quadrilateralcowboy/idlib/MapFile.cpp

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2020-06-12 21:06:25 +00:00
/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "precompiled.h"
#pragma hdrstop
/*
===============
FloatCRC
===============
*/
ID_INLINE unsigned int FloatCRC( float f ) {
return *(unsigned int *)&f;
}
/*
===============
StringCRC
===============
*/
ID_INLINE unsigned int StringCRC( const char *str ) {
unsigned int i, crc;
const unsigned char *ptr;
crc = 0;
ptr = reinterpret_cast<const unsigned char*>(str);
for ( i = 0; str[i]; i++ ) {
crc ^= str[i] << (i & 3);
}
return crc;
}
/*
=================
ComputeAxisBase
WARNING : special case behaviour of atan2(y,x) <-> atan(y/x) might not be the same everywhere when x == 0
rotation by (0,RotY,RotZ) assigns X to normal
=================
*/
static void ComputeAxisBase( const idVec3 &normal, idVec3 &texS, idVec3 &texT ) {
float RotY, RotZ;
idVec3 n;
// do some cleaning
n[0] = ( idMath::Fabs( normal[0] ) < 1e-6f ) ? 0.0f : normal[0];
n[1] = ( idMath::Fabs( normal[1] ) < 1e-6f ) ? 0.0f : normal[1];
n[2] = ( idMath::Fabs( normal[2] ) < 1e-6f ) ? 0.0f : normal[2];
RotY = -atan2( n[2], idMath::Sqrt( n[1] * n[1] + n[0] * n[0]) );
RotZ = atan2( n[1], n[0] );
// rotate (0,1,0) and (0,0,1) to compute texS and texT
texS[0] = -sin(RotZ);
texS[1] = cos(RotZ);
texS[2] = 0;
// the texT vector is along -Z ( T texture coorinates axis )
texT[0] = -sin(RotY) * cos(RotZ);
texT[1] = -sin(RotY) * sin(RotZ);
texT[2] = -cos(RotY);
}
/*
=================
idMapBrushSide::GetTextureVectors
=================
*/
void idMapBrushSide::GetTextureVectors( idVec4 v[2] ) const {
int i;
idVec3 texX, texY;
ComputeAxisBase( plane.Normal(), texX, texY );
for ( i = 0; i < 2; i++ ) {
v[i][0] = texX[0] * texMat[i][0] + texY[0] * texMat[i][1];
v[i][1] = texX[1] * texMat[i][0] + texY[1] * texMat[i][1];
v[i][2] = texX[2] * texMat[i][0] + texY[2] * texMat[i][1];
v[i][3] = texMat[i][2] + ( origin * v[i].ToVec3() );
}
}
/*
=================
idMapPatch::Parse
=================
*/
idMapPatch *idMapPatch::Parse( idLexer &src, const idVec3 &origin, bool patchDef3, float version ) {
float info[7];
idDrawVert *vert;
idToken token;
int i, j;
if ( !src.ExpectTokenString( "{" ) ) {
return NULL;
}
// read the material (we had an implicit 'textures/' in the old format...)
if ( !src.ReadToken( &token ) ) {
src.Error( "idMapPatch::Parse: unexpected EOF" );
return NULL;
}
// Parse it
if (patchDef3) {
if ( !src.Parse1DMatrix( 7, info ) ) {
src.Error( "idMapPatch::Parse: unable to Parse patchDef3 info" );
return NULL;
}
} else {
if ( !src.Parse1DMatrix( 5, info ) ) {
src.Error( "idMapPatch::Parse: unable to parse patchDef2 info" );
return NULL;
}
}
idMapPatch *patch = new idMapPatch( info[0], info[1] );
patch->SetSize( info[0], info[1] );
if ( version < 2.0f ) {
patch->SetMaterial( "textures/" + token );
} else {
patch->SetMaterial( token );
}
if ( patchDef3 ) {
patch->SetHorzSubdivisions( info[2] );
patch->SetVertSubdivisions( info[3] );
patch->SetExplicitlySubdivided( true );
}
if ( patch->GetWidth() < 0 || patch->GetHeight() < 0 ) {
src.Error( "idMapPatch::Parse: bad size" );
delete patch;
return NULL;
}
// these were written out in the wrong order, IMHO
if ( !src.ExpectTokenString( "(" ) ) {
src.Error( "idMapPatch::Parse: bad patch vertex data" );
delete patch;
return NULL;
}
for ( j = 0; j < patch->GetWidth(); j++ ) {
if ( !src.ExpectTokenString( "(" ) ) {
src.Error( "idMapPatch::Parse: bad vertex row data" );
delete patch;
return NULL;
}
for ( i = 0; i < patch->GetHeight(); i++ ) {
float v[5];
if ( !src.Parse1DMatrix( 5, v ) ) {
src.Error( "idMapPatch::Parse: bad vertex column data" );
delete patch;
return NULL;
}
vert = &((*patch)[i * patch->GetWidth() + j]);
vert->xyz[0] = v[0] - origin[0];
vert->xyz[1] = v[1] - origin[1];
vert->xyz[2] = v[2] - origin[2];
vert->st[0] = v[3];
vert->st[1] = v[4];
}
if ( !src.ExpectTokenString( ")" ) ) {
delete patch;
src.Error( "idMapPatch::Parse: unable to parse patch control points" );
return NULL;
}
}
if ( !src.ExpectTokenString( ")" ) ) {
src.Error( "idMapPatch::Parse: unable to parse patch control points, no closure" );
delete patch;
return NULL;
}
// read any key/value pairs
while( src.ReadToken( &token ) ) {
if ( token == "}" ) {
src.ExpectTokenString( "}" );
break;
}
if ( token.type == TT_STRING ) {
idStr key = token;
src.ExpectTokenType( TT_STRING, 0, &token );
patch->epairs.Set( key, token );
}
}
return patch;
}
/*
============
idMapPatch::Write
============
*/
bool idMapPatch::Write( idFile *fp, int primitiveNum, const idVec3 &origin ) const {
int i, j;
const idDrawVert *v;
if ( GetExplicitlySubdivided() ) {
fp->WriteFloatString( "// primitive %d\n{\n patchDef3\n {\n", primitiveNum );
fp->WriteFloatString( " \"%s\"\n ( %d %d %d %d 0 0 0 )\n", GetMaterial(), GetWidth(), GetHeight(), GetHorzSubdivisions(), GetVertSubdivisions());
} else {
fp->WriteFloatString( "// primitive %d\n{\n patchDef2\n {\n", primitiveNum );
fp->WriteFloatString( " \"%s\"\n ( %d %d 0 0 0 )\n", GetMaterial(), GetWidth(), GetHeight());
}
fp->WriteFloatString( " (\n" );
for ( i = 0; i < GetWidth(); i++ ) {
fp->WriteFloatString( " ( " );
for ( j = 0; j < GetHeight(); j++ ) {
v = &verts[ j * GetWidth() + i ];
fp->WriteFloatString( " ( %f %f %f %f %f )", v->xyz[0] + origin[0],
v->xyz[1] + origin[1], v->xyz[2] + origin[2], v->st[0], v->st[1] );
}
fp->WriteFloatString( " )\n" );
}
fp->WriteFloatString( " )\n }\n}\n" );
return true;
}
/*
===============
idMapPatch::GetGeometryCRC
===============
*/
unsigned int idMapPatch::GetGeometryCRC( void ) const {
int i, j;
unsigned int crc;
crc = GetHorzSubdivisions() ^ GetVertSubdivisions();
for ( i = 0; i < GetWidth(); i++ ) {
for ( j = 0; j < GetHeight(); j++ ) {
crc ^= FloatCRC( verts[j * GetWidth() + i].xyz.x );
crc ^= FloatCRC( verts[j * GetWidth() + i].xyz.y );
crc ^= FloatCRC( verts[j * GetWidth() + i].xyz.z );
}
}
crc ^= StringCRC( GetMaterial() );
return crc;
}
/*
=================
idMapBrush::Parse
=================
*/
idMapBrush *idMapBrush::Parse( idLexer &src, const idVec3 &origin, bool newFormat, float version ) {
int i;
idVec3 planepts[3];
idToken token;
idList<idMapBrushSide*> sides;
idMapBrushSide *side;
idDict epairs;
if ( !src.ExpectTokenString( "{" ) ) {
return NULL;
}
do {
if ( !src.ReadToken( &token ) ) {
src.Error( "idMapBrush::Parse: unexpected EOF" );
sides.DeleteContents( true );
return NULL;
}
if ( token == "}" ) {
break;
}
// here we may have to jump over brush epairs ( only used in editor )
do {
// if token is a brace
if ( token == "(" ) {
break;
}
// the token should be a key string for a key/value pair
if ( token.type != TT_STRING ) {
src.Error( "idMapBrush::Parse: unexpected %s, expected ( or epair key string", token.c_str() );
sides.DeleteContents( true );
return NULL;
}
idStr key = token;
if ( !src.ReadTokenOnLine( &token ) || token.type != TT_STRING ) {
src.Error( "idMapBrush::Parse: expected epair value string not found" );
sides.DeleteContents( true );
return NULL;
}
epairs.Set( key, token );
// try to read the next key
if ( !src.ReadToken( &token ) ) {
src.Error( "idMapBrush::Parse: unexpected EOF" );
sides.DeleteContents( true );
return NULL;
}
} while (1);
src.UnreadToken( &token );
side = new idMapBrushSide();
sides.Append(side);
if ( newFormat ) {
if ( !src.Parse1DMatrix( 4, side->plane.ToFloatPtr() ) ) {
src.Error( "idMapBrush::Parse: unable to read brush side plane definition" );
sides.DeleteContents( true );
return NULL;
}
} else {
// read the three point plane definition
if (!src.Parse1DMatrix( 3, planepts[0].ToFloatPtr() ) ||
!src.Parse1DMatrix( 3, planepts[1].ToFloatPtr() ) ||
!src.Parse1DMatrix( 3, planepts[2].ToFloatPtr() ) ) {
src.Error( "idMapBrush::Parse: unable to read brush side plane definition" );
sides.DeleteContents( true );
return NULL;
}
planepts[0] -= origin;
planepts[1] -= origin;
planepts[2] -= origin;
side->plane.FromPoints( planepts[0], planepts[1], planepts[2] );
}
// read the texture matrix
// this is odd, because the texmat is 2D relative to default planar texture axis
if ( !src.Parse2DMatrix( 2, 3, side->texMat[0].ToFloatPtr() ) ) {
src.Error( "idMapBrush::Parse: unable to read brush side texture matrix" );
sides.DeleteContents( true );
return NULL;
}
side->origin = origin;
// read the material
if ( !src.ReadTokenOnLine( &token ) ) {
src.Error( "idMapBrush::Parse: unable to read brush side material" );
sides.DeleteContents( true );
return NULL;
}
// we had an implicit 'textures/' in the old format...
if ( version < 2.0f ) {
side->material = "textures/" + token;
} else {
side->material = token;
}
// Q2 allowed override of default flags and values, but we don't any more
if ( src.ReadTokenOnLine( &token ) ) {
if ( src.ReadTokenOnLine( &token ) ) {
if ( src.ReadTokenOnLine( &token ) ) {
}
}
}
} while( 1 );
if ( !src.ExpectTokenString( "}" ) ) {
sides.DeleteContents( true );
return NULL;
}
idMapBrush *brush = new idMapBrush();
for ( i = 0; i < sides.Num(); i++ ) {
brush->AddSide( sides[i] );
}
brush->epairs = epairs;
return brush;
}
/*
=================
idMapBrush::ParseQ3
=================
*/
idMapBrush *idMapBrush::ParseQ3( idLexer &src, const idVec3 &origin ) {
int i, shift[2], rotate;
float scale[2];
idVec3 planepts[3];
idToken token;
idList<idMapBrushSide*> sides;
idMapBrushSide *side;
idDict epairs;
do {
if ( src.CheckTokenString( "}" ) ) {
break;
}
side = new idMapBrushSide();
sides.Append( side );
// read the three point plane definition
if (!src.Parse1DMatrix( 3, planepts[0].ToFloatPtr() ) ||
!src.Parse1DMatrix( 3, planepts[1].ToFloatPtr() ) ||
!src.Parse1DMatrix( 3, planepts[2].ToFloatPtr() ) ) {
src.Error( "idMapBrush::ParseQ3: unable to read brush side plane definition" );
sides.DeleteContents( true );
return NULL;
}
planepts[0] -= origin;
planepts[1] -= origin;
planepts[2] -= origin;
side->plane.FromPoints( planepts[0], planepts[1], planepts[2] );
// read the material
if ( !src.ReadTokenOnLine( &token ) ) {
src.Error( "idMapBrush::ParseQ3: unable to read brush side material" );
sides.DeleteContents( true );
return NULL;
}
// we have an implicit 'textures/' in the old format
side->material = "textures/" + token;
// read the texture shift, rotate and scale
shift[0] = src.ParseInt();
shift[1] = src.ParseInt();
rotate = src.ParseInt();
scale[0] = src.ParseFloat();
scale[1] = src.ParseFloat();
side->texMat[0] = idVec3( 0.03125f, 0.0f, 0.0f );
side->texMat[1] = idVec3( 0.0f, 0.03125f, 0.0f );
side->origin = origin;
// Q2 allowed override of default flags and values, but we don't any more
if ( src.ReadTokenOnLine( &token ) ) {
if ( src.ReadTokenOnLine( &token ) ) {
if ( src.ReadTokenOnLine( &token ) ) {
}
}
}
} while( 1 );
idMapBrush *brush = new idMapBrush();
for ( i = 0; i < sides.Num(); i++ ) {
brush->AddSide( sides[i] );
}
brush->epairs = epairs;
return brush;
}
/*
============
idMapBrush::Write
============
*/
bool idMapBrush::Write( idFile *fp, int primitiveNum, const idVec3 &origin ) const {
int i;
idMapBrushSide *side;
fp->WriteFloatString( "// primitive %d\n{\n brushDef3\n {\n", primitiveNum );
// write brush epairs
for ( i = 0; i < epairs.GetNumKeyVals(); i++) {
fp->WriteFloatString( " \"%s\" \"%s\"\n", epairs.GetKeyVal(i)->GetKey().c_str(), epairs.GetKeyVal(i)->GetValue().c_str());
}
// write brush sides
for ( i = 0; i < GetNumSides(); i++ ) {
side = GetSide( i );
fp->WriteFloatString( " ( %f %f %f %f ) ", side->plane[0], side->plane[1], side->plane[2], side->plane[3] );
fp->WriteFloatString( "( ( %f %f %f ) ( %f %f %f ) ) \"%s\" 0 0 0\n",
side->texMat[0][0], side->texMat[0][1], side->texMat[0][2],
side->texMat[1][0], side->texMat[1][1], side->texMat[1][2],
side->material.c_str() );
}
fp->WriteFloatString( " }\n}\n" );
return true;
}
/*
===============
idMapBrush::GetGeometryCRC
===============
*/
unsigned int idMapBrush::GetGeometryCRC( void ) const {
int i, j;
idMapBrushSide *mapSide;
unsigned int crc;
crc = 0;
for ( i = 0; i < GetNumSides(); i++ ) {
mapSide = GetSide(i);
for ( j = 0; j < 4; j++ ) {
crc ^= FloatCRC( mapSide->GetPlane()[j] );
}
crc ^= StringCRC( mapSide->GetMaterial() );
}
return crc;
}
/*
================
idMapEntity::Parse
================
*/
idMapEntity *idMapEntity::Parse( idLexer &src, bool worldSpawn, float version ) {
idToken token;
idMapEntity *mapEnt;
idMapPatch *mapPatch;
idMapBrush *mapBrush;
bool worldent;
idVec3 origin;
double v1, v2, v3;
if ( !src.ReadToken(&token) ) {
return NULL;
}
if ( token != "{" ) {
src.Error( "idMapEntity::Parse: { not found, found %s", token.c_str() );
return NULL;
}
mapEnt = new idMapEntity();
if ( worldSpawn ) {
mapEnt->primitives.Resize( 1024, 256 );
}
origin.Zero();
worldent = false;
do {
if ( !src.ReadToken(&token) ) {
src.Error( "idMapEntity::Parse: EOF without closing brace" );
return NULL;
}
if ( token == "}" ) {
break;
}
if ( token == "{" ) {
// parse a brush or patch
if ( !src.ReadToken( &token ) ) {
src.Error( "idMapEntity::Parse: unexpected EOF" );
return NULL;
}
if ( worldent ) {
origin.Zero();
}
// if is it a brush: brush, brushDef, brushDef2, brushDef3
if ( token.Icmpn( "brush", 5 ) == 0 ) {
mapBrush = idMapBrush::Parse( src, origin, ( !token.Icmp( "brushDef2" ) || !token.Icmp( "brushDef3" ) ), version );
if ( !mapBrush ) {
return NULL;
}
mapEnt->AddPrimitive( mapBrush );
}
// if is it a patch: patchDef2, patchDef3
else if ( token.Icmpn( "patch", 5 ) == 0 ) {
mapPatch = idMapPatch::Parse( src, origin, !token.Icmp( "patchDef3" ), version );
if ( !mapPatch ) {
return NULL;
}
mapEnt->AddPrimitive( mapPatch );
}
// assume it's a brush in Q3 or older style
else {
src.UnreadToken( &token );
mapBrush = idMapBrush::ParseQ3( src, origin );
if ( !mapBrush ) {
return NULL;
}
mapEnt->AddPrimitive( mapBrush );
}
} else {
idStr key, value;
// parse a key / value pair
key = token;
src.ReadTokenOnLine( &token );
value = token;
// strip trailing spaces that sometimes get accidentally
// added in the editor
value.StripTrailingWhitespace();
key.StripTrailingWhitespace();
mapEnt->epairs.Set( key, value );
if ( !idStr::Icmp( key, "origin" ) ) {
// scanf into doubles, then assign, so it is idVec size independent
v1 = v2 = v3 = 0;
sscanf( value, "%lf %lf %lf", &v1, &v2, &v3 );
origin.x = v1;
origin.y = v2;
origin.z = v3;
}
else if ( !idStr::Icmp( key, "classname" ) && !idStr::Icmp( value, "worldspawn" ) ) {
worldent = true;
}
}
} while( 1 );
return mapEnt;
}
/*
============
idMapEntity::Write
============
*/
bool idMapEntity::Write( idFile *fp, int entityNum ) const {
int i;
idMapPrimitive *mapPrim;
idVec3 origin;
fp->WriteFloatString( "// entity %d\n{\n", entityNum );
// write entity epairs
for ( i = 0; i < epairs.GetNumKeyVals(); i++) {
fp->WriteFloatString( "\"%s\" \"%s\"\n", epairs.GetKeyVal(i)->GetKey().c_str(), epairs.GetKeyVal(i)->GetValue().c_str());
}
epairs.GetVector( "origin", "0 0 0", origin );
// write pritimives
for ( i = 0; i < GetNumPrimitives(); i++ ) {
mapPrim = GetPrimitive( i );
switch( mapPrim->GetType() ) {
case idMapPrimitive::TYPE_BRUSH:
static_cast<idMapBrush*>(mapPrim)->Write( fp, i, origin );
break;
case idMapPrimitive::TYPE_PATCH:
static_cast<idMapPatch*>(mapPrim)->Write( fp, i, origin );
break;
}
}
fp->WriteFloatString( "}\n" );
return true;
}
/*
===============
idMapEntity::RemovePrimitiveData
===============
*/
void idMapEntity::RemovePrimitiveData() {
primitives.DeleteContents(true);
}
/*
===============
idMapEntity::GetGeometryCRC
===============
*/
unsigned int idMapEntity::GetGeometryCRC( void ) const {
int i;
unsigned int crc;
idMapPrimitive *mapPrim;
crc = 0;
for ( i = 0; i < GetNumPrimitives(); i++ ) {
mapPrim = GetPrimitive( i );
switch( mapPrim->GetType() ) {
case idMapPrimitive::TYPE_BRUSH:
crc ^= static_cast<idMapBrush*>(mapPrim)->GetGeometryCRC();
break;
case idMapPrimitive::TYPE_PATCH:
crc ^= static_cast<idMapPatch*>(mapPrim)->GetGeometryCRC();
break;
}
}
return crc;
}
/*
===============
idMapFile::Parse
===============
*/
bool idMapFile::Parse( const char *filename, bool ignoreRegion, bool osPath ) {
// no string concatenation for epairs and allow path names for materials
idLexer src( LEXFL_NOSTRINGCONCAT | LEXFL_NOSTRINGESCAPECHARS | LEXFL_ALLOWPATHNAMES );
idToken token;
idStr fullName;
idMapEntity *mapEnt;
int i, j, k;
name = filename;
name.StripFileExtension();
fullName = name;
hasPrimitiveData = false;
if ( !ignoreRegion ) {
// try loading a .reg file first
fullName.SetFileExtension( "reg" );
src.LoadFile( fullName, osPath );
}
if ( !src.IsLoaded() ) {
// now try a .map file
fullName.SetFileExtension( "map" );
src.LoadFile( fullName, osPath );
if ( !src.IsLoaded() ) {
// didn't get anything at all
return false;
}
}
version = OLD_MAP_VERSION;
fileTime = src.GetFileTime();
entities.DeleteContents( true );
if ( src.CheckTokenString( "Version" ) ) {
src.ReadTokenOnLine( &token );
version = token.GetFloatValue();
}
while( 1 ) {
mapEnt = idMapEntity::Parse( src, ( entities.Num() == 0 ), version );
if ( !mapEnt ) {
break;
}
entities.Append( mapEnt );
}
SetGeometryCRC();
// if the map has a worldspawn
if ( entities.Num() ) {
// "removeEntities" "classname" can be set in the worldspawn to remove all entities with the given classname
const idKeyValue *removeEntities = entities[0]->epairs.MatchPrefix( "removeEntities", NULL );
while ( removeEntities ) {
RemoveEntities( removeEntities->GetValue() );
removeEntities = entities[0]->epairs.MatchPrefix( "removeEntities", removeEntities );
}
// "overrideMaterial" "material" can be set in the worldspawn to reset all materials
idStr material;
if ( entities[0]->epairs.GetString( "overrideMaterial", "", material ) ) {
for ( i = 0; i < entities.Num(); i++ ) {
mapEnt = entities[i];
for ( j = 0; j < mapEnt->GetNumPrimitives(); j++ ) {
idMapPrimitive *mapPrimitive = mapEnt->GetPrimitive( j );
switch( mapPrimitive->GetType() ) {
case idMapPrimitive::TYPE_BRUSH: {
idMapBrush *mapBrush = static_cast<idMapBrush *>(mapPrimitive);
for ( k = 0; k < mapBrush->GetNumSides(); k++ ) {
mapBrush->GetSide( k )->SetMaterial( material );
}
break;
}
case idMapPrimitive::TYPE_PATCH: {
static_cast<idMapPatch *>(mapPrimitive)->SetMaterial( material );
break;
}
}
}
}
}
// force all entities to have a name key/value pair
if ( entities[0]->epairs.GetBool( "forceEntityNames" ) ) {
for ( i = 1; i < entities.Num(); i++ ) {
mapEnt = entities[i];
if ( !mapEnt->epairs.FindKey( "name" ) ) {
mapEnt->epairs.Set( "name", va( "%s%d", mapEnt->epairs.GetString( "classname", "forcedName" ), i ) );
}
}
}
// move the primitives of any func_group entities to the worldspawn
if ( entities[0]->epairs.GetBool( "moveFuncGroups" ) ) {
for ( i = 1; i < entities.Num(); i++ ) {
mapEnt = entities[i];
if ( idStr::Icmp( mapEnt->epairs.GetString( "classname" ), "func_group" ) == 0 ) {
entities[0]->primitives.Append( mapEnt->primitives );
mapEnt->primitives.Clear();
}
}
}
}
hasPrimitiveData = true;
return true;
}
/*
============
idMapFile::Write
============
*/
bool idMapFile::Write( const char *fileName, const char *ext, bool fromBasePath ) {
int i;
idStr qpath;
idFile *fp;
qpath = fileName;
qpath.SetFileExtension( ext );
idLib::common->Printf( "writing %s...\n", qpath.c_str() );
if ( fromBasePath ) {
fp = idLib::fileSystem->OpenFileWrite( qpath, "fs_devpath" );
}
else {
fp = idLib::fileSystem->OpenExplicitFileWrite( qpath );
}
if ( !fp ) {
idLib::common->Warning( "Couldn't open %s\n", qpath.c_str() );
return false;
}
fp->WriteFloatString( "Version %f\n", (float) CURRENT_MAP_VERSION );
for ( i = 0; i < entities.Num(); i++ ) {
entities[i]->Write( fp, i );
}
idLib::fileSystem->CloseFile( fp );
return true;
}
/*
===============
idMapFile::SetGeometryCRC
===============
*/
void idMapFile::SetGeometryCRC( void ) {
int i;
geometryCRC = 0;
for ( i = 0; i < entities.Num(); i++ ) {
geometryCRC ^= entities[i]->GetGeometryCRC();
}
}
/*
===============
idMapFile::AddEntity
===============
*/
int idMapFile::AddEntity( idMapEntity *mapEnt ) {
int ret = entities.Append( mapEnt );
return ret;
}
/*
===============
idMapFile::FindEntity
===============
*/
idMapEntity *idMapFile::FindEntity( const char *name ) {
for ( int i = 0; i < entities.Num(); i++ ) {
idMapEntity *ent = entities[i];
if ( idStr::Icmp( ent->epairs.GetString( "name" ), name ) == 0 ) {
return ent;
}
}
return NULL;
}
/*
===============
idMapFile::RemoveEntity
===============
*/
void idMapFile::RemoveEntity( idMapEntity *mapEnt ) {
entities.Remove( mapEnt );
delete mapEnt;
}
/*
===============
idMapFile::RemoveEntity
===============
*/
void idMapFile::RemoveEntities( const char *classname ) {
for ( int i = 0; i < entities.Num(); i++ ) {
idMapEntity *ent = entities[i];
if ( idStr::Icmp( ent->epairs.GetString( "classname" ), classname ) == 0 ) {
delete entities[i];
entities.RemoveIndex( i );
i--;
}
}
}
/*
===============
idMapFile::RemoveAllEntities
===============
*/
void idMapFile::RemoveAllEntities() {
entities.DeleteContents( true );
hasPrimitiveData = false;
}
/*
===============
idMapFile::RemovePrimitiveData
===============
*/
void idMapFile::RemovePrimitiveData() {
for ( int i = 0; i < entities.Num(); i++ ) {
idMapEntity *ent = entities[i];
ent->RemovePrimitiveData();
}
hasPrimitiveData = false;
}
/*
===============
idMapFile::NeedsReload
===============
*/
bool idMapFile::NeedsReload() {
if ( name.Length() ) {
ID_TIME_T time = (ID_TIME_T)-1;
if ( idLib::fileSystem->ReadFile( name, NULL, &time ) > 0 ) {
return ( time > fileTime );
}
}
return true;
}