quadrilateralcowboy/idlib/LangDict.h

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2020-06-12 21:06:25 +00:00
/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __LANGDICT_H__
#define __LANGDICT_H__
/*
===============================================================================
Simple dictionary specifically for the localized string tables.
===============================================================================
*/
class idLangKeyValue {
public:
idStr key;
idStr value;
};
class idLangDict {
public:
idLangDict( void );
~idLangDict( void );
void Clear( void );
bool Load( const char *fileName, bool clear = true );
void Save( const char *fileName );
const char * AddString( const char *str );
const char * GetString( const char *str ) const;
// adds the value and key as passed (doesn't generate a "#str_xxxxx" key or ensure the key/value pair is unique)
void AddKeyVal( const char *key, const char *val );
int GetNumKeyVals( void ) const;
const idLangKeyValue * GetKeyVal( int i ) const;
void SetBaseID(int id) { baseID = id; };
private:
idList<idLangKeyValue> args;
idHashIndex hash;
bool ExcludeString( const char *str ) const;
int GetNextId( void ) const;
int GetHashKey( const char *str ) const;
int baseID;
};
#endif /* !__LANGDICT_H__ */