quadrilateralcowboy/d3xp/itemgate.h

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2020-06-12 21:06:25 +00:00
class idItemGate : public idStaticEntity
{
public:
CLASS_PROTOTYPE( idItemGate );
void Save( idSaveGame *savefile ) const;
void Restore( idRestoreGame *savefile );
void Spawn( void );
virtual void Think( void );
private:
int nextTriggerTime;
idVec3 throwDir;
idVec3 throwDestination;
idStr className;
idStr weaponName;
idStr callName;
int force;
bool hasFoundTarget;
bool isOn;
void Event_staticactivate( int value );
void Event_Touch( idEntity *other, trace_t *trace );
void repel(idEntity *ent);
int nextHitSoundTime;
};