quadrilateralcowboy/d3xp/worldmanager.cpp

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2020-06-12 21:06:25 +00:00
#include "../idlib/precompiled.h"
#pragma hdrstop
#include "Game_local.h"
#define RECORDRATE 300 //record every X ms
#define RECORD_LAUNCHAIM 1
#define RECORD_UNSPAWN 2
#define RECORD_SPAWN 3
const idEventDef EV_recordclear( "recordclear", "d" );
const idEventDef EV_recordstart( "recordstart", "dd" );
const idEventDef EV_recordstop( "recordstop" );
const idEventDef EV_recordplay( "recordplay", "d" );
const idEventDef EV_geteventcount( "geteventcount", "d", 'd' );
const idEventDef EV_getlasteventtimestamp( "getlasteventtimestamp", "d", 'd' );
const idEventDef EV_setrecordstarttime( "setrecordstarttime" );
const idEventDef EV_moveplayertoghost( "moveplayertoghost", "d" );
const idEventDef EV_setcomplete( "setcomplete", "dd" );
const idEventDef EV_getcomplete( "getcomplete", "d", 'd' );
const idEventDef EV_recordspawn( "recordspawn", "sdvf" );
const idEventDef EV_recordunspawn( "recordunspawn", "d" );
const idEventDef EV_recordlaunchaim( "recordlaunchaim", "dvf" );
const idEventDef EV_reset( "worldreset" );
CLASS_DECLARATION( idEntity, idWorldManager )
EVENT( EV_recordstart, idWorldManager::Event_recordstart)
EVENT( EV_recordstop, idWorldManager::Event_recordstop)
EVENT( EV_recordplay, idWorldManager::Event_recordplay)
EVENT( EV_reset, idWorldManager::Event_reset)
EVENT( EV_geteventcount, idWorldManager::Event_geteventcount)
EVENT( EV_getlasteventtimestamp, idWorldManager::Event_getlasteventtimestamp)
EVENT( EV_setrecordstarttime, idWorldManager::Event_setrecordstarttime)
EVENT( EV_moveplayertoghost, idWorldManager::Event_moveplayertoghost)
EVENT( EV_recordclear, idWorldManager::Event_recordclear)
EVENT( EV_recordspawn, idWorldManager::RecordSpawn)
EVENT( EV_recordunspawn, idWorldManager::RecordUnspawn)
EVENT( EV_recordlaunchaim, idWorldManager::RecordLaunchAim)
EVENT( EV_setcomplete, idWorldManager::Event_setcomplete)
EVENT( EV_getcomplete, idWorldManager::Event_getcomplete)
END_CLASS
void idWorldManager::Save( idSaveGame *savefile ) const
{
savefile->WriteInt(index);
savefile->WriteInt(state);
savefile->WriteInt(recordStarttime);
savefile->WriteInt(nextRecordtime);
savefile->WriteVec3(lastPosition);
savefile->WriteFloat(lastAngle);
//RECORDS.
for (int i = 0; i < 3; i++)
{
savefile->WriteObject(records[i].ghost);
savefile->WriteInt(records[i].index);
savefile->WriteBool(records[i].playing);
savefile->WriteBool(records[i].completed);
int totalEvents = records[i].events.Num();
savefile->WriteInt(totalEvents); //how many events.
for (int k = 0; k < totalEvents; k++)
{
savefile->WriteInt(records[i].events[k].timestamp);
savefile->WriteVec3(records[i].events[k].position);
savefile->WriteFloat(records[i].events[k].yaw);
savefile->WriteString(records[i].events[k].deckcommand.c_str());
savefile->WriteString(records[i].events[k].frobcommand.c_str());
savefile->WriteString(records[i].events[k].spawncommand.c_str());
savefile->WriteBool(records[i].events[k].done);
savefile->WriteInt(records[i].events[k].entID);
savefile->WriteInt(records[i].events[k].recordtype);
}
}
//RECORDLINES
for (int i = 0; i < 3; i++)
{
int totalLines = recordlines[i].lines.Num();
savefile->WriteInt(totalLines);
for (int k = 0; k < totalLines; k++)
{
savefile->WriteVec3(recordlines[i].lines[k].position1);
savefile->WriteVec3(recordlines[i].lines[k].position2);
}
}
}
void idWorldManager::Restore( idRestoreGame *savefile )
{
savefile->ReadInt(index);
savefile->ReadInt(state);
savefile->ReadInt(recordStarttime);
savefile->ReadInt(nextRecordtime);
savefile->ReadVec3(lastPosition);
savefile->ReadFloat(lastAngle);
//RECORDS.
for (int i = 0; i < 3; i++)
{
savefile->ReadObject(reinterpret_cast<idClass *&>( records[i].ghost ) );
savefile->ReadInt(records[i].index);
savefile->ReadBool(records[i].playing);
savefile->ReadBool(records[i].completed);
int totalEvents;
savefile->ReadInt(totalEvents);
for (int k = 0; k < totalEvents; k++)
{
record_t newEvent;
savefile->ReadInt(newEvent.timestamp);
savefile->ReadVec3(newEvent.position);
savefile->ReadFloat(newEvent.yaw);
savefile->ReadString(newEvent.deckcommand);
savefile->ReadString(newEvent.frobcommand);
savefile->ReadString(newEvent.spawncommand);
savefile->ReadBool(newEvent.done);
savefile->ReadInt(newEvent.entID);
savefile->ReadInt(newEvent.recordtype);
records[i].events.Append(newEvent);
}
}
//RECORDLINES
for (int i = 0; i < 3; i++)
{
recordlines[i].lines.Clear();
int totalLines;
savefile->ReadInt(totalLines);
for (int k = 0; k < totalLines; k++)
{
recordline_t newLine;
savefile->ReadVec3(newLine.position1);
savefile->ReadVec3(newLine.position2);
recordlines[i].lines.Append(newLine);
}
}
}
void idWorldManager::Spawn( void )
{
int i;
for (i = 0; i < 3; i++)
{
idDict args;
records[i].index = 0;
records[i].playing = false;
records[i].completed = false;
args.Clear();
args.Set( "model", "models/monster_npc/tris.ase" );
args.SetInt( "solid", 0 );
args.Set("skin", "skins/npc/ghost2");
records[i].ghost = ( idMover * )gameLocal.SpawnEntityType( idMover::Type, &args );
records[i].ghost->Hide();
recordlines[i].lines.Clear();
}
lastPosition = vec3_zero;
lastAngle = 0;
nextRecordtime = 0;
recordStarttime = 0;
index = 0;
state = OFF;
BecomeActive( TH_THINK );
}
void idWorldManager::Event_getcomplete(int idx)
{
idThread::ReturnInt(records[idx].completed);
}
void idWorldManager::Event_setcomplete(int idx, bool value)
{
records[idx].completed = value;
}
void idWorldManager::Event_moveplayertoghost(int idx)
{
//common->Printf("ghost %f %f %f\n", records[idx].ghost->GetPhysics()->GetOrigin().x, records[idx].ghost->GetPhysics()->GetOrigin().y, records[idx].ghost->GetPhysics()->GetOrigin().z);
gameLocal.GetLocalPlayer()->SetOrigin( records[idx].ghost->GetPhysics()->GetOrigin() + idVec3(0,0,0) );
}
void idWorldManager::Event_recordclear(int idx)
{
if (idx < 0)
{
return;
}
//erase all events.
records[idx].events.Clear();
}
void idWorldManager::Event_setrecordstarttime()
{
recordStarttime = gameLocal.time;
}
void idWorldManager::Event_getlasteventtimestamp(int idx)
{
int indexOfLastEvent = records[idx].events.Num();
if (indexOfLastEvent <= 0)
{
idThread::ReturnInt(0);
return;
}
int time = records[idx].events[indexOfLastEvent - 1].timestamp;
time += gameLocal.time;
idThread::ReturnFloat(time / 1000.0f);
}
void idWorldManager::Event_geteventcount(int idx)
{
idThread::ReturnInt( records[idx].events.Num() );
}
void idWorldManager::Event_reset(void)
{
int i;
for ( i = 0; i < gameLocal.num_entities; i++ )
{
if ( !gameLocal.entities[ i ] )
continue;
if (gameLocal.entities[i]->IsType(idMoveableItem::Type))
{
gameLocal.entities[i]->GetPhysics()->PutToRest();
gameLocal.entities[i]->SetOrigin(static_cast<idMoveableItem *>( gameLocal.entities[i] )->originalPosition);
gameLocal.entities[i]->SetAxis(static_cast<idMoveableItem *>( gameLocal.entities[i] )->originalAngle);
if (static_cast<idMoveableItem *>( gameLocal.entities[i] )->frozen == 2)
{
static_cast<idMoveableItem *>( gameLocal.entities[i] )->frozen = 1;
}
}
else if (gameLocal.entities[i]->IsType(idLever::Type))
{
static_cast<idLever *>( gameLocal.entities[i] )->Reset();
}
else if (gameLocal.entities[i]->IsType(idMoveable::Type))
{
gameLocal.entities[i]->GetPhysics()->PutToRest();
gameLocal.entities[i]->SetOrigin(static_cast<idMoveable *>( gameLocal.entities[i] )->originalPosition);
gameLocal.entities[i]->SetAxis(static_cast<idMoveable *>( gameLocal.entities[i] )->originalAngle);
gameLocal.entities[i]->GetPhysics()->PutToRest();
}
else if (gameLocal.entities[i]->IsType(idMover::Type))
{
//gameLocal.entities[i]->GetPhysics()->PutToRest();
if (gameLocal.entities[i]->spawnArgs.GetInt("resetmover", "0") <= 0)
{
continue;
}
static_cast<idMover *>( gameLocal.entities[i] )->Event_StopMoving();
static_cast<idMover *>( gameLocal.entities[i] )->Event_StopRotating();
if ( gameLocal.entities[i]->GetBindMaster() == NULL )
{
gameLocal.entities[i]->SetOrigin( static_cast<idMover *>(gameLocal.entities[i] )->originalPosition );
}
else
{
if (gameLocal.entities[i]->GetBindMaster()->IsType(idMover::Type))
{
idVec3 masterPos = GetLocalCoordinates( static_cast<idMover *>(gameLocal.entities[i]->GetBindMaster())->originalPosition );
gameLocal.entities[i]->SetOrigin( static_cast<idMover *>(gameLocal.entities[i] )->originalPosition - masterPos);
}
else
{
idVec3 orgPos = GetLocalCoordinates( static_cast<idMover *>(gameLocal.entities[i])->originalPosition );
gameLocal.entities[i]->SetOrigin( orgPos );
}
}
gameLocal.entities[i]->SetAxis(static_cast<idMover *>( gameLocal.entities[i] )->originalAngle);
}
else if (gameLocal.entities[i]->IsType(idTrembler::Type))
{
static_cast<idTrembler *>( gameLocal.entities[i] )->Reset();
}
}
//popcorn reset.
gameLocal.GetLocalPlayer()->popcornPosition = vec3_zero;
}
void idWorldManager::Event_recordstart( int idx, int continuation )
{
lastPosition = gameLocal.GetLocalPlayer()->GetPhysics()->GetOrigin();
if (!continuation)
{
recordStarttime = gameLocal.time;
//reset the record lines.
if (idx >= 0)
{
recordlines[idx].lines.Clear();
}
}
this->index = idx;
if (idx >= 0)
{
state = RECORDING;
records[index].ghost->Hide();
if (!continuation)
{
records[index].events.Clear();
}
}
//worldmanager_moveable
int i;
for ( i = 0; i < gameLocal.num_entities; i++ )
{
if ( !gameLocal.entities[ i ] )
continue;
if (!gameLocal.entities[i]->IsType(idWorldManager_Moveable::Type))
continue;
int role = gameLocal.entities[i]->spawnArgs.GetInt("role", "-1");
if (role != index)
continue;
static_cast<idWorldManager_Moveable *>( gameLocal.entities[i])->Event_startrecord( continuation );
}
}
void idWorldManager::Event_recordstop( void )
{
int i;
state = OFF;
this->index = 0;
for ( i = 0; i < gameLocal.num_entities; i++ )
{
if ( !gameLocal.entities[ i ] )
continue;
if (!gameLocal.entities[i]->IsType(idWorldManager_Moveable::Type))
continue;
static_cast<idWorldManager_Moveable *>( gameLocal.entities[i])->Event_stop();
}
}
void idWorldManager::Event_recordplay( int idx )
{
int i;
if (records[idx].events.Num() <= 0)
{
return;
}
records[idx].index = 0;
records[idx].playing = true;
records[idx].ghost->Show();
records[idx].ghost->SetSkin(declManager->FindSkin( this->spawnArgs.GetString(va("skin%d", idx), "skins/npc/ghost2") ));
//flag every event as NOT DONE.
for (i = 0; i < records[idx].events.Num(); i++)
{
records[idx].events[i].done = false;
}
//the colored line that the operative poops out.
if (index == -1)
{
recordline_t newLine;
newLine.position1 = records[idx].events[0].position;
newLine.position2 = records[idx].events[0].position;
recordlines[idx].lines.Append(newLine);
}
for ( i = 0; i < gameLocal.num_entities; i++ )
{
if ( !gameLocal.entities[ i ] )
continue;
if (!gameLocal.entities[i]->IsType(idWorldManager_Moveable::Type))
continue;
int role = gameLocal.entities[i]->spawnArgs.GetInt("role", "-1");
if (role == index)
continue;
static_cast<idWorldManager_Moveable *>( gameLocal.entities[i])->Event_startplay();
}
}
void idWorldManager::RecordDeck( const char *deckString )
{
if (state == OFF)
{
return;
}
record_t newEvent;
newEvent.timestamp = gameLocal.time - recordStarttime;
newEvent.deckcommand = deckString;
records[index].events.Append( newEvent );
}
void idWorldManager::RecordFrob( const char *entName )
{
if (state == OFF)
{
return;
}
record_t newEvent;
newEvent.timestamp = gameLocal.time - recordStarttime;
newEvent.frobcommand = entName;
records[index].events.Append( newEvent );
}
void idWorldManager::RecordUnspawn( int id )
{
if (state == OFF)
{
return;
}
record_t newEvent;
newEvent.recordtype = RECORD_UNSPAWN;
newEvent.timestamp = gameLocal.time - recordStarttime;
newEvent.entID = id;
records[index].events.Append( newEvent );
}
void idWorldManager::RecordSpawn( const char *defName, int id, const idVec3 &pos, float yaw )
{
if (state == OFF)
{
return;
}
record_t newEvent;
newEvent.recordtype = RECORD_SPAWN;
newEvent.timestamp = gameLocal.time - recordStarttime;
newEvent.spawncommand = defName;
newEvent.position = pos;
newEvent.yaw = yaw;
newEvent.entID = id;
records[index].events.Append( newEvent );
if (developer.GetBool())
{
common->Printf("worldmanager: recording entity spawn ID %d defname %s \n", id, defName);
}
}
void idWorldManager::RecordLaunchAim( int id, const idVec3 &dir, float force )
{
if (state == OFF)
{
return;
}
if (id < 0)
return;
record_t newEvent;
newEvent.timestamp = gameLocal.time - recordStarttime;
newEvent.recordtype = RECORD_LAUNCHAIM;
newEvent.entID = id; //id #
newEvent.position = dir; //direction.
newEvent.yaw = force; //force.
records[index].events.Append( newEvent );
if (developer.GetBool())
{
common->Printf("worldmanager: recording launcher aim ID %d \n", id);
}
}
void idWorldManager::UpdatePlay( int idx )
{
int currentIndex = records[idx].index;
if (currentIndex > records[idx].events.Num() - 1)
{
return;
}
if (records[idx].events[currentIndex].timestamp < gameLocal.time - recordStarttime)
{
if (!records[idx].events[currentIndex].frobcommand.IsEmpty() && !records[idx].events[currentIndex].done)
{
//FROB EVENT.
idEntity *frobEnt;
frobEnt = gameLocal.FindEntity( records[idx].events[currentIndex].frobcommand );
if (frobEnt)
{
if (frobEnt->IsType(idTrigger_Multi::Type))
{
static_cast<idTrigger_Multi *>( frobEnt )->TriggerAction(NULL);
}
else
{
gameLocal.GetLocalPlayer()->DoFrob(frobEnt);
//common->Printf("frobbing! %d\n", gameLocal.time);
}
}
else
{
gameLocal.Warning("WorldManager couldn't find frob ent: %s\n", gameLocal.FindEntity( records[idx].events[currentIndex].frobcommand.c_str()));
}
records[idx].events[currentIndex].done = true;
}
else if (records[idx].events[currentIndex].recordtype == RECORD_LAUNCHAIM && !records[idx].events[currentIndex].done)
{
//event: change launcher aim.
//find the launcher with this id.
int i;
int targetEnt = -1;
for ( i = 0; i < gameLocal.num_entities; i++ )
{
if ( !gameLocal.entities[ i ] )
continue;
int kk = records[idx].events[currentIndex].entID;
if (gameLocal.entities[i]->spawnArgs.GetInt("id") != records[idx].events[currentIndex].entID)
{
continue;
}
targetEnt = i;
break;
}
if (developer.GetBool())
{
common->Printf("worldmanager: aiming launcher entity ID %d \n", records[idx].events[currentIndex].entID);
}
if (targetEnt >= 0)
{
//legacy.
gameLocal.entities[targetEnt]->spawnArgs.SetVector("new_launchdir", records[idx].events[currentIndex].position);
gameLocal.entities[targetEnt]->spawnArgs.SetInt("new_force", records[idx].events[currentIndex].yaw);
gameLocal.entities[targetEnt]->spawnArgs.SetInt("new_update", 1);
static_cast<idLauncher *>( gameLocal.entities[i] )->SetLaunchDir(records[idx].events[currentIndex].position, records[idx].events[currentIndex].yaw);
}
records[idx].events[currentIndex].done = true;
}
else if (!records[idx].events[currentIndex].deckcommand.IsEmpty() && !records[idx].events[currentIndex].done)
{
//DECK EVENT.
gameLocal.RunDeckCommand(records[idx].events[currentIndex].deckcommand.c_str());
records[idx].events[currentIndex].done = true;
}
else if (records[idx].events[currentIndex].recordtype == RECORD_UNSPAWN && !records[idx].events[currentIndex].done)
{
//UNSPAWN EVENT.
//find the ent with this id.
int i;
int targetEnt = -1;
for ( i = 0; i < gameLocal.num_entities; i++ )
{
if ( !gameLocal.entities[ i ] )
continue;
int kk = records[idx].events[currentIndex].entID;
if (gameLocal.entities[i]->spawnArgs.GetInt("id") != records[idx].events[currentIndex].entID)
{
continue;
}
targetEnt = i;
break;
}
if (targetEnt >= 0)
{
gameLocal.entities[targetEnt]->PostEventMS( &EV_Remove, 0 );
//gameLocal.entities[targetEnt]->Event_CallFunction("onPick");
}
records[idx].events[currentIndex].done = true;
}
else if (records[idx].events[currentIndex].recordtype == RECORD_SPAWN && !records[idx].events[currentIndex].done)
{
//SPAWN EVENT.
idEntity *ent;
idDict args;
idAngles ang;
int id = gameLocal.time - recordStarttime;
if (developer.GetBool())
{
common->Printf("worldmanager: spawning entity ID %d classname %s \n", records[idx].events[currentIndex].entID,
records[idx].events[currentIndex].spawncommand.c_str());
}
args.Set( "classname", records[idx].events[currentIndex].spawncommand );
args.SetVector( "origin", records[idx].events[currentIndex].position );
args.SetInt( "id", records[idx].events[currentIndex].entID);
bool bSpawn = gameLocal.SpawnEntityDef( args, &ent );
if (ent)
{
ent->spawnArgs.SetInt("id", records[idx].events[currentIndex].entID); //BC 7-21-2016 was crashing here.
ang.pitch = 0;
ang.yaw = records[idx].events[currentIndex].yaw;
ang.roll = 0;
ent->SetAngles( ang );
}
if (developer.GetBool())
{
common->Printf("worldmanager: spawning success:%d\n", bSpawn);
}
records[idx].events[currentIndex].done = true;
}
else
{
//MOVE EVENT.
float moveTime = (float)RECORDRATE / 1000;
records[idx].ghost->Event_SetMoveTime(moveTime);
records[idx].ghost->Event_MoveToPos(records[idx].events[currentIndex].position);
idAngles newAng = idAngles(0, records[idx].events[currentIndex].yaw, 0);
records[idx].ghost->SetAxis(newAng.ToMat3());
if (index == -1)
{
int lastLineIndex = recordlines[idx].lines.Num() - 1;
recordline_t newLine;
newLine.position1 = recordlines[idx].lines[lastLineIndex].position2;
newLine.position2 = records[idx].events[currentIndex].position;
recordlines[idx].lines.Append(newLine);
}
records[idx].events[currentIndex].done = true;
}
records[idx].index++;
}
}
void idWorldManager::UpdateRecord( void )
{
if (state == OFF)
{
return;
}
if (gameLocal.time < nextRecordtime)
{
return;
}
nextRecordtime = gameLocal.time + RECORDRATE;
idVec3 currentPosition = gameLocal.GetLocalPlayer()->GetPhysics()->GetOrigin();
int currentAngle = (int)gameLocal.GetLocalPlayer()->viewAngles.yaw;
if ((int)lastPosition.x == (int)currentPosition.x && (int)lastPosition.y == (int)currentPosition.y && (int)lastPosition.z == (int)currentPosition.z && (int)lastAngle == (int)currentAngle)
{
return;
}
lastPosition = currentPosition;
lastAngle = gameLocal.GetLocalPlayer()->viewAngles.yaw;
record_t newEvent;
newEvent.timestamp = gameLocal.time - recordStarttime;
newEvent.position = currentPosition;
newEvent.yaw = currentAngle;
newEvent.deckcommand = NULL;
newEvent.frobcommand = NULL;
records[index].events.Append( newEvent );
}
void idWorldManager::Think( void )
{
int i;
UpdateRecord();
for (i = 0; i < 3; i++)
{
idVec4 markerColor;
idVec3 markerPos;
int markerRadius = 24;
if (records[i].playing)
{
UpdatePlay(i);
}
else
{
continue;
}
if (state == OFF && index != -1 /*caser*/)
{
continue;
}
if (this->index == i)
{
continue;
}
if (!records[i].ghost->IsHidden())
{
if ((int)(gameLocal.time * 0.004) % 3 == 0)
{
markerRadius = 12;
}
switch (i)
{
case 0: markerColor = idVec4(.25, .75, 1, 1); break; //blue.
case 1: markerColor = idVec4(.74, .9, .26, 1); break; //green.
default: markerColor = idVec4(1, .6, 0, 1); break; //orange.
}
//blue .25, .75, 1
//yellow 1, .8, 0, 1
//red .9, .25, .25
markerPos = records[i].ghost->GetPhysics()->GetOrigin() + idVec3(0,0,85);
gameRenderWorld->DebugLine( markerColor, markerPos + idVec3(0,0,-markerRadius), markerPos + idVec3(0,0,markerRadius) );
gameRenderWorld->DebugLine( markerColor, markerPos + idVec3(0,-markerRadius,0), markerPos + idVec3(0,markerRadius,0) );
gameRenderWorld->DebugLine( markerColor, markerPos + idVec3(-markerRadius,0,0), markerPos + idVec3(markerRadius,0,0) );
if (index == -1)
{
//draw lines.
int k;
if (recordlines[i].lines.Num() >= 3)
{
for (k = 0; k < recordlines[i].lines.Num() - 1; k++)
{
if (k > 2) //BC hack. The initial lines are garbage data. So, just skip them.
{
gameRenderWorld->DebugLine( markerColor,
recordlines[i].lines[k].position1, recordlines[i].lines[k].position2 );
}
}
//This is the dangly bit that connects the last recordline position to the character model's feet.
if (records[i].index < recordlines[i].lines.Num() && i > 1)
{
gameRenderWorld->DebugLine( markerColor,
recordlines[i].lines[records[i].index].position1,
records[i].ghost->GetPhysics()->GetOrigin() );
}
}
}
}
}
}