCommand( "createResourceIDs", CreateResourceIDs_f, CMD_FL_TOOL, "assigns resource IDs in _resouce.h files" );
#endif
#if 0
cmdSystem->AddCommand( "setAsyncSound", Sys_SetAsyncSound_f, CMD_FL_SYSTEM, "set the async sound option" );
#endif
//
// Windows user name
//
win32.win_username.SetString( Sys_GetCurrentUser() );
//
// Windows version
//
win32.osversion.dwOSVersionInfoSize = sizeof( win32.osversion );
if ( !GetVersionEx( (LPOSVERSIONINFO)&win32.osversion ) )
Sys_Error( "Couldn't get OS info" );
if ( win32.osversion.dwMajorVersion < 4 ) {
Sys_Error( GAME_NAME " requires Windows version 4 (NT) or greater" );
}
if ( win32.osversion.dwPlatformId == VER_PLATFORM_WIN32s ) {
Sys_Error( GAME_NAME " doesn't run on Win32s" );
}
if( win32.osversion.dwPlatformId == VER_PLATFORM_WIN32_NT ) {
if( win32.osversion.dwMajorVersion <= 4 ) {
win32.sys_arch.SetString( "WinNT (NT)" );
} else if( win32.osversion.dwMajorVersion == 5 && win32.osversion.dwMinorVersion == 0 ) {
win32.sys_arch.SetString( "Win2K (NT)" );
} else if( win32.osversion.dwMajorVersion == 5 && win32.osversion.dwMinorVersion == 1 ) {
win32.sys_arch.SetString( "WinXP (NT)" );
} else if ( win32.osversion.dwMajorVersion == 6 ) {
win32.sys_arch.SetString( "Vista" );
} else {
win32.sys_arch.SetString( "Unknown NT variant" );
}
} else if( win32.osversion.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS ) {
if( win32.osversion.dwMajorVersion == 4 && win32.osversion.dwMinorVersion == 0 ) {
// Win95
if( win32.osversion.szCSDVersion[1] == 'C' ) {
win32.sys_arch.SetString( "Win95 OSR2 (95)" );
} else {
win32.sys_arch.SetString( "Win95 (95)" );
}
} else if( win32.osversion.dwMajorVersion == 4 && win32.osversion.dwMinorVersion == 10 ) {
// Win98
if( win32.osversion.szCSDVersion[1] == 'A' ) {
win32.sys_arch.SetString( "Win98SE (95)" );
} else {
win32.sys_arch.SetString( "Win98 (95)" );
}
} else if( win32.osversion.dwMajorVersion == 4 && win32.osversion.dwMinorVersion == 90 ) {
// WinMe
win32.sys_arch.SetString( "WinMe (95)" );
} else {
win32.sys_arch.SetString( "Unknown 95 variant" );
}
} else {
win32.sys_arch.SetString( "unknown Windows variant" );
}
//
// CPU type
//
if ( !idStr::Icmp( win32.sys_cpustring.GetString(), "detect" ) ) {
idStr string;
common->Printf( "%1.0f MHz ", Sys_ClockTicksPerSecond() / 1000000.0f );
win32.cpuid = Sys_GetCPUId();
string.Clear();
if ( win32.cpuid & CPUID_AMD ) {
string += "AMD CPU";
} else if ( win32.cpuid & CPUID_INTEL ) {
string += "Intel CPU";
} else if ( win32.cpuid & CPUID_UNSUPPORTED ) {
string += "unsupported CPU";
} else {
string += "generic CPU";
}
string += " with ";
if ( win32.cpuid & CPUID_MMX ) {
string += "MMX & ";
}
if ( win32.cpuid & CPUID_3DNOW ) {
string += "3DNow! & ";
}
if ( win32.cpuid & CPUID_SSE ) {
string += "SSE & ";
}
if ( win32.cpuid & CPUID_SSE2 ) {
string += "SSE2 & ";
}
if ( win32.cpuid & CPUID_SSE3 ) {
string += "SSE3 & ";
}
if ( win32.cpuid & CPUID_HTT ) {
string += "HTT & ";
}
string.StripTrailing( " & " );
string.StripTrailing( " with " );
win32.sys_cpustring.SetString( string );
} else {
common->Printf( "forcing CPU type to " );
idLexer src( win32.sys_cpustring.GetString(), idStr::Length( win32.sys_cpustring.GetString() ), "sys_cpustring" );
idToken token;
int id = CPUID_NONE;
while( src.ReadToken( &token ) ) {
if ( token.Icmp( "generic" ) == 0 ) {
id |= CPUID_GENERIC;
} else if ( token.Icmp( "intel" ) == 0 ) {
id |= CPUID_INTEL;
} else if ( token.Icmp( "amd" ) == 0 ) {
id |= CPUID_AMD;
} else if ( token.Icmp( "mmx" ) == 0 ) {
id |= CPUID_MMX;
} else if ( token.Icmp( "3dnow" ) == 0 ) {
id |= CPUID_3DNOW;
} else if ( token.Icmp( "sse" ) == 0 ) {
id |= CPUID_SSE;
} else if ( token.Icmp( "sse2" ) == 0 ) {
id |= CPUID_SSE2;
} else if ( token.Icmp( "sse3" ) == 0 ) {
id |= CPUID_SSE3;
} else if ( token.Icmp( "htt" ) == 0 ) {
id |= CPUID_HTT;
}
}
if ( id == CPUID_NONE ) {
common->Printf( "WARNING: unknown sys_cpustring '%s'\n", win32.sys_cpustring.GetString() );
id = CPUID_GENERIC;
}
win32.cpuid = (cpuid_t) id;
}
common->Printf( "%s\n", win32.sys_cpustring.GetString() );
common->Printf( "%d MB System Memory\n", Sys_GetSystemRam() );
common->Printf( "%d MB Video Memory\n", Sys_GetVideoRam() );
}
/*
================
Sys_Shutdown
================
*/
void Sys_Shutdown( void ) {
CoUninitialize();
}
/*
================
Sys_GetProcessorId
================
*/
cpuid_t Sys_GetProcessorId( void ) {
return win32.cpuid;
}
/*
================
Sys_GetProcessorString
================
*/
const char *Sys_GetProcessorString( void ) {
return win32.sys_cpustring.GetString();
}
//=======================================================================
//#define SET_THREAD_AFFINITY
/*
====================
Win_Frame
====================
*/
void Win_Frame( void ) {
// if "viewlog" has been modified, show or hide the log console
if ( win32.win_viewlog.IsModified() ) {
if ( !com_skipRenderer.GetBool() && idAsyncNetwork::serverDedicated.GetInteger() != 1 ) {
Sys_ShowConsole( win32.win_viewlog.GetInteger(), false );
}
win32.win_viewlog.ClearModified();
}
}
extern "C" { void _chkstk( int size ); };
void clrstk( void );
/*
====================
TestChkStk
====================
*/
void TestChkStk( void ) {
int buffer[0x1000];
buffer[0] = 1;
}
/*
====================
HackChkStk
====================
*/
void HackChkStk( void ) {
DWORD old;
VirtualProtect( _chkstk, 6, PAGE_EXECUTE_READWRITE, &old );
*(byte *)_chkstk = 0xe9;
*(int *)((int)_chkstk+1) = (int)clrstk - (int)_chkstk - 5;
TestChkStk();
}
/*
====================
GetExceptionCodeInfo
====================
*/
const char *GetExceptionCodeInfo( UINT code ) {
switch( code ) {
case EXCEPTION_ACCESS_VIOLATION: return "The thread tried to read from or write to a virtual address for which it does not have the appropriate access.";
case EXCEPTION_ARRAY_BOUNDS_EXCEEDED: return "The thread tried to access an array element that is out of bounds and the underlying hardware supports bounds checking.";
case EXCEPTION_BREAKPOINT: return "A breakpoint was encountered.";
case EXCEPTION_DATATYPE_MISALIGNMENT: return "The thread tried to read or write data that is misaligned on hardware that does not provide alignment. For example, 16-bit values must be aligned on 2-byte boundaries; 32-bit values on 4-byte boundaries, and so on.";
case EXCEPTION_FLT_DENORMAL_OPERAND: return "One of the operands in a floating-point operation is denormal. A denormal value is one that is too small to represent as a standard floating-point value.";
case EXCEPTION_FLT_DIVIDE_BY_ZERO: return "The thread tried to divide a floating-point value by a floating-point divisor of zero.";
case EXCEPTION_FLT_INEXACT_RESULT: return "The result of a floating-point operation cannot be represented exactly as a decimal fraction.";
case EXCEPTION_FLT_INVALID_OPERATION: return "This exception represents any floating-point exception not included in this list.";
case EXCEPTION_FLT_OVERFLOW: return "The exponent of a floating-point operation is greater than the magnitude allowed by the corresponding type.";
case EXCEPTION_FLT_STACK_CHECK: return "The stack overflowed or underflowed as the result of a floating-point operation.";
case EXCEPTION_FLT_UNDERFLOW: return "The exponent of a floating-point operation is less than the magnitude allowed by the corresponding type.";
case EXCEPTION_ILLEGAL_INSTRUCTION: return "The thread tried to execute an invalid instruction.";
case EXCEPTION_IN_PAGE_ERROR: return "The thread tried to access a page that was not present, and the system was unable to load the page. For example, this exception might occur if a network connection is lost while running a program over the network.";
case EXCEPTION_INT_DIVIDE_BY_ZERO: return "The thread tried to divide an integer value by an integer divisor of zero.";
case EXCEPTION_INT_OVERFLOW: return "The result of an integer operation caused a carry out of the most significant bit of the result.";
case EXCEPTION_INVALID_DISPOSITION: return "An exception handler returned an invalid disposition to the exception dispatcher. Programmers using a high-level language such as C should never encounter this exception.";
case EXCEPTION_NONCONTINUABLE_EXCEPTION: return "The thread tried to continue execution after a noncontinuable exception occurred.";
case EXCEPTION_PRIV_INSTRUCTION: return "The thread tried to execute an instruction whose operation is not allowed in the current machine mode.";
case EXCEPTION_SINGLE_STEP: return "A trace trap or other single-instruction mechanism signaled that one instruction has been executed.";
case EXCEPTION_STACK_OVERFLOW: return "The thread used up its stack.";
default: return "Unknown exception";
}
}
/*
====================
EmailCrashReport
emailer originally from Raven/Quake 4
====================
*/
void EmailCrashReport( LPSTR messageText ) {
LPMAPISENDMAIL MAPISendMail;
MapiMessage message;
static int lastEmailTime = 0;
if ( Sys_Milliseconds() < lastEmailTime + 10000 ) {
return;
}
lastEmailTime = Sys_Milliseconds();
HINSTANCE mapi = LoadLibrary( "MAPI32.DLL" );
if( mapi ) {
MAPISendMail = ( LPMAPISENDMAIL )GetProcAddress( mapi, "MAPISendMail" );
if( MAPISendMail ) {
MapiRecipDesc toProgrammers =
{
0, // ulReserved
MAPI_TO, // ulRecipClass
"DOOM 3 Crash", // lpszName
"SMTP:programmers@idsoftware.com", // lpszAddress
0, // ulEIDSize
0 // lpEntry
};
memset( &message, 0, sizeof( message ) );
message.lpszSubject = "DOOM 3 Fatal Error";
message.lpszNoteText = messageText;
message.nRecipCount = 1;
message.lpRecips = &toProgrammers;
MAPISendMail(
0, // LHANDLE lhSession
0, // ULONG ulUIParam
&message, // lpMapiMessage lpMessage
MAPI_DIALOG, // FLAGS flFlags
0 // ULONG ulReserved
);
}
FreeLibrary( mapi );
}
}
int Sys_FPU_PrintStateFlags( char *ptr, int ctrl, int stat, int tags, int inof, int inse, int opof, int opse );
/*
====================
_except_handler
====================
*/
EXCEPTION_DISPOSITION __cdecl _except_handler( struct _EXCEPTION_RECORD *ExceptionRecord, void * EstablisherFrame,
struct _CONTEXT *ContextRecord, void * DispatcherContext ) {
static char msg[ 8192 ];
char FPUFlags[2048];
Sys_FPU_PrintStateFlags( FPUFlags, ContextRecord->FloatSave.ControlWord,
ContextRecord->FloatSave.StatusWord,
ContextRecord->FloatSave.TagWord,
ContextRecord->FloatSave.ErrorOffset,
ContextRecord->FloatSave.ErrorSelector,
ContextRecord->FloatSave.DataOffset,
ContextRecord->FloatSave.DataSelector );
sprintf( msg,
"Please describe what you were doing when DOOM 3 crashed!\n"
"If this text did not pop into your email client please copy and email it to programmers@idsoftware.com\n"
"\n"
"-= FATAL EXCEPTION =-\n"
"\n"
"%s\n"
"\n"
"0x%x at address 0x%08x\n"
"\n"
"%s\n"
"\n"
"EAX = 0x%08x EBX = 0x%08x\n"
"ECX = 0x%08x EDX = 0x%08x\n"
"ESI = 0x%08x EDI = 0x%08x\n"
"EIP = 0x%08x ESP = 0x%08x\n"
"EBP = 0x%08x EFL = 0x%08x\n"
"\n"
"CS = 0x%04x\n"
"SS = 0x%04x\n"
"DS = 0x%04x\n"
"ES = 0x%04x\n"
"FS = 0x%04x\n"
"GS = 0x%04x\n"
"\n"
"%s\n",
com_version.GetString(),
ExceptionRecord->ExceptionCode,
ExceptionRecord->ExceptionAddress,
GetExceptionCodeInfo( ExceptionRecord->ExceptionCode ),
ContextRecord->Eax, ContextRecord->Ebx,
ContextRecord->Ecx, ContextRecord->Edx,
ContextRecord->Esi, ContextRecord->Edi,
ContextRecord->Eip, ContextRecord->Esp,
ContextRecord->Ebp, ContextRecord->EFlags,
ContextRecord->SegCs,
ContextRecord->SegSs,
ContextRecord->SegDs,
ContextRecord->SegEs,
ContextRecord->SegFs,
ContextRecord->SegGs,
FPUFlags
);
EmailCrashReport( msg );
common->FatalError( msg );
// Tell the OS to restart the faulting instruction
return ExceptionContinueExecution;
}
#define TEST_FPU_EXCEPTIONS /* FPU_EXCEPTION_INVALID_OPERATION | */ \
/* FPU_EXCEPTION_DENORMALIZED_OPERAND | */ \
/* FPU_EXCEPTION_DIVIDE_BY_ZERO | */ \
/* FPU_EXCEPTION_NUMERIC_OVERFLOW | */ \
/* FPU_EXCEPTION_NUMERIC_UNDERFLOW | */ \
/* FPU_EXCEPTION_INEXACT_RESULT | */ \
0
#if defined(MACOS_X)
#define UMP_SKU "OSX"
#elif defined( __linux__ )
#define UMP_SKU "Linux"
#else
#define UMP_SKU "Win32"
#endif
void MiniDumpFunction( unsigned int nExceptionCode, EXCEPTION_POINTERS *pException )
{
#ifdef STEAM
SteamAPI_SetMiniDumpComment( va("Crash comment\ndate: %s %s\nsku: %s", __DATE__, __TIME__, UMP_SKU) );
//GENERATE BUILD NUMBER
//build year.
idStr year = __DATE__;
year = year.Mid(year.Length() - 2 , 2 );
//get month.
idStr month;
if (__DATE__[0] == 'J' && __DATE__[1] == 'a' && __DATE__[2] == 'n') month = "01";
else if (__DATE__[0] == 'F' && __DATE__[1] == 'e' && __DATE__[2] == 'b') month = "02";
else if (__DATE__[0] == 'M' && __DATE__[1] == 'a' && __DATE__[2] == 'r') month = "03";
else if (__DATE__[0] == 'A' && __DATE__[1] == 'p' && __DATE__[2] == 'r') month = "04";
else if (__DATE__[0] == 'M' && __DATE__[1] == 'a' && __DATE__[2] == 'y') month = "05";
else if (__DATE__[0] == 'J' && __DATE__[1] == 'u' && __DATE__[2] == 'n') month = "06";
else if (__DATE__[0] == 'J' && __DATE__[1] == 'u' && __DATE__[2] == 'l') month = "07";
else if (__DATE__[0] == 'A' && __DATE__[1] == 'u' && __DATE__[2] == 'g') month = "08";
else if (__DATE__[0] == 'S' && __DATE__[1] == 'e' && __DATE__[2] == 'p') month = "09";
else if (__DATE__[0] == 'O' && __DATE__[1] == 'c' && __DATE__[2] == 't') month = "10";
else if (__DATE__[0] == 'N' && __DATE__[1] == 'o' && __DATE__[2] == 'v') month = "11";
else {month = "12";}
//get day.
idStr day = __DATE__;
day = day.Mid(4 , 2 );
day.StripLeading( ' ' );
if (day.Length() <= 1)
day = va("0%s", day.c_str()); //leading zero.
//get hour.... limited to one digit because build # has a limited amount of digits
int colonIndex;
int k;
idStr timestamp = __TIME__;
for (k = 0; k < timestamp.Length(); k++)
{
if (timestamp[k] == ':')
{
colonIndex = k;
break;
}
}
timestamp = timestamp.Mid(0, colonIndex);
float hour = atof(timestamp);
float adjustedHour = hour / 24.0f;
int intHour = idMath::ClampInt(0,9,adjustedHour * 10);
idStr buildnumber = va("%s%s%s%d", year.c_str(), month.c_str(), day.c_str(), intHour);
uint result;
result = atoi( buildnumber.c_str() );
SteamAPI_WriteMiniDump( nExceptionCode, pException, result );
#endif
}
/*
==================
WinMain
==================
*/
int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow ) {
const HCURSOR hcurSave = ::SetCursor( LoadCursor( 0, IDC_WAIT ) );
Sys_SetPhysicalWorkMemory( 192 << 20, 1024 << 20 );
Sys_GetCurrentMemoryStatus( exeLaunchMemoryStats );
#if 0
DWORD handler = (DWORD)_except_handler;
__asm
{ // Build EXCEPTION_REGISTRATION record:
push handler // Address of handler function
push FS:[0] // Address of previous handler
mov FS:[0],ESP // Install new EXECEPTION_REGISTRATION
}
#endif
win32.hInstance = hInstance;
idStr::Copynz( sys_cmdline, lpCmdLine, sizeof( sys_cmdline ) );
#ifndef _DEBUG
_set_se_translator( MiniDumpFunction );
#endif
// done before Com/Sys_Init since we need this for error output
Sys_CreateConsole();
// no abort/retry/fail errors
SetErrorMode( SEM_FAILCRITICALERRORS );
for ( int i = 0; i < MAX_CRITICAL_SECTIONS; i++ ) {
InitializeCriticalSection( &win32.criticalSections[i] );
}
// get the initial time base
Sys_Milliseconds();
#ifdef DEBUG
// disable the painfully slow MS heap check every 1024 allocs
_CrtSetDbgFlag( 0 );
#endif
// Sys_FPU_EnableExceptions( TEST_FPU_EXCEPTIONS );
Sys_FPU_SetPrecision( FPU_PRECISION_DOUBLE_EXTENDED );
common->Init( 0, NULL, lpCmdLine );
#if TEST_FPU_EXCEPTIONS != 0
common->Printf( Sys_FPU_GetState() );
#endif
#ifndef ID_DEDICATED
if ( win32.win_notaskkeys.GetInteger() ) {
DisableTaskKeys( TRUE, FALSE, /*( win32.win_notaskkeys.GetInteger() == 2 )*/ FALSE );
}
#endif
Sys_StartAsyncThread();
// hide or show the early console as necessary
if ( win32.win_viewlog.GetInteger() || com_skipRenderer.GetBool() || idAsyncNetwork::serverDedicated.GetInteger() ) {
Sys_ShowConsole( 1, true );
} else {
Sys_ShowConsole( 0, false );
}
#ifdef SET_THREAD_AFFINITY
// give the main thread an affinity for the first cpu
SetThreadAffinityMask( GetCurrentThread(), 1 );
#endif
::SetCursor( hcurSave );
// Launch the script debugger
if ( strstr( lpCmdLine, "+debugger" ) ) {
// DebuggerClientInit( lpCmdLine );
return 0;
}
::SetFocus( win32.hWnd );
// main game loop
while( 1 ) {
Win_Frame();
#ifdef DEBUG
Sys_MemFrame();
#endif
// set exceptions, even if some crappy syscall changes them!
Sys_FPU_EnableExceptions( TEST_FPU_EXCEPTIONS );
#if ENABLE_FP_EXCEPTIONS
FPExceptionEnabler enabled(_EM_UNDERFLOW | _EM_OVERFLOW | _EM_ZERODIVIDE | _EM_INVALID);
#endif
#ifdef ID_ALLOW_TOOLS
if ( com_editors ) {
if ( com_editors & EDITOR_GUI ) {
// GUI editor
GUIEditorRun();
} else if ( com_editors & EDITOR_RADIANT ) {
// Level Editor
RadiantRun();
}
else if (com_editors & EDITOR_MATERIAL ) {
//BSM Nerve: Add support for the material editor
MaterialEditorRun();
}
else {
if ( com_editors & EDITOR_LIGHT ) {
// in-game Light Editor
LightEditorRun();
}
if ( com_editors & EDITOR_SOUND ) {
// in-game Sound Editor
SoundEditorRun();
}
if ( com_editors & EDITOR_DECL ) {
// in-game Declaration Browser
DeclBrowserRun();
}
if ( com_editors & EDITOR_AF ) {
// in-game Articulated Figure Editor
AFEditorRun();
}
if ( com_editors & EDITOR_PARTICLE ) {
// in-game Particle Editor
ParticleEditorRun();
}
if ( com_editors & EDITOR_SCRIPT ) {
// in-game Script Editor
ScriptEditorRun();
}
if ( com_editors & EDITOR_PDA ) {
// in-game PDA Editor
PDAEditorRun();
}
}
}
#endif
// run the game
common->Frame();
}
// never gets here
return 0;
}
/*
====================
clrstk
I tried to get the run time to call this at every function entry, but
====================
*/
static int parmBytes;
__declspec( naked ) void clrstk( void ) {
// eax = bytes to add to stack
__asm {
mov [parmBytes],eax
neg eax ; compute new stack pointer in eax
add eax,esp
add eax,4
xchg eax,esp
mov eax,dword ptr [eax] ; copy the return address
push eax
; clear to zero
push edi
push ecx
mov edi,esp
add edi,12
mov ecx,[parmBytes]
shr ecx,2
xor eax,eax
cld
rep stosd
pop ecx
pop edi
ret
}
}
/*
==================
idSysLocal::OpenURL
==================
*/
void idSysLocal::OpenURL( const char *url, bool doexit ) {
static bool doexit_spamguard = false;
HWND wnd;
if (doexit_spamguard) {
common->DPrintf( "OpenURL: already in an exit sequence, ignoring %s\n", url );
return;
}
common->Printf("Open URL: %s\n", url);
if ( !ShellExecute( NULL, "open", url, NULL, NULL, SW_RESTORE ) ) {
common->Error( "Could not open url: '%s' ", url );
return;
}
wnd = GetForegroundWindow();
if ( wnd ) {
ShowWindow( wnd, SW_MAXIMIZE );
}
if ( doexit ) {
doexit_spamguard = true;
cmdSystem->BufferCommandText( CMD_EXEC_APPEND, "quit\n" );
}
}
/*
==================
idSysLocal::StartProcess
==================
*/
void idSysLocal::StartProcess( const char *exePath, bool doexit ) {
TCHAR szPathOrig[_MAX_PATH];
STARTUPINFO si;
PROCESS_INFORMATION pi;
ZeroMemory( &si, sizeof(si) );
si.cb = sizeof(si);
strncpy( szPathOrig, exePath, _MAX_PATH );
if( !CreateProcess( NULL, szPathOrig, NULL, NULL, FALSE, 0, NULL, NULL, &si, &pi ) ) {
common->Error( "Could not start process: '%s' ", szPathOrig );
return;
}
if ( doexit ) {
cmdSystem->BufferCommandText( CMD_EXEC_APPEND, "quit\n" );
}
}
/*
==================
Sys_SetFatalError
==================
*/
void Sys_SetFatalError( const char *error ) {
}
/*
==================
Sys_DoPreferences
==================
*/
void Sys_DoPreferences( void ) {
}