quadrilateralcowboy/d3xp/zeppelinbig.h

43 lines
858 B
C
Raw Normal View History

2020-06-12 21:06:25 +00:00
#ifndef __GAME_ZEPPELINBIG_H__
#define __GAME_ZEPPELINBIG_H__
class idZeppelinBig : public idAnimatedEntity
{
public:
CLASS_PROTOTYPE( idZeppelinBig );
void Save( idSaveGame *savefile ) const;
void Restore( idRestoreGame *savefile );
void Think( void );
void Spawn( void );
private:
enum { OFF, ON };
int state;
int nextAttackTime;
int nextVolleyTime;
int volleyCount;
int volleyDelay;
int maxVolley;
int attackDelay;
float initialDelay;
void SpawnBeam(idBeam *beamStart, idBeam *beamEnd, const char *attachJoint);
void AimBeam(const char *jointName, idBeam *beamEnd, idVec3 aimPos);
void Event_zeppelinactivate(int value);
idBeam* beam1Start;
idBeam* beam1End;
idBeam* beam2Start;
idBeam* beam2End;
idLight * light;
};
#endif