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https://github.com/blendogames/quadrilateralcowboy.git
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78 lines
2.6 KiB
C
78 lines
2.6 KiB
C
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/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __LANGDICT_H__
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#define __LANGDICT_H__
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/*
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===============================================================================
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Simple dictionary specifically for the localized string tables.
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===============================================================================
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*/
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class idLangKeyValue {
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public:
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idStr key;
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idStr value;
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};
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class idLangDict {
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public:
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idLangDict( void );
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~idLangDict( void );
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void Clear( void );
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bool Load( const char *fileName, bool clear = true );
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void Save( const char *fileName );
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const char * AddString( const char *str );
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const char * GetString( const char *str ) const;
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// adds the value and key as passed (doesn't generate a "#str_xxxxx" key or ensure the key/value pair is unique)
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void AddKeyVal( const char *key, const char *val );
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int GetNumKeyVals( void ) const;
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const idLangKeyValue * GetKeyVal( int i ) const;
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void SetBaseID(int id) { baseID = id; };
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private:
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idList<idLangKeyValue> args;
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idHashIndex hash;
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bool ExcludeString( const char *str ) const;
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int GetNextId( void ) const;
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int GetHashKey( const char *str ) const;
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int baseID;
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};
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#endif /* !__LANGDICT_H__ */
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