mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-10 06:41:36 +00:00
81 lines
1.4 KiB
C
81 lines
1.4 KiB
C
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#define LINECOUNT 16
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class idLauncher : public idMoveableItem
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{
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public:
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CLASS_PROTOTYPE( idLauncher );
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void Save( idSaveGame *savefile ) const;
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void Restore( idRestoreGame *savefile );
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void Spawn( void );
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virtual void Think( void );
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void OnFrob( idEntity* activator );
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void OnWheelMove(int value);
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void OnYaw(int value);
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void OnPitch(int value);
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void SetLaunchDir(idVec3 newdir, float newForce);
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void OnGet( void );
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private:
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void UpdateMultiplier();
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void launcherkill( void );
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idEntity * peakEnt;
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idJumpPad * jumpPad;
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int state;
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idBeam * beamStarts[LINECOUNT];
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idBeam * beamEnds[LINECOUNT];
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idVec3 lastLaunchdir;
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float lastForce;
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idVec3 launchDir;
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float force;
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idEntity * gatorEnt;
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idEntity * remoteEnt;
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idEntity * hitpointEnt;
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idEntity * displaymodel;
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idEntity * particles;
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int nextAimrecord;
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int remoteLerpStart;
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int remoteLerpEnd;
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void UpdateBeams();
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void UpdateRemote();
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idVec3 GetGatorPos();
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idVec3 baseGatorPos;
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int resettime_up;
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int resettime_down;
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int resettime_left;
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int resettime_right;
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void MoveBone(const char *bonename, idVec3 direction);
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int wheelValue;
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int wheelMovetime;
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int wheelMovedir;
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int beamUpdateTime;
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float remoteRaiseLerp;
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int lastGametime;
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idVec3 hitpointPos;
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};
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