mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-10 06:41:36 +00:00
187 lines
5.1 KiB
Python
187 lines
5.1 KiB
Python
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# -*- mode: python -*-
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import sys, os, string, time, commands, re, pickle, StringIO, popen2, commands, pdb, zipfile, tempfile
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import SCons
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# need an Environment and a matching buffered_spawn API .. encapsulate
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class idBuffering:
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silent = False
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def buffered_spawn( self, sh, escape, cmd, args, env ):
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stderr = StringIO.StringIO()
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stdout = StringIO.StringIO()
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command_string = ''
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for i in args:
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if ( len( command_string ) ):
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command_string += ' '
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command_string += i
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try:
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retval = self.env['PSPAWN']( sh, escape, cmd, args, env, stdout, stderr )
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except OSError, x:
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if x.errno != 10:
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raise x
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print 'OSError ignored on command: %s' % command_string
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retval = 0
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print command_string
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if ( retval != 0 or not self.silent ):
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sys.stdout.write( stdout.getvalue() )
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sys.stderr.write( stderr.getvalue() )
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return retval
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class idSetupBase:
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def SimpleCommand( self, cmd ):
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print cmd
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ret = commands.getstatusoutput( cmd )
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if ( len( ret[ 1 ] ) ):
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sys.stdout.write( ret[ 1 ] )
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sys.stdout.write( '\n' )
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if ( ret[ 0 ] != 0 ):
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raise 'command failed'
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return ret[ 1 ]
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def TrySimpleCommand( self, cmd ):
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print cmd
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ret = commands.getstatusoutput( cmd )
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sys.stdout.write( ret[ 1 ] )
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def M4Processing( self, file, d ):
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file_out = file[:-3]
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cmd = 'm4 '
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for ( key, val ) in d.items():
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cmd += '--define=%s="%s" ' % ( key, val )
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cmd += '%s > %s' % ( file, file_out )
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self.SimpleCommand( cmd )
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def ExtractProtocolVersion( self ):
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f = open( 'framework/Licensee.h' )
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l = f.readlines()
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f.close()
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major = 'X'
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p = re.compile( '^#define ASYNC_PROTOCOL_MAJOR\t*(.*)' )
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for i in l:
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if ( p.match( i ) ):
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major = p.match( i ).group(1)
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break
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f = open( 'framework/async/AsyncNetwork.h' )
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l = f.readlines()
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f.close()
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minor = 'X'
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p = re.compile( '^const int ASYNC_PROTOCOL_MINOR\t*= (.*);' )
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for i in l:
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if ( p.match( i ) ):
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minor = p.match( i ).group(1)
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break
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return '%s.%s' % ( major, minor )
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def ExtractEngineVersion( self ):
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f = open( 'framework/Licensee.h' )
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l = f.readlines()
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f.close()
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version = 'X'
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p = re.compile( '^#define.*ENGINE_VERSION\t*"DOOM (.*)"' )
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for i in l:
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if ( p.match( i ) ):
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version = p.match( i ).group(1)
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break
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return version
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def ExtractBuildVersion( self ):
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f = open( 'framework/BuildVersion.h' )
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l = f.readlines()[ 4 ]
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f.close()
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pat = re.compile( '.* = (.*);\n' )
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return pat.split( l )[ 1 ]
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def checkLDD( target, source, env ):
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file = target[0]
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if (not os.path.isfile(file.abspath)):
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print('ERROR: CheckLDD: target %s not found\n' % target[0])
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Exit(1)
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( status, output ) = commands.getstatusoutput( 'ldd -r %s' % file )
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if ( status != 0 ):
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print 'ERROR: ldd command returned with exit code %d' % ldd_ret
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os.system( 'rm %s' % target[ 0 ] )
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sys.exit(1)
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lines = string.split( output, '\n' )
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have_undef = 0
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for i_line in lines:
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#print repr(i_line)
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regex = re.compile('undefined symbol: (.*)\t\\((.*)\\)')
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if ( regex.match(i_line) ):
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symbol = regex.sub('\\1', i_line)
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try:
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env['ALLOWED_SYMBOLS'].index(symbol)
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except:
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have_undef = 1
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if ( have_undef ):
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print output
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print "ERROR: undefined symbols"
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os.system('rm %s' % target[0])
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sys.exit(1)
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def SharedLibrarySafe( env, target, source ):
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ret = env.SharedLibrary( target, source )
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env.AddPostAction( ret, checkLDD )
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return ret
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def NotImplementedStub( *whatever ):
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print 'Not Implemented'
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sys.exit( 1 )
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# --------------------------------------------------------------------
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class idGamePaks( idSetupBase ):
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def BuildGamePak( self, target = None, source = None, env = None ):
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# NOTE: ew should have done with zipfile module
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temp_dir = tempfile.mkdtemp( prefix = 'gamepak' )
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self.SimpleCommand( 'cp %s %s' % ( source[0].abspath, os.path.join( temp_dir, 'gamex86.so' ) ) )
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self.SimpleCommand( 'strip %s' % os.path.join( temp_dir, 'gamex86.so' ) )
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self.SimpleCommand( 'echo 2 > %s' % ( os.path.join( temp_dir, 'binary.conf' ) ) )
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self.SimpleCommand( 'cd %s ; zip %s gamex86.so binary.conf' % ( temp_dir, os.path.join( temp_dir, target[0].abspath ) ) )
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self.SimpleCommand( 'rm -r %s' % temp_dir )
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return None
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# --------------------------------------------------------------------
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# get a clean error output when running multiple jobs
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def SetupBufferedOutput( env, silent ):
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buf = idBuffering()
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buf.silent = silent
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buf.env = env
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env['SPAWN'] = buf.buffered_spawn
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# setup utilities on an environement
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def SetupUtils( env ):
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gamepaks = idGamePaks()
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env.BuildGamePak = gamepaks.BuildGamePak
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env.SharedLibrarySafe = SharedLibrarySafe
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try:
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import SDK
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sdk = SDK.idSDK()
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env.PreBuildSDK = sdk.PreBuildSDK
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env.BuildSDK = sdk.BuildSDK
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except:
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print 'SDK.py hookup failed'
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env.PreBuildSDK = NotImplementedStub
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env.BuildSDK = NotImplementedStub
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try:
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import Setup
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setup = Setup.idSetup()
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env.BuildSetup = setup.BuildSetup
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except:
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print 'Setup.py hookup failed'
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env.BuildSetup = NotImplementedStub
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def BuildList( s_prefix, s_string ):
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s_list = string.split( s_string )
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for i in range( len( s_list ) ):
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s_list[ i ] = s_prefix + '/' + s_list[ i ]
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return s_list
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